Graviteam

English-speaking community => Steel Fury: Kharkov 1942 => Topic started by: Kyth on January 28, 2011, 08:59:30 AM



Title: New numbers... (A mod)...
Post by: Kyth on January 28, 2011, 08:59:30 AM
Hi everyone,

I've been mucking around with the tank markings and numbers again!

Slightly happier with their appearance now, I think I'll call this 'Version 0.2':  :)

(http://lh4.ggpht.com/_Hbtk24rNEPw/TUJ6K0vyR3I/AAAAAAAAAIk/TQyUGpejJ3w/s800/shot_2011_01_28_16_09_26_0001.jpg)

(http://lh5.ggpht.com/_Hbtk24rNEPw/TUJ6V25_83I/AAAAAAAAAIo/aGCYpEthDuU/s800/shot_2011_01_28_15_56_42_0000.jpg)

If you'd like to try them out, please download them here:

http://www.4shared.com/file/bqc54h32/KMarkingsv02.html (http://www.4shared.com/file/bqc54h32/KMarkingsv02.html)

Numbers and markings were changed for these vehicles:

Sk 232, Sk 250, Sk 251,
Panzer II,
Panzer III,
Panzer IV,
Panzer 38t (C and G),
StuG III C/D,
PzJg I,
Panther,
Tiger & 'TigerSS',
Tiger II.

Let me know if you like them, and if you don't.. well let me know too,  :-\

Credit(s):
This 'mod' also includes the unit emblems of SS Panzer Divisions 1, 2, 3 and 5; these were done by Ntalex, and have been available separately at the sukhoi.ru site.

Thanks!






Title: Re: New numbers for the panzers...
Post by: lockie on January 29, 2011, 12:33:29 AM
Excellent! All numbers are very accurate and corresponds to the tank place. And moreover u've managed to create a bump texture for the emblems. I'd be pleased, if u'd have a possibility to write down a detail tutorial "how to create bump texture for emblems".
Thanks.


Title: Re: New numbers for the panzers...
Post by: Kyth on January 29, 2011, 09:05:50 AM
Sure, Lockie,

I'll try to post something about using the 'normal map' plug-in for Gimp,

And thanks for your help also, :)


Title: Re: New numbers for the panzers...
Post by: JohnN on February 04, 2011, 06:34:25 PM
I tried using the tiger enhancement pack and liked the tank pattern and i think there were more missions too but i think my frame rates went down so i dont use modifications to tanks anymore. Its a pity id like those extra missions. Does your mod affect frame rates?

Do you know anything about the Africa and Tobruk missions?

Thanks  benifitting from your forum.


Title: Re: New numbers for the panzers...
Post by: Kyth on February 05, 2011, 12:47:08 AM
Hi JohnN,

I think the new numbers don't affect the framerates, they're just a new and hopefully more realistic set of 'decals' that the game sticks on the tank models  :)

I think part of the reason for the framerate problem relates to LOD (level of detail) of the 3D models.
The original in-game models had 3 levels of detail, to cut down the number of polygons rendered for distant vehicles. Some of the newer tanks have just 1 LOD, at full level of detail.

About the Africa missions, all I'll say is, they sure didn't make them easy to get at...  :(


Title: Re: New numbers for the panzers...
Post by: JohnN on February 06, 2011, 01:11:00 AM
Keep up the good work


Title: Re: A little more information...
Post by: Kyth on February 08, 2011, 03:03:15 PM
Hi everyone,

You may be curious about a couple of things:
  • What's included in this mod
  • To try your hand at 'numbering'

Here's a quick peek under the hood, so to speak:
(https://lh3.googleusercontent.com/_Hbtk24rNEPw/TU4wgWszDRI/AAAAAAAAAL0/BPuT7agPsxk/s800/numlesson_01.jpg)

There's a good source of information at the sukhoi.ru forum, a 'Googlish' translation is presented here for your consideration:

http://translate.google.com/translate?hl=en&sl=ru&tl=en&u=http%3A%2F%2Fwww.sukhoi.ru%2Fforum%2Fshowthread.php%3Ft%3D52974 (http://translate.google.com/translate?hl=en&sl=ru&tl=en&u=http%3A%2F%2Fwww.sukhoi.ru%2Fforum%2Fshowthread.php%3Ft%3D52974)

If you've read through it, here's a quick summary of the main points:

1. You need to create the .dds graphic like I showed you above  ;D
2. The numerals have to be defined and linked to the graphic in the common_res.engcfg file
3. The numerals have to be combined in a numbering scheme in the markers.engcfg file

Good news, I've done most of the hard work in points 1 and 2.   :)
Now, let's take a closer look at the markers settings, which you can experiment with!
The markers.engcfg file is in the \data\k42\loc_rus\levels\LEVELS\spec\ folder.

A typical numbering scheme in the markers file looks like this:

Quote
 
   //Numbers only
   wer_comp_10()
   {
      //slot,    label 1 (constant),    label 2 (number),    probability,    prefix
        num,     b5,                    11,                  1,               b;
   }

  • 'b5' under label 1 refers to the first numeral, which is a black '5' with white outline (I'll explain more later)
  • '11' under label 2 are the 2nd and 3rd numerals for the 1st tank in the platoon. The 'wingmen' in the platoon will be numbered 12, 13, 14 and so on.
  • Probability is '1' which means the numbers will appear on all tanks. (100% chance)
  • Prefix is 'b' which applies to the numbers under label 2, that is, they're actually identified as b11, b12, b13 and so on.

Let's now assume, for example, you want a new number scheme to represent a 1st battalion HQ tank 'platoon', with numbers being I01, I02, I03 etc.
You would set it up like this and include it in the markers file:

Quote
 
   //New stuff
   wer_battalion_I()
   {
      //slot,    label 1 (constant),    label 2 (number),    probability,    prefix
        num,     bi,                    91,                  1,               b;
   }

  • The first numeral 'I' is represented by 'bi' (it's black, with a white outline)
  • The 2nd and 3rd numerals are identified as b91, b92, b93 etc. This is because of a limitation in the logic; 'b01', 'b02' etc are taken by the game to mean 'b1', 'b2' etc.

If you've set things up and saved the changes, you should see the new scheme in the mission editor:

(https://lh5.googleusercontent.com/_Hbtk24rNEPw/TU43gTulceI/AAAAAAAAAMg/a2X20BiILV8/s800/numlesson_08.jpg)

And, finally:
(https://lh6.googleusercontent.com/_Hbtk24rNEPw/TU43hjNNmfI/AAAAAAAAAMk/ytWm9qv8ZzI/s800/numlesson_09.jpg)

Good luck! ( I have some more to yak about later)


Title: Re: New numbers for the panzers...
Post by: Kyth on February 08, 2011, 03:33:58 PM
Part 2 of my rambling!

Details of the numbering formats included in the mod:

    Number type
(https://lh5.googleusercontent.com/_Hbtk24rNEPw/TU4whY99UHI/AAAAAAAAAL4/11sQ41JDPl0/s800/numlesson_02.jpg)White. (Prefix 'v')
Includes numerals 0 - 9, 11 - 15, 21 - 25, 31 - 35, 01 - 05 (labelled as 91 - 95), I and II (labelled as i and ii).
(https://lh6.googleusercontent.com/_Hbtk24rNEPw/TU4whTcCDnI/AAAAAAAAAMA/tPqDOnwJ-P8/s800/numlesson_03.jpg)Yellow. (Prefix 'y')
Includes numerals 0 - 9, 11 - 15, 21 - 25, 31 - 35, 01 - 05 (labelled as 91 - 95), I and II (labelled as i and ii).
(https://lh4.googleusercontent.com/_Hbtk24rNEPw/TU4whE6hnnI/AAAAAAAAAMA/2DEEPwfovAo/s800/numlesson_04.jpg)
White Outline. (Prefix 'o')
Includes numerals 0 - 9, 11 - 15, 21 - 25, 31 - 35, 01 - 05 (labelled as 91 - 95), I and II (labelled as i and ii), S (s).
(https://lh6.googleusercontent.com/_Hbtk24rNEPw/TU4wg6donVI/AAAAAAAAAMA/4lDtCw6BkDc/s800/numlesson_05.jpg)
Red, with white outline. (Prefix 'r')
Includes numerals 0 - 9, 11 - 15, 21 - 25, 31 - 35, 01 - 05 (labelled as 91 - 95), I and II (labelled as i and ii), R and S (r and s)
(https://lh3.googleusercontent.com/_Hbtk24rNEPw/TU4wgxNFVKI/AAAAAAAAAMA/gB9qzsbRfJg/s800/numlesson_06.jpg)
Black, with white outline. (Prefix 'b')
Includes numerals 0 - 9, 11 - 15, 21 - 25, 31 - 35, 01 - 05 (labelled as 91 - 95), I and II (labelled as i and ii), S, A and B (s, a and b)
(https://lh5.googleusercontent.com/_Hbtk24rNEPw/TU4wgjEACdI/AAAAAAAAAMA/rE0FXJmnc5M/s800/numlesson_07.jpg)Yellow, with black outline. (Prefix 'g')
Includes numerals 0 - 9, 11 - 15, 21 - 25, 31 - 35, 01 - 05 (labelled as 91 - 95).

So I won't bore you too much, the following graphic displays the basic principles in numbering. Look it over at your leisure, and note that there were always some 'exceptions to the rule':

(https://lh6.googleusercontent.com/_Hbtk24rNEPw/TU4xkJlPBxI/AAAAAAAAAMM/-S0F4_sykOs/s800/panzer-battalion.jpg)

Thank you, and good night!


Title: Re: New numbers for the panzers...
Post by: lockie on February 18, 2011, 09:20:55 PM
Just interesting, which division this emblem belong to?
(http://img254.imageshack.us/img254/7739/t4cit1.th.jpg) (http://img254.imageshack.us/i/t4cit1.jpg/)


Title: Re: New numbers for the panzers...
Post by: Kyth on February 19, 2011, 12:08:28 AM
Hi,

That's the Regimental insignia for Panzer Regt 3 (2nd Panzer Division).

Around the period of the Kursk offensive, 1943.


Title: Re: New numbers for the panzers...
Post by: frinik on February 19, 2011, 02:27:41 AM


Looks like that tank hit a mine or was damaged by artillery fire....


Title: Re: New numbers for the panzers...
Post by: Kyth on February 19, 2011, 03:32:24 AM
Frontal attacks tend to end up like that... :-\


Title: Re: New numbers for the panzers...
Post by: lockie on February 19, 2011, 07:54:45 AM
Thanks for the info, but still can't find the original insignia of that regiment :(


Title: Re: New numbers for the panzers...
Post by: Kyth on February 19, 2011, 08:48:37 AM
It appears to be based on the Habsburg Coat of Arms (the double-headed eagle of imperial Austria).


Title: Re: New numbers for the panzers...
Post by: frinik on February 19, 2011, 01:59:21 PM


Hard to see well but it could also be the Hohenzollern( former German imperial family) coat of arms. ???


Title: Re: New numbers for the panzers...
Post by: Kyth on February 19, 2011, 02:18:02 PM
Yes, that's right,

Lockie, you could base your emblem graphic on either of those 'two-headed eagles'.


Title: Re: New numbers for the panzers...
Post by: lockie on February 19, 2011, 02:50:36 PM
I'd like to put it in  the game, but still can't find any good sample of emblem.
(http://img25.imageshack.us/img25/6677/pzdiv2panzer3.th.jpg) (http://img25.imageshack.us/i/pzdiv2panzer3.jpg/)


Title: Re: New numbers for the panzers...
Post by: Kyth on February 19, 2011, 03:10:01 PM
The picture here makes a good start:

http://en.wikipedia.org/wiki/File:%C3%96sterreich-Wappen_(1934-1938).svg (http://en.wikipedia.org/wiki/File:%C3%96sterreich-Wappen_(1934-1938).svg)

You'll need to do a bit of image-editing, paste it on a 'shield', then size reduction, to around 128 x 128 pixels.


Title: Re: New numbers for the panzers...
Post by: lockie on February 19, 2011, 04:24:32 PM
The picture here makes a good start:
Great sample! But I don't think it's appropriate to the original, cause inside insignia should be smth like a cross instead austrian flag.
Quote
You'll need to do a bit of image-editing, paste it on a 'shield', then size reduction, to around 128 x 128 pixels.
I know how to put in the emblem ;)


Title: Re: New numbers for the panzers...
Post by: Kyth on March 04, 2011, 12:26:23 PM
Great sample! But I don't think it's appropriate to the original, cause inside insignia should be smth like a cross instead austrian flag.

The cross is from the Vienna Coat of Arms,

http://en.wikipedia.org/wiki/File:Wien_3_Wappen.svg (http://en.wikipedia.org/wiki/File:Wien_3_Wappen.svg)


Title: Re: New numbers for the panzers...
Post by: lockie on March 16, 2011, 02:40:49 PM
Finally, I've made the new emblem.
(http://img15.imageshack.us/img15/8692/2xhdegreg3.th.jpg) (http://img15.imageshack.us/i/2xhdegreg3.jpg/)
Thanks Kyth for helping to find a good pictures.


Title: Re: New numbers for the panzers...
Post by: Kyth on March 16, 2011, 03:16:56 PM
Great work, Lockie!


Title: Re: New numbers for the panzers...
Post by: lockie on March 16, 2011, 03:32:10 PM
Thanks :)
I'm planing to add a soviet emblem "guards" also and a randomize slogan "Guards"(Гвардия).
BTW
What about german randomize slogans? As I know they are absent in the game.


Title: Re: New numbers for the panzers...
Post by: Kyth on March 22, 2011, 02:48:43 AM
Hi,

I don't think the slogan thing was a typical practice for Wehrmacht vehicles,

Occasionally some vehicle was given a name, which could be anything (Place names, historical figures, mythical heroes, dead crewmembers).

By the way, I get a lot of info from my worn-out copy of 'Eastern Front Armour Camouflage & Markings' (Zaloga & Grandsen).


Title: Re: New numbers for the panzers...
Post by: frinik on March 22, 2011, 12:45:49 PM


Apparently they even gave the names of their girl friends to some of the tanks according to a post I read on the Axis History forum.They were showing some pics as examples as well.

As a rule there were no political slogans in Germans tanks.Only the Sovs would do it.


Title: For the Motherland!!
Post by: Kyth on May 17, 2011, 08:47:42 AM
Hi everyone!

Talking about slogans, here's a peek at what I've been up to:

(https://lh3.googleusercontent.com/_Hbtk24rNEPw/TdIyjPvQclI/AAAAAAAAAUU/7wDvSN93Y9E/s800/shot_2011_05_17_16_02_27_0000.jpg)
I read somewhere that these eye-catching things were actually quite rare...

(https://lh4.googleusercontent.com/_Hbtk24rNEPw/TdIyqhnTpuI/AAAAAAAAAUY/P6nCtNUQq3A/s800/shot_2011_05_17_16_20_25_0000.jpg)
'39th Tank Brigade, 23rd Tank Corps'... nice weather...

(https://lh5.googleusercontent.com/_Hbtk24rNEPw/TdIzKGWuqwI/AAAAAAAAAVI/fqqhNKp0TTA/s800/shot_2011_05_17_16_30_14_0002.jpg)
Attention! Big Ugly got slightly less ugly...

Coming soon, soon,

Thanks for looking  ;D


Title: Re: New numbers... (A mod)...
Post by: lockie on May 17, 2011, 10:12:19 AM
Excellent!


Title: Re: New numbers... (A mod)...
Post by: frinik on May 17, 2011, 02:05:23 PM
 I second that! ;)


Title: Re: New numbers... (A mod)...
Post by: whukid on April 21, 2012, 03:19:17 PM
Okay, Kyth. I've been looking through this and comparing it to the markers files in Steel Armor, and I have a question; how do you assign a marking to a given spot on the tank?


Title: Re: New numbers... (A mod)...
Post by: Kyth on April 21, 2012, 09:16:07 PM
There'll need to be a 'dummy' to mark the spot on the tank model.

I hope you checked out the translated link? Here's a useful screenshot.

(http://www.sukhoi.ru/forum/attachment.php?attachmentid=107706&d=1269554775)


Title: Re: New numbers... (A mod)...
Post by: whukid on June 16, 2012, 12:44:00 AM
Okay Kyth, I'm using this as a base for editing insignia's in Steel Armor. So far, I've created the insignia's;

(http://i1141.photobucket.com/albums/n585/whukid/mod1.jpg)

And I'm staring headlong into the Common_res file. Basically, what I think needs to happen is I have to edit the entries, so that instead of displaying

bwhite_0, 1, 1, 1, 0, mark, sh_marks, 0, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_1, 1, 1, 1, 0, mark, sh_marks, 64, 576, 64, 64, marks0_dift, marks0_norsp, false;

They say;

comp_1, 1, 1, 1, 0, mark, sh_marks, 0, 576, 64, 64, idf_mod_insignias_dift, idf_mod_insignias_norsp, false;
comp_2, 1, 1, 1, 0, mark, sh_marks, 0, 576, 64, 64, idf_mod_insignias_dift, idf_mod_insignias_norsp, false;


Title: Re: New numbers... (A mod)...
Post by: Kyth on June 16, 2012, 01:11:29 AM

And I'm staring headlong into the Common_res file. Basically, what I think needs to happen is I have to edit the entries, so that instead of displaying

bwhite_0, 1, 1, 1, 0, mark, sh_marks, 0, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_1, 1, 1, 1, 0, mark, sh_marks, 64, 576, 64, 64, marks0_dift, marks0_norsp, false;

They say;

comp_1, 1, 1, 1, 0, mark, sh_marks, 0, 576, 64, 64, idf_mod_insignias_dift, idf_mod_insignias_norsp, false;
comp_2, 1, 1, 1, 0, mark, sh_marks, 0, 576, 64, 64, idf_mod_insignias_dift, idf_mod_insignias_norsp, false;

Why not just add in the new lines below the old ones.

The coordinates "0, 576, 64, 64," refer to:
- upper left corner coordinate, x
- uppper left corner coordinate, y
- width in pixels
- height in pixels

They're unique to each new icon or number that you want to introduce. If you extract out the old graphic file, you can figure out which numbers you want to replace or improve.

I suspect there's one more config file that ties these numbers and insignia into a unit scheme