Graviteam
May 05, 2024, 06:18:06 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Search Login Register  
Poll
Question: A new smoke effect: should we vote?  (Voting closed: September 05, 2013, 09:38:06 PM)
yes - 7 (100%)
no - 0 (0%)
Total Voters: 7

Pages: [1] 2 3
  Print  
Author Topic: A new smoke effect: should we get it?  (Read 20683 times)
0 Members and 1 Guest are viewing this topic.
lockie
Generalfeldmarschall
*****
Posts: 2348



« on: August 06, 2013, 09:38:06 PM »

OK, guys.
I'd like to organize a vote for the new effect in the game, which was made by the Comrade Frinik. As my point it looks fine, but suppose it will take a couple fps or may be no. On the either way it should no make a diff.
So, wat du u think?
Have a look to the screenies:
http://graviteam.com/forum/index.php?topic=10944.msg33462#msg33462

A vote will take a place during the next 30 days.

PS
There's a non-official fix for the NTA 1.6, but on the either way who cares abt official?
Let's have it and see Wink
http://www.4shared.com/rar/D58i6fbM/fix_spm_nta_16__01.html
A special thanks to 19will73. WITHOUT HIS HELP THIS MOD WILL BE MUCH SHORTER.
« Last Edit: August 07, 2013, 07:47:22 PM by lockie » Logged

Provocative signature removed
frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #1 on: August 07, 2013, 10:51:46 AM »

Thanks for the fix but what does it fix exactly?
« Last Edit: August 07, 2013, 11:02:19 AM by frinik » Logged
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #2 on: August 07, 2013, 07:00:41 PM »

Thanks for the fix but what does it fix exactly?
Just for testing purposes only. It's still under construction. Officially, I didn't release it Smiley
Logged

Provocative signature removed
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #3 on: August 08, 2013, 06:28:30 PM »

After a several testing a `new smoke effect`, I may say that I'm not satisfied with a new one Sad Sometimes it looks as an indian campfire. I mean, instead a `whole smoke` we 've a separate joints of smoke. Though, I'm not expert of the tank smoking, but think it looks a bit unrealistic, imho.
         
Logged

Provocative signature removed
frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #4 on: August 20, 2013, 04:57:36 PM »

Lockie, I have buffed the smoke and fire effects. The version you have seems like an old one. I decreased the smoke effects in the first place because you kept worrying that it would impact the fps ( which is not the case).So I have increased them again to address your new dissatisfaction... Huh?
« Last Edit: August 20, 2013, 06:47:42 PM by frinik » Logged
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #5 on: August 20, 2013, 07:58:08 PM »

The version you have seems like an old one.
Let's try the whole original version and I'll compare what the difference is. Could u, plz, place the original setting in this topic?
Logged

Provocative signature removed
frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #6 on: August 21, 2013, 05:05:55 AM »


 Could u, plz, place the original setting in this topic?


Sorry I am sure what you mean to say?Huh? Grin
Logged
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #7 on: August 21, 2013, 07:35:32 AM »

Sorry I am sure what you mean to say?Huh? Grin
I mean, how should I change common.res to get rid off the indian campfire of the smoke effect Grin


Logged

Provocative signature removed
frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #8 on: August 21, 2013, 12:28:49 PM »

Very simple; go into the common res folder open it with notepad and change the

part_desc paragraph change the existing smoke_fl values for these:smoke_fl,1,17,3.0,14,1,0.5,0,8.5,0.4,1.1,0,smk_sphere0,0x00000002,sh_ablendd,0xff4D4D45,0x004D4D45,1,5; nd save.You will see the difference! Grin

No more fire camp smoke....

In fact I have toned down the tank engine exhaust smoke and tweaked the tank on fire ones a bit so why don't you replace the values for these 3 entries by these:

fire,1,3,0.7,0.8,1,0.4,0,0.7,0.4,1,0,fire_sphere0,0x00000004,sh_add,0xffFFE081,0x00FFE081,1,15;
smoke_fl,1,17,3.0,14,1,0.5,0,8.5,0.4,1.1,0,smk_sphere0,0x00000002,sh_ablendd,0xff4D4D45,0x004D4D45,1,5;
smoke_eng,1,0.8,1,1.2,1,0.2,0.2,1,0.2,1,0,smk_sphere0,0x0000000a,sh_ablendd,0xff4D4D45,0x004D2D45,1,5;
Logged
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #9 on: August 21, 2013, 12:51:47 PM »

No more fire camp smoke....
Thank u! I'll try! Smiley


Quote
In fact I have toned down the tank engine exhaust smoke and tweaked the tank on fire ones a bit so why don't you replace the values for these 3 entries by these:
It's really interesting! Of course, I'll have a look. One question: is it possible to change the color of the exhaust smoke? i.e. add a bit of deep-blue color?
Logged

Provocative signature removed
frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #10 on: August 21, 2013, 02:34:02 PM »


One question: is it possible to change the color of the exhaust smoke? i.e. add a bit of deep-blue color?

Absolutely !Just try LSD or Hashish while playing SF and all the missions will have psychaedelic colours... Grin I seel it all for cheap....

Seriously, no there's no option for colours other than lightening the black smoke to make it more transparent .
Logged
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #11 on: August 21, 2013, 02:45:24 PM »

Absolutely !Just try LSD or Hashish while playing SF and all the missions will have psychaedelic colours... Grin I seel it all for cheap....
Already, didn't help Sad Inspite that my pillbox is always full.

Quote
Seriously, no there's no option for colours other than lightening the black smoke to make it more transparent.
That's sound no good Sad
Logged

Provocative signature removed
frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #12 on: August 21, 2013, 02:48:13 PM »

I think th eonly way you can give the smoke a purple hue or tinge would be by tinkering with the colour spectrum in your Nvidia Control Pannel. You can adjust the gamma and other colours to add more green, yellow, red or v blue to your games/screen. But this will affect everything on your pc screen of course.
Logged
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #13 on: August 21, 2013, 02:50:31 PM »

I think th eonly way you can give the smoke a purple hue or tinge would be by tinkering with the colour spectrum in your Nvidia Control Pannel. You can adjust the gamma and other colours to add more green, yellow, red or v blue to your games/screen. But this will affect everything on your pc screen of course.
Sounds good, but would be interesting to do it with game options.
Logged

Provocative signature removed
frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #14 on: August 21, 2013, 05:07:38 PM »

If I remember correctly in the Nvidia control panel you can modify the settings for a particular game and save them so it does affect only your game not the others nor your programs on your pc. I 'll have to check and let you know.
Logged
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #15 on: August 21, 2013, 05:12:46 PM »

Frinik, my friend! This is EXCELLENT! This is what I call - ACTION!
INCREDIBLE! If everyone want to take a part in the bloody tank battle then - u've to d/l mission `river of doom`, install smoke effect from the Frinik and God save your soul at the balance `6`! Grin
         
Logged

Provocative signature removed
frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #16 on: August 22, 2013, 05:04:19 AM »

I am happy I made your computer smoke in agony Grin. Now all you need are my new shot sounds and you'll be in trance... I emailed them to Kyth for propagation. I am  going to email the common res with all the tweaks and changes made so both effects and sounds are ready for instant use.

Burn Rome, Burn!!!! Roll Eyes
Logged
lockie
Generalfeldmarschall
*****
Posts: 2348



« Reply #17 on: August 22, 2013, 06:14:57 AM »

Now all you need are my new shot sounds and you'll be in trance...
Already have Smiley
I've made `Sound mod(NTA) 1.0`, where new sounds included. The main idea of this mod is - align all sounds to the one format: 44kHz, 16bit, mono.
I'm testing it with a new missions from deviator. Four missions(Raseiniai) will be included into Mission pack 3.0
« Last Edit: August 22, 2013, 07:14:04 AM by lockie » Logged

Provocative signature removed
fabianfred
Oberstleutnant
*****
Posts: 124


« Reply #18 on: August 22, 2013, 10:00:48 AM »

yay ...looks good...

Logged
frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #19 on: August 22, 2013, 12:36:12 PM »

Lockie;since I released some of my new sounds to you I made several changes/additions. The reason is that I was worried that some of my new sounds were making some missions crash after 10 to 15 minutes playing. The new ones seem to be stable and I can email them  to you for testing. Most of the new sounds are unchanged except for the Flak36, the F22, 32, 34, the 76m1 and 76mm, Zis4 .I also have a new and better sounds for the 152 mm addition for KV2, Su-152(a) . I also have a good variety of explosion/hits sounds which I have tested intensively and are solid..
Logged
Pages: [1] 2 3
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!