Stig
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« on: April 30, 2011, 03:54:11 PM » |
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we all know how confusing it can be keeping the various mods straight. I still am trying to get my game in the state I'd really like it. And with the appearance of the new PzIII campaign, I got to a place where the "easy" install wasn't producing anything in my menus, and it was time to just start over. I got JSGME open and disabled everything, then tried to re-enable it, leaving out the old 0.1 and 1.4 mods (because these are duplicated in the 1.5 mod, right?) and starting with 1.5. However, now I've got русские меню снова (that's "Cyrillic menus again", for the uninitiated ) Which mod was it that translated the Russian menus into english? Just for reference, here's how my JSGME looks right this minute: And here's my camp.engcfg file, located at C:\Program Files\Lighthouse Interactive\Steel Fury - Kharkov 1942\data\k42\loc_rus\levels\LEVELS\camp: //ñïèñîê êàìïàíèé camp_list() {
//ôàéë, áëîê, íàçâàíèå+îïèñàíèå, êàìïàíèÿ, ñïðàéò êàðòèíêè
camp\main_camp.engcfg, teach, txt_cm_camp_teach, false, img_t34; camp\main_camp.engcfg, single, txt_cm_camp_single, false, img_single; camp\main_camp.engcfg, rkka_1, txt_cm_camp_rkka_1, true, img_t34; camp\main_camp.engcfg, rkka_2, txt_cm_camp_rkka_2, true, img_mk2; camp\main_camp.engcfg, rkka_8, txt_cm_camp_rkka_8, true, img_teach; camp\main_camp.engcfg, rkka_4, txt_cm_camp_rkka_4, true, img_user9; camp\main_camp.engcfg, rkka_3, txt_cm_camp_rkka_3, true, img_user2; camp\main_camp.engcfg, rkka_t60, txt_cm_camp_rkka_t60, true, ,; camp\main_camp.engcfg, rkka_5, txt_cm_camp_rkka_5, true, ,; camp\main_camp.engcfg, rkka_6, txt_cm_camp_rkka_6, true, ,; camp\main_camp.engcfg, rkka_7, txt_cm_camp_rkka_7, true, ,; camp\main_camp.engcfg, rkka_trophy, txt_cm_camp_rkka_trophy, false, ,; camp\main_camp.engcfg, werm_1, txt_cm_camp_werm_1, true, img_pz4; camp\main_camp.engcfg, werm_2, txt_cm_camp_werm_2, true, img_user10; camp\main_camp.engcfg, werm_3, txt_cm_camp_werm_3, true, img_user1; camp\main_camp.engcfg, werm_new, txt_cm_camp_werm_new, true, ,; camp\main_camp.engcfg, werm_stug, txt_cm_camp_werm_stug, true, ,; camp\desert_camp.engcfg, desertmod, txt_cm_camp_desertmod, true,img_pz4; camp\prokho_camp.engcfg, prokho, txt_cm_camp_Prokho, true, img_t34; camp\prokhower_camp.engcfg, prokhower, txt_cm_camp_Prokho1, true, img_pz4; camp\vitebsk_camp.engcfg, user1, txt_kv01cm, false, img_user4; camp\KY_camp.engcfg, werm_5, txt_cm_camp_werm_5, true, img_user3; }
_vars() {} And here's my user_camp.engcfg file: //Graviteam mission create system ver. 0.1
user1() { Tank Gunnery Range, Tank Gunnery Range, 1, 0, back_t01.tga, txt_cit_01, 30, txt_hist_intro, hist_map_teach, levels\levels\cm_users\Tank Gunnery Range.level; Afrikakorps01, Afrikakorps_1, 1, 0, back_t01.tga, txt_cit_01, 30, txt_hist_intro, hist_map_teach, levels\levels\cm_users\Afrikakorps01.level; New_KY_01, txt_mc_mymission_1, 1, 0, Back_KY01.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_01.level; New_KY_02, txt_mc_mymission_2, 1, 0, Back_KY02.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_02.level; New_KY_03, txt_mc_mymission_3, 1, 0, Back_KY03.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_03.level; New_KY_04, txt_mc_mymission_4, 1, 0, Back_KY04.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_04.level; New_KY_05, txt_mc_mymission_5, 1, 0, Back_KY05.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_05.level; New_KY_06, txt_mc_mymission_6, 1, 0, Back_KY06.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_06.level; New_KY_07, txt_mc_mymission_7, 1, 0, Back_KY07.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_07.level; New_KY_08, txt_mc_mymission_8, 1, 0, Back_KY08.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_08.level; New_KY_09, txt_mc_mymission_9, 1, 0, Back_KY09.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_09.level; New_KY_10, txt_mc_mymission_10, 1, 0, Back_KY10.tga, txt_cit_02, 20, txt_history_tky_1, hist_map_teach, levels\levels\cm_users\New_KY_10.level; } //end of user1
So.... how come my campaign menu in game looks like this? A mix of cyrillic and english? And why no gunnery tutorial, and no Desert missions? If I choose Default or English as the language when launching, I get the last_bug.txt file: A followup question would be: how can I set it up so that if I choose English, the game will launch and display characters in English... and if for some odd reason I decide to launch in Cyrillic, I can do that too? And, how can I set the Default to whichever language/character set I wish? Obviously it was designed to allow this.
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