@lockie,
Ok mate, to the mission then?
1. Haven't got a recommended installation order, have to say i didn't consider this as the mission was built purely on my system and i tested it as i went along, extensively! However you are of course correct it needs third party testing and it needs testing on several different installations to see how it will play on different players installations. A really good point and one i will introduce from now on.
2. It was only tested by me....and now you!
Thanks for the feedback!
Thanks for the comments about the structure, i spent 23 years in the military so i have quite an in-depth knowledge of military operations and their planning, although i was a Marine not a tanker! I intend to inject as much of my personal knowledge and experience into the mission-building process as i can. I've also been a tank sim fan since the days of M1 Tank Platoon 2, Panzer Elite etc, etc.
Ok, onto the individual points you found with the mission:
1. I did wonder whether i had overloaded it a bit!!
When you say "techniques," do you mean units? Or just everything? It does run fine on my system (prob 30-40 FPS); i'm running an Asus G74SX Gaming Laptop, Core i7 2.2 Ghz, 16GB RAM, nVidia GTX560M 3GB VRAM, Crucial M4 256GB SSD. Guess i will have to tone future missions down to allow for lesser systems, not that i'm implying for one minute that yours is "lesser" at all!!
2. When you say "no user point map" do you mean historical map? I did annotate the briefing map with German lines, target/objective area and main axis of advance etc? Can you just clarify which map you mean? If you mean the in-game pop-up waypoint markers then you will not have seen the ones i put in because you had to remark out the
cs_main macro block which is where all the waypoint markers were called from. Actually i'm not sure at all why you had to remark that macro block out at all...very strange? On my system, the in-game orders and way-point markers all worked fine? Will have to look into this or maybe Kyth or frinik will be able to shed some light when they have a go of the mission? Also if you had to remark that block out then you won't have seen the mission briefing either as that is called from line 1 of that block.
3. Agreed on the original citations, have to say i didn't really consider putting too much time/effort into this aspect as the main purpose of this mission was to learn about editing and see what was possible. Will do better next time!
4. a) Already covered above ref
cs_main will look into that, but as said it all works cool on my rig?
b) Not sure what the problem is with
i_scriptman:scriptman() either as all the scripts in that macro block work fine and have been tested by me, the only one i am not sure about is the movement of the German supply column to its RV after the main assault has reached the objective area. Also, i've no idea where the two scripts you mentioned are?
angriff1, angriff2 Did searches in all my script files and i can't find them anywhere? Still its good if you're impressed with them and i didn't even know i'd put them in? Lol!!
5. I put
mis_text.text in because its how i've been coding the in-game orders i.e. "Advance forward and provide fire support" etc? What i did is add the following 4 lines into
mis_text.text:
txt_mi_cc02_siege_attack() { Fire support; Advance and provide fire support\n }
txt_mi_cc02_siege_attack_sh() { Fire support; Advance and provide fire support\n }
txt_mi_cc03_siege_attack() { Main Attack; The 2nd Kompanie is advancing to your left!\n }
txt_mi_cc03_siege_attack_sh() { Main Attack; The 2nd Kompanie is advancing to your left!\n }i then called these orders lines in
cs_main using the following:
ext, add_misobj, order1, gertigplay, 1, txt_mi_cc02_siege_attack, txt_mi_cc02_siege_attack_sh;and
ext, add_misobj, order2, geradv01, 1, txt_mi_cc03_siege_attack, txt_mi_cc03_siege_attack_sh;However i am aware that i think you can add the
txt_mi lines to the
loc_dat.text file and call them from
scripts.engscr.text and that works fine too? Is that correct as i haven't tried it myself yet?
So there it is, thanks lockie for the constructive critique and for the positive comments, i will take it all on board and aim to improve on the next mission, i will also rectify as many of the above issues as possible that i can.
All comments welcome from anyone else who tries the mission?
Cheers!