Graviteam

English-speaking community => Graviteam Tactics: Operation Star => Topic started by: JMass on June 30, 2012, 12:11:17 AM



Title: To replace QB default units
Post by: JMass on June 30, 2012, 12:11:17 AM
Is it possibile to replace default units in a Quick Battle to have for example a PzKpfw IV F2 platoon instead of the PzKpfw III L one?


Title: Re: To replace QB default units
Post by: Flashburn on June 30, 2012, 01:21:19 AM
Yes.  Unpack tabs packfile with unflat.  Find quick battle......run cfg2pd on it.  Change the bugger how you want.  Run pd2cfg.  Then set up mkflat and flatted the bugger......need just quick battle for this.  Then either the sloppy way repack everything in tabs you unpacked and replace the original OR the clean way and make an addpack file and run as a mod. 


Title: Re: To replace QB default units
Post by: randall.flagg on June 30, 2012, 01:28:57 AM
OR the clean way and make an addpack file and run as a mod. 

Hows that done?


Title: Re: To replace QB default units
Post by: JMass on June 30, 2012, 02:13:19 AM
Yes.  Unpack tabs packfile with unflat.  Find quick battle......run cfg2pd on it.  Change the bugger how you want.  Run pd2cfg.  Then set up mkflat and flatted the bugger......need just quick battle for this.  Then either the sloppy way repack everything in tabs you unpacked and replace the original OR the clean way and make an addpack file and run as a mod. 

Thanks, I am reading some files after to have converted them to text... so I could create a mod with more tank platoons, one for every tank model, to have more choice when building QB...


Title: Re: To replace QB default units
Post by: Flashburn on June 30, 2012, 07:41:25 AM
YES easily done.  Hardest part is setting up the mkflat cmd as noone has used windows cmd and bat file types since the 90's in gamer circles.


Title: Re: To replace QB default units
Post by: JMass on June 30, 2012, 11:10:56 AM
Thank Flashburn, I did the job, I added two new panzer platoons. I lost some time because I did not know that files in dev_updates\shared\packed_data\ supercedes shared\packed_data ones. Now I must understand how to edit tank names and sprite to have a nice mod.


Title: Re: To replace QB default units
Post by: Redmarkus4 on June 30, 2012, 12:51:28 PM
Thank Flashburn, I did the job, I added two new panzer platoons. I lost some time because I did not know that files in dev_updates\shared\packed_data\ supercedes shared\packed_data ones. Now I must understand how to edit tank names and sprite to have a nice mod.

Is that a QB Mod then?  Are you planning to share it with the non-technical guys like me? ;)


Title: Re: To replace QB default units
Post by: JMass on June 30, 2012, 01:13:58 PM
Is that a QB Mod then?  Are you planning to share it with the non-technical guys like me? ;)

I am just scratching the (hard) surface, if I will have the skill and the time to build a (small) QB mod I will share it with everybody as usual!  ;)


Title: Re: To replace QB default units
Post by: Redmarkus4 on June 30, 2012, 05:50:03 PM
Excellent - can't wait!

Didn't you make some great Close Combat mods several years ago?  Or was it Combat Mission?

Sorry - I haven't played either for a long time.


Title: Re: To replace QB default units
Post by: JMass on June 30, 2012, 06:23:35 PM
Didn't you make some great Close Combat mods several years ago?  Or was it Combat Mission?

No, I did a lot of mods but not for CC or CM.


Title: Re: To replace QB default units
Post by: Schuck on June 30, 2012, 07:16:16 PM
Hey Guys,
If your Modding files/making mods,
Do you know, or could you make a mod to turn of the "blue halo" around selected units, and also to turn off enemy contacts on the tactical map.
Its a pity these are not options in the games settings.


Title: Re: To replace QB default units
Post by: Dane49 on June 30, 2012, 08:30:33 PM
I left click on mouse button to get rid of blue halo,if halo still persists around selelected unit ,than I deselect the unit by clicking on it again on the unit button.Than left click mouse button again.


Title: Re: To replace QB default units
Post by: JMass on July 01, 2012, 01:41:58 AM
I am testing the first version of my mod, I added all the German tanks, SPG and AT guns (no SS for now) to the Quick Battles Platoon List, I found some small issues so I must work on it a bit more. It is possible to install it with the Game Updater.


Title: Re: To replace QB default units: JMass Quick Battle mod
Post by: JMass on July 01, 2012, 02:24:31 AM
The first version is ready, to download it the link is:

https://dl.dropbox.com/u/1613330/jmass_qb_mod_v1.0.zip

to install it (only English version games) unzip it and run the update utility.

Note: the command tank of the PzKpfw IVG early platoon is a IVF2 because if I set it as wer_pz4ge_com the game load an infantry unit... ???


Title: Re: To replace QB default units
Post by: Redmarkus4 on July 01, 2012, 08:39:55 AM
Excellent - thanks.  Downloading now.

It's great to see some heavy weight modders coming to the game.  This is what drives interest and keeps games alive long term.


Title: Re: To replace QB default units
Post by: Redmarkus4 on July 01, 2012, 02:54:38 PM
Hi JMass.

I loaded up the mod and it looks great, except for one thing.

I am testing 581 (small tool bars) and once I add your mod all of the tool bars revert to the large size.  Not sure why that is, but I tried it several times and as soon as I add the mod - great big tool bars come back immediately with no other changes.

So, bottom line, you'll be wanting to examine this before 581 gets released, I guess.

Cheers.


Title: Re: To replace QB default units
Post by: JMass on July 01, 2012, 03:18:03 PM
So, bottom line, you'll be wanting to examine this before 581 gets released, I guess.

Packet datas contain also other files so I think that I should update my mod every time a new patch will be released.
I found a small issue, Pz IIIN platoons have the same problem as Pz IVG early ones, so in the next version I will set a Pz IIIL as command tank, I will add Pz II platoons with only five Pz II and no Pz III and new units to all the German formations.


Title: Re: To replace QB default units
Post by: Redmarkus4 on July 01, 2012, 06:31:01 PM
Great.

Would also be interesting to have some semi-historical combined ops 'campaigns' on the existing maps that allow us to test our strategies while accessing a richer set of units.


Title: Re: To replace QB default units
Post by: JMass on July 02, 2012, 02:06:55 AM
New version 101 of my mod, the link is the same

https://dl.dropbox.com/u/1613330/jmass_qb_mod_v1.0.zip


Title: Re: To replace QB default units
Post by: Flashburn on July 02, 2012, 05:56:54 AM
NICE!  just saw this.   ;D


Title: Re: To replace QB default units
Post by: Redmarkus4 on July 02, 2012, 07:08:24 AM
New version 101 of my mod, the link is the same

https://dl.dropbox.com/u/1613330/jmass_qb_mod_v1.0.zip


Thanks!  Quick list of the main changes?


Title: Re: To replace QB default units
Post by: JMass on July 02, 2012, 11:58:36 AM
Quote from: Flashburn
NICE!  just saw this.

Thanks! 

Quick list of the main changes?

I will begin to do a list of changes from the next version, however:

Added units to SS Panzer and Infantry Division (tanks, tanks destroyer and AT guns).
Added 1942 Pz II platoons, default platoons renamed 1943.
Fixed the Pz III N and IVG early command tanks issue with a stopgap measure (I must understand where I must edit files to add more command tanks because some models both Germans that Russians lacks them, task to do after I will add more Russian units).
Some other small changes.

I will add in the next version tanks model to the Russian formations, so you will able to pick KV-1 1941 and 1942 models, Valentine LL tanks and so on.
I am thinking that players could share their best designed quick battles simply by upload a commented screenshot of the map (with the units types) taken just before to start the QB and the QB Setting and parameters used.


Title: Re: To replace QB default units
Post by: JMass on July 04, 2012, 06:17:15 PM
Fixed the Pz III N and IVG early command tanks issue with a stopgap measure (I must understand where I must edit files to add more command tanks because some models both Germans that Russians lacks them, task to do after I will add more Russian units).

Found the files!   :)


Title: Re: To replace QB default units
Post by: JMass on July 05, 2012, 01:54:51 PM
New version 102 of my mod, the link is the same:

https://dl.dropbox.com/u/1613330/jmass_qb_mod_v1.0.zip

CHANGE LOG 1.02
Added command tanks to German PzKpfw IIC, IIF, IIIN and IVG early platoons (but Commander Level is 37 as subordinated tanks, I must search where to edit it to 62, anybody knows what file is?).
Added tank platoons to Russian Tank Brigade and Light Tank Brigade
Added tank companies and tank platoons to Russian Sep. Tank Battalion (eng.) and Sep. Gds. Assault Tank Reg.


Title: Re: To replace QB default units
Post by: Schuck on July 05, 2012, 06:22:02 PM
JMass,
Is there any chance you could make a mod to disable enemy contacts on the tactical map,
ie make them transparent so you cant see them?
And turn off the blue "halo"?
I wouldnt have a clue where to start!


Title: Re: To replace QB default units
Post by: JMass on July 05, 2012, 07:18:36 PM
Schuck,
I am sorry but I can't promise to work on it, I am very busy with a lot of project and to understand how to mod APOS needs time...


Title: Re: To replace QB default units
Post by: Schuck on July 05, 2012, 07:30:10 PM
Ok JMass, thanks.
It was just a hope!
Its the one thing that spoils the game for me. If i knew how to do it myself i would.


Title: Re: To replace QB default units
Post by: Dane49 on July 06, 2012, 05:13:00 AM
I just added your mod to my game.Excellent work JMass!I especially like the captured T-34's,nice touch.Do you have any future mods planned for APOS?Also, does anyone know why there are no recon units represented in the SS division order of battle in the Quick battle set up?I'm guessing because historically they probably didn't take part in the campaign battles represented in the game.


Title: Re: To replace QB default units
Post by: JMass on July 06, 2012, 11:29:05 AM
I just added your mod to my game.Excellent work JMass!I especially like the captured T-34's,nice touch.Do you have any future mods planned for APOS?

Thanks, for now I just want to complete and to refine this mod.


Title: Re: To replace QB default units
Post by: JMass on July 06, 2012, 04:33:50 PM
New version 103 (the mod is almost complete for now) done, the link is the same:

https://dl.dropbox.com/u/1613330/jmass_qb_mod_v1.0.zip

1.03
Added tank companies and tank platoons to remaining Russian formations
Added Russian 45mm M42 AT batteries (more effective than 45mm 53-K ones)


Title: Re: To replace QB default units
Post by: Dane49 on July 06, 2012, 05:03:22 PM
Thanks again JMass.Good job,looks very cool.Haven't used them in actual battle yet,but looked them over in the encyclopedia after adding them to my game.Can't wait to test them in actual combat later on tonight  :)


Title: Re: To replace QB default units
Post by: JMass on July 07, 2012, 06:58:02 AM
I found an issue with a Marder IIIH battery, fixed in v1.04.
The link is the same:

https://dl.dropbox.com/u/1613330/jmass_qb_mod_v1.0.zip


Title: Re: To replace QB default units
Post by: Dane49 on July 07, 2012, 05:44:07 PM
1st SS panzer regiment(Strength returns)Kharkov, period-Feb 1943

Regiment / Stab(HQ)
Nachrichten Zug(communications platoon)
055 Befehlspanzer(armored command post vehicle) III Ausf J Williamson
054 Befehlspanzer III Ausf J Williamson, Handbook of Waffen SS
053 Befehlspanzer III Ausf J Photo from ebay
052 Befehlspanzer III Ausf J?
051 Befehlspanzer III Ausf J Williamson
050? Panzer II Ausf F?

Aufklärung Zug-Recon platoon
065 Panzer II Ausf F?
064 Panzer II Ausf F Ballantyne
063 Panzer II Ausf F?
062 Panzer II Ausf F Ballantyne
061 Panzer III Ausf L Restayn, Kharkov
060? Panzer II Ausf F?

1st Abteilung Stab(Battalion HQ)
155 Panzer III Ausf J?
156 Panzer III Ausf J?
157 Panzer II Ausf F?
158 Panzer II Ausf F?
159 Panzer II Ausf F?

1st Kompanie Stab (Company HQ)
105 Panzer IV Ausf G
104 Panzer IV Ausf G

1/ 1st Zug
115 Panzer IV Ausf G
116 Panzer IV Ausf G
117 Panzer IV Ausf G
118 Panzer IV Ausf G

1/ 2nd Zug
125 Panzer IV Ausf G
126 Panzer IV Ausf G
127 Panzer IV Ausf G Restayn, pg 127
128 Panzer IV Ausf G


2nd Kompanie Stab
205 Panzer IV Ausf G Restayn, pg 137
204 Panzer IV Ausf G

2/ 1st Zug
215 Panzer IV Ausf G Lehmann "Im Bild"
216 Panzer IV Ausf G Lehmann "Im Bild"
217 Panzer IV Ausf G Schweigen, pg 312
218 Panzer IV Ausf G

2/ 2nd Zug
225 Panzer IV Ausf G Restayn, pg 132
226 Panzer IV Ausf G MNZS
227 Panzer IV Ausf G
228 Panzer IV Ausf G Restayn, pg 133

3rd Kompanie Stab
305 Panzer IV Ausf G
304 Panzer IV Ausf G

3/ 1st Zug
315 Panzer IV Ausf G
316 Panzer IV Ausf G
317 Panzer IV Ausf G
318 Panzer IV Ausf G

3/ 2nd Zug
325 Panzer IV Ausf G
326 Panzer IV Ausf G
327 Panzer IV Ausf G
328 Panzer IV Ausf G

4th Kompanie (s) Stab
405 Tiger I Ausf E Agte 101, pg 54-56
404 Panzer III Ausf L?

4/1st Zug
411 Tiger I Ausf E Agte 101, pg 62
412 Tiger I Ausf E
413 Tiger I Ausf E
414 Panzer III Ausf L?
415 Panzer III Ausf L?
416 Panzer III Ausf L?

4/2nd Zug
421 Tiger I Ausf E
422 Tiger I Ausf E
423 Panzer III Ausf L?
424 Tiger I Ausf E Yerger, "Images of the Waffen SS"
425 Panzer III Ausf L Agte, 101 - possibly 4th Kompanie, pre Kursk
426 Panzer III Ausf L?

4/3rd Zug
431 Tiger I Ausf E
432 Tiger I Ausf E
433 Tiger I Ausf E
434 Panzer III Ausf L?
435 Panzer III Ausf L?
436 Panzer III Ausf L?

4/le Zug
4L1 Panzer III Ausf L
4L2 Panzer III Ausf L
4L3 Panzer III Ausf L
4L4 Panzer III Ausf L
4L5 Panzer III Ausf L


2nd Abteilung Stab
555 Panzer III Ausf J Platz Der Leibstandarte, pg 156
556 Panzer III Ausf J Platz Der Leibstandarte, pg 191
557 Panzer II Ausf F Platz Der Leibstandarte, pg 192
558 Panzer II Ausf F Platz Der Leibstandarte, pg 192
559 Panzer II Ausf F Platz Der Leibstandarte, pg 209

5th Kompanie Stab
505 Panzer IV Ausf G
504 Panzer IV Ausf G

5/ 1st Zug
515 Panzer IV Ausf G
516 Panzer IV Ausf G
517 Panzer IV Ausf G
518 Panzer IV Ausf G

5/ 2nd Zug
525 Panzer IV Ausf G Restayn, pg 278
526 Panzer IV Ausf G
527 Panzer IV Ausf G
528 Panzer IV Ausf G KO'd Kharkov, Nipe


6th Kompanie Stab
605 Panzer IV Ausf G Restayn, pg 278
604 Panzer IV Ausf G Restayn, pg 114

6/ 1st Zug
615 Panzer IV Ausf G Agte, 101
616 Panzer IV Ausf G
617 Panzer IV Ausf G
618 Panzer IV Ausf G Nipe

6/ 2nd Zug
625 Panzer IV Ausf G Restayn, pg 278, probably this number
626 Panzer IV Ausf G Restayn, pg 129
627 Panzer IV Ausf G
628 Panzer IV Ausf G Restayn, pg 127

7th Kompanie Stab
705 Panzer IV Ausf G
704 Panzer IV Ausf G Kharkov, After the Battle

7/ 1st Zug
715 Panzer IV Ausf G
716 Panzer IV Ausf G Merefa, Tiemann
717 Panzer IV Ausf G
718 Panzer IV Ausf G KO'd, Merefa, Tiemann

7/ 2nd Zug
725 Panzer IV Ausf G Probably under command of Stollmayer, KO'd in Red Square, Tiemann.
726 Panzer IV Ausf G Merefa & Kharkov, Tiemann
727 Panzer IV Ausf G Merefa, sunk up to its turret in swamp, Tiemann, 33
728 Panzer IV Ausf G Kharkov, After the Battle.Thought you might find this interesting JMass.