Graviteam

English-speaking community => Steel Fury: Kharkov 1942 => Topic started by: Lunar on October 01, 2012, 02:51:21 AM



Title: Simple mission for newby?
Post by: Lunar on October 01, 2012, 02:51:21 AM
Hi there!
A newby is here trying to play this beautiful Steel Fury game.
It looks like that what I am trying to do is not really working...
I want to play the game in a simple manner by mainly fighting the enemies by myself (more of like a FPS type game). I am not so much interested right now in commanding the troops or my crew. Just drive, aim and shoot at other tanks (I know, that I have to aply strategy and I do that).
Can I for a starter...
1. Change settings within a game to make my tank unharmed (the options I used so far did not help).
2. Download a missions to fit this concept?
3. Use Editor to create a simple "one tank vs enemy" missions (the editor file by the way, is missing from the game...)?

 Thank you for any help!


Title: Re: Simple mission for newby?
Post by: Kyth on October 01, 2012, 12:39:05 PM
Hi,

1. Did you try the 'Invulnerability' option? Does it work?

2. This mission may fit the bill: http://graviteam.com/forum/index.php?topic=10102.msg22050#msg22050 (http://graviteam.com/forum/index.php?topic=10102.msg22050#msg22050)

3. Here's one way of creating the shortcut to the Mission editor: http://graviteam.com/forum/index.php?topic=1547.msg3415#msg3415 (http://graviteam.com/forum/index.php?topic=1547.msg3415#msg3415)


Title: Re: Simple mission for newby?
Post by: Lunar on October 02, 2012, 01:44:00 AM
Thank you Kyth for reply.
I will deffenately try this mission tonight.
As far as editor goes, I did the manual shortcut link but it does nothing (with several different options). The "shell" file looks too small to me to be a programm (may be I am wrong, not a computer expert...)
I have Windows 7 (did move the game from Program files-86 as suggested by others). May be that's  the culprit?
The sim was downloaded from Amazon and I am not sure if the developer made the software "lighter" for easy upload and removed the editors program. In any case it should just have an Editor button in the menu like in many other games and sims, in my opinion.
I do have all latest "ultimate" upgrades, patches and 1.5 version of the game, so the game is patched and up todate.
Deffenately wish to try create missions on my own. Unfortunately can't...


Title: Re: Simple mission for newby?
Post by: whukid on October 02, 2012, 01:53:08 AM
I also downloaded it from amazon. Graviteam just made it difficult to access the editor, so it might take you a few tries :)


Title: Re: Simple mission for newby?
Post by: Lunar on October 02, 2012, 04:15:56 AM
Just installed the "Alone and against all odds" mission. I don't see it in the game menu even after copying the line from the "readme" file according the "note". What am I doing wrong?...


Title: Re: Simple mission for newby?
Post by: whukid on October 02, 2012, 04:17:25 AM
Just installed the "Alone and against all odds" mission. I don't see it in the game menu even after copying the line from the "readme" file according the "note". What am I doing wrong?...


Did you enable via JSGME?


Title: Re: Simple mission for newby?
Post by: Lunar on October 02, 2012, 04:30:23 AM
Yes. Tried different ways. Do I "copy/paste" the line from readme file and delete everything else in "user-camp.encfg"?  Sorry, never done it before.


Title: Re: Simple mission for newby?
Post by: Kyth on October 02, 2012, 04:32:39 AM
Yes. Tried different ways. Do I "copy/paste" the line from readme file and delete everything else in "user-camp.encfg"?  Sorry, never done it before.

Could you show us what's in your 'user_camp.engcfg' file?


Title: Re: Simple mission for newby?
Post by: Lunar on October 02, 2012, 04:46:24 AM
This is whats now in the "camp" file (it has no extension config in it)...

igor_japan, igor_japan, 1, 0, xream_01_back_t02.jpg, txt_ldm_igor_japan_cit_01, 3, txt_ldm_igor_japan_hist_intro, new_mission_01_hist_map, levels\levels\cm_users\igor_japan.level;//Graviteam mission create system ver. 0.1

user1()
{

   igor_japan, igor_japan, 1, 0, xream_01_back_t02.jpg, txt_ldm_igor_japan_cit_01, 3, txt_ldm_igor_japan_hist_intro, new_mission_01_hist_map, levels\levels\cm_users\igor_japan.level;
} //end of user1




Title: Re: Simple mission for newby?
Post by: Kyth on October 02, 2012, 05:05:22 AM
This is whats now in the "camp" file (it has no extension config in it)...

igor_japan, igor_japan, 1, 0, xream_01_back_t02.jpg, txt_ldm_igor_japan_cit_01, 3, txt_ldm_igor_japan_hist_intro, new_mission_01_hist_map, levels\levels\cm_users\igor_japan.level;//Graviteam mission create system ver. 0.1

user1()
{

   igor_japan, igor_japan, 1, 0, xream_01_back_t02.jpg, txt_ldm_igor_japan_cit_01, 3, txt_ldm_igor_japan_hist_intro, new_mission_01_hist_map, levels\levels\cm_users\igor_japan.level;
} //end of user1


1. Enable viewing of extensions in Windows' 'Folder options":

(http://www.webdevelopersnotes.com/blog/blog-images/get-file-extensions-windows-7.gif)


2. Make sure you have 2 files: user_camp.engcfg and user_camp_list.engcfg. If you don't have them, rename the extra files 'user_camp.txt' and 'user_camp_list.txt' to user_camp.engcfg and user_camp_list.engcfg.

3. Check that the file user_camp.engcfg contains only the following, and nothing else:

Quote

//Graviteam mission create system ver. 0.1

user1()
{

   igor_japan, igor_japan, 1, 0, xream_01_back_t02.jpg, txt_ldm_igor_japan_cit_01, 3, txt_ldm_igor_japan_hist_intro, new_mission_01_hist_map, levels\levels\cm_users\igor_japan.level;

} //end of user1

Good luck.


Title: Re: Simple mission for newby?
Post by: lockie on October 02, 2012, 12:11:36 PM
Just drive, aim and shoot at other tanks
Then I'd like to recommend u a mission "Fire Ground". Where u've a stug IIIG and ability to learn how to aim correctly. This mission u may find in mission pack 1.0c:
http://www.4shared.com/rar/wpMpk9Ni/Missions_pack_10c.html?



Title: Re: Simple mission for newby?
Post by: frinik on October 02, 2012, 12:42:41 PM
Lunar, when you strat your game do you look into the user-made missions subfolder?You won't find the mission in either the Campaigns, Tutorials or Single missions.


Title: Re: Simple mission for newby?
Post by: Lunar on October 02, 2012, 04:16:54 PM
Thank you Kyth and all for help. Lunched the mission after doing all Kyth suggestions. Beautiful! Now, if can lunch the editor, than I don't have to be jealous at thouse who has it... Minwhile, I can play this one and try the other suggested above. I am sure I am not the only one who enjoys the mission where you are not relying on other's help. Please, gurus of the editor, create more such concepts!
Thank you all again for help.


Title: Re: Simple mission for newby?
Post by: lockie on October 02, 2012, 04:26:35 PM
Now, if can lunch the editor, than I don't have to be jealous at thouse who has it...
If u'd like to make a personal mission then I'd like to suggest u a polygon Sokolovo from the developers (with a source files and the hell a lot of details, which u'll never meet in the ordinary polygon creation by erself).
http://graviteam.com/forum/index.php?topic=9614.0
ps
of course, u can use a default map(with source files) as an example, but it has a leak of details.


Title: Re: Simple mission for newby?
Post by: Lunar on October 03, 2012, 03:39:34 AM
Now, if can lunch the editor, than I don't have to be jealous at thouse who has it...
If u'd like to make a personal mission then I'd like to suggest u a polygon Sokolovo from the developers (with a source files and the hell a lot of details, which u'll never meet in the ordinary polygon creation by erself).
http://graviteam.com/forum/index.php?topic=9614.0
ps
of course, u can use a default map(with source files) as an example, but it has a leak of details.

I'd love to make a mission, but I don't have (what it looks like) the editor in my game... I wish it would be possible to download the file from somewhere.


Title: Re: Simple mission for newby?
Post by: Kyth on October 03, 2012, 03:39:57 AM
Now, if can lunch the editor, than I don't have to be jealous at thouse who has it...

There's another way to do it.

1. Copy the code below and paste into a Notepad text file:

Code:
"bin\rel\shell.exe" root\programs\misedit.program

2. Save the file to your game's main folder, as a batch file. For example, 'misedit.bat'. In the 'Save as type' box, select 'All files' instead of 'text documents(txt)'.

3. Create a desktop shortcut to this batch file. Double-click to run.

Good luck.


Title: Re: Simple mission for newby?
Post by: Lunar on October 03, 2012, 06:02:27 AM
Kyth, I just lunched the editor! ;D The solution, however came from this post...
http://graviteam.com/forum/index.php?topic=1547.0;wap2
My problem was a blank "Start in" line in a short cut. After reading carefully the post I found the culprit.
Thank you one more time to you and all for your effort and help.


Title: Re: Simple mission for newby?
Post by: Lunar on October 07, 2012, 04:30:31 PM
Now, if can lunch the editor, than I don't have to be jealous at thouse who has it...
If u'd like to make a personal mission then I'd like to suggest u a polygon Sokolovo from the developers (with a source files and the hell a lot of details, which u'll never meet in the ordinary polygon creation by erself).
http://graviteam.com/forum/index.php?topic=9614.0
ps
of course, u can use a default map(with source files) as an example, but it has a leak of details.

Ok. I already made a test mission. The question I have is that when I start a "new mission" in editor it comes with some kind of map from the game. I tried to load the Sokolovo map by "generate map", but it's not showing up on the screen.
Some other issues...
I don't see in game on map marked enemy forces.
I don't know how to mark all villages and targets in editor.
Not sure if I need to set up the "mission accomplished" in editor or you just simply need to kill all enemies.
Otherwise, I understand now why people hooked up on this sim for years. It's truly incredible (especially with the editor). Now I can make my own "One man army" missions. ;D


Title: Re: Simple mission for newby?
Post by: lockie on October 07, 2012, 08:14:54 PM
Now I can make my own "One man army" missions. ;D
Welcome to the board of "graviteam mission creators" and God bless er patience :D


Title: Re: Simple mission for newby?
Post by: Lunar on October 08, 2012, 01:47:22 AM
This Sokolovo map is not loading/generating for some reason...
After "unpacking" the file in "create new map" I click on "generate". Next screen  In "map generator" I open "kh43-m01-sokolovo.polypack" and getting white screen with message:

Exception core:
001: Error initializing program.

Any suggestions?...


Title: Re: Simple mission for newby?
Post by: Kyth on October 08, 2012, 02:11:31 AM
This Sokolovo map is not loading/generating for some reason...
After "unpacking" the file in "create new map" I click on "generate". Next screen  In "map generator" I open "kh43-m01-sokolovo.polypack" and getting white screen with message:

Exception core:
001: Error initializing program.

Any suggestions?...

If you want to regenerate the map, select the 'poly' file in data/k42/loc_rus/levels/envs/<mapname>.


Title: Re: Simple mission for newby?
Post by: Lunar on October 08, 2012, 03:21:51 AM
This Sokolovo map is not loading/generating for some reason...
After "unpacking" the file in "create new map" I click on "generate". Next screen  In "map generator" I open "kh43-m01-sokolovo.polypack" and getting white screen with message:

Exception core:
001: Error initializing program.

Any suggestions?...

If you want to regenerate the map, select the 'poly' file in data/k42/loc_rus/levels/envs/<mapname>.

Thank you Kyth for your help. I am trying to create a new mission based on this map. Unfortunately the file mentioned above (and  is instructed to open by "readme") is not working. Its location is exactly where you're pointing me to. I must be doing something wrong. Where should I start clean to make a new mission (not editing the existing)?


Title: Re: Simple mission for newby?
Post by: Kyth on October 08, 2012, 03:27:51 AM

Thank you Kyth for your help. I am trying to create a new mission based on this map. Unfortunately the file mentioned above (and  is instructed to open by "readme") is not working. Its location is exactly where you're pointing me to. I must be doing something wrong. Where should I start clean to make a new mission (not editing the existing)?

The generation of the map takes quite a long time, anywhere from 15 - 30 minutes for me.
For mission creation, perhaps you would like to try using the other maps included with the game?


Title: Re: Simple mission for newby?
Post by: Kyth on October 08, 2012, 04:22:53 AM

Some other issues...
I don't see in game on map marked enemy forces.
I don't know how to mark all villages and targets in editor.
Not sure if I need to set up the "mission accomplished" in editor or you just simply need to kill all enemies.

1. Adding markings to the briefing map is considered an 'advanced' topic. Anyway, here's a useful introduction:
http://graviteam.com/forum/index.php?topic=7545.msg15615#msg15615 (http://graviteam.com/forum/index.php?topic=7545.msg15615#msg15615)

2. For a Victory condition, you could use the 'superiority of allies' trigger:
http://graviteam.com/forum/index.php?topic=9685.msg16621#msg16621 (http://graviteam.com/forum/index.php?topic=9685.msg16621#msg16621)

Good luck,


Title: Re: Simple mission for newby?
Post by: Lunar on October 08, 2012, 04:26:07 AM

Thank you Kyth for your help. I am trying to create a new mission based on this map. Unfortunately the file mentioned above (and  is instructed to open by "readme") is not working. Its location is exactly where you're pointing me to. I must be doing something wrong. Where should I start clean to make a new mission (not editing the existing)?

The generation of the map takes quite a long time, anywhere from 15 - 30 minutes for me.
For mission creation, perhaps you would like to try using the other maps included with the game?

The time is not an issue. I just need to know if there is a problem with the file, or I am doing something wrong. If file is ok, than I need to know how to make the mission with a new map anyways. Maybe a simple step by step process. This map is a good start.


Title: Re: Simple mission for newby?
Post by: lockie on October 08, 2012, 05:09:26 AM
This map is a good start.
Yes, "Sokolovo" is a brilliant polygon! I've made 2 missions on the base of him(jagdpanzer L70 and Churchill), but I think it's a bit complicate for the newby. Try to generate a default polygon.

BTW
Sokolovo has some features, which were organized for the updated AI(faul blau). For example, road has a height "-0.2m", which makes AI from the SF as a stupid one :D
 


Title: Re: Simple mission for newby?
Post by: Lunar on October 08, 2012, 06:17:27 AM
This map is a good start.
Yes, "Sokolovo" is a brilliant polygon! I've made 2 missions on the base of him(jagdpanzer L70 and Churchill), but I think it's a bit complicate for the newby. Try to generate a default polygon.

BTW
Sokolovo has some features, which were organized for the updated AI(faul blau). For example, road has a height "-0.2m", which makes AI from the SF as a stupid one :D
 

Are these two missions that you've made are open to the public and downloadable? Would be nice to see them in action.


Title: Re: Simple mission for newby?
Post by: lockie on October 08, 2012, 07:08:54 AM
Are these two missions that you've made are open to the public and downloadable? Would be nice to see them in action.
Of course, all my missions are public and downloadable, coz I've made them for the community SF. U've to look over the forum to find them ;) Maybe I'll make a compilation. (I've for about 10 missions with 4 originally polygon generated.)
So, now here is mission Churchill (http://graviteam.com/forum/index.php?topic=9715.msg16984#msg16984) and jagdpanzer L70 (http://graviteam.com/forum/index.php?topic=10042.msg19747#msg19747). These missions are based on the polygon Sokolovo, which I slightly adjusted to my needs.
ps
for any case mission pack 1.0c (http://graviteam.com/forum/index.php?topic=9591.0).






Title: Re: Simple mission for newby?
Post by: frinik on October 08, 2012, 07:29:05 AM
It's your Lockie Day Lunar , because they are good missions!  :)


Title: Re: Simple mission for newby?
Post by: Kyth on October 08, 2012, 03:55:28 PM
Its location is exactly where you're pointing me to. I must be doing something wrong.

Pls read the instructions again.

data\k42\loc_rus\levels\envs\kh43_m01_sokolovo\kh43_m01_sokolovo.poly


Title: Re: Simple mission for newby?
Post by: Lunar on October 08, 2012, 04:22:25 PM
Its location is exactly where you're pointing me to. I must be doing something wrong.

Pls read the instructions again.

data\k42\loc_rus\levels\envs\kh43_m01_sokolovo\kh43_m01_sokolovo.poly

Yes, Kyth. This is the location. The only difference is that in mine it ends with ...sokolovo.polypack. Not sure if it's different or not. I even change the .polypack to .poly but it comes back with error page.

By the way, I noticed (at list with all missions I've check) that no one tried to make working objects/targets like moving train and patrol river boats. May be its limited by the game's engine? Would be very cool.


Title: Re: Simple mission for newby?
Post by: lockie on October 08, 2012, 04:59:07 PM

By the way, I noticed (at list with all missions I've check) that no one tried to make working objects/targets like moving train and patrol river boats. May be its limited by the game's engine? Would be very cool.
Instead patrol river boats here is a T-38 ;)


Title: Re: Simple mission for newby?
Post by: Txema on October 08, 2012, 05:45:56 PM

Of course, all my missions are public and downloadable, coz I've made them for the community SF. U've to look over the forum to find them ;) Maybe I'll make a compilation. (I've for about 10 missions with 4 originally polygon generated.)

Hi Lockie,

It would be great if you could release a compilation with your latest missions !!  :)

Please, consider it !!


Txema


Title: Re: Simple mission for newby?
Post by: norm on October 09, 2012, 04:12:25 AM
Some sort of river boat sounds really cool, or one of the Russian armored trians, even if only stationary...


Title: Re: Simple mission for newby?
Post by: Kyth on October 09, 2012, 04:18:03 AM

Yes, Kyth. This is the location. The only difference is that in mine it ends with ...sokolovo.polypack. Not sure if it's different or not. I even change the .polypack to .poly but it comes back with error page.


If you already have the polypack file, then you could try a different method to enable the map, which is described here:
http://graviteam.com/forum/index.php?topic=2919.msg5524#msg5524 (http://graviteam.com/forum/index.php?topic=2919.msg5524#msg5524)


Title: Re: Simple mission for newby?
Post by: Lunar on October 10, 2012, 04:21:03 PM

Yes, Kyth. This is the location. The only difference is that in mine it ends with ...sokolovo.polypack. Not sure if it's different or not. I even change the .polypack to .poly but it comes back with error page.


If you already have the polypack file, then you could try a different method to enable the map, which is described here:
http://graviteam.com/forum/index.php?topic=2919.msg5524#msg5524 (http://graviteam.com/forum/index.php?topic=2919.msg5524#msg5524)

 I will try this method tonight. Thank you for all your help Kyth!


Title: Re: Simple mission for newby?
Post by: Lunar on October 10, 2012, 04:25:09 PM
Some sort of river boat sounds really cool, or one of the Russian armored trians, even if only stationary...

Yes, if there is some limitation with the sim's engine, than just a train station with a train would be very nice. Scenarios for such missions would be alsomst endless: from protecting precious cargo, to attacking the fuel  supply train.


Title: Re: Simple mission for newby?
Post by: lockie on October 10, 2012, 07:45:24 PM
Scenarios for such missions would be alsomst endless: from protecting precious cargo, to attacking the fuel  supply train.
Be my guest!


Title: Re: Simple mission for newby?
Post by: Lunar on October 11, 2012, 07:21:56 AM
Just finished the second test mission and noticed that my first mission vanished from the game's menu. I can still load it in the editor I but can't find it in the game's folders nor menu.  Is any special place where such missions goes to? How to save them permanently after creating in editor?..

PS in the game Battlestations Pacific you can pick up (hop on) during a combat the next plane/ship from your army after your own is down. I think such option also would make Steel Fury game more dynamic. Is it possible to modify the game to do it?


Title: Re: Simple mission for newby?
Post by: frinik on October 11, 2012, 12:18:31 PM
Lunar once you are in the mission editor at the end of creating your mission you have to click on save (click on the "file " tab the upper right corner of the ME screen and scroll and you'll see several options including save and load.Firsdt you need to save your mission and thne click on load so your mission is loaded into the game and available to play.


Title: Re: Simple mission for newby?
Post by: Lunar on October 11, 2012, 04:38:30 PM
Lunar once you are in the mission editor at the end of creating your mission you have to click on save (click on the "file " tab the upper right corner of the ME screen and scroll and you'll see several options including save and load.Firsdt you need to save your mission and thne click on load so your mission is loaded into the game and available to play.

Thank you frinik for suggestion. I did all of that and played the game. I think later I installed other missions in the game and that's when it disappeared from the "user missions" menu. How can I place my self made mission into jsgme so I can load it in-and-out?


Title: Re: Simple mission for newby?
Post by: frinik on October 11, 2012, 06:32:33 PM
That's odd Lunar because normally once you have saved and loaded your user_made missions they should not disappear from your game menu???? Mine, for example only disappear if I delete them .You need not enable them through the JSGME  as they are datapack files.One thing you can do, once you have created a mission pack it , using the Mission Editor tab of the same name, and save it ina separate foplder.This way should it disappear form your game menu you simply unpack it through the ME and it will re-appear in your game user-made missions menu.


Title: Re: Simple mission for newby?
Post by: Lunar on October 11, 2012, 07:50:54 PM
That's odd Lunar because normally once you have saved and loaded your user_made missions they should not disappear from your game menu???? Mine, for example only disappear if I delete them .You need not enable them through the JSGME  as they are datapack files.One thing you can do, once you have created a mission pack it , using the Mission Editor tab of the same name, and save it ina separate foplder.This way should it disappear form your game menu you simply unpack it through the ME and it will re-appear in your game user-made missions menu.

It disappears from the menu when I install Another mission. The option to pack the file is. It anywhere in the editor's menu. I am too new for this sim and still trying to figure out how it works. What are the steps to pack the file after you create the mission?


Title: Re: Simple mission for newby?
Post by: Kyth on October 11, 2012, 11:05:24 PM

It disappears from the menu when I install Another mission.

Please read the short guide again.

http://graviteam.com/forum/index.php?topic=10102.msg20208#msg20208 (http://graviteam.com/forum/index.php?topic=10102.msg20208#msg20208)

Here's the relevant passage:

To add any more new missions, copy and paste the needed entry from the readme file, like so:
Quote
//Graviteam mission create system ver. 0.1

user1()
{

igor_niss_01, igor_niss_01, 1, 0, xream_01_back_t01.jpg, txt_ldm_igor_niss_01_cit_01, 3, txt_ldm_igor_niss_01_hist_intro, new_mission_01_hist_map, levels\levels\cm_users\igor_niss_01.level;
Hetzer_01, Hetzer_01, 1, 0, hetzer_01.tga, txt_cit_01, 30, txt_hist_intro, hist_map_teach, levels\levels\cm_users\Hetzer_01.level;

} //end of user1


Title: Re: Simple mission for newby?
Post by: frinik on October 12, 2012, 01:49:41 AM
Asoted above by  Kyth!

Now Lunar to pack a mission is simple.Open the editor_mission.You'll see the little window in the middle of your screen calle Create new mission.On the top left side you have a grey tab for the maps showing taranovka01 as default.Underneath you normally have the list of all the user-made missions in your ME.On the right side you have 6 small grey tabs: Create, Pack, Unpack, Delete, Ediutor and Exit.To pack your mission( which essentiallly means export it), you highlight it with your cursor then click on pack.You'll get a prompt asking you for the destination fodler asking you where you want to sa ve the file. Just indidcate the one you want and your mission will be saved in  datapack format.You will still have th emission in your ME but now you have a second copy as back-up.If that mission disappears form your game then to re-introduce it click on the unpack tab f direwtc the query to the folder where you saved it and it will be copied into your game. 


Title: Re: Simple mission for newby?
Post by: Lunar on October 12, 2012, 07:34:08 AM
Thank you Frinik and all for reply. I wish the editor would be little bit more "average" user friendly. It covers a lot of aspects of the game, but may be its too complex for what it needs to do. The good part is that it allows to create your own game after some learning curve.
By the way, why some of the enemy's tanks/vehicles sometimes not moving at all toward you? Soldiers standing around and waiting to be killed... I have sidecar motorcycles now in my mission seating and doing nothing. Is any "trigger/command" I've missed, or they need to be assigned in the right direction in editor?


Title: Re: Simple mission for newby?
Post by: frinik on October 12, 2012, 09:05:46 AM
 For the enemy and you runits to omve you need to assign at least simple, basic movement orders.For example once you ahve opened your mission in the ME click on the script tab( upper right corner) and create a script which you cna anme as you wnat depending either gr_attack or sov_defence or vise versa.Then you click the type of operation( a sub tab of thes cript tab ) and assign movement.next to it there's an empty tab called contour.There you enter the con tour ex zone01 where you wnat your units to move to.You can also create another sub script called mode of movement which allows you to define the type of movement either along the road, in attack m ode or imperceptiblyetc.Once all the parameters are entered just save and allocate that script to your units in the divisions tab.I advise you to read Friedrich Wilhelms mission making tutorials which are in one of the forum's stickies.I 'll look for the link.It's basic, simple , illustrated and really helpful.It launched me.


Title: Re: Simple mission for newby?
Post by: Lunar on October 13, 2012, 07:23:39 AM
For the enemy and you runits to omve you need to assign at least simple, basic movement orders.For example once you ahve opened your mission in the ME click on the script tab( upper right corner) and create a script which you cna anme as you wnat depending either gr_attack or sov_defence or vise versa.Then you click the type of operation( a sub tab of thes cript tab ) and assign movement.next to it there's an empty tab called contour.There you enter the con tour ex zone01 where you wnat your units to move to.You can also create another sub script called mode of movement which allows you to define the type of movement either along the road, in attack m ode or imperceptiblyetc.Once all the parameters are entered just save and allocate that script to your units in the divisions tab.I advise you to read Friedrich Wilhelms mission making tutorials which are in one of the forum's stickies.I 'll look for the link.It's basic, simple , illustrated and really helpful.It launched me.

Thank you frinik for help. I am now able to move the enemy forces around!
So far I only made couple of missions by modifying the existing ones. If I try to start from scratch, for some reason I can not ad a division to the opposite side contours. For example when the division is chosen for Germany forces it goes to... Russian contour. It is not showing in for "Germany Divisions" list at all. In fact the window with forces options stays gray out... A clear tutorial would help a lot.


Title: Re: Simple mission for newby?
Post by: frinik on October 13, 2012, 08:03:18 AM
Lunar; here's the link to Friedrich Wilhelm's tutorials in pdf format generously compiled by Kyth!:http://www.4shared.com/document/9vKpkgWz/SF_Mission_Editor.html

Here's the sticky which I started in May 2011 about FW's tutorial mission making :http://graviteam.com/forum/index.php?topic=7343.0


Title: Re: Simple mission for newby?
Post by: Lunar on October 13, 2012, 05:16:16 PM
Lunar; here's the link to Friedrich Wilhelm's tutorials in pdf format generously compiled by Kyth!:http://www.4shared.com/document/9vKpkgWz/SF_Mission_Editor.html

Here's the sticky which I started in May 2011 about FW's tutorial mission making :http://graviteam.com/forum/index.php?topic=7343.0

Thank you guys for help! Can't wait to make missions the way I want.
PS This sim is a real narcotic...


Title: Re: Simple mission for newby?
Post by: Lunar on October 14, 2012, 08:18:53 PM
Trying to create a new mission from scratch. I am following tutorials and all suggestions in creating the mission.
No matter what I do the new German added divisions automatically going to the Russian contour... Its not even giving me an option to choose the German forces from the window below. Its grayed out.
Its oddly listed though under Russian division (but also shows up at the German contour as well like a none functioning copy).
Strangely enough, if I modifying existent mission its all working fine.
Is it a corrupt file or I am doing something wrong?


Title: Re: Simple mission for newby?
Post by: Lunar on October 14, 2012, 10:51:08 PM
Trying to create a new mission from scratch. I am following tutorials and all suggestions in creating the mission.
No matter what I do the new German added divisions automatically going to the Russian contour... Its not even giving me an option to choose the German forces from the window below. Its grayed out.
Its oddly listed though under Russian division (but also shows up at the German contour as well like a none functioning copy).
Strangely enough, if I modifying existent mission its all working fine.
Is it a corrupt file or I am doing something wrong?

Disregard these...

I just found the problem! ;D When you pick your German divisions first time they needs to be in "All" mode (if the Russian is your player). I was going straight to "German" selection and it didn't work. After picking German forces in "All" they showed up in the "German" option. I hope it was the last bug I had to deal with...


Title: Re: Simple mission for newby?
Post by: lockie on October 14, 2012, 10:58:42 PM
I just found the problem! ;D
Congratulations! :)
Same happened with me, when I start my first mission. It's a primary stage to get the mission creating ;)


Title: Re: Simple mission for newby?
Post by: frinik on October 15, 2012, 01:57:45 AM
These are not bugs but rather features of the ME.One good thing to do is to read the Mission Editor's user manual which is in the docs folder in your game main file.


Title: Re: Simple mission for newby?
Post by: Lunar on October 15, 2012, 02:38:46 AM
These are not bugs but rather features of the ME.One good thing to do is to read the Mission Editor's user manual which is in the docs folder in your game main file.

I know. It was my "bug"...


Title: Re: Simple mission for newby?
Post by: Lunar on October 20, 2012, 07:39:12 PM
Moving along with the editor and missions. Couple questions here to the experts...
Is it possible to turn off the commander's voice commands (left, right, reload etc...)? It's duplicating what you can read on the screen.
Also, I'd like to tell my tank to move on the road (not among the road) by some key command. Is such controll possible?
Thank you!


Title: Re: Simple mission for newby?
Post by: lockie on October 21, 2012, 08:27:02 AM
Is it possible to turn off the commander's voice commands (left, right, reload etc...)?
Yes, but u need to edit some files. Look here for details:
http://graviteam.com/forum/index.php?topic=9691.msg18959#msg18959

Quote
Also, I'd like to tell my tank to move on the road (not among the road) by some key command. Is such controll possible?
I don't understand the deference between on the road and among the road :)


Title: Re: Simple mission for newby?
Post by: frinik on October 21, 2012, 11:01:49 AM
I think there's a translation error in the ME I think  they probably meant " along the road " rather than among. Along the road means following the road but not nercessarily being on it just on the side .

You can either edit sound files or simply in the game Audio and Music settings set the Speech glider to zero so you won't hear the voices.


Title: Re: Simple mission for newby?
Post by: Lunar on October 21, 2012, 07:56:53 PM
Thank you guys.
In the editor you can make enemy tanks drive in column formation right on the road. I just wanted to do the same with my own tank by giving him a key command (if such option possible) at any time. ("Among the road" is not right on the road. That's correct.)

And one more question, about the scope. Was on any machine during the war target scope ever showed the bearings? I am talking about similar to the submarine type when they rotates around your center "0". Maybe it's in the game, but I don't see it. If its not, would it be possible to make one? I know that you can see  bearings on the compas, but I am disabling that view most of the time.

PS This game keeps amazing me more and more. Considering its age its still the best tank sim. It's a bit complex in editing, but I am realizing now that's it's just because it was designed to give you absolute control over it. Fantastic!


Title: Re: Simple mission for newby?
Post by: lockie on October 21, 2012, 08:27:06 PM
I just wanted to do the same with my own tank by giving him a key command (if such option possible) at any time.
If I got u right, then u've to press a key "9" to move along the road :)
But why? If u need to make a manoeuvre - it's better to take a seat as a driver and go to the point, imho.

Was on any machine during the war target scope ever showed the bearings?
Du u mean bearing as an aspect? If so, just read description how to use a gunsight, i.e. from the patch SPM1.5 NTA1.3. Comrade Txema made an excellent translation from the russian.
Here it is:
http://www.4shared.com/rar/VkEbtL2U/gunsight_readme.html
(http://s5.postimage.org/6wqlojs7n/gunsight_su100.jpg) (http://postimage.org/image/6wqlojs7n/)


Title: Re: Simple mission for newby?
Post by: Lunar on October 22, 2012, 12:05:26 AM
Is it possible to turn off the commander's voice commands (left, right, reload etc...)?
Yes, but u need to edit some files. Look here for details:
http://graviteam.com/forum/index.php?topic=9691.msg18959#msg18959

I see "left, right, forward" type commands in german voices file, but nothing in Russian voices file. Only shouting soldiers on the field... ???


Title: Re: Simple mission for newby?
Post by: lockie on October 22, 2012, 12:10:58 AM
I see "left, right, forward" type commands in german voices file, but nothing in Russian voices file. Only shouting soldiers on the field... ???
I included some phrases-files(silence) of the german crew into my mission PzVG. U may check it out.
For the russian:
...\data\k42\loc_rus\sounds\speech\tank


Title: Re: Simple mission for newby?
Post by: Lunar on October 22, 2012, 12:53:33 AM
I see "left, right, forward" type commands in german voices file, but nothing in Russian voices file. Only shouting soldiers on the field... ???
I included some phrases-files(silence) of the german crew into my mission PzVG. U may check it out.
For the russian:
...\data\k42\loc_rus\sounds\speech\tank

I did check that file and all commands in it in German. Is Russian commands are hidden file?


Title: Re: Simple mission for newby?
Post by: frinik on October 22, 2012, 02:09:31 AM
There are no hidden files.Normally your Russian voices are in the tank folder.

AS I said you can disable the voices from in the game menu or from your Config file:
Set the speech volume to 0 and save


i_soundman:soundman()
{
   //óñòðîéñòâî äëÿ âîñïðîèçâåäåíèÿ çâóêà (0 - ïî óìîë÷àíèþ)
   device   =   0;
   //êîëè÷åñòâî êàíàëîâ
   channels   =   2;
   //÷àñòîòà äèñêðåòèçàöèè
   freq   =   44100;
   //áèò íà îòñ÷åò
   bits   =   16;
   //ãðîìêîñòü ýôôåêòîâ
   sfx_vol   =   1.000000;
   //ãðîìêîñòü ðå÷è
   speech_vol   =   0.330000;
   //îáùàÿ ãðîìêîñòü
   global_vol   =   1.000000;
   //ãðîìêîñòü ìóçûêè
   music_vol   =   0.270000;
   //íåò çâóêà
   no_sound   =   0;
   //èñïîëüçîâàòü àïïàðàòíîå óñêîðåíèå
   use_hw_sound   =   1;
   //ìàêñèìàëüíîå êîëè÷åñòâî êàíàëîâ (0 - ìàêñèìàëüíîå ïîääåðæèâàåìîå àïïàðàòóðîé)
   max_channels   =   0;
   //îòêëþ÷èòü ìóçûêó
   no_music   =   0;
   //êà÷åñòâî çâóêà
   snd_qual   =   1;

}// end of i_soundman:soundman

//òåêñòóðû


Title: Re: Simple mission for newby?
Post by: Lunar on October 22, 2012, 02:51:21 AM
There are no hidden files.Normally your Russian voices are in the tank folder.

AS I said you can disable the voices from in the game menu or from your Config file:
Set the speech volume to 0 and save


i_soundman:soundman()
{
   //óñòðîéñòâî äëÿ âîñïðîèçâåäåíèÿ çâóêà (0 - ïî óìîë÷àíèþ)
   device   =   0;
   //êîëè÷åñòâî êàíàëîâ
   channels   =   2;
   //÷àñòîòà äèñêðåòèçàöèè
   freq   =   44100;
   //áèò íà îòñ÷åò
   bits   =   16;
   //ãðîìêîñòü ýôôåêòîâ
   sfx_vol   =   1.000000;
   //ãðîìêîñòü ðå÷è
   speech_vol   =   0.330000;
   //îáùàÿ ãðîìêîñòü
   global_vol   =   1.000000;
   //ãðîìêîñòü ìóçûêè
   music_vol   =   0.270000;
   //íåò çâóêà
   no_sound   =   0;
   //èñïîëüçîâàòü àïïàðàòíîå óñêîðåíèå
   use_hw_sound   =   1;
   //ìàêñèìàëüíîå êîëè÷åñòâî êàíàëîâ (0 - ìàêñèìàëüíîå ïîääåðæèâàåìîå àïïàðàòóðîé)
   max_channels   =   0;
   //îòêëþ÷èòü ìóçûêó
   no_music   =   0;
   //êà÷åñòâî çâóêà
   snd_qual   =   1;

}// end of i_soundman:soundman

//òåêñòóðû

I did all of these (game menu speech to 0 and even in config file). Would you believe that nothing stops commander shouting in the tank?...
I really do not have Russian commands in Tank file. All in German (225 items). The "rus" file contains only Russian infantry on the field voices.
Did 1.5 Ultimate update and patches made it work this way?...


Title: Re: Simple mission for newby?
Post by: Kyth on October 22, 2012, 03:02:00 AM
Would you believe that nothing stops commander shouting in the tank?...

Hey, all that shouting adds to the atmosphere.  You know, some local 'colour'.  ;D


Title: Re: Simple mission for newby?
Post by: Lunar on October 22, 2012, 04:10:12 AM
Would you believe that nothing stops commander shouting in the tank?...

Hey, all that shouting adds to the atmosphere.  You know, some local 'colour'.  ;D

 :D :D :D!!!


Title: Re: Simple mission for newby?
Post by: frinik on October 22, 2012, 07:00:48 AM
No. I have 3 variants of the ultimate mod and all have all the Russian and German voices, infantry, tanks etc...

I personally like having the commander's voice announcing the targets and giving orders, it gives colour and immersion to the game. I have disabled the subtitles...But the infantry screaming not really fun at times. ::)


Title: Re: Simple mission for newby?
Post by: lockie on October 22, 2012, 07:24:20 AM
I did check that file and all commands in it in German. Is Russian commands are hidden file?
OK, here's a small compilation of the silence phrases for the russian crew:
http://www.4shared.com/rar/8lwX8r44/sov_silence.html


Title: Re: Simple mission for newby?
Post by: frinik on October 22, 2012, 12:09:50 PM
Did you check your hum_cfg folder?You can find the send_list_ger and the send_list_rus file which contains the list of all the speech lines used by the infantry in the game.


Title: Re: Simple mission for newby?
Post by: Lunar on October 23, 2012, 03:53:13 AM
I did check that file and all commands in it in German. Is Russian commands are hidden file?
OK, here's a small compilation of the silence phrases for the russian crew:
http://www.4shared.com/rar/8lwX8r44/sov_silence.html

I am not sure if I did it right. I copied all files into the corresponding game's folder. It did silenced some of the Russian commands, but not all. Again, I see only German files in this folder (now with copied Russian files).
Thank you for the help! Now it's getting quieter.  ;D


Title: Re: Simple mission for newby?
Post by: Lunar on November 24, 2012, 10:00:59 PM
Asoted above by  Kyth!

To pack your mission( which essentiallly means export it), you highlight it with your cursor then click on pack.You'll get a prompt asking you for the destination fodler asking you where you want to sa ve the file. Just indidcate the one you want and your mission will be saved in  datapack format.You will still have th emission in your ME but now you have a second copy as back-up.If that mission disappears form your game then to re-introduce it click on the unpack tab f direwtc the query to the folder where you saved it and it will be copied into your game. 

I was trying to "pack" my mission and the saved datapack file is only 4 kb ??? It's not how it should be?


Title: Re: Simple mission for newby?
Post by: lockie on November 25, 2012, 12:19:41 AM
I was trying to "pack" my mission and the saved datapack file is only 4 kb ??? It's not how it should be?
It's quite normal size for the packed mission. But at this moment, such format is not good, coz some users can't unpack mission and there's lack of information (background picture, citation, history description). So, unpack mission type is more preferable.


Title: Re: Simple mission for newby?
Post by: frinik on November 25, 2012, 02:32:37 AM
For simple basic missions 3 to 4 kbs is very normal .


Title: Re: Simple mission for newby?
Post by: Lunar on November 25, 2012, 05:33:57 AM
It's quite normal size for the packed mission. But at this moment, such format is not good, coz some users can't unpack mission and there's lack of information (background picture, citation, history description). So, unpack mission type is more preferable.
[/quote]

So "unpack" is also type of saving? I just need to save all what I am creating and be able to reopen it  on other rcomputer or post it for other people to check it out.


Title: Re: Simple mission for newby?
Post by: lockie on November 25, 2012, 07:43:17 AM
So "unpack" is also type of saving?
No. All mission files will be in open type.

Quote
I just need to save all what I am creating and be able to reopen it  on other rcomputer
For such purpose, it's a good decision to keep mission in pack form.

Quote
or post it for other people to check it out.
I'd recommend to compile a missions for users in open/unpack form.


Title: Re: Simple mission for newby?
Post by: frinik on November 25, 2012, 08:04:39 AM
Lunar once you pack one of your missions in an outside folder( create one in your documents called Lunar user made for SF or something like that) you can put them( unpack) in another instal of SF if you have one.Then once it's been unpacked in your other instal you just run the mission editor in that instal and you can edit the mission if you want.I have Hem 14 different instals of \SF many with different mods some older ones I need to keep in order not to lose stuff that I made and which is not compatible wiht some of the newer mods. Thuaif I like a mission and want to edit it in anothe rinstal I do it all the time without problem.The only restriction is that if you have some models on one instal which are not in another instal then your mission might crash.To avoid this you can open it into the ME and make changes( for example repalce existing models in one instal but not available in the other by the appropriate model) then your mission will play normally.