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English-speaking community => Steel Fury: Kharkov 1942 => Topic started by: lajcak on November 08, 2010, 06:32:33 AM



Title: Autumn mo(o)d
Post by: lajcak on November 08, 2010, 06:32:33 AM
In an autumn mood? Try this mod for your missions...

http://www.4shared.com/file/mXyvcltQ/Autumn_mod.html


a reworked version of winter (no snow) mod. It includes new sky textures, new mild snow texture instead of rain, frozen rivers and many changes in trees, bushes, and grasses...

http://www.gamefront.com/files/21759457/Winter_no+snow+mod_v1.zip



Title: Re: Autumn mo(o)d
Post by: Kyth on November 08, 2010, 11:24:54 AM
Hi,

You have to store your pictures at an image-hosting site, and then link them here.

I use Picasa, but there may be other user-friendly choices like flickr, tinypic etc.etc.


Title: Re: Autumn mo(o)d
Post by: lajcak on November 08, 2010, 11:55:55 AM
Thanks Kyth, here it goes...

http://img844.imageshack.us/g/shot201011071223190001.jpg/



Title: Re: Autumn mo(o)d
Post by: Kyth on November 08, 2010, 06:41:03 PM
Thanks Kyth, here it goes...

http://img844.imageshack.us/g/shot201011071223190001.jpg/


This is great stuff!  :)

My favourite shots:

(http://img227.imageshack.us/img227/8849/shot201011071314090005.th.jpg) (http://img227.imageshack.us/i/shot201011071314090005.jpg/)

(http://img190.imageshack.us/img190/8724/shot201011071314260006.th.jpg) (http://img190.imageshack.us/i/shot201011071314260006.jpg/)

(http://img443.imageshack.us/img443/2659/shot201011071332340017.th.jpg) (http://img443.imageshack.us/i/shot201011071332340017.jpg/)







Title: Re: Autumn mo(o)d
Post by: lockie on November 08, 2010, 10:22:48 PM
Interesting! I've a question - does it mean that I've to replace the textures and all missions will be only at autumn colors?


Title: Re: Autumn mo(o)d
Post by: lajcak on November 08, 2010, 10:41:09 PM
Yeap, all missions will turn to autumn colors. Use JSMGE mod-enabler (but sometime to recover original skins I have to deleate them manualy from "data" folder in game's main directory...). You could incorporate the mod into a particular mission. Actually it was my idea that this mod can be used by those of you who make missions and want to have not only a spring-time environment... 


Title: Re: Autumn mo(o)d
Post by: lockie on November 09, 2010, 12:36:20 AM
Well, it sounds a bit ridiculous.


Title: Re: Autumn mo(o)d
Post by: Kyth on November 09, 2010, 09:23:22 AM
Hi everyone,

I think it works on the same principle as the 'Winter Mod' i.e. the standard Spring & Summer landscape and tree textures are replaced, as needed.

The Autumn Mod can be activated / deactivated using the JSGME, as mentioned  :)


Title: Re: Autumn mo(o)d
Post by: frinik on November 09, 2010, 02:52:46 PM

Bravo Kyth, I was hoping myself that somebody would do that as I love autumn colours and I don't really tick on the winter mod( it's too monotonous ;no snowfall, no ice , no flakes gently falling , no winter blizzard etc).I loev early autmumn and you have made my dream come true! You are truly a great asset to SF.

PS I have 33 beta 1.5 battles lined-up for you.I just made some minor chnages to some and I have to write some breif etxt so you know what each is about.I'll email you first some basic instructions.Do you have the unofficial 1.5 mod and Steel panzer 1.4????

Many thanks for your great contributions!

Regards

Frinik :)


Title: Re: Autumn mo(o)d
Post by: frinik on November 09, 2010, 02:55:11 PM


OOOOPs sorry I goofed it's Lajcak who made that mod. My aoplogies to him and thank you Lajcak.What  said to Kyth is also meant for you.This is a great contribution which fulfills one of my dreams....

Kyth sorry and hope I did not embarrass you???? :-[


Title: Re: Autumn mo(o)d
Post by: Kyth on November 09, 2010, 03:46:59 PM
 :D

LOL!

No problem, Frinik.

And Lajcak, thanks for the mod!


Title: Re: Autumn mo(o)d
Post by: frinik on November 09, 2010, 05:29:48 PM


Kyth do you have multiple versions of SF with SP 1.4 and unofficial 1.5 mods?

Frinik

Lacjak, one question if you make a user-made mission using your autumn mod and then play it without enabling it with JSGME will it revert to a summer-spring one???

Thanks to both

Frinik


Title: Re: Autumn mo(o)d
Post by: Kyth on November 09, 2010, 06:17:37 PM


Kyth do you have multiple versions of SF with SP 1.4 and unofficial 1.5 mods?

Frinik

Well, no,

haven't had the need for that yet,


Title: Re: Autumn mo(o)d
Post by: Txema on November 09, 2010, 07:52:46 PM
Lajcak,

Thank you very much for your mod. It looks very nice !!

 :)


Txema


Title: Re: Autumn mo(o)d
Post by: lajcak on November 09, 2010, 10:47:28 PM
Nice to hear that you guys like autumn:)
Regarding your question Frink.  Honestly I do not know but I hope that if the autumn mod is included in a user-made mission it will work only within it. I have not tried it though. As I mentioned before I have sometimes problems with retaining the autumn skins even if I disable the mod (and then I have to remove manually their copies from game’s main directory). But I have same problems with other mods that I have allowed and then disabled in JSMGE, sometimes skins remain in the main directory...
   




Kyth do you have multiple versions of SF with SP 1.4 and unofficial 1.5 mods?

Frinik

Lacjak, one question if you make a user-made mission using your autumn mod and then play it without enabling it with JSGME will it revert to a summer-spring one???

Thanks to both

Frinik


Title: Re: Autumn mo(o)d
Post by: frinik on November 11, 2010, 10:03:37 AM


Hi Lajcak( the name sounds Polish or Ukrainian), definitely a great mod. I installed it on half my SF instals and it really creates a great atmosphere especially in some missions with rain or gloomy skies.Coudl you briefly tell me how you did it , what folders did you modify how did you make the changes to the foliage etc so I could perhaps tinker with game and try to create a real winter mod with blizzards, ice snow flakes etc.

Cheers


Title: Re: Autumn mo(o)d
Post by: lajcak on November 16, 2010, 02:14:14 AM


Hi Lajcak( the name sounds Polish or Ukrainian), definitely a great mod. I installed it on half my SF instals and it really creates a great atmosphere especially in some missions with rain or gloomy skies.Coudl you briefly tell me how you did it , what folders did you modify how did you make the changes to the foliage etc so I could perhaps tinker with game and try to create a real winter mod with blizzards, ice snow flakes etc.

Cheers

Hi Frink,
thanks for your comments. Basically I photoshopped skins in "landscape" and "flora" folders (previously extracted by Resource editor from "tex_pack2.datapack"...). It took me a few hours. It was somehow tricky because the engine uses different skins for same trees, bush, etc. depending on a distance (thus I marked all skins with big shinny numbers to see how they are related to each other in the game...).
I am thinking about all four seasons yet the winter one would be the most difficult I would say... Bump maps should be modified completely... Let’s try...
I played around uniform, equipment, and armor skins as well... I will post some of them for downloading I guess...

Good luck!

lajcak
(also sounds Slovak, but I am not:))

 


Title: Re: Autumn mo(o)d
Post by: Rends on November 16, 2010, 02:41:39 AM
This mod looks nice!

Can i make a suggestion?
Why not edit a couple of tress having less or no leaves. Would make it more realistic and give the mod a final touch.


Title: Re: Autumn mo(o)d
Post by: frinik on November 16, 2010, 01:02:43 PM
This mod looks nice!
Can i make a suggestion?
Why not edit a couple of tress having less or no leaves. Would make it more realistic and give the mod a final touch

This is exactly what I was going to suggest.Also would it be possible to have fallen leaves on the ground?One little note; the trees in the background look undetailed, blotchy as if they have been painted over?I compared them with the stock trees of the game and definitely those look more detailed.Is this a result of your mod?How about leaves falling off the trees?Would that be complicated to implement?

Definitely a great enhancement! I have adopted it and I find it suits very well the mood of grey, blustery skies in the some of the missions I play. :)


Title: Re: Autumn mo(o)d
Post by: lajcak on November 21, 2010, 09:27:15 PM
Some of the suggestions are possible to implement... If I play with bump maps and alfa channels I am able to reduce the level of high grass on the ground as well as number of leaves on the trees... Leaves can be also added to the ground, scattered in orchards and woods. Background trees could be reskinned, no problem... Yet I have no idea how to make leaves fall off the trees :(. 
All in all it will take some time... And true is that an icy winter is knocking on the door:)   


Title: Re: Autumn mo(o)d
Post by: frinik on November 22, 2010, 11:06:24 AM


I am almost playing exclusively with your autumn mod on....

Especially on my laptop which has a bright screen(trubrite or whatever it's called) the colours and the foliage look stunning.

Great work Man! AS for the leaves falling off nothing a couple of 88mm shells can't help ;D

Cheers


Title: Re: Autumn mo(o)d
Post by: lajcak on December 09, 2010, 12:03:41 AM
Have you been suggesting this!?
Worki in progress:

http://img838.imageshack.us/g/shot201012032017190002.jpg/
 


Title: Re: Autumn mo(o)d
Post by: frinik on December 09, 2010, 01:10:53 PM
Absolutely Lajcak! Work well done! However the question is would it be part of a separate mod called late autumn or something?

Definitely impressive...Are we on our way to the Four Seasons of SF by Lajcak ;D

Cheers


Title: Re: Autumn mo(o)d
Post by: lajcak on December 11, 2010, 05:10:31 AM
Absolutely Lajcak! Work well done! However the question is would it be part of a separate mod called late autumn or something?

Definitely impressive...Are we on our way to the Four Seasons of SF by Lajcak ;D

Cheers

 :), Yes it's gonna be a late autumn mod...


Title: Re: Autumn mo(o)d
Post by: frinik on December 16, 2010, 01:19:07 PM
Jqjcak do you think you'd be able to create or rather turn the game stock maps into desert type ones? Removing the vegetation and replacing it with sand or changing the fir trees for date palm ones?


Title: Re: Autumn mo(o)d
Post by: frinik on December 22, 2010, 12:43:13 PM
Lajcak would it be OK with you if I post the download link to your autumn mod on the SF Resources sticky of the SubSim HQ forum? A lot of us including Kyth and Rends post there.You have a lot of SF fans active on the tank sim subforum of SubSim HQ.

Cheers


Title: Re: Autumn mo(o)d
Post by: lajcak on January 17, 2011, 04:47:44 AM
Lajcak would it be OK with you if I post the download link to your autumn mod on the SF Resources sticky of the SubSim HQ forum? A lot of us including Kyth and Rends post there.You have a lot of SF fans active on the tank sim subforum of SubSim HQ.

Cheers


Sure, feel free to post it... A few new screens from a current work!

http://img213.imageshack.us/g/shot201012281644310007.jpg/



Title: Re: Autumn mo(o)d
Post by: frinik on January 17, 2011, 08:05:24 AM


Nice pics! I 'll have to post my best pics with your autmn mod on which btw I have installed on all 7 of my versions of the game and which I play exclusively on 4 of these (i,e, no more summer scenarios for me).

Good work!Looking forward to late autumn mod( isn't it what's depicted on your pics???) :)


Title: Re: Autumn mo(o)d
Post by: lajcak on January 19, 2011, 04:50:03 AM


Nice pics! I 'll have to post my best pics with your autmn mod on which btw I have installed on all 7 of my versions of the game and which I play exclusively on 4 of these (i,e, no more summer scenarios for me).

Good work!Looking forward to late autumn mod( isn't it what's depicted on your pics???) :)

:) Yes Frink, you are right, pics are from the late autumn mod... Lots of work though, most textures of foliage would be reworked completely.


Title: Re: Autumn mo(o)d
Post by: frinik on March 18, 2011, 03:52:49 AM


Hi Lajcak!

I was reading old posts again and then I remembered your late autumn mod? BTW your autumn mod is on the lsit of mods available on the tanksim.org.ru download site!This is great!

Did you give up on it?Or is it still work in progress?

Cheers


Title: Re: Autumn mo(o)d
Post by: lajcak on March 20, 2011, 07:32:50 PM
Hi Frinik,
I am almost done with the late autumn... It could be possible to download the mod in a few weeks I guess:).
Some new pictures for now!

http://img862.imageshack.us/g/shot201102142129220003.jpg/

lajcak


Title: Re: Autumn mo(o)d
Post by: frinik on March 21, 2011, 07:11:50 AM
Very nice pics Lajcak! I am happy to note that you Autmn mod is available of the tanksim.org.ru webload site.This means that it's highly appreciated and rightfully so. :)

One funny side effect of you autumn mod .If I want to play desert mod type missions I have to disenable it otherwise I find forests of thickets of wood in mid fall colour on top of the sand dunes or hills!!!!Quite a funny mix...

Another interesting but probably unintended side-effect; whenever I play a summer made mission with your autumn mod enabled the weather seems to turn an autmon mood; misty or foggy horizon, sky takes on a leaden-grey tinge and the grass turns yellowish.This is really fanttastic because with your mod on you really have the feel of autumn and you can almost feel the chill in the air even if if the weather is hot outside( my case).Great mood and game enhancer!Eagerly looking forward to your late fall mod!

Cheers


Title: Re: Autumn mo(o)d
Post by: Kyth on March 21, 2011, 08:56:22 AM
Great work and thanks again, Lajcak,


Title: Re: Autumn mo(o)d
Post by: lajcak on April 11, 2011, 12:13:33 AM
All right guys, I finished work on my new autumn mod... Generally speaking, all textures are brand new or reworked. I tried to follow your suggestions regarding the late autumn features and feelings...

The late autumn can be downloaded here:
http://www.4shared.com/file/rsgiKy2a/Autumn_late_mod.html


It works as usual. Unizip into MODS folder and activate in JSMGE... U 

And here are some pictures:
http://img215.imageshack.us/g/shot201104022310400002.jpg/

I hope that you will enjoy the new mod! Hide in colorful woods and defend the Mother Russia!
Ready for snow??? :)



Title: Re: Autumn mo(o)d
Post by: norm on April 11, 2011, 12:52:51 AM
Yes, and do it well! (if only we could work out how to nick the vehicle textures from Achtung Panzer.)


Title: Re: Autumn mo(o)d
Post by: POW on April 11, 2011, 01:21:23 AM
Very nice work. It's looking good.

The question:

Is the texture data built in the engine or the terrain?
For example, one terrain called "X" does have the name of the textures that will use to paint the terrain?
Or the terrain engine/generator choose the textures? (some textures for the sand, some for the vegetation,etc... but without the possibility of choosing the textures you want to use)
Is it possible to add more textures for the terrain?

If the terrain includes the name of the textures it will be possible to have all the seasons in the same installation (making variants of the terrains/maps) For example, Prokhorovka map spring uses florax.dds and Prokhorovka map autumn uses floray.dds.
I asked this question before but nobody was able to reply.
Where i can get info about this question?


Title: Re: Autumn mo(o)d
Post by: Kyth on April 11, 2011, 02:02:37 AM
Just thinking out loud here, this is pure speculation, but for a dedicated autumn or winter map / mission:

  • I think the 'Land' materials can be added on for autumn and winter in the Matlib.engcfg file.
    Then you could edit the relevant entry in the '.poly' file and generate a map using the new seasonal materials.
  • I'm not sure about the vegetation yet.
  • And, as mentioned earlier, it's possible to add duplicate tank / vehicle / human models that utilize winter camo.


Title: Re: Autumn mo(o)d
Post by: frinik on April 11, 2011, 02:47:17 AM
Excellent not to say outstanding hard work Lacjak! ;)


Just going to download it1

However I ll fight against Mother Russia for the Glory of the Vaterland ! Late Russian autumn weather permitting of course.

Cheers and thanks!


Title: Re: Autumn mo(o)d
Post by: frinik on April 11, 2011, 01:21:06 PM
Damned I am gettin a broken link all the time! May be a temporary problem? Has anybody been ab :-[le to successfully download the mod?


Title: Re: Autumn mo(o)d
Post by: Kyth on April 11, 2011, 01:44:30 PM
It's okay for me, just downloaded it,


Title: Re: Autumn mo(o)d
Post by: frinik on April 11, 2011, 02:27:49 PM
  Me too !Finally succeeded in my 4th attempt! Already insatlled and played with it.GReat work Lajcak! Very well done.Ilike the fallen red leaves strewn around the small trees.Nice touch.Took my first pcis of your mod.Another important and well done mods for SF! :D

Now all we need is an early spring mod with buds on bare trees and the orchards in bloom and flowers sprouting out the ground...Just kidding ;D


Title: Re: Autumn mo(o)d
Post by: lajcak on April 13, 2011, 04:25:34 AM
Thanks guys! I hope that you are enjoying the new mod. If you like it spread the word on other forums, please.

Unfortunately I have no idea how textures are related to materials...I mean, it is a reason why you find leaves on the ground in woods composed of pine-trees solely. Although there is a texture in original "flora_grass0_c.dds" that looks appropriate for these woods it does not appear in the game...

Well, Frinik, an early blooming spring would be possible of course!!! Excellent for a romance with your PzKpfw IV:)

lajcak


Title: Re: Autumn mo(o)d
Post by: frinik on April 13, 2011, 06:17:37 AM
  Lajcak yoyur mods are really great! Yesterday plyaed one on one the the new maps.Previously I was able to ambush tanks well concealed by shrubs and tres.But now with your mod I discovered half the trees were bare and the shrub had shrunk.As a result I could not conceal myself for long and got killed by a JS-2. This mod is very realistic because you really can see the difference beteen late sppring and late autumn with all the details rendered beautifully and accurately.Just add mist or fog to the missions and the late October Russian-Ukrainian weather comes  to life.You can almost feel a cold breeze down your neck.Now I have you early autumn mod on one of my SP 1.5 installations,. Your late autumn one on the second and the stock late spring on the last one.I am in seasonal bliss.

My Panzer IV shall eagerly await a blooming romance... ;D

Cheers!


Title: Re: Autumn mo(o)d
Post by: lajcak on July 20, 2011, 02:00:40 AM
hi guys,
I am almost done with a new winter mod. Basically, it is without snow thus you will be able to use it for your early/late winter missions... If somebody has idea how to "make water freeze" (change it into a solid object) it will be a chance for a proper winter mod with loads of snow:)
Here are some pictures for now...

http://imageshack.us/g/23/shot201107120027560004.jpg/

lajcak


Title: Re: Autumn mo(o)d
Post by: Kyth on July 20, 2011, 02:26:45 AM
Hi!

Great stuff, as always. Looking forward to your winter landscapes  :)

There's a 'temperature' setting in the Mission Editor, but it doesn't seem to affect anything,


Title: Re: Autumn mo(o)d
Post by: kapulA on July 20, 2011, 02:48:06 PM
Very cool, can hardly wait.
Would it perhaps be possible to use Achtung Panzer: K43 textures for winter missions in SF?
With the devs' permission, and if they are compatible, of course.


Title: Re: Autumn mo(o)d
Post by: Rends on July 22, 2011, 11:44:12 AM
The new early winter mod looks great.Well done!


Title: Re: Autumn mo(o)d
Post by: kapulA on July 22, 2011, 11:37:13 PM
Something I've noticed while browsing through the older screens - http://img89.imageshack.us/img89/3364/shot201011071529170000.jpg

Are these great new infantry skins available for download anywhere perhaps?


Title: Re: Autumn mo(o)d
Post by: frinik on July 23, 2011, 08:13:19 AM
Good job Lajcak as always!Looking forward to using your great seasonal mods!It looks better than the so-called Beta Winter mod!

Cheers!


Title: Re: Autumn mo(o)d
Post by: kapulA on July 25, 2011, 05:09:25 PM
So nobody knows where those infantry skins are from? :(


Title: Re: Autumn mo(o)d
Post by: lajcak on July 25, 2011, 07:18:25 PM
I know:) I was pretty unsatisfied with original as well as SPM mod skins thus I have reworked them. Basically I worked on new German infantry and artillery skins (based on M36, M40 and M41 (six buttons) uniforms) and new tank/assault gun crew skins (various version of shirts for summer, early war black tank uniforms, and winter parkas including camo versions for Heer and Waffen). Should I prepare a skin mod??? 

lajcak

So nobody knows where those infantry skins are from? :(


Title: Re: Autumn mo(o)d
Post by: Txema on July 25, 2011, 11:37:41 PM
I know:) I was pretty unsatisfied with original as well as SPM mod skins thus I have reworked them. Basically I worked on new German infantry and artillery skins (based on M36, M40 and M41 (six buttons) uniforms) and new tank/assault gun crew skins (various version of shirts for summer, early war black tank uniforms, and winter parkas including camo versions for Heer and Waffen). Should I prepare a skin mod??? 

lajcak


Yes, please, prepare a skin mod !! :-)


Txema


Title: Re: Autumn mo(o)d
Post by: Kyth on July 26, 2011, 03:25:39 AM
I know:) I was pretty unsatisfied with original as well as SPM mod skins thus I have reworked them. Basically I worked on new German infantry and artillery skins (based on M36, M40 and M41 (six buttons) uniforms) and new tank/assault gun crew skins (various version of shirts for summer, early war black tank uniforms, and winter parkas including camo versions for Heer and Waffen). Should I prepare a skin mod??? 

lajcak


Yes, please, prepare a skin mod !! :-)

Txema

Totally agree! Those panzer crew uniforms are supposed to be black.


Title: Re: Autumn mo(o)d
Post by: lajcak on July 26, 2011, 05:16:38 AM
I know:) I was pretty unsatisfied with original as well as SPM mod skins thus I have reworked them. Basically I worked on new German infantry and artillery skins (based on M36, M40 and M41 (six buttons) uniforms) and new tank/assault gun crew skins (various version of shirts for summer, early war black tank uniforms, and winter parkas including camo versions for Heer and Waffen). Should I prepare a skin mod??? 

lajcak


Yes, please, prepare a skin mod !! :-)

Txema

Totally agree! Those panzer crew uniforms are supposed to be black.


I will try to do my best... It will take some time. A few pictures of what I have already done.

http://imageshack.us/g/696/shot201011172054360000.jpg/


Title: Re: Autumn mo(o)d
Post by: natalia99a on July 26, 2011, 10:37:00 AM
Well so far they are looking great  :) Awesome job!


Title: Re: Autumn mo(o)d
Post by: bidounegger on July 26, 2011, 11:58:59 AM
Hello Lajcak !

your pictures are very interesting !

Very nice work !
We can only wait for ....

Courage !


Title: Re: Autumn mo(o)d
Post by: kapulA on July 26, 2011, 02:22:59 PM
Wow, great to hear that lajcak!
The skins are looking awesome, looking forward to your skin mod and the early winter mod! :D


Title: Re: Autumn mo(o)d
Post by: Panzerfaust on July 27, 2011, 12:22:19 AM
Looking good lajcak! Any possibility of changing the Wehrmacht officer cap in the game? Looks a little to much like a Russian officers cap. On that note did Wehrmacht officers even wear officer caps in battle? Or would they have worn the standard M1940 Heer combat helmet? Also any possibilty of adding National decal to the M1940 Heer combat helmet?


Title: Re: Autumn mo(o)d
Post by: lajcak on July 27, 2011, 04:20:09 PM
Looking good lajcak! Any possibility of changing the Wehrmacht officer cap in the game? Looks a little to much like a Russian officers cap. On that note did Wehrmacht officers even wear officer caps in battle? Or would they have worn the standard M1940 Heer combat helmet? Also any possibilty of adding National decal to the M1940 Heer combat helmet?


Hi,
from my perspective hardly to say whether it is possible to change officers caps... I mean I will reskin them but it is only I can do:) I am not familiar with working with 3D objects... But I think it would be possible to change .cfg file (and replace caps with helmets)... BTW, helmets have decals but only on one side. Black-white-red coat of arms on the helmet was not often used in filed.

I am puzzled regarding one thing. Does it work like objects (tanks, vehicles, humans) in the game have only one possible skin??? Is there any chance to alternate skins in the game for a particular object??? Imagine to have let say five different camo skins for Panther that would be applied for the very same object. Thus you would have a platoon of tanks with different camo not just with one... Or is it that every new skin needs a "new object" in .cfg??? I believe that varieties of skins simultaneously used for a particular object (tank, vehicle, human) would deepen the gaming experience!!!

And thanks for your lovely comments, of course:)

lajcak   



Title: Re: Autumn mo(o)d
Post by: kapulA on October 06, 2011, 04:05:32 PM
Not to bump unnecessarily, but I was wondering how the early winter mod & updated infantry skins were coming along?
Can we expect any kind of release any time soon? :)


Title: Re: Autumn mo(o)d
Post by: lajcak on October 13, 2011, 07:50:23 PM
Comrades,
the winter mod is ready to download! As I mentioned in earlier posts it is without snow... thus you can use it for your early/late winter missions.

http://www.4shared.com/file/3xRG9Y2I/Winter_no_snow_mod.html

And a few pictures:

http://imageshack.us/g/225/shot201110131342000000.jpg/

Hope you would enjoy the mod!

lajcak


Title: Re: Autumn mo(o)d
Post by: whukid on October 13, 2011, 07:54:07 PM
Comrades,
the winter mod is ready to download! As I mentioned in earlier posts it is without snow... thus you can use it for your early/late winter missions.

http://www.4shared.com/file/3xRG9Y2I/Winter_no_snow_mod.html

And a few pictures:

http://imageshack.us/g/225/shot201110131342000000.jpg/

Hope you would enjoy the mod!

lajcak

 I LIKE IT :D


Title: Re: Autumn mo(o)d
Post by: hemisent on October 13, 2011, 09:21:46 PM
This looks great Lajcak, I'm dl'ing now.

Thanks
H


Title: Re: Autumn mo(o)d
Post by: frinik on October 14, 2011, 02:24:56 AM
Thnaks as always Lajcak! :)


Title: Re: Autumn mo(o)d
Post by: frinik on October 14, 2011, 08:46:34 AM
Lajcak do you think it would be possible to make a modification so that when  we set the weather to rain the Mission Editor it falls in the shape of snow instead? Even if it does noit stay on the gorund it would be nice to have a snow fall in a mission....


Title: Re: Autumn mo(o)d
Post by: lajcak on October 14, 2011, 10:06:41 AM
Lajcak do you think it would be possible to make a modification so that when  we set the weather to rain the Mission Editor it falls in the shape of snow instead? Even if it does noit stay on the gorund it would be nice to have a snow fall in a mission....

Hmm, interesting. I will search config files and textures... Now, i have no idea:)
lajcak


Title: Re: Autumn mo(o)d
Post by: hemisent on October 14, 2011, 01:48:19 PM
Snowing. Snowfall?.....SNOWFALL!!!! What a great idea. I can imagine having a battle using this or the winter mod in a snowstorm/blizzard. Searching for barely visible tanks and have them come out of nowhere maybe 200m or less in front of you.  ;D




Title: Re: Autumn mo(o)d
Post by: frinik on October 14, 2011, 03:11:46 PM
 Many abttles on the East front were fought during blizzards!A light snowfall would nicely complement your early winter mod Lajcak!


Title: Re: Autumn mo(o)d
Post by: murkz on October 15, 2011, 07:00:21 AM
Comrades,
the winter mod is ready to download! As I mentioned in earlier posts it is without snow... thus you can use it for your early/late winter missions.

http://www.4shared.com/file/3xRG9Y2I/Winter_no_snow_mod.html

And a few pictures:

http://imageshack.us/g/225/shot201110131342000000.jpg/

Hope you would enjoy the mod!

lajcak


I would just like to thank you lajcak for this excellent Autumn mod, it really is very good indeed and changes the whole ambiance of the game.


Title: Re: Autumn mo(o)d
Post by: lajcak on October 17, 2011, 11:10:09 AM
Snowing. Snowfall?.....SNOWFALL!!!! What a great idea. I can imagine having a battle using this or the winter mod in a snowstorm/blizzard. Searching for barely visible tanks and have them come out of nowhere maybe 200m or less in front of you.  ;D




Indeed, the idea of snowing is great. Unfortunately, I did not discover anything in config files or in textures that could be modified in this way:( It seems to me that there is no particular texture for rain, and I guess that it is only a cloud/smoke texture... But who knows? You guys are more experienced in the engine so give it a try:)

lajcak


Title: Re: Autumn mo(o)d
Post by: lajcak on October 26, 2011, 04:41:06 PM
Hi guys,
I just wanted to let you know that I am currently working on a new early spring mod. A few pictures follow...

http://imageshack.us/g/511/shot201110261724530003.jpg/

lajcak


Title: Re: Autumn mo(o)d
Post by: murkz on October 26, 2011, 05:30:24 PM
Looking forward to this one :)

Thank you lajcak


Title: Re: Autumn mo(o)d
Post by: frinik on October 26, 2011, 06:57:51 PM
  Wow! Move over Vivaldi; Lajcak is the new Four Seasons magician! :)

Lajcak Don't forget to make those cheerry and apple orchards covered with pink blossoms! ;)


Title: Re: Autumn mo(o)d
Post by: lockie on October 26, 2011, 07:51:57 PM
Excellent!


Title: Re: Autumn mo(o)d
Post by: lajcak on October 26, 2011, 08:29:45 PM
  Wow! Move over Vivaldi; Lajcak is the new Four Seasons magician! :)

Lajcak Don't forget to make those cheerry and apple orchards covered with pink blossoms! ;)

Frinik, I gave you a word some time ago! Of course, there will be flowering orchards where you can hide with your Panzer! And if you find the way to burn them... :)


Title: Re: Autumn mo(o)d
Post by: Rends on October 26, 2011, 09:03:17 PM
Hi guys,
I just wanted to let you know that I am currently working on a new early spring mod. A few pictures follow...

http://imageshack.us/g/511/shot201110261724530003.jpg/

lajcak

Looks very nice and promising!

Rends


Title: Re: Autumn mo(o)d
Post by: frinik on October 27, 2011, 04:12:12 AM

Frinik, I gave you a word some time ago! Of course, there will be flowering orchards where you can hide with your Panzer! And if you find the way to burn them...

Me?Burn orchards???Do you take me for a war-mongering, enemy of the Soviet people amd Motherland and World Peace Fascist????

Burning orchards???Now that´s an idea ;D


Title: Re: Autumn mo(o)d
Post by: Donken on December 09, 2011, 01:05:28 PM
Ï was wondering lajcak. What resolution do all tree/bush/ground textures have? It looks like you do have ideas on how to remake all textures so im wondering if its possible to change resolution on them twice atleast. If they are lower then 1024x1024. I know the game can handle 2048x2048 (all vehicles are using that) Difference in looks is gonna be alot better and it shouldnt effect fps at all. You think its worth to take a look at that?


Title: Re: Autumn mo(o)d
Post by: lajcak on December 10, 2011, 07:57:47 AM
Ï was wondering lajcak. What resolution do all tree/bush/ground textures have? It looks like you do have ideas on how to remake all textures so im wondering if its possible to change resolution on them twice atleast. If they are lower then 1024x1024. I know the game can handle 2048x2048 (all vehicles are using that) Difference in looks is gonna be alot better and it shouldnt effect fps at all. You think its worth to take a look at that?

Well, Donken, some of images already have resolution 2048x2048! Yet they include for example different textures for different trees together.And it means that the resolution is lower for every single object... I have changed the resolution of a few images (e.g. ground, bushes) in my mods but I have never tried to change those images such as high_grass (1024x1204) or tree images (2048x2048). But who knows!!! Might be it will work! 
Good luck!

lajcak 


Title: Re: Autumn mo(o)d
Post by: frinik on December 10, 2011, 09:56:45 AM
Lajcak how do you lower or increase the resolution of objects??Where in the game do you have to go?Matlib?


Title: Re: Autumn mo(o)d
Post by: Donken on December 10, 2011, 10:05:23 AM
frink: Its done on the texture file itself. Not in the game or for the game so to say. Just select any .png file for example and then you can see the resolution on it :P

lajcak: oki, that was what i thought about all textures. Have you tested if the game works with 4096x4096 textures? That is probably not worth it on some textures but for ground texture maybe? Skytexture also maybe?


Title: Re: Autumn mo(o)d
Post by: frinik on December 10, 2011, 11:17:32 AM
Donken where do you find the .png files????This sounds interesting....I am a total caveman when it comes to things like that!


Title: Re: Autumn mo(o)d
Post by: Donken on December 10, 2011, 04:08:59 PM
I only took an .png as an example. The game is using .dds as texture format. In photoshop for example, you double the resolution on the .dds file but the picture must have the same size. I know there is a tool for this in photoshop but im not shure for gimp.

What you can gain by this is double the details on the same texture when rendered in the game. Texture is alot less blurry. But lajcak can probably tell more exactly what he did. I only know the principle behind this, But i have no own experiance in doing this.


Title: Re: Autumn mo(o)d
Post by: lajcak on December 10, 2011, 04:35:36 PM
I only took an .png as an example. The game is using .dds as texture format. In photoshop for example, you double the resolution on the .dds file but the picture must have the same size. I know there is a tool for this in photoshop but im not shure for gimp.

What you can gain by this is double the details on the same texture when rendered in the game. Texture is alot less blurry. But lajcak can probably tell more exactly what he did. I only know the principle behind this, But i have no own experiance in doing this.

I have tried new sky textures right now. Resolution: 4096x2048. It seems to works. However, I do not know whether it makes any difference...

http://imageshack.us/g/808/shot201112101742390000.jpg/


Title: Re: Autumn mo(o)d
Post by: frinik on December 10, 2011, 05:45:39 PM
Nice pics.Lajcak how do you get these clouds effects?I haven't seen them in the mission editor for weather?


Title: Re: Autumn mo(o)d
Post by: lajcak on December 13, 2011, 01:07:47 PM
Nice pics.Lajcak how do you get these clouds effects?I haven't seen them in the mission editor for weather?

Frinik, they are just new hi-res textures for sky :(



Title: Re: Autumn mo(o)d
Post by: frinik on December 13, 2011, 01:23:20 PM
Very nice! I can definitely tell the difference compared to the low res skies!Good work Lajcak! Good idea Donken! :)


Title: Re: Autumn mo(o)d
Post by: Donken on December 13, 2011, 03:32:28 PM
Nice lajcak. I can also tell there is a difference. It looks much better and more natural!


Title: Re: Autumn mo(o)d
Post by: whukid on December 13, 2011, 11:48:36 PM
I LIKE IT :D When is release?


Title: Re: Autumn mo(o)d
Post by: frinik on December 14, 2011, 02:22:45 AM
Let's raise our hands towards the new, beautiful skies and pray to the mighty Lajcak  ;)


Title: Re: Autumn mo(o)d
Post by: lajcak on December 14, 2011, 01:31:52 PM
Let's raise our hands towards the new, beautiful skies and pray to the mighty Lajcak  ;)

 ;) Let me finish new textures for German uniforms (spring/summer 1941 - 1942) at first and then there will be a spring mod including new skies :)


Title: Re: Autumn mo(o)d
Post by: frinik on December 14, 2011, 01:37:36 PM
May the mighty Lajcak bring us both new shiny uniforms and beautiful skies then! :o


Title: Re: Autumn mo(o)d
Post by: kapulA on January 20, 2012, 04:14:41 PM
Hi Lajcak, I've been playing around a bit with your early winter mod and noticed that the LoDs seem a bit weird - maps that would have lush green vegetation now seem empty and barren since a lot of tree and bush LoDs seem to be configured to make them disappear at longer ranges - is this intentional or?


Title: Re: Autumn mo(o)d
Post by: lajcak on January 20, 2012, 06:48:27 PM
Hi Lajcak, I've been playing around a bit with your early winter mod and noticed that the LoDs seem a bit weird - maps that would have lush green vegetation now seem empty and barren since a lot of tree and bush LoDs seem to be configured to make them disappear at longer ranges - is this intentional or?

Hi KapulA! Yes, I know it looks weird... I wanted trees and bushes look barren but their branches are almost invisible at longer ranges. On the other hand I wanted smooth changes when different lods applied. Any idea how to make them look better??? :)


Title: Re: Autumn mo(o)d
Post by: kapulA on January 20, 2012, 10:50:26 PM
Well, making them more bulky, like the regular spring LoDs would probably be a good start. Or maybe you could give the vegetation thicker branches to make them stand out better at range?


Title: Re: Autumn mo(o)d
Post by: lajcak on February 25, 2012, 09:01:30 PM
Just to remind you that I am still working on early spring textures ;) The mod will include new sky textures as you can see... Hope to finish the mod during spring:)

http://imageshack.us/g/543/shot201202211559210003.jpg/

cheers lajcak


Title: Re: Autumn mo(o)d
Post by: lockie on February 25, 2012, 09:04:52 PM
http://imageshack.us/photo/my-images/221/shot201202131252590002.jpg/
Incredible! It's completely out of my mind! EXCELLENT WORK!


Title: Re: Autumn mo(o)d
Post by: Donken on February 25, 2012, 09:09:23 PM
Wow, i had missed that picture, almost wallpaper material :D great job lajcak!


Title: Re: Autumn mo(o)d
Post by: Rends on February 25, 2012, 10:50:32 PM
Awesome   :o

I´m realy looking forward to this mod. Hope my PC can handle this.


Title: Re: Autumn mo(o)d
Post by: frinik on February 26, 2012, 02:02:03 AM
WoW! Absolutely stunning Lajcak!Do I see a night sky with a full moon?I have been bawling about the fact that you cannot have full moon night skies in SF implented in the weather settings!!!!

COme on guys!  it's time to remove the old Playboy calender off the wall and replace it with a Steel Fury one with Lajcak's Autumn, Winter and New Skies ;D


Title: Re: Autumn mo(o)d
Post by: Kyth on February 26, 2012, 08:19:47 AM
It's impressive and I think it'll go well with my Panzer 38(t) missions  ;D


Title: Re: Autumn mo(o)d
Post by: frinik on February 26, 2012, 08:55:46 AM
Jeez Kyth!Are you telling us that we will finally be able to see more than a couple of metres ahead of our tank during one of your missions? ;D


Title: Re: Autumn mo(o)d
Post by: lajcak on April 04, 2012, 07:44:27 PM
Spring is finally here! Try a mission during the night or rainy day ;)

You can download the mod from here:
http://www.4shared.com/zip/lZPl7Hgl/Early_spring.html

A few pictures:
http://imageshack.us/g/706/shot201204042018010000.jpg/




Enjoy!

lajcak


Title: Re: Autumn mo(o)d
Post by: Txema on April 04, 2012, 11:17:02 PM
Wow !!

What an excellent mod !!

The skies look fantastic !!  :o


Txema


Title: Re: Autumn mo(o)d
Post by: bidounegger on April 06, 2012, 05:58:27 AM
Good moring , everybody!

pictures of early spring are very nice!
I have a problem when I try to download; not with 4shared.com
the download is not a part, it's like a screen  full of lines with informatic language caracters !

So I can' get this mod !...

Has somebody an idea for this problem !?

Thanks

Have a nice day !


Title: Re: Autumn mo(o)d
Post by: frinik on April 06, 2012, 11:07:46 AM
Lajcak I cannot dowload because it's asking me to either log in or register which I don't want to ! Is there any other way to get your mod? Thanks for the good work!


Title: Re: Autumn mo(o)d
Post by: lajcak on April 06, 2012, 01:54:42 PM
Lajcak I cannot dowload because it's asking me to either log in or register which I don't want to ! Is there any other way to get your mod? Thanks for the good work!

Sorry guys... From now on you can download the mod here.

http://www.gamefront.com/files/21514668/Early+spring+mod.zip

Hope it will work!

To frinik - I reworked armor maps for trees, bushes, etc. but of course you can delete them to have only "texture" mod...



Title: Re: Autumn mo(o)d
Post by: frinik on April 07, 2012, 01:19:25 AM
Yipee! Will try the last season! Goodbye Vivaldi welcome Lajcak! ;D

Why the warning about the tree's new armour maps?Could they create incompatibility or conflicts with the game?What happens if I only include the new textures without the armour_maps?


Title: Re: Autumn mo(o)d
Post by: kapulA on April 07, 2012, 04:00:36 PM
Looking great, will give it a spin in a moment. :)


Title: Re: Autumn mo(o)d
Post by: frinik on April 08, 2012, 01:13:23 AM
Already tried it!Lovely green grass, shrub with new leaves, buds....Lajcak did it again. Thanks a lot for giving SF that little extra spice!

Thank God I have multiple installs so I don't get ulcers trying to chose which of your 4 seasonal mods do I want to enable. :o


Title: Re: Autumn mo(o)d
Post by: bidounegger on April 08, 2012, 07:35:49 AM
Thanks Lajcak, to have put your download on gamefront !
it's more easy and ok for me !
I've downloaded it !

Thanks !


Title: Re: Autumn mo(o)d
Post by: lajcak on April 08, 2012, 04:36:02 PM
Yipee! Will try the last season! Goodbye Vivaldi welcome Lajcak! ;D

Why the warning about the tree's new armour maps?Could they create incompatibility or conflicts with the game?What happens if I only include the new textures without the armour_maps?

Well Frinik, you mentioned somewhere that you had a problem with my winter mod. I thought that it was because of armor maps. There are no changes in config files only new armor maps added though...

And I think that I am still not done with seasons ;) A proper scorching summer would be nice... But I want to rework and reload previous season mods at first.

Bye for now,

lajcak 


Title: Re: Autumn mo(o)d
Post by: frinik on April 09, 2012, 08:27:03 AM
The Spring mod works very well.No I think with your late winter mod it was the config files which were creating issues for me.The Spring one works great.I love seeing trees with a few buds, tender green grass and blossoms!!!!

Re late summer; I think it's a super good idea.Do you think you could add hay stacks or ripe wheat fields to the landscapes????Or perhaps ripe fruits( pears and apples or cherries) to the trees???

Cheers


Title: Re: Autumn mo(o)d
Post by: Kyth on April 09, 2012, 01:33:04 PM

And I think that I am still not done with seasons ;) A proper scorching summer would be nice... But I want to rework and reload previous season mods at first.


I noticed some new rain animations for the spring season. Can we look forward to snow animation for winter?


Title: Re: Autumn mo(o)d
Post by: hemisent on April 10, 2012, 01:03:41 PM

And I think that I am still not done with seasons ;) A proper scorching summer would be nice... But I want to rework and reload previous season mods at first.


I noticed some new rain animations for the spring season. Can we look forward to snow animation for winter?

SNOW! SNOW! SNOW! SNOW!


Title: Re: Autumn mo(o)d
Post by: lajcak on April 25, 2012, 12:44:37 PM

And I think that I am still not done with seasons ;) A proper scorching summer would be nice... But I want to rework and reload previous season mods at first.


I noticed some new rain animations for the spring season. Can we look forward to snow animation for winter?

SNOW! SNOW! SNOW! SNOW!

In a reworked winter no snow mod there will be mild snow and frozen rivers ;)

http://imageshack.us/g/442/shot201204250128190001.jpg/

lajcak


Title: Re: Autumn mo(o)d
Post by: hemisent on April 25, 2012, 01:41:45 PM
This looks incredible! Great work.


Title: Re: Autumn mo(o)d
Post by: frinik on April 26, 2012, 05:25:06 AM
Undeniably nice!


Title: Re: Autumn mo(o)d
Post by: lajcak on May 27, 2012, 10:35:28 PM
A new reworked version of winter (no snow) mod is ready for download... You will find a link for download on the first page of this thread. Enjoy!

lajcak


Title: Re: Autumn mo(o)d
Post by: kapulA on May 27, 2012, 11:16:06 PM
Great to hear! Looking forward to trying it out as soon as I'm back on my gaming 'puter - have you managed to solve the LOD issues with the trees I reported in the last version?


Title: Re: Autumn mo(o)d
Post by: lajcak on May 28, 2012, 06:57:57 AM
LODs work much better in most cases!  ;)

Great to hear! Looking forward to trying it out as soon as I'm back on my gaming 'puter - have you managed to solve the LOD issues with the trees I reported in the last version?



Title: Re: Autumn mo(o)d
Post by: kapulA on July 18, 2012, 09:03:58 PM
It struck me a couple of weeks ago that SF was lacking an actual dry summer landscape that would fit Kursk (or generic July/August) scenarios, and I decided to see what I could do about it, using lajcak's great vegetation skins and my humble GIMP knowledge. I found the end result quite appealing and decided to share it here as a small token of appreciation for all the incredible work this mod community has done. Also, seeing that it's basically a recolour of lajcak's work, I'm posting it in here instead of creating a new thread.

Here are a couple of screens:

http://s64.photobucket.com/albums/h177/kapulA_85/Scorching%20Summer%20screens/

And the link:

http://www.4shared.com/rar/SL935PGg/Scorching_summer.html?refurl=d1url

Alternate mirror:

http://www.gamefront.com/files/22014068/Scorching+summer.rar

Seeing as lajcak hasn't replied to my PM granting me permission to release this, I'll just go ahead, and remove it if he raises any objections.


Title: Re: Autumn mo(o)d
Post by: frinik on July 19, 2012, 01:51:52 AM
Good stuff Kapua!Thanks! I am going to try it!In fact last we heard form Lajcak he was working on a late summer mod.I even remember asking for haystacks ;D  Maybeb your mods will complement one another....


Title: Re: Autumn mo(o)d
Post by: kapulA on July 19, 2012, 03:08:10 PM
Thanks for the kind words frinik. :)
Hah, just re-read the previous page and noticed that I spontaneously came up with the same season name as lajcak did; and, judging by his previous work, we'll have no need for my work-around once he returns.


Title: Re: Autumn mo(o)d
Post by: frinik on July 19, 2012, 03:19:37 PM
I tried your mod, it's nice and looks great.I am keeping it as I like having different seasons on my various installs ;D I think Lajcak4s summer mod will look different enough that there's room for yours and his!


Title: Re: Autumn mo(o)d
Post by: DerMo on July 21, 2012, 12:54:32 AM
Looking good but i dont want to register on just another site to be able to d/l only one mod.. :-[
Maybe you can upload it to a free site?


Title: Re: Autumn mo(o)d
Post by: kapulA on July 21, 2012, 01:10:59 AM
Heh, I thought 4shared might turn some people off, but to tell the truth, I too only registered on it to dl a single mod I wanted and consequentially decided to use it as a host, as I already had an account. The registration is pretty quick & painless, doesn't even require e-mail confirmation, but regardless, I'll see what I can do about providing you with an alternative host asap :)


Title: Re: Autumn mo(o)d
Post by: kapulA on July 21, 2012, 11:07:28 AM
There you go DerMo, hope you enjoy the mod :)

http://www.gamefront.com/files/22014068/Scorching+summer.rar


Title: Re: Autumn mo(o)d
Post by: Littlebro on July 21, 2012, 06:32:21 PM
Hi guys just to lrt you know you can make a fairly good early winter mod by swapping some of the grasses and bushes around between autumn and early spring with the winter no snow mod.I also adjusted the hue and saturation on the bushes and trans_grass.


Title: Re: Autumn mo(o)d
Post by: lockie on October 06, 2012, 11:34:32 PM
It struck me a couple of weeks ago that SF was lacking an actual dry summer landscape that would fit Kursk (or generic July/August) scenarios, and I decided to see what I could do about it, using lajcak's great vegetation skins and my humble GIMP knowledge.
Excellent! I'm sure u've to create a separate topic for this mod. Thanks!


Title: Re: Autumn mo(o)d
Post by: frinik on October 07, 2012, 01:22:48 AM
I am using KapulA`s Scorching mod and it s really a great addition to the game.Well done!


Title: Re: Autumn mo(o)d
Post by: kapulA on October 07, 2012, 03:20:40 PM
Glad you guys like it - I'll create a new topic in a short while then, if you think it's necessary. I refrained from doing so originally as all of my work was based on lajcak's mods, so I thought it fitting to release it as a sort of add-on in his thread. Mayhaps a new thread will enable people to find the mod more easily :)


Title: Re: Autumn mo(o)d
Post by: lockie on October 07, 2012, 07:58:17 PM
I'll create a new topic in a short while then, if you think it's necessary.
That would be nice!


Title: Re: Autumn mo(o)d
Post by: lockie on January 14, 2014, 10:10:44 PM
Special present to all funs of SF! Here's a new backimages for the `Mod Autumn` by Comrade Maleshkin! Looks beautiful!
(http://s5.postimg.org/os7g6efpv/menu_mback3_c.jpg) (http://postimg.org/image/os7g6efpv/)
D/l: http://www.4shared.com/zip/gjgyP5WT/Autumn_mod.html


Title: Re: Autumn mo(o)d
Post by: woofiedog on January 16, 2014, 06:51:10 PM
Wow... great work. Thank's  :)


Title: Re: Autumn mo(o)d
Post by: frinik on January 17, 2014, 09:54:41 PM
Ok just to be clear this is another Autumn mod????? Lajcak made 2 what 's special about this one?


Title: Re: Autumn mo(o)d
Post by: lockie on January 17, 2014, 11:45:31 PM
to be clear this is another Autumn mod?????
Nope, it was a bit adjusted.

Quote
Lajcak made 2 what 's special about this one?
Just d/l and have a look ;)


Title: Re: Autumn mo(o)d
Post by: frinik on January 19, 2014, 06:17:08 AM
Ok my friend will do! ;)