Graviteam

English-speaking community => Graviteam Tactics: Operation Star => Topic started by: andrey12345 on May 21, 2013, 01:46:34 PM



Title: March 2013 patch update (news)
Post by: andrey12345 on May 21, 2013, 01:46:34 PM
Some bugfixes for coming "C4" subversion
....
114) Fixed incorrect headgear placing for the RPG soldiers in the new DLC.
115) Fixed a bug with the additional soldier in Panzergrenadier commander squads.
116) Added an armor maps for a new plants (poplar, corn and reeds).
117) Fixed bug that leads to problems with savegames in the tactical battle.
118) Fixed bug with wrong platoon color in the quick battle editor, when changing sides.
119) Fixed bug with incorrect modifier settings after loading the savegame.


Title: Re: March 2013 patch update (news)
Post by: Tanker on May 21, 2013, 05:39:28 PM
With the exception of 115 will these apply to Hooper and any of the older dlc?


Title: Re: March 2013 patch update (news)
Post by: andrey12345 on May 21, 2013, 07:03:08 PM
With the exception of 115 will these apply to Hooper and any of the older dlc?
Its a patch for whole game like any previous.


Title: Re: March 2013 patch update (news)
Post by: Tac Error on May 23, 2013, 03:56:33 AM
I see that the C4 patch is uploaded, but I've downloaded it twice and the updater failed to install it; I'll try again later or wait for a mirror...


Title: Re: March 2013 patch update (news)
Post by: andrey12345 on May 23, 2013, 06:17:41 AM
Not yet, I'll say when it will be possible to download and give links.


Title: Re: March 2013 patch update (news)
Post by: Txema on May 23, 2013, 02:19:24 PM
Hi Andrey,

A link to "NEW Current Patch_GTOS_mar13c4_2013-eng(May,22 2013)" is available at your web page:

http://www.graviteam.ua/help/download-patches.html

Its name indicates that it is the C4 patch...


Txema


Title: Re: March 2013 patch update (news)
Post by: Tanker on May 23, 2013, 03:06:09 PM
Hi Andrey,

A link to "NEW Current Patch_GTOS_mar13c4_2013-eng(May,22 2013)" is available at your web page:

http://www.graviteam.ua/help/download-patches.html

Its name indicates that it is the C4 patch...


Txema

That fooled me also.


Title: Re: March 2013 patch update (news)
Post by: andrey12345 on May 23, 2013, 03:11:23 PM
Hi Andrey,

A link to "NEW Current Patch_GTOS_mar13c4_2013-eng(May,22 2013)" is available at your web page:

http://www.graviteam.ua/help/download-patches.html

Its name indicates that it is the C4 patch...


Txema

That fooled me also.

I have the impression that many players sit and update the page with the patch every minute  ;D.
Well, we announce and write, or +-day decides something?  ::)


Title: Re: March 2013 patch update (news)
Post by: andrey12345 on May 23, 2013, 06:10:59 PM
March 2013 "C1-4" update changelog
...
114) Fixed incorrect headgear placing for the RPG soldiers in the new DLC.
115) Fixed a bug with the additional soldier in Panzergrenadier commander squads.
116) Added an armor maps for a new plants (poplar, corn and reeds).
117) Fixed bug that leads to problems with savegames in the tactical battle.
118) Fixed bug with wrong platoon color in the quick battle editor, when changing sides.
119) Fixed bug with incorrect modifier settings after loading the savegame.


Download game core update 5.81c1 (http://www.graviteam.com/AP-STAR/gtos_cu_581c1_eng.exe)

Download updates March 2013 c4 (http://www.graviteam.com/AP-STAR/gtos_patch_march13c4_eng.gt2extension) (481 MB)

Torrent
Download updates March 2013 c4 Torrent (http://steelfury.com/iceman/torrents/gtos_patch_march13c4_eng.torrent)
HTTP
Download updates March 2013 c4 from HTTP (http://mods.tanksim.org.ru/tmp/gtos_patch_march13c4_eng/)

In main menu still version c2


Title: Re: March 2013 patch update (news)
Post by: Thomasew on May 23, 2013, 10:10:31 PM
Hi Andrey,

Has this patch been uploaded correctly?

I downloaded the Torrent one .. and it's only 449 Mb ..  ???

When I try to install it, .. a file opens .. i.e. last_bug.txt which contains 2 rows of
Code:
???
???

I've also tried the direct links, and all of them say the filesize is 449 Mb, .. and NOT 481 Mb that you mention.

Please advise


Thanks and Regards
Tom



Title: Re: March 2013 patch update (news)
Post by: mugwump on May 24, 2013, 02:34:48 AM
I get the same error message.

I've tried downloading the c4 G2 extension from both the torrent and the HTTP link.  Same error message with both.


Title: Re: March 2013 patch update (news)
Post by: andrey12345 on May 24, 2013, 04:54:25 AM
Sorry, something broken in English patch :(
We try to fix it and reupload.


Title: Re: March 2013 patch update (news)
Post by: Tac Error on May 24, 2013, 04:58:43 AM
Thank you. :)


Title: Re: March 2013 patch update (news)
Post by: andrey12345 on May 24, 2013, 05:07:09 PM
Reupload on site
http://www.graviteam.com/AP-STAR/gtos_patch_march13c4_eng.gt2extension
And possible on Gamers Gate too.

HTTP and torrent I hope coming soon.

P.S. HTTP and torrent updated too. (please redownload torrent if you use it)

P.P.S. Sorry for delay and broken archive.


Title: Re: March 2013 patch update (news)
Post by: Tanker on May 24, 2013, 06:00:21 PM
Hi Andrey,

A link to "NEW Current Patch_GTOS_mar13c4_2013-eng(May,22 2013)" is available at your web page:

http://www.graviteam.ua/help/download-patches.html

Its name indicates that it is the C4 patch...


Txema

That fooled me also.

I have the impression that many players sit and update the page with the patch every minute  ;D.
Well, we announce and write, or +-day decides something?  ::)

It's a sickness we have Andrey.  I wonder if there is a Patchers Anonymous group available?


Title: Re: March 2013 patch update (news)
Post by: GBS on May 24, 2013, 06:17:27 PM
What is the order of download to be up to date? Should I use Gamersgate?


Title: Re: March 2013 patch update (news)
Post by: andrey12345 on May 24, 2013, 07:22:04 PM
What is the order of download to be up to date?
Core update c1.
Mar13c4 patch.
Optional polygon update and DLCs.

Download page updated with 3 link types.
http://graviteam.com/forum/index.php?topic=11099.0

Should I use Gamersgate?
Yes now available separate link on Mar13c4 patch in GG too.


Title: Re: March 2013 patch update (news)
Post by: GBS on May 24, 2013, 07:31:07 PM
Fantastic...


Title: Re: March 2013 patch update (news)
Post by: chashka17 on May 25, 2013, 02:50:51 PM
What is the order of download to be up to date?
Core update c1.
Mar13c4 patch.
Optional polygon update and DLCs.

Download page updated with 3 link types.
http://graviteam.com/forum/index.php?topic=11099.0


 Should I use Gamersgate?
Yes now available separate link on Mar13c4 patch in GG too.



Andrey - Could you confirm
apos_upd_tar_rak_mar13_eng.gt2extension
has been updated since the March release?

Just wondering as it is a big file & you didn't specify any dates/changes for that file.

The 581c1 & C4 installed without any problems for me.   ;)


Title: Re: March 2013 patch update (news)
Post by: Killjoy12 on May 28, 2013, 04:44:48 AM
After update, my main screen upper right shows c2    Does that sound correct?  I was expecting xxxc4


Title: Re: March 2013 patch update (news)
Post by: chashka17 on May 28, 2013, 09:58:20 AM
After update, my main screen upper right shows c2    Does that sound correct?  I was expecting xxxc4

Mine too.
I think GT likes to tease us with their patch numbering... ;D


Title: Re: March 2013 patch update (news)
Post by: Killjoy12 on May 28, 2013, 03:24:10 PM
ok - thanks.


Title: Re: March 2013 patch update (news)
Post by: Tanker on May 28, 2013, 06:06:27 PM
After update, my main screen upper right shows c2    Does that sound correct?  I was expecting xxxc4

Mine too.
I think GT likes to tease us with their patch numbering... ;D

Yeah, they use a random password generator for the version number, and then don't show the version number at the download sites just for added annoyance. 


Title: Re: March 2013 patch update (news)
Post by: Bayonet on May 28, 2013, 10:55:49 PM
Somewhere, once and only once, in this thread Andrey posted this

Quote
In main menu still version c2

What one must do, is patch the correct patch repeatedly...at least four times, in order to realize the translation of the above is

"Main menu version number remains unchanged at c2".


Title: Re: March 2013 patch update (news)
Post by: RedC on May 29, 2013, 02:08:25 PM
When I was testing AP:OS with Operation Hooper (In quick battle) - latest patch to this date -:

I noticed that Cuban volunteers Maljutka oтделение, would sometimes fire with their personal arms (AKs) at the tank! Instead of using the equipment!
Also, when I fielded Recoiless rifle, sometimes during very beginning they would "abandon" it, with no explanation (aside from notification that "vehicle is abandoned"

I haven't tested this extensively, but if this is not known bug, I will give more details.

Also, what is present usage of Gaz-66 trucks (aside from transporting troops in tactical battle)? And is there any way to force armored vehicle to stay behind while infantry goes forward? (for instance, attacking AT placement at other side of the hill)

P.S.
I can only give great praise to the Graviteam. Its always pleasant to experience a war-game simulation which is not tainted by Western cold war paradigma! Keep up the excellent work and show the world "other side of the coin", with honest research and conclusions.


Title: Re: March 2013 patch update (news)
Post by: andrey12345 on May 29, 2013, 02:35:43 PM
I noticed that Cuban volunteers Maljutka oтделение, would sometimes fire with their personal arms (AKs) at the tank! Instead of using the equipment!
Yes, if you mark tank as priority target - squad will fire with all weapons to it. This is by design.
In this case just remember that this ATGM has a minimum range of 500 meters (near which the rocket does not work - such are the limitations of this weapon), so in the tank with a little distance would not shoot by ATGM.


Also, when I fielded Recoiless rifle, sometimes during very beginning they would "abandon" it, with no explanation (aside from notification that "vehicle is abandoned"
Yes if rocket pool is empty or some crew members is killed and enemies is near - heavy weapons with low mobility is abandoned by crews.

I haven't tested this extensively, but if this is not known bug, I will give more details.
It's not bugs, but normal behavior both in real life and in the game too  ;D.

Also, what is present usage of Gaz-66 trucks (aside from transporting troops in tactical battle)? And is there any way to force armored vehicle to stay behind while infantry goes forward? (for instance, attacking AT placement at other side of the hill)
Yes, use of filters (small button on the selection panel), or right-click on any platoon icon on the selection panel (lower-center of screen). You can choose by type of which units are stay selected.
And use groups - Ctrl+number key to save selection, and number key to select.

I can only give great praise to the Graviteam. Its always pleasant to experience a war-game simulation which is not tainted by Western cold war paradigma! Keep up the excellent work and show the world "other side of the coin", with honest research and conclusions.
Thanks!


Title: Re: March 2013 patch update (news)
Post by: RedC on May 29, 2013, 02:58:35 PM
Yes, if you mark tank as priority target - squad will fire with all weapons to it. This is by design.
In this case just remember that this ATGM has a minimum range of 500 meters (near which the rocket does not work - such are the limitations of this weapon), so in the tank with a little distance would not shoot by ATGM.

I understand that very well, but my point is, i didn't have it selected as priority target. But they automatically chose tank (closer then 500 meter) to fire with AK. I forgot, but I think it was the only tank in their view!


Yes if rocket pool is empty or some crew members is killed and enemies is near - heavy weapons with low mobility is abandoned by crews.

It was 1st second of "quick battle", 100% ammo etc..., deep behind lines. Maybe they got stuck in mud while I chose wrong position to spawn on? :) I was playing Rakitnoe district anyway

Yes, use of filters (small button on the selection panel), or right-click on any platoon icon on the selection panel (lower-center of screen). You can choose by type of which units are stay selected.
And use groups - Ctrl+number key to save selection, and number key to select.

Thank you! I finally get it now...I will experiment with it.

But you didn't answer my question about Gaz-66 trucks, at present state of the game? What usage do they have? (aside transport of troops) Are they made to store additional ammo/fuel? Seeing I have horde of them in the campaign pool. (My usage now is to give some mobility to the troops of the encircled 25th battalion.)

P.S.
You are very quick and direct in your answers. You just raise my respect for the developers! You have an undying "supporter" from Serbia in me that is certain.


Title: Re: March 2013 patch update (news)
Post by: andrey12345 on May 29, 2013, 03:19:54 PM
I understand that very well, but my point is, i didn't have it selected as priority target. But they automatically chose tank (closer then 500 meter) to fire with AK.
No, this can not be.
Shoot to the tank with an AK can  only if you choose it as a priority target.

But how you actually define what a crew shoots in the _tank_ with an AK? After all, in the game for those moments there is absolutely none any indication ;D.

It was 1st second of "quick battle", 100% ammo etc..., deep behind lines. Maybe they got stuck in mud while I chose wrong position to spawn on? :)

From your post is not very clear when it happened. There are certainly more options: put on a very rough place (or with obstacles) on the deploy phase, a some crew members is absent, commander is absent and low morale, damage leading to the inoperable weapon, bug in the game or any mix for all this moments.

But you didn't answer my question about Gaz-66 trucks, at present state of the game? What usage do they have? (aside transport of troops)
You can transport troops and weapons (in our case - infantry weapons like mortars, ATGMs or MGs and some recoils). Also used as an ersatz-SPG if cannon installed over  GAZ-66 (in the game there is an option with the ZU-23-2)

Are they made to store additional ammo/fuel?
No

Seeing I have horde of them in the campaign pool. (My usage now is to give some mobility to the troops of the encircled 25th battalion.)
Yes trucks its a standart transport type for infantry brigades of Angolan Army.


Title: Re: March 2013 patch update (news)
Post by: Dane49 on May 29, 2013, 03:32:08 PM
Quote
Also used as an ersatz-SPG if cannon installed over  GAZ-66 (in the game there is an option with the ZU-23-2)

If I load ZU-23-2 on to the GAZ-66 truck then will I be able to fire the ZU-23-2 from the truck bed?


Title: Re: March 2013 patch update (news)
Post by: andrey12345 on May 29, 2013, 03:53:25 PM
Quote
Also used as an ersatz-SPG if cannon installed over  GAZ-66 (in the game there is an option with the ZU-23-2)

If I load ZU-23-2 on to the GAZ-66 truck then will I be able to fire the ZU-23-2 from the truck bed?
I'm afraid you can not. Better to get GAZ-66 with mounted ZU-23-2 from pool  :D


Title: Re: March 2013 patch update (news)
Post by: RedC on May 29, 2013, 05:15:25 PM
No, this can not be.
Shoot to the tank with an AK can  only if you choose it as a priority target.
I can't seem to be able to reproduce it, so I was wrong. I'll keep a close eye on giving priority targets.  ;)

But how you actually define what a crew shoots in the _tank_ with an AK? After all, in the game for those moments there is absolutely none any indication ;D.
I agree 100%. Thats why this game is great!


Also, wanted to ask you about certain panic situations.
For instance, I had my Malyutka team their commander killed, and crew panics. Luckly 5 meter away there is a hole (From HE tank shell) deep enough to protect them from enemy direct machinegun fire. They rush into the hole, but instead of cowering inside it, they bug out, start walking in and out, in and out, in and out from the hole, until they get finally machine-gunned... Its constantly happening.

P.S.
Must say one of the best features that I like is, when your forces mingle in close combat (even more if its low visibility), your troops outside of the battle, supporting guns, would regularly target anything they see, usually even your own vehicles inside it. I find that kind of realism, very very refreshing! Keep up the good work!