Graviteam

English-speaking community => Steel Fury: Kharkov 1942 => Topic started by: Kyth on June 04, 2013, 12:46:41 PM



Title: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on June 04, 2013, 12:46:41 PM

An artsy-craftsy project I've been working on. Three guesses what it is!? And I've learnt my lesson, I'm not giving any clues:

(https://lh5.googleusercontent.com/-bjX57XPW5p0/Ua3fO-pAZpI/AAAAAAAAAvk/nSXDiL52WPo/s640/bt_blend1.jpg)

(https://lh5.googleusercontent.com/-CrJCWHHRywI/Ua3fPB3Dx-I/AAAAAAAAAvs/rWoUwmdoTAA/s640/bt_blend2.jpg)

(https://lh6.googleusercontent.com/-VGdHkbliwVE/Ua3fPq8ujII/AAAAAAAAAv8/niyOjdyJ-DM/s640/bt_blend3.jpg)

Don't worry, it gets better after this  ;)


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: frinik on June 04, 2013, 01:23:36 PM
Looks like an early Soviet tank. The BT-7?????


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: yl9961027 on June 04, 2013, 05:47:25 PM
I'm sure that's a BT-7. 8)


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: kapulA on June 04, 2013, 06:00:38 PM
3rd vote for the BT-7. And if we're mistaken by some chance, a BT-5 then?


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: woofiedog on June 04, 2013, 11:54:16 PM
Look's a little like a BT-5... nice work.  :)


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on June 05, 2013, 02:18:25 AM

I have to admit, that was an easy one.  ;) First dibs on the BT-7!

I'm planning 3 LODs and some minor variants on this model. For your edutainment, I'll keep you posted about anything interesting,


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: frinik on June 05, 2013, 12:31:06 PM
You surely mean our entercation?????


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: kapulA on June 05, 2013, 06:33:35 PM
I can see it already - getting knocked out by ATRs & puny 36mm PaKs is going to be a blast! :p


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: frinik on June 06, 2013, 02:02:17 AM
Not to mention pea-shooting PaKs 38 and 40 :o
 not to mention the KwKs 36/40/42/43...


Still it's a very nice addition as the BT-7s were present in large numbers and used up until the end of the war.

What I hope is somebody will model the PaK43. :)


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on June 06, 2013, 03:27:35 AM
I can see it already - getting knocked out by ATRs & puny 36mm PaKs is going to be a blast! :p

Not to worry.  ;)
Your chief weapon is surprise. Surprise and fear. Fear and surprise. Your two weapons are fear and surprise and ruthless efficiency.


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: kapulA on June 06, 2013, 09:25:01 PM
The Soviet Inquisition returns!


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: frinik on June 07, 2013, 01:37:01 AM
Kyth has turned commie on us he's become another Kythling... ;D


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on June 08, 2013, 01:26:04 AM

Moving along now. Things started clicking together, somewhere along the way:

(https://lh4.googleusercontent.com/-pu4_5ww6S5E/Ua3fPy7P1BI/AAAAAAAAAwA/pBji6exQhro/s640/bt_blend4.jpg)

(https://lh3.googleusercontent.com/-yiQ1lO47uQo/Ua3fQE4573I/AAAAAAAAAwE/z2Xn2ER8IJo/s640/bt_blend5.jpg)

(https://lh3.googleusercontent.com/-L6uHu5Zygzo/Ua3fQbvQLmI/AAAAAAAAAwQ/wWeZGVPwDmA/s640/bt_blend6.jpg)


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: lockie on June 08, 2013, 12:19:53 PM
It looks a VERY attractive and promising!
Hope to see a new conceptual company with a new tank ;)


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: frinik on June 09, 2013, 02:57:13 PM

Hope to see a new conceptual company with a new tank Wink
 
Lockie; are you thinking about starting a company to rival Graviteam?

 ;) ;)
 
 


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on June 10, 2013, 01:21:24 AM


Hope to see a new conceptual company with a new tank Wink
 
Lockie; are you thinking about starting a company to rival Graviteam?

 ;) ;)
 

I think he means a 'new campaign idea'. And I'll think about it,


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on June 13, 2013, 12:37:06 PM

Adding in the tiny bits now. Tiny tiny tiny. (Not too tiny.)

(https://lh6.googleusercontent.com/-whyGiaggC0c/Ua3fQvUuHuI/AAAAAAAAAws/gS_nHpdl_KA/s640/bt_blend7.jpg)

(https://lh4.googleusercontent.com/-Ysy-rEjXdWQ/Ua3fQwKr9VI/AAAAAAAAAwc/QeahWj-VwfA/s640/bt_blend8.jpg)

(https://lh3.googleusercontent.com/-F2q1afQCsR0/Ua3fRFCFbqI/AAAAAAAAAwg/EWqnUDdotYg/s640/bt_blend9.jpg)

There shall be more to come.



Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on June 15, 2013, 02:57:26 PM

Some random bits and pieces.

(https://lh3.googleusercontent.com/-DimBKdH2uwQ/Ubx-9rA02CI/AAAAAAAAAxY/jhG3MrLZa7A/s400/bt_blend_r2.jpg) (https://lh4.googleusercontent.com/-RAOCO4EmcHU/Ubx-9roNBuI/AAAAAAAAAxM/liky6uC9SJY/s400/bt_blend_r3.jpg) (https://lh3.googleusercontent.com/-bmoWtu8sN14/Ubx-9icwzCI/AAAAAAAAAxU/lYgyw5rE998/s400/bt_blend_r4.jpg) (https://lh3.googleusercontent.com/-H-cGETcvyP8/Ubx-9Dq23cI/AAAAAAAAAxA/2l0KSAgq6Tw/s400/bt_blend_r1.jpg)


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: LSM on June 15, 2013, 07:43:42 PM
Comrade Kуth! Gorgeous. Thank you for your work.


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on June 19, 2013, 01:17:29 PM

Variants of the BT-7 Model 1937. Spot the differences:

(https://lh6.googleusercontent.com/-o9CVx0MqqO4/Ubx--CHJ6FI/AAAAAAAAAxk/JpKBf1ir7xk/s400/bt_blend_v1.jpg) (https://lh6.googleusercontent.com/-ONdRkihUqJI/Ubx--SYgmdI/AAAAAAAAAxs/JZpZW9nT1CY/s400/bt_blend_v2.jpg) (https://lh5.googleusercontent.com/-34jIn5R2v4s/Ubx--pFmTrI/AAAAAAAAAxw/8mKSPAhoshs/s400/bt_blend_v3.jpg)

By the way, in case you're wondering I'm doing all this in Blender.


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: frinik on June 20, 2013, 01:50:06 AM
One model does not have the mg at back of the turret. One model has the mg but only one of the optic blocks. One model has both the optic blocks and the mg at the back. What do I earn Sir teacher?


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on June 20, 2013, 02:08:10 AM
One model does not have the mg at back of the turret. One model has the mg but only one of the optic blocks. One model has both the optic blocks and the mg at the back. What do I earn Sir teacher?

You get a "Well Done" and honourable mention.  ;D


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: frinik on June 20, 2013, 01:06:45 PM
And a double ration of Borscht?????


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on June 21, 2013, 03:41:33 AM

Eat up  ;) we shall need you fit and healthy when the time comes. To test-drive the blasted thing,


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on June 23, 2013, 04:00:29 AM

With all the variants shown above, its possible that in a platoon, no two tanks will look exactly alike.  :)


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Txema on June 23, 2013, 09:47:32 PM
Looking very good, Kyth !!!

Txema


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Donken on June 24, 2013, 02:21:55 PM
Good work Kyth! Good to see someone still working on this game :D


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on June 25, 2013, 01:12:59 AM
Hi, we haven't heard from you in quite a while.
Anything new planned for SF? (or any other game :))


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Donken on June 25, 2013, 10:55:42 AM
Im very much alive and im lurking around here everyday so i dont miss anything interesting ;)

The last plans i got was nothing special anyway, want to add a more complete allied side with more tanks etc and new maps and so on. And i also want to add more interiors but if something is time consuming its that and time is the last thing i have ^^
But right now im just very very busy with real life atm. So i dont have time for this, maybe i got time again this winter. Well see :D


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on June 28, 2013, 01:31:35 PM

Some hard numbers about the 3 LOD models. It is a topic I've been bringing up every chance I get  ;)

(https://lh5.googleusercontent.com/-7OaVQgmfLHk/UcGuXKrbJdI/AAAAAAAAAyA/c5UUMEQtOGg/s800/bt_blend_lod1.jpg)
LOD 1 (Triangle count: 20133. Vertex count: 19008)

(https://lh3.googleusercontent.com/-xkQCvE8B_cU/UcGuXm7PO9I/AAAAAAAAAyI/Z_7bQPRfhaM/s800/bt_blend_lod2.jpg)
LOD 2 (Triangle count: 8885. Vertex count: 9171)

(https://lh6.googleusercontent.com/-Xn_LuX0rGPw/UcGuXpemaQI/AAAAAAAAAyQ/YolgwTXCTE0/s800/bt_blend_lod3.jpg)
LOD 3 (Triangle count: 3552. Vertex count: 3431)

Total triangle count: 32570. Total vertex count: 31610



Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: lockie on June 28, 2013, 10:44:29 PM
Total triangle count: 32570. Total vertex count: 31610
Suppose, it's too much, imho.


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on June 29, 2013, 01:22:13 AM
Total triangle count: 32570. Total vertex count: 31610
Suppose, it's too much, imho.

Well, I am glad its not too much.  ;D
It's quite a low count actually,


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on July 02, 2013, 02:04:55 PM

For this evening's edutainment, we shall talk about rigging.
I have jibbered before about 'p_' fragments and 's_' fragments so perhaps its time to see what they look like.

(https://lh3.googleusercontent.com/-ajMZp9JdQek/UdGB6-ACoqI/AAAAAAAAAyg/TtGBUO50j9E/s800/bt_rig_p.jpg)
'p_' objects. As you may have guessed, these are the hitboxes for the various innards of the tank - fuel, engine, ammo, etc. as well as one hit box for each crewman. Take care that they don't poke outside through the tank exterior , that really wouldn't be good!


(https://lh5.googleusercontent.com/-RPk258lq5ws/UdGB6plNgNI/AAAAAAAAAyo/HBKoAEemmkI/s800/bt_rig_s.jpg)
These sparkly twinkly things need to be sprinkled in great quantities around every tank!
Except they're not fairy dust, they're the 's_' empties. And you don't sprinkle them, each one of these has to be precisely placed for every special effect belch, smear or unseemly emanation from the tank.

Okay, that's it for now,


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: lockie on July 02, 2013, 08:09:24 PM
'p_' objects. As you may have guessed, these are the hitboxes
AFAIK, u may create a new hitboxes, which will be responsible for the new damages. But mostly all types of damages has been already created :)


Title: Re: Something that may be of interest. (now in Technicolor!)
Post by: Kyth on July 12, 2013, 01:18:54 PM
Hello again.

I'm thinking, this thread has been a bit monochromatic so far. Let there be colour! (also known as color)
And a bit of a disclaimer first, this is not my contribution to 'Girls 'n' Panzers'.  :P

(https://lh5.googleusercontent.com/-tXfiOU4fRzU/Ud__CSlQPCI/AAAAAAAAAzY/IcnyRVmU01g/s640/uvwrap1.jpg)
UV Mapped, LOD 1

(https://lh3.googleusercontent.com/-FXQ6Mt2gmDY/Ud__C6K0X7I/AAAAAAAAAzk/0TJ4P-PexCo/s640/uvwrap2.jpg)
UV Mapped, LOD 2

(https://lh4.googleusercontent.com/-W_V8ojC1R5s/Ud__C6tB-LI/AAAAAAAAAzU/qFRq-XV2hWs/s640/uvwrap3.jpg)
UV Mapped, LOD 3

This is the end-result of a tremendous lot of effort:
(https://lh4.googleusercontent.com/-bmfmMOpkTfU/Ud__CO9ISaI/AAAAAAAAAzg/U93YdWbMTpY/s800/layout.jpg)
UV Map

Until the next instalment, bye!


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: frinik on July 12, 2013, 03:06:12 PM
Superb work as usual Kyth! 8)


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: lockie on July 12, 2013, 06:18:34 PM
UV map it's a monster job.


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: frinik on July 13, 2013, 02:27:44 AM
Kyth; once you release your new work of art if you'd be so kind as to release it independantly of a new fix .I like to manually enter the new units in my game rather than enable a patch or fix. This  avoid conflicts crashes even though it's more work.


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on July 13, 2013, 07:22:41 AM
Okay, will do.


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: lockie on July 13, 2013, 09:15:21 PM
Would be nice to see an eng version mod with a new tank included.


Title: Re: Exporting and Importing
Post by: Kyth on July 26, 2013, 02:29:40 PM

Thought I'd capture this momentous event in pictures.

First, you have to export the 3 LODs to a shared folder in .x format. I'm talking about these 3:

(https://lh5.googleusercontent.com/-7OaVQgmfLHk/UcGuXKrbJdI/AAAAAAAAAyA/c5UUMEQtOGg/s400/bt_blend_lod1.jpg) (https://lh3.googleusercontent.com/-xkQCvE8B_cU/UcGuXm7PO9I/AAAAAAAAAyI/Z_7bQPRfhaM/s400/bt_blend_lod2.jpg) (https://lh6.googleusercontent.com/-Xn_LuX0rGPw/UcGuXpemaQI/AAAAAAAAAyQ/YolgwTXCTE0/s400/bt_blend_lod3.jpg)

Fire up the Object Editor and use the F9 function (called 'Model Test' in the menu) and select the first LOD model.

(https://lh4.googleusercontent.com/-HXEbjUzSqpY/UfKAoQ9EkxI/AAAAAAAAA0A/mfuBB36wNu8/s800/F9.jpg) (https://lh6.googleusercontent.com/-sNWgQOZW39g/UfKAoplBhCI/AAAAAAAAA08/XKOp85bPOm8/s400/F9_BT7.jpg)

A bit of churning, followed by a weird error message. Ignore this and continue. Load the 'go' file without a number.

(https://lh5.googleusercontent.com/-Ng-N3K41Cms/UfKAq2oDLYI/AAAAAAAAA0w/K0HNB_Gt3YE/s800/weirderror.jpg) (https://lh4.googleusercontent.com/-S4E98-MdXD4/UfKAomET4hI/AAAAAAAAA0E/p2ZR6Fke4Y4/s400/GoGoGo.jpg)

Okay. Now select all fragments and choose the 'BT7' material. Actually I prepared that earlier, heh-heh-heh.

(https://lh4.googleusercontent.com/-9oL1KJOOEgY/UfKApD6NE7I/AAAAAAAAA0Q/73THWUBYZZE/s640/Go_BT7_1.jpg) (https://lh3.googleusercontent.com/-St50fEtICMQ/UfKApY3729I/AAAAAAAAA0U/jjw-qa57Mqc/s640/Go_BT7_2.jpg)

The beginnings of a 'skin' for the BT-7. The final product will need to be a lot darker.

(https://lh3.googleusercontent.com/-JaXx0C9wRyU/UfKApxGlq1I/AAAAAAAAA0g/zB4SZaMRa34/s640/Go_BT7_3.jpg)
LOD 1

(https://lh5.googleusercontent.com/-MpopDiLW0B8/UfKAqD-qZsI/AAAAAAAAA0k/-60AUgD2P4w/s640/Go_BT7_4.jpg)
LOD 2

(https://lh4.googleusercontent.com/-7acDA0xCDR4/UfKAqkinmnI/AAAAAAAAA04/9862Ew8J5Y8/s640/Go_BT7_5.jpg)
LOD 3

The 'go' file will need to be saved in the proper folder: <game>\data\k42\loc_rus\go\techn\tanks.

In the next instalment, we shall look at configuring the tank. Bye now!
 


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on August 01, 2013, 04:10:55 AM
By the way, in case you're wondering, I did the UV mapping in Blender.
The skin is based on the UV map, currently being edited in Gimp.


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: lockie on August 06, 2013, 11:03:55 PM
Would be interesting to see a new tank in the mission with a Khalkhyn-Gol, but at this time it's almost impossible. There should be a new uniform, weapon, speech etc.


Title: Configuration!
Post by: Kyth on August 07, 2013, 01:52:56 PM

As the very first step, even before importing, it's advisable to setup a new entry in the 'matlib.engcfg' file:

Quote
   BT7()
   {
      shader = editor;
      textures = bt7, bt7_bump, mudnburn;
      parent = TANK;

      diffuse = 1, 1, 1, 1;
      ambient = 0, 0, 0, 0;
      emissive = 0, 0, 0, 0;
      specular = 0.486275, 0.486275, 0.486275, 1;

      power = 32;
      detail_tscale = 0;
      detail_scale = 0;
      bump_scale = 0.3;
      fresnel = 0;


   }// end of BT7

In my usual colourful manner, here are some observations about the matlib entry:

1. Texture files that you will need to create. They're in .dds format, preferably with DXT5 compression and mip-mapping. Their names are actually a bit longer: techn_bt7_c.dds (the skin) and tbump_bt7_bump_c.dds (normal and specular map)

2. The diffuse map (or skin texture) seems to be unmodified, while the ambient and emissive maps are disabled.

3. The specular map appears to halved in strength for all channels except the blue channel. You could increase reflectivity either by increasing the values here, or by adding more blue to the so-called 'bump' texture.

4. 'Bump scale' modifies the strength of the normal (or 'bump') map. A higher value here creates more surface relief.

5. The Parent line determines under which section the material will appear, in the Object Editor.

And that, my friend, is how the BT7 material became ready for assignment:
(https://lh3.googleusercontent.com/-St50fEtICMQ/UfKApY3729I/AAAAAAAAA0U/jjw-qa57Mqc/s640/Go_BT7_2.jpg)

Until the next time, Bye!
 


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: lockie on August 12, 2013, 06:40:03 PM
Kyth, when u're going to release a new tank? Would be interesting to see a new unit with already prepared mission.


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on August 13, 2013, 12:00:57 AM

It'll be released when I've finished. (Not yet)


Title: Re: armour map
Post by: Kyth on August 24, 2013, 04:01:48 AM

Hello everyone,

  • One of the first things to bore you with is the tech_cfg file for the BT-7. The good news is, there's already a close equivalent in the game - the BT-5! This takes away much of the guesswork about how the new tank should behave in the game. The BT-5 tech_cfg file can be reused (I prefer the term re-purposed  ;D) for the new tank, with some editing to account for the up-armouring, engine, suspension and other changes specific to the 3D model.
  • So on to the first of the crucial changes - the armour map!

Quote
   //armor thickness, mm (at level 100)
   armor_thick   =   20;
   //armor for AI
   arm_fwd      =   17;
   arm_side   =   15;
   arm_back   =   13;
   arm_up      =   10;

  • The first value is intended to be the maximum armour thickness, at "level 100" - more about this further down. Note that the other four values are for the enemy AI to consider whether to take a shot at the tank, based on overall armour at the front, sides, rear and top.
  • One immediate question you may ask: Why is the 'arm_fwd' set as 17 instead of 20?
    Because the frontal aspect is actually a combination of 20mm and 15mm armour protection, hence an average value is given. This might be a little clearer in the screen shots below.
  • Here is the actual armour map, reproduced at actual size. It's based on the uv map I created earlier, a few posts ago. This 'skin', with shades of grey, is meant to go onto the tank to determine armour thickness at each point of the 3D model. Such a lot of fuss for a small thing:

    (https://lh3.googleusercontent.com/-naJJ0fPBmkE/UhgkE9gfLNI/AAAAAAAAABo/Ng-58GMH2t0/s800/smallmap.jpg)

  • As you might realise by now, 'level 100' refers to the greyscale value of 100 in the map. Lighter (higher value) - thicker armour. Darker (lower value) - thinner. What it looks like in the model viewer:

    (https://lh6.googleusercontent.com/-lonutm7FxlE/UhgiQe6gQ2I/AAAAAAAAABA/jjP4PuWTbDY/s400/shot_2013_08_24_00_09_55_0000.jpg)(https://lh6.googleusercontent.com/-2ZASMtbD5eA/UhgiQwHuMeI/AAAAAAAAABE/D_Hsqi3tZkM/s400/shot_2013_08_24_00_12_51_0002.jpg)

  • To be a little clearer for you, I've mapped the shades of grey to various colours below.

    - Red (greyscale 100 = 20mm)
    - Orange (greyscale 75 = 15mm)
    - Yellow (greyscale 65 = 13mm)
    - Green (greyscale 50 = 10mm)
    - Blue (greyscale 30 = 6 mm)
    - Black (greyscale 20 = 4 mm)
    The transparent areas are unarmoured.

    (https://lh4.googleusercontent.com/-HE-F-KFCl6Y/UhgiPG-_5jI/AAAAAAAAAAw/E_X5t7wEm3A/s640/shot_2013_08_24_00_07_53_0001.jpg)(https://lh6.googleusercontent.com/-tDCawdIWmp0/UhgiPGvF5pI/AAAAAAAAAA0/4zr9X_KYTUo/s640/shot_2013_08_24_00_07_01_0000.jpg)

Okay, that's it for now! Bye!
 



Title: Re: Something fun
Post by: Kyth on August 28, 2013, 05:05:09 AM

A word about the armour. At any point on the 3D model, the thickness is determined by the main parameter, 'armor_thick' and the greyscale value. The formula is as follows:

Armour value (A) = 'armor_thick' (a) x greyscale level (g) / 100 or

                     Aag / 100

For example, if the armor_thick parameter (a) is 20 and the greyscale level (g) is 80, you can derive the armour value (A):

                     A = (20 x 80) / 100

                        = 16mm


Knowing any 2 of the variables, you can determine the value of the 3rd variable.

                     g  =  100 x A / a

                     a  =  100 x A / g

Consider the following scenarios:

1. The 'armor_thick', parameter is 57 and the armour value you want on the engine deck is 23 mm. What is the greyscale value to use on the armour map?

                     g  =  100 x 23 / 57

                         = 40 (approx.)

2. The greyscale value on the armour map is 70, and the known historical value for the front armour plate is 30 mm. What should be the setting for the 'armor_thick' parameter?

                      a  =  100 x 30 / 70

                          = 43 (approx.)

Have fun with these! Bye!


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: frinik on August 29, 2013, 05:09:23 AM
The problem with the simplified armour values we use in game is that they don't seem to take into account the various difference in armour thickness on every side of a tank.Take the Tiger I for example( this is from the Achtung Panzer website ):

Ammo: 88mm – 92 rounds
 7.92mm – 4500-5700 rounds
Armor (mm/angle): Front Turret: 100/8
 Front Upper Hull: 100/10
 Front Lower Hull: 100/24
 Side Turret: 80/0
 Side Upper Hull: 80/0
 Side Lower Hull: 80/8
 Rear Turret: 80/0
 Rear Hull: 80/8
 Turret Top / Bottom: 25/81-90
 Upper Hull Top / Bottom: 25/90
 Lower Hull Top / Bottom: 25/90
 Gun Mantlet: 100-110/0

 


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on August 29, 2013, 06:12:30 AM
The problem with the simplified armour values we use in game is that they don't seem to take into account the various difference in armour thickness on every side of a tank.

Do take a look at the screen shots above. Actually the game is able to take account of different armour thickness for every surface.


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: frinik on August 29, 2013, 06:25:44 AM
Yes Kyth I know but the problem I see is that to determine arm_ thickness values used by the AI in the techcfg files for example for the Tiger I:

//òîëùèíà áðîíè, ìì (ïðè óðîâíå 100)
   armor_thick   =   100;
   //áðîíÿ äëÿ ÈÈ
   arm_fwd   =   85;
   arm_side   =   55;
   arm_back   =   70;
   arm_up   =   20;


These values look to me like mean values.For example compare the simple 20 mm value ascribed to the arm_up in the tech_cfg file and what I posted for the Tiger I actual data:
Turret Top / Bottom: 25/81-90
 Upper Hull Top / Bottom: 25/90
 Lower Hull Top / Bottom: 25/90


Where's the match?????Unless something is escaping me.....

Or look at the side armour in SF = 55 mm

In real life:
Side Turret: 80/0
 Side Upper Hull: 80/0
 Side Lower Hull: 80/8









Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on August 29, 2013, 06:31:06 AM
Okay I see what you mean.
Each AI parameter should be the average armour thickness for that aspect, so I think the value of '55', for side armour, is way out,


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: lockie on September 15, 2013, 07:32:06 PM
Soviet Tank BT-7
http://www.youtube.com/watch?v=Jzpom1gZcag

Suppose, this video will be useful for the mission creating.


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on October 14, 2013, 04:00:04 AM
Just to let you know, I'm nearing the home-stretch on this little project.

Would you prefer:

- To continue with more updates, added in with my philosphical insights?
- Total radio silence, just deliver the goodies?

(The 2nd one is my preferred choice  ;D)


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: frinik on October 14, 2013, 05:26:46 AM
I like updates! Total radio silence can only make the Fascists believe they are overwhelming our Socialist Motherland.... 8)


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: lockie on October 14, 2013, 06:53:41 AM
Of course, first one! Any information appreciated.


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Txema on October 14, 2013, 12:51:14 PM
I have to say that I like very much your updates also  :)


Txema


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on December 02, 2013, 09:07:45 AM

Here's a little something I'm tinkering with, in my spare time:

(https://lh3.googleusercontent.com/-PCrHWBrlV2E/UpxNZ7YDQ8I/AAAAAAAAAE4/R5VTKtJuQ1k/s640/LOD1_side.jpg)

I'm sure you can figure out what it is,  ;D

(https://lh6.googleusercontent.com/-JQ-uRqLsxUM/UpxNaNalOUI/AAAAAAAAAE8/Hch9caqKQ1c/s640/LOD1.jpg)


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: бампер on December 02, 2013, 09:43:42 AM
This soviet light tank T-26.


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on December 02, 2013, 09:46:22 AM
Yes sir, that is indeed correct.


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: frinik on December 02, 2013, 10:25:46 AM
But we already have it in game?????Albeit the model we have is old and imperfect????


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on December 02, 2013, 10:55:22 AM

This is an earlier version of the T-26, the 1933 model, which was more numerous and commonly encountered in 1941. Arguably the most common Soviet tank at the time of Operation Barbarossa. It's also visually distinct from the later 1939 model which is in the game.


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: frinik on December 02, 2013, 04:22:02 PM
Kyth do you think you could turn both your latest creations, the BT-7 and the T-26/1933, into German Beutepanzer as well???I am tired of only having the T34/76 on the German side whereas the Sov side has a plethora of German tanks including many never actually used on the battlefield( Tiger I, Jagdpanther etc).That'd be cool and realistic especially since the Germans captured hundreds of these....


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on December 03, 2013, 01:24:42 AM
Good idea, I was thinking along those lines as well.  ;D

They were captured in large numbers and from the Wehrmacht point of view, 'captured crappy tanks' were better than 'no tanks',


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: бампер on December 03, 2013, 05:03:09 AM
By the beginning of the war t-26,, bt-5, bt-7, were very outdated models :D.


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: frinik on December 03, 2013, 06:26:30 AM
Good idea, I was thinking along those lines as well. 

Yeaaaaaah! :)

At : бампер ; the Panzer 1F, the Panzer 38(t), the Panzer II and the Panzer III F (kurz) were also obsolete on the German side.Even the Panzer IV1F and Panzer III J( 60 mm) were barely not anachronical....


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on December 07, 2013, 09:58:55 AM

Time to bug you about the T-26 again,  ;D

(https://lh6.googleusercontent.com/-Jcbs2ODYDNY/UqLwVXcKOwI/AAAAAAAAAF4/bmgFDRASByQ/s640/LOD1_2.jpg)

Still tweaking away at the details.

(https://lh4.googleusercontent.com/-LeSeLv3XTt4/UqLwVNKRkNI/AAAAAAAAAF0/C0emipDbZDk/s640/LOD1_3.jpg)


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: norm on December 10, 2013, 05:06:06 PM
On the captured tanks front, if you haven't been yet, do look at http://beutepanzer.ru/ (http://beutepanzer.ru/), lots of great photos.


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on February 01, 2015, 06:01:04 AM

I have to admit, I neglected to update you on the T-26  ;)
Here are some belated screenshots:

(https://lh6.googleusercontent.com/-F1Wph2MKgRY/VMukLxUrMeI/AAAAAAAAALA/GgKf9w5f4c0/s640/LOD1_4.jpg)

(https://lh5.googleusercontent.com/-MhVn3Lsc4-U/VMukLjOjhyI/AAAAAAAAAK8/ZfscpSET4aM/s640/LOD1_5.jpg)

(https://lh4.googleusercontent.com/-sthjCQnwmhk/VM2-Mi98VLI/AAAAAAAAALQ/TtUZ10Ayi4Q/s640/shot_2015_02_01_10_33_01_0000.jpg)

(https://lh3.googleusercontent.com/-ClXN7c9pA_k/VM2-QiT3TYI/AAAAAAAAALY/I48DRL3i41A/s640/shot_2015_02_01_10_33_15_0001.jpg)


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on February 01, 2015, 06:09:38 AM
Some exciting in-game shots in a test mission. You might recognize which one it is:

Moving Out.
(https://lh3.googleusercontent.com/-nMg4pz3BE-o/VM2_GDQR42I/AAAAAAAAALo/5Ze5SQEtUso/s640/shot_2015_02_01_10_13_40_0004.jpg)

First Contact!
(https://lh3.googleusercontent.com/-BO3UmXaMWz4/VM2_HSjgiiI/AAAAAAAAAL4/mYlPsHeErEc/s640/shot_2015_02_01_10_15_54_0006.jpg)

Heading toward the sound of guns.
(https://lh4.googleusercontent.com/-D1i-NkIGdQk/VM2_HNDyHdI/AAAAAAAAAL0/FOVFXv85iSU/s640/shot_2015_02_01_10_18_55_0008.jpg)

Still heading...
(https://lh6.googleusercontent.com/-H83yQcu18f0/VM2_KmlCpTI/AAAAAAAAAMM/YRfBKEe0Y_s/s640/shot_2015_02_01_10_21_52_0010.jpg)

The opposition.
(https://lh4.googleusercontent.com/-fJm1MkohVVA/VM2_IvWkFTI/AAAAAAAAAMA/qfwN6tUTzQg/s640/shot_2015_02_01_10_21_32_0009.jpg)

This may not end well, :'(
(https://lh6.googleusercontent.com/-mLo6D-f1Itg/VM2_LJ8kYDI/AAAAAAAAAMQ/aq4LWr9ZEHA/s640/shot_2015_02_01_10_24_56_0013.jpg)


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: frinik on February 02, 2015, 04:00:59 AM
Yeahhh!! But these are no beutepanzer???Are we going to get a new one for the German side? ???


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: Kyth on February 02, 2015, 06:45:19 AM
At the moment, no. We'll get there, eventually  ;D


Title: Re: Something that may be of interest. (made in my Spare Time)
Post by: frinik on February 03, 2015, 10:42:01 AM
Please Kyth be Santa!we will be good boys and watch all your videos and answer all your questionnaires I promise! >:(