Graviteam

English-speaking community => Steel Fury: Kharkov 1942 => Topic started by: Antipov on April 19, 2015, 09:06:07 PM



Title: mission editor folder download
Post by: Antipov on April 19, 2015, 09:06:07 PM
Hello. The link to the folder you need to operate the mission editor is dead. Help!


Title: Re: mission editor folder download
Post by: Krabb on April 19, 2015, 09:42:22 PM
Hello, you can find the mission editor in Start Menu "Editors and Utilities" folder.


Title: Re: mission editor folder download
Post by: Antipov on April 19, 2015, 10:33:17 PM
I am using the old Lighthouse Interactive version CD. There is no Editors and Utilities folder in my install. I looked through every folder!


Title: Re: mission editor folder download
Post by: Krabb on April 19, 2015, 10:44:28 PM
Well, I updated the FAQ. Create a shortcut to shell.exe with a special parameter (or just use the command line):
"C:\Program Files\Lighthouse Interactive\Steel Fury - Kharkov 1942\bin\rel\shell.exe" root\programs\misedit.program


Title: Re: mission editor folder download
Post by: Antipov on April 21, 2015, 10:57:41 AM
Thanks, Krabb. Trouble all my own doing. Long story. Apologies!


Title: Re: mission editor folder download
Post by: Krabb on April 21, 2015, 03:43:17 PM
No need to apologize. You are welcome!


Title: Re: mission editor folder download
Post by: frinik on April 27, 2015, 01:12:12 PM
Alternately I had posted how to create .bat( batch) files if your mission editor is missing from your game. It happened to me years ago and Iceman was kind enough to explain the steps on how to recreate one to me. I had asked Kyth to post it on the forum:

1)Open notepad

2) Copy the following line into it and save it  ( call it editor_mission):
"bin\rel\shell.exe" root\programs\newmis.program

3)Click on the file tab of the notepad and click on save as and save your file as "editor_mission.bat"

4) you should get  a working batch file which you only need to paste into your game main folder and your ME will be up and running.Just click on it and an editor_mission screen will open .You are in business.  

It's straightforward and really easy to do. You can follow the same steps for all components of the ME: the editor_map, the editor_mission, the editor_map and the editor_map_gen.