Graviteam

English-speaking community => Graviteam Tactics: Operation Star => Topic started by: MarkShot on September 28, 2015, 07:54:06 AM



Title: How is this a victory?
Post by: MarkShot on September 28, 2015, 07:54:06 AM
One unit of 3 German TDs versus unknown number of Soviet infantry and tanks.  The Germans lose their only key point on the map.  I lose 2 of 3 TDs (brew up).  My last TD is crippled while the Soviets continue to take pot shots at it.

Finally, I withdraw.

The game gives me a victory.  How is that possible?  What did I achieve?  I killed 1 T-34; is that worth so much?

Thanks.

(http://www.kwlsystems.com/images/gameq/v001.jpg)


Title: Re: How is this a victory?
Post by: Flashburn on September 28, 2015, 04:55:11 PM
top column.. German forces 36 USSR 166.  You gave as good as you got while being out numbered.  I really think instead of victory/defeat that maybe effectiveness would be a better way of putting it. 


Title: Re: How is this a victory?
Post by: topnik on September 28, 2015, 05:55:00 PM
There has been a lot of discussion on this subject. Take a look here (http://graviteam.com/forum/index.php?topic=11897.0) for example. It's a different game (SABOW), but the engine is pretty much the same.


Title: Re: How is this a victory?
Post by: Flashburn on September 28, 2015, 06:02:08 PM
Engine is exactly the same.  =) Although with a few differences.  Shows how versatile it is.  Hell, with higher poly models of building and plants you could probably pull off an FPS.  Although you would have to probably have a lower view distance that way.   


Title: Re: How is this a victory?
Post by: MarkShot on September 29, 2015, 06:42:57 AM
So, in terms of GTOS:

"Less is more"

and

"More is less"

A game engine with a very "minimalist" philosophy!  I am pleased to know that one of my new favorite games actually has a "soul"!  :)


Title: Re: How is this a victory?
Post by: topnik on September 29, 2015, 12:14:18 PM
Engine is exactly the same.  =) Although with a few differences.  Shows how versatile it is.  Hell, with higher poly models of building and plants you could probably pull off an FPS.  Although you would have to probably have a lower view distance that way.  
Combining GTOS (and SABOW ) with a FPS would be great. Add a good flight sim, like DCS World, on top of that and it would make a perfect game.  ;D