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English-speaking community => Steel Armor: Blaze of War => Topic started by: Flashburn on October 10, 2015, 09:31:58 AM



Title: Minimod 2.1 for Basra dlc out.
Post by: Flashburn on October 10, 2015, 09:31:58 AM
http://www.mediafire.com/download/tyol9mo70oh2nfr/minimod_2.1V3..gt2extension  Minimod 2.1

If Iranian helmet is showing hair, re-download.  That was a last minute OH crap event.  Fixed now.  

 (http://images.akamai.steamusercontent.com/ugc/574565690953137868/71F79FDF4A27832A52F9AE6D151F2C581C1DE64A/) (http://images.akamai.steamusercontent.com/ugc/574565690953137868/71F79FDF4A27832A52F9AE6D151F2C581C1DE64A/)


Minimod 2.1  

Works with Basra DLC.  As of this time, without Basra DLC will causes crashes with some Iranian troops.  Should be fine with everything else.  Will make plane old remastered version soon.  

https://www.mediafire.com/?0rsxamcm2o8o265  Hotfix for minimod 2.1 without Basra DLC

This is a potential hot fix for minimod 2.1 WITHOUT basra DLC.  I can not test it do to steam not letting me disable this DLC for some unknown reason.  

It needs to be above minimod 2.1.  It removes references to units of Basra DLC and changes models of Paratroopers back to their old one.  And thats all this does.  Only use if NOT running Basra DLC.  If you are running Basra DLC, it will disable most of the new toys for Iran.   If you run this mod and then buy Basra DLC, uninstall and trash this hot fix.  












This is a little itty bitty mod that simply adds a few silly things to infantry in game.  

An anti tank rifle grenade that can be fired by the G3 and FN Fal.  Only a few soldiers per squad get one.  For Iran (energa), South Africa (R something or another, a South African made improved super energa anti tank rifle grenade).  These are vary not likely to kill your tank, or any tank really.  But they can mess one up bad so no crazy running over infantry for fun.

A rifle fired smoke grenade that infantry officers and squad leaders can fire at your tank.   Hmmm silly, but limits of the game engine.

A Russian made hand held smoke grenade that never has ever worked quite right.  If close to a tank they *might* throw it at you if they have nothing better.  

A re textured silly hat for Unita.  Makes them look more like their PR posters from the 1980's.

An M1 style steel helmet that is now not really needed but I got use to mine so there....

Increases ammo to 7 magazines worth of ammo for every infantry dude.

More RKG-3 anti tank grenades about.  


Not sure what I am going to do for new Iranian soldiers just yet.  Something to make them slightly less awful when dealing with armor.  Paratroopers and Frogmen in particular, YEP!  Energa anti tank rifle grenades for them!  Which realistically is about the largest thing you could swim a river with...  But not probably realistic.  Iran expended their rifle grenades way early in the war and Belgium was not selling them any more.  That is IF internet forum threads about the Iran/Iraq war are to be believed.  






Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 10, 2015, 12:25:13 PM
(http://images.akamai.steamusercontent.com/ugc/572313256320043887/56DC35E4AE8C29871236EDC616BCAD71FC8E21AE/)


Behold!  The mighty energa rifle grenade.  It appears to not be deadly to the gaz 66.  Well actually, I found some bugs with the gaz.  The windows are now bullet proof.  And well, who knows with energa.  Hit a wheel so not going to blow the thing up.  

Slight improvement on the G3 rifle texture.  Its darker and less stupid looking.     :P  Does not come with a 62 butt number.  That was just to let me know the thing was working. 
(http://images.akamai.steamusercontent.com/ugc/572313256316148641/272137B35DFDAD467D8264C8A74AC1F4C417D3DF/)



Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Asid on October 10, 2015, 02:02:12 PM
Nice work FlashBurn

keep it up my friend :)


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 10, 2015, 02:32:37 PM
At least this thing I can get out the door... again.  And vary soon.  Unlike that su2, M38a1, etc etc.  Or go back and revisit the old playable M113a1 model I never could get to freaking work.  But this little stuff! ya we can do this.  And how many people want more dangerous infantry?  But only dangerous if you blunder close in.  I may have to write a slower firing config for the G3 firing rifle grenades.  Some update to game years ago caused an issue where they will fire rifle grenades at the cyclic rate of 550 rounds a minute.  When I 1st made this thing, that did not happen.  Also reported rifle grenade numbers right.  No longer does that anymore.  Not just mine, but also the high explosive one south Africa has in default game.


So I am thinking about giving those badji guys from DLC KS bottles.  Which is a left over in game from GTOS.  Basically a Molotov.  not really sure what these guys would have.  They are pretty much just militia types given whatever was around.  I do not want to make them actually good on firepower.  At least this way they have vary slight chance of hurting a tank and will actually run around  trying to do something other than sit there crawling around tanks.  Some should get up and try and throw the thing at said tank.  Well that is my thinking.  Slightly less crappy Bajdi troops. I am open to suggestions.  Could also give 2 or 3 guys G3's and rifle grenades.  But per the glorious internet, Iran had already used them up way before 1986.  A few with satchel charges? 


Now why I am even bothering is do to what I ended up doing in the Iraq campaign.  Once i figured out that most of these crappy troops did not take an anti tank section out the pool,  I started just running their suppressed butts over.  This was working wonderfully until i did bump into one platoon that did have an RPG section.  Using running over suppressed troops as a tactic should never happen! 


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 11, 2015, 12:22:22 PM
Well, poop.  My RGD-2 smoke grenades are suddenly crashing the game for an unknown reason.  Maybe no smoke grenades for all soviet client states.  Always strange problems with this stupid thing.  Must be something to do with  hand thrown grenades and smoke.  Works fine any other way.  Go figure. 


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 11, 2015, 01:45:37 PM
(http://simhq.com/forum/files/usergals/2015/10/full-28902-110296-shot_2015_10_11_06_20_21_0002.jpg)

Well sort of fixed the RGD-2 smoke grenade. Figures it happens AFTER I say its broken.  Always works out that way for me.  HMMMM it just kills tanks really really well right now.  OOPS.  need to fix that. 


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 11, 2015, 02:12:55 PM
I gave KS bottles a go for Badji troops.  For some incredibly strange reason they have vary little problems killing buttoned up t62's.  So forget that idea.  I am thinking just give 4 troops out of 19 some RKG-3's and be done with it.  That should prevent me from trying to run them over.   :P  Or make a new old surplus grenade model.  HMMMM....


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 12, 2015, 04:12:07 AM

UGH not this problem again! Seems SO straight forward to just update the little thing.  But NO.  Any rate, Iranian frogmen with a chance against tanks.  Not really however.  More like brake a light fixture unless they get a flank or just lucky.  Blows up light armor pretty well.  All hail the energa rifle grenade, brought to you my MECAR.  ALso by: Belgium.... the little nation with a small military that makes lots of the things that go boom. 





 (http://simhq.com/forum/files/usergals/2015/10/full-28902-110329-shot_2015_10_11_21_01_48_0000.jpg)
 


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 12, 2015, 07:08:55 AM
Gonna take this thing for a spin and replay the DLC with this thing.  If it seems to work should re-re-re release for remastered sabow maybe by next weekend.  As of now the only sides I did not mess around with at all are the Afgans and Soviet army.   I will probably add smoke grenades tweak ammo count for the USSR.   


Might do some small visual things for all sides.  Like add a radio pack for radio troops.  They are in the game but you can not tell who the heck has the radio now.  Not that it really matters.  But might look nifty.  Will also pack old fart 1st campaign I did as it still seems to work, operation safari.  Its not that great, but for those that never played it, well its not a quick battle...I mean battle editor thing. 


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 12, 2015, 07:58:55 AM
BTW, anyone know how to make my smoke shells stay persistent after being thrown.  I mean the model for the grenade ala the T62 shells.  Have not spotted what does this in the config.  Its silly having smoke billowing out of the ground with no source.  Looks stupid.  And why on earth do all of the sudden smoke grenades kill crew in tanks!  Ok my RGD-2 mishap was a config error on my part.  Its corrected now.  But seems if you give it a fire effect (to catch dry grass on fire) it kills crew in vehicles!  Also why I think the KS bottle is now the best close range anti tank weapon ever.  I hope this "feature" did not end up in GTOS.  


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 12, 2015, 09:55:01 AM
Good thing I did not release the re-new mini mod yet.  Seems to have introduced a REALLY wierd bug with the F10 map.  Takes forever to open it and is a real lag fest.  That is if its my little mod that is causing this.  Vary strange. 

Also, think I am going to try and tweak how often heavy machine guns will fire salvos.  Aimed at the zu23-2, all the 12.7mm mg's, and maybe 14.5mm mg.  Not sure how much I can effect that.  Also see if its possible to get 14.5mm to spam tanks.  Not sure about this last one.  Interesting to see if it add's anything or is just a stupid idea. 



Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 12, 2015, 04:37:27 PM
Well so far I am digging the tweaks to heavy machine guns and the zu23-2.  So far just increased how many numbers a burst will be.  Lots more flying metal about.  The zu is now really deadly to anything light.  APC's are killing each other much more and faster as well. Small tweak, but I think its a keeper. Still heavy MG's will not engage a tank.  Even showing rear to a 14.5 mg.  There was a time they would fire if you showed a weak side.  Cant seem to get them to do it.

Just watched 2 hinds get flamed by a zu-23-2 with this tweak.  It took sometime, but more bangs sooner or later equals clear air space from choppers.  Considering it took 1 aa gun and not 3 or 4 I think that is good.  Well if as player your trying to defend your air space.  Not so good if you need chopper support and the ai has one or more of these things.  Also attempting to get the diska to be more trigger happy for air craft.  That would is a bit more tricky.  The recoil of the gun after around 5 or 6 rounds makes the gun rock back and forth.  Kind of funny actually.

Why did I not think of this earlier..   


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 12, 2015, 06:29:13 PM
Few more kinks to work out with the smoke grenades.  Even though they are really limited use as the AI will only throw them if really close to armor they still in certain cases are surprisingly good.  Well for the AI. 


Was hiding out from a couple tanks in a wadi.  Some infantry guys actually came to my location.  1st one got close, I had no line of sight.  He threw his smoke grenades and actually smoked me out.  Then maybe 45 seconds later I was getting RKG-3's thrown at me from somewhere.  I got bum rushed, blinded, and destroyed by infantry with nothing but a couple smoke grenades and a hand full of RKG-3's.   :-\ 


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: whukid on October 12, 2015, 07:46:55 PM
You could drop their morale level a bit to make them break faster when dealing with tanks. I'd say that keeps it fairly realistic


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 13, 2015, 09:50:38 AM
(http://simhq.com/forum/files/usergals/2015/10/full-28902-110433-low_poly_prc77.jpg)


Whipped this low poly prc77 and alice frame out tonight.  -hand set.  OOPS.  Give it to all radio troops if all works out.  After which you can see who is the radio operator. 

Hopefully its less f ugly when its done.  Probably in a couple hours...


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 13, 2015, 10:44:45 AM
 (http://simhq.com/forum/files/usergals/2015/10/full-28902-110437-low_ploy_prc77_.jpg)


Well it should work out for its purposes in the end.  Not going to win a beauty contest. 


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 13, 2015, 11:49:04 AM
if anyone out there can point me at the commonly used Warsaw pact radio of the 1960-1980's let me know.  I know nothing.  For now everyone gets a PRC 77 low poly.


Good  enough for this purpose.  Now to rig into mode.  UGH this will suck. 

 (http://simhq.com/forum/files/usergals/2015/10/full-28902-110443-low_ploy_prc77_2.jpg)


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 13, 2015, 01:48:39 PM
 (http://images.akamai.steamusercontent.com/ugc/572313256332363375/150E9526909ED122E34968266D01C882D63F6340/)


I appear to have NO idea how to get the radio onto the back.  Makes a great hat. 


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 13, 2015, 02:56:28 PM
(http://images.akamai.steamusercontent.com/ugc/572313256332550486/2AC25367DF129212B29D87E2F3382E7AFBE2D1E9/)

After some digging around in the config files I figured out where the place things on the back attach to a regular soldier.  And now the game is screwing with my mind.  Whatever i do it is flipping mesh around and generally being annoying as hell.  More time trying to get this dumb thing to the right place on the back than it took to make it.   >:(


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Tanker on October 13, 2015, 03:55:55 PM
So this is what some of Radiohead are doing these days.

https://en.wikipedia.org/wiki/Radiohead (https://en.wikipedia.org/wiki/Radiohead)


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 13, 2015, 04:27:15 PM
(http://simhq.com/forum/files/usergals/2015/10/full-28902-110450-shot_2015_10_13_09_20_29_0000.jpg)


Almost success.  The radio is slightly off.  But after 3 hours of stupid, I do not care right now.  Just needs to get finished up with LOD's and a missing texture channel.  Need to revisit the old M1 helmet soon.  It needs a hair net, I mean that yarn the Iranians sometimes stuck all over there helmets.  I would call it camo netting maybe, but no, it looks like yarn. 


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 14, 2015, 01:11:57 PM
(http://simhq.com/forum/files/usergals/2015/10/full-28902-110489-low_ploy_prc77_3.jpg)


Ok, radio now with a hand set.  Wonder what it looks like in game.  

Oh, got radios to most troops now.  For some reason can not get them to show up on Iranian frogmen.  Going to have to get around to making a GTOS version of this.


 (http://images.akamai.steamusercontent.com/ugc/574565690953137868/71F79FDF4A27832A52F9AE6D151F2C581C1DE64A/) (http://images.akamai.steamusercontent.com/ugc/574565690953137868/71F79FDF4A27832A52F9AE6D151F2C581C1DE64A/)

Ok, that's done.  Vary mini mod-esk.  

(http://images.akamai.steamusercontent.com/ugc/574565690953202555/BDCAAB047F6D46E2A81880FB8BF05D15319B137B/) (http://images.akamai.steamusercontent.com/ugc/574565690953202555/BDCAAB047F6D46E2A81880FB8BF05D15319B137B/)

Krabb: Fixed screenshots.


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 15, 2015, 05:32:00 PM
It seems rifle grenades range in SABOW seems to be around 50 meters.  The real energa was like 3 times that. With the rocket assisted Super Energa with claimed effective range of over 300 meters.  Now if anyone is tracking this thing, should I leave as is or tweak things up to get a longer range like the real deal?  One of the really cool things about this game and GTOS is that shells are modeled down to weight and explosive effects of their real world counterparts.  As such, I input all the real world data, but the game refuses to fire the thing at ranges longer than 60 meters.  Since these things are lobbed more mortar like than rifle like, I think the game says no on getting a rifle to go to the right angle to fire.  BUT... I can either lower the weight to get longer range or cheat and make it rocket assisted.  Now should I?  usually I would go with real world data.  In this case I am worried about game balance.  I don't think we want a rifle grenades with the range of RPG's.  Or maybe we do.  That is the question.  And why I did not model a super energa 75mm grenade.  Those things where crazy.  Packing almost the same punch as early model RPG7 and rocket assisted to boot. 


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 16, 2015, 07:45:24 AM
Well, everything in mod seems in order.  Only 2 things as issues.  Rifle grenades are not centered on rifle bores.  I can get it centered on either the G3 or FN fal but not both. =(.  For now will get it centered on G3 and then figure out something.  I may end up making a super energa rocket assisted 75mm for Iran and then giving the 73mm version to others.  This would solve that.  

The other maybe issue is I built around BAsra DLC.  Do not know if it will run without.  Need to check that.  

Any rate.  On course for tomorrow to release the thing.  Should allow a slightly more challenging Basra DLC 2nd play threw.  Well, if your tactics are solid.   :D  Otherwise....  


Hmmm Basra DLC will not disable in steam version for me.  Well i know it DOES work with it.   :-\


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 16, 2015, 06:09:49 PM
(http://simhq.com/forum/files/usergals/2015/10/full-28902-110578-shot_2015_10_16_10_50_41_0000.jpg)

This is probably next weeks project.  Finishing this thing.  Now that texture was me color matching (badly) back in March.  But the model is quite IMO good.  But having a real hard time just releasing my 1st class work.  I think that is one reason why they sit in limbo.  This is more like my portfolio work and quite frankly scared about jack asses ripping them.  Is that crazy?  Need to come to grips with this on what I want to do.  Thoughts?  I know we are a real small niche within a niche.  But quite alot of time went into this thing as well as that su2 or what will be that flak 18.  Well just whats going threw my head right now.


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 16, 2015, 06:53:10 PM
(http://simhq.com/forum/files/usergals/2015/10/full-28902-110579-shot_2015_10_16_11_49_57_0001.jpg)

Chasing around the little fugly paint job one around the Basra map.  The M38a1C with its m40 recoiless rifle should be interesting.   


Ok, back to fixing stupid dumb rifle grenades. 


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Andres87 on October 17, 2015, 11:00:46 AM
if anyone out there can point me at the commonly used Warsaw pact radio of the 1960-1980's let me know.  I know nothing.  For now everyone gets a PRC 77 low poly.

Great Work.

As for the radio, in the T-62 , we have tank radio R-123(1970).
For example , BTR - 60PBK has two radios R-123 and one field radio R-148(1975 ?)

(http://lh5.googleusercontent.com/-nQkjKd1xQSg/UNtUhRI8yfI/AAAAAAAAZ4A/jD-dJWFrWHk/s475/r-148-2.jpg)

http://www.radiomuseum.org/r/yaroslavl_r_148r14p_14.html (http://www.radiomuseum.org/r/yaroslavl_r_148r14p_14.html)

In Afganistan and Chechnya, soviets used R-159(80'-90').

(http://www.ha4023.fw.hu/tartalom/404/kepek/3251.jpg)


I'm looking forward , because I think that the Iraqis , they used a French and Italian equipment too


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 17, 2015, 12:23:04 PM
Thanks! We now have an idea for minimod 2.2.   :P

Indeed Iraq was running some French gear.  Ran across AMX10's apc's in a vehicle grave yard. As well as many others.  As far as Italy.  I do not know personally as to what.  


Really wanted to get this minimod 2.1 out today.  Its really close, still trying to fix rifle grenade issues.  But only have about 20 minutes before I need to split for the day.  Stupid rifle grenades. Had to make a new G3 entry in weapon config to get guys with more than 1 grenade to not fire them at 550 rounds a minute.   :P  If it works I need to do the same with FN-fal...or maybe not.  If this works, rifle grenades will report correct numbers for the squad in UI.  But now will no longer have magazines.  Just a lot of ammo.  AS this effects vary few troops I think is acceptable.  If it works.  

Only partly worked.  Ok, maybe soldiers with more than 1 grenade is just not realistic with current build of game. 


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Andres87 on October 18, 2015, 11:05:42 AM
Thanks! We now have an idea for minimod 2.2.   :P
Indeed Iraq was running some French gear.  Ran across AMX10's apc's in a vehicle grave yard. As well as many others.  As far as Italy.  I do not know personally as to what.  

No problem Flashburn. I still waiting for you mod, promises to be very good for expanse equipment.

Agreed , they used AMX-10, Panhard M3, ERC 90 Sagaie, AMX-30, AMX GCT 155 mm and others ATGMs and aviations.

Ok , I found...  Italian four section whip antenna for PRC-638 VHF Transmitter-Receiver made by IRET in 1980s.

http://www.iwm.org.uk/collections/item/object/30005437 (http://www.iwm.org.uk/collections/item/object/30005437)

Other captured radios from "Operation Desert Storm:
PRC-439  BCC-349  TRA-906  TRA-967  R-143

Iraqi Field Radio IRET PRC 439
(http://gmic.co.uk/uploads/monthly_03_2008/post-3626-1204588675.jpg)


Thanks to you , I became interested in radio communications in SABOW. ;) :D


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Andres87 on October 18, 2015, 11:23:18 AM
You may also be useful in the future to version 2.4 ;D

M38A1 fitted with Type 63 rocket.
(http://s24.postimg.org/ll2fwhugh/Image_shows_M38_A1_fitted_with_Type_63_rocket_166.jpg) (http://postimg.org/image/ll2fwhugh/)
M38A2 BGM-71A TOW-II
(http://s24.postimg.org/8eczwyyr5/Iranian_M38_A2_BGM_71_A_TOW_II_carrier_in_Iran_Ira.jpg) (http://postimg.org/image/8eczwyyr5/)
M38A1 with M40 RCL
(http://s24.postimg.org/q5ombfe5t/Iranian_soldiers_operating_their_M38_A1_with_M40.jpg) (http://postimg.org/image/q5ombfe5t/)
M151A2 MUTT (early version of M38 & M38A1)
(http://s24.postimg.org/7358oi35d/Iran_M151_A2_MUTT_16133108254.jpg) (http://postimg.org/image/7358oi35d/)


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 18, 2015, 12:01:21 PM
With Iran and jeeps its a muddled mess. 

They had the M38a1 and then the Korean copy of the M38a1.  Vertical grill is US one.  Horizontal is Korean.  Then the FORD mutts, which from photos I do not think they had that many.  Always some version of M38 in photos from war. 


The multiple rocket one I have been considering.   :P  Its short ranged, silly, and be impressive as heck to watch fire in game.  This could work as an AI pocket artillery piece. 


The mini mod I am finishing up right now.  Just config tweaks, that radio, rifle grenades, more ammo for infantry, some new classes (although not all needed) for updated old campaigns, operations Safari that does work (it was more test than a campaign).  So the minimod 2.1 should be done vary shortly.  Just found a stupid bug with Cuban forces and radio so going threw everything again.  But tested a ton with Basra DLC and that works. 


The jeep I have no idea if or when I get working fully.  I am not after AI vehicle, but playable.  And config for cocpits is extremely confusing.  As I only got playable m113 test rig partly working years ago and full of crashes I am not that optimistic. 


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 18, 2015, 12:12:09 PM
Another thought.  

Beyond the fun of manual gear shifting the little bugger around sabow maps, the recoiless version I think would be quite FUN to try and kill tanks with in ambush.  The next best thing to being IN a tank, is hunting tanks.  But for me the BIG thing is that now you do not need a tank to control AI forces in battle.  SO no more auto resolve in some cases.    


And the .50 cal version is able to kill BRDM2 and BTR60's pretty well.  So it opens up new possibilities IMO in game play.  

Just do not expect to live threw these things.   :P  No armor protection.  If i can get it to work.  Which I am putting off. 


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 18, 2015, 03:18:19 PM
https://www.mediafire.com/?ya9blbi2illlcb5



Minimod 2.1  

Sort of a mild test.  I THINK it works fine.  If someone without basra DLC can try to use Iranian Airborne troops and let me know what happens would be nice.  My steam version refuses to disable the DLC.  Was not able to check.

To install open games updater.  Navigate to wherever you saved it.  Click on it, a clock should appear.  Hit save and play.  The go to battle editor.  PLOP down some Iranian frogman (they have NO rpg's so you can get close) drive up to them and see what happens.


Well if you dont have basra DLC.... above may be an issue.  HMMM how about Unita infantry then. 


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Andres87 on October 18, 2015, 04:45:13 PM
I have GamersGate versions, turned off Basra and install minimod. When I wanted to give orders to Airborne troops for move. Crash... Critical error
001: An error has occurred while initializing the program. :-\ If DLC is active it is all OK.


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Flashburn on October 18, 2015, 04:50:47 PM
Ok what I thought.  Make a non basra version too.  

I think it will only be Iranian airborne troops that cause the crash.


Title: Re: FYI... I am attempting to update old little mini mod for post Basra DLC...
Post by: Andres87 on October 18, 2015, 05:06:57 PM
With Iran and jeeps its a muddled mess.  

They had the M38a1 and then the Korean copy of the M38a1.  Vertical grill is US one.  Horizontal is Korean.  Then the FORD mutts, which from photos I do not think they had that many.  Always some version of M38 in photos from war.  

BTW. Thanks for the explanation of the difference in M38 types. Just that I didn't know.

About minimod, FAPLA and Cubans work ok. I tested infantry and support.



Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Flashburn on October 18, 2015, 06:23:19 PM
Ok thinking about minimod 2.2 now.  

Need a Russian made radio for sure.  Off to a great start there.  I am STILL looking for a photo of an Iranian 37mm marsh mortar.  Perfect for Basra DLC.  Larger mortars in marsh areas caused them to bury themselves in mud when fired.  Hence why Iran made this thing.  Now THAT would be a cool feature for game.  Large mortars that sink themselves on bad ground.  How to do that?  Well anyways, if anyone has a photo of an Iranian marsh mortar please post!  

Need to tear apart either old campaign crescent moon (my personal favorite but only downloaded like 180 times in 3 years) or Dystopia which all versions ended up hitting close to 1000.  So probably working Dystopia into sabow remastered and its needed custom units into minimod 2.2 is what I do there.  I don't even remember how Dystopia rolled.  Just remember the modded in Unita t62 tank.   :P  So not memorable for me.  Ah well, its logical.  If only a way to get bigger map from GTOS hooper...  ???  Or play around with settings of old angola map.  



Oh...once and for all....camo net Iranian helmets.  


BTW, I take suggestions for small model like things (gear or weapons...not vehicles for this).  That is how the M1 style helmet happened long ago.


Figuring out how to handle the Iraq PRC posted above by Andres87.  Looks more like a shoulder bag with a radio...  HMMM>... 


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Flashburn on October 18, 2015, 08:17:12 PM
Working on a hotfix for folks not running Basra DLC. 

It works I think.  But for crazy reason helmets location on heads are crazy.  Really weird. 


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Andres87 on October 18, 2015, 08:48:00 PM
Take some photos of IRET PRC 439

http://gmic.co.uk/topic/26015-won-this-off-of-e-bay/ (http://gmic.co.uk/topic/26015-won-this-off-of-e-bay/)

https://www.pinterest.com/pin/423549539928306667/ (https://www.pinterest.com/pin/423549539928306667/)

Still looking of 37mm mortar and field radios. Maybe there will be a some photos, where the Iraqi soldier uses it.  

I found , also an interesting forum of Iraq military history - http://z3.invisionfree.com/Iraqi_Militaria_IMF/index.php?act=idx (http://z3.invisionfree.com/Iraqi_Militaria_IMF/index.php?act=idx). This Is Not An Advert.


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Flashburn on October 18, 2015, 08:49:05 PM
Do my Iranian helmets fit on head right?  Or my version just went insane.


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Flashburn on October 18, 2015, 08:51:40 PM
Take some photos of IRET PRC 439

http://gmic.co.uk/topic/26015-won-this-off-of-e-bay/ (http://gmic.co.uk/topic/26015-won-this-off-of-e-bay/)

https://www.pinterest.com/pin/423549539928306667/ (https://www.pinterest.com/pin/423549539928306667/)

Still looking of 37mm mortar and field radios. Maybe there will be a some photos, where the Iraqi soldier uses it.  

I found , also an interesting forum of Iraq military history - http://z3.invisionfree.com/Iraqi_Militaria_IMF/index.php?act=idx (http://z3.invisionfree.com/Iraqi_Militaria_IMF/index.php?act=idx). This Is Not An Advert.


So that radio certainly looks like a shoulder bag.  Interesting.  Pain in the rear end to carry far.  I think we can do that.  No way to model shoulder strap right.  But attach to side of model is possible, if extremely a pain in the ass. 


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Andres87 on October 18, 2015, 08:59:20 PM
Do my Iranian helmets fit on head right?  Or my version just went insane.

I did not notice it. hair protrude through the helmet . Sorry , do not fit

(http://s3.postimg.org/gidn5hab3/shot_2015_10_18_22_55_47_0000.jpg) (http://postimg.org/image/gidn5hab3/)


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Flashburn on October 18, 2015, 09:02:11 PM
thanks.  then I broke helmet location.  Must have screwed up this entry in config when I was placing grenades right on G3 rifle.  Have to fix.  DAMNIT!  IS why I tested for so long to avoid this sort of thing.  

ANd minimod 2.2. I am tweaking those textures on radio more.  Compression to game did not go as well as it could have.  Looks WAY better in 3dmax uncompressed. 


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Flashburn on October 18, 2015, 09:07:57 PM
Will have fixed version  >:( up in a few minutes. 


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Andres87 on October 18, 2015, 09:16:05 PM
Take some photos of IRET PRC 439

http://gmic.co.uk/topic/26015-won-this-off-of-e-bay/ (http://gmic.co.uk/topic/26015-won-this-off-of-e-bay/)

https://www.pinterest.com/pin/423549539928306667/ (https://www.pinterest.com/pin/423549539928306667/)

Still looking of 37mm mortar and field radios. Maybe there will be a some photos, where the Iraqi soldier uses it.  

I found , also an interesting forum of Iraq military history - http://z3.invisionfree.com/Iraqi_Militaria_IMF/index.php?act=idx (http://z3.invisionfree.com/Iraqi_Militaria_IMF/index.php?act=idx). This Is Not An Advert.


So that radio certainly looks like a shoulder bag.  Interesting.  Pain in the rear end to carry far.  I think we can do that.  No way to model shoulder strap right.  But attach to side of model is possible, if extremely a pain in the ass.  

Yup,  I thought it might be a little problem with that. Maybe it will be easier to make a  backpack model of soviet / warsaw pact radio.
And I ask you whether it is possible to put more than one model of field radio for : Iraq , Iran, Cuban , SADF etc ?


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Flashburn on October 18, 2015, 09:21:48 PM
Take some photos of IRET PRC 439

http://gmic.co.uk/topic/26015-won-this-off-of-e-bay/ (http://gmic.co.uk/topic/26015-won-this-off-of-e-bay/)

https://www.pinterest.com/pin/423549539928306667/ (https://www.pinterest.com/pin/423549539928306667/)

Still looking of 37mm mortar and field radios. Maybe there will be a some photos, where the Iraqi soldier uses it.  

I found , also an interesting forum of Iraq military history - http://z3.invisionfree.com/Iraqi_Militaria_IMF/index.php?act=idx (http://z3.invisionfree.com/Iraqi_Militaria_IMF/index.php?act=idx). This Is Not An Advert.


So that radio certainly looks like a shoulder bag.  Interesting.  Pain in the rear end to carry far.  I think we can do that.  No way to model shoulder strap right.  But attach to side of model is possible, if extremely a pain in the ass.  

Yup,  I thought it might be a little problem with that. Maybe it will be easier to make a  backpack model of soviet / warsaw pact radio.
And I ask you whether it is possible to put more than one model of field radio for : Iraq , Iran, Cuban , SADF etc ?

Sure.  its just making the things and making entry's for radioman.  As I found with PRC77.  It does not take long at to make model.  Its the getting it on the right place on soldier.  i do not have access to model with locations of dummies used to attach things.  So I have to do it the HARD way.  Which is slow and awful.  But totally possible. 


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Flashburn on October 18, 2015, 09:32:54 PM
OK uploaded fixed one with right helmet locations.  Same link.  No more hair helmet.  Or there should not be. 


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Andres87 on October 18, 2015, 09:42:50 PM
Now , it's correctly. No more hair helmets :)

(http://s2.postimg.org/qvkuwl7hh/shot_2015_10_18_23_39_19_0000.jpg) (http://postimg.org/image/qvkuwl7hh/)


I read that you have added smoke grenades, RGD-2. They are included in this version ?



Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Flashburn on October 18, 2015, 09:54:26 PM
Now , it's correctly. No more hair helmets :)

(http://s2.postimg.org/qvkuwl7hh/shot_2015_10_18_23_39_19_0000.jpg) (http://postimg.org/image/qvkuwl7hh/)


I read that you have added smoke grenades, RGD-2. They are included in this version ?



Yes.  Most commanders have smoke grenades.  Alas, they will never use them to conceal themselves while under fire.  Infantry can not do such in game, at least yet.  BUT.... if any vehicle gets close, they will most likely throw the smoke at it.  Sometimes at enemy infantry too.  RGD-2 smoke gets thrown around 20 meters out from commander.  The rifle fired one seems to be around 60 meters.  I could not get the rifle fired grenades to shoot longer than 68 meters no mater what I tried in in config.  Old Sabow I was able to get rifle fired smoke grenade to launch out to 300 meters.  Which is certainly possible IRL, but silly in game.  

Plop down a command group, like company commander or above and drive tank close.  Things should start happening.   :P

Where the infantry can get close to tank, like in middle of Basra map, or Angola, those smoke grenades can be surprisingly effective.  I was shocked the 1st time I was smoked out and could not see a thing in tank.  It allowed RKG-3 carrying soldiers the window to blow my tank up.  And it looks cool having smoke around here and there in battle.  

So it can help enemy infantry.  But it can also help yours too.  If you set up ambushes with your infantry or if they are watching a cap zone, or covering a flank, these might help them survive an encounter with armor.  I thought they would be worthless when I made them.  Not so much.  Usually worthless, but at times really good.  Who would have thought?  


Now if only a way for them to use the smoke when taking fire...


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Flashburn on October 18, 2015, 10:52:41 PM
https://www.mediafire.com/?0rsxamcm2o8o265

This is a potential hot fix for minimod 2.1 WITHOUT basra DLC.  I can not test it do to steam not letting me disable this DLC for some unknown reason. 

It needs to be above minimod 2.1.  It removes references to units of Basra DLC and changes models of Paratroopers back to their old one.  And thats all this does.  Only use if NOT running Basra DLC.  If you are running Basra DLC, it will disable most of the new toys for Iran.   If you run this mod and then buy Basra DLC, uninstall and trash this hot fix.   


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: whukid on October 18, 2015, 10:52:46 PM
I'm still wondering when you're going to break and add the AH-1 and all their TOW glory :P


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Flashburn on October 18, 2015, 11:09:30 PM
I'm still wondering when you're going to break and add the AH-1 and all their TOW glory :P

Not exactly my call.  Well i guess it could be. 

And no TOWs.  That thing was an AH1J international gunship.  Not the best mesh either.  Its 20mm cannon, zuni and 2.75 rocket fun.  Although Iran did do a crazy ass modification to fire maverick missiles.  Caused structural problems.  But for game would SUCK to be on receiving end.  1 hit, even near miss and your done.  Anti tank zuni rockets are bad enough. 


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Flashburn on October 21, 2015, 11:23:48 PM
Anyone had any problems with the mini mod 2.1?  Like crashes or weirdness? 


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Andres87 on October 22, 2015, 08:25:06 AM

Where the infantry can get close to tank, like in middle of Basra map, or Angola, those smoke grenades can be surprisingly effective.  I was shocked the 1st time I was smoked out and could not see a thing in tank.  It allowed RKG-3 carrying soldiers the window to blow my tank up.  And it looks cool having smoke around here and there in battle.  

Me, do the same. Getting the smoke to hide and then threw grenades. The tank crew was shocked and ran away, of course they had shot them.

Anyone had any problems with the mini mod 2.1?  Like crashes or weirdness?  

For the moment nothing is happening. Everything works well. I playing with Karbala DLC.

Flashburn, you are planning to re-add a further 3 new and even vehicles M106a1 self- propelled mortar , m113a1 with recoiless m40 rifle and m113. On you great old mod  :)  ?

(http://simhq.com/forum/files/usergals/2012/10/full-28902-43810-shot_2012_10_21_10_45_46_0001.jpg)


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Flashburn on October 22, 2015, 03:32:47 PM
For sabow probably the only reason I would return to the M113's is if I figure out playable vehicles.  With the M106, no nation used them in the game.  BUT>... Iran did have the mortar that the track carried.  So might do that as a mortar. 


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Andres87 on October 22, 2015, 04:49:55 PM
You're right, I was a little entangled . Iran used only M113A1 and M113 ?. I'm curious what options with which weapons they used.

Yet I found a version with ATGM :
(http://s1.postimg.org/3sr1i6nof/M113_2.jpg)


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Flashburn on October 22, 2015, 05:52:07 PM
I have seen no pictures of recoiless rifles mounted to m113 for that war.  But I find it nearly impossible to think no one ever did it.  The mounting point is built into an m113.  So you have an m40 and you have an m113 its simply unbolting a panel and mounting it in.  I am shy about a TOW equipped anything in SABOW.  It is vary powerful and easy to use and hit things.  I have fired exactly 1 real world.  It is simply better than pretty much every other AT missile in game.  A solid hit from a TOW and the tank is done.  The smaller sorts like dragons, milans, AT3's you can survive a hit.  The warheads are much smaller.  Tow, no you are not.      Is it possible I make one.  Sure.  But I do not think it the best idea. 


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Flashburn on October 23, 2015, 11:09:00 PM
If anyone gets strange crashes with minimod 2.1 let me know.  Post OUT folder to forum.  There *may* be an issue.  Probably a missing ; or something in one of the configs.  Just started showing up for me where the game crashes out with the out folder full of missing audio fragment garbage.  Seems to fill up the error message till it bursts.   :-\ 


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Flashburn on October 24, 2015, 12:08:26 AM
Think I found this intermittent crash bug.  Expect another minimod fix soon.  Looks like minimod 2.2 will be a bug fix.  :'(


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Flashburn on October 25, 2015, 08:05:21 AM
Thinking next mini mod will get a little ammo "bunker" to replace gaz 66 and m113 supply vehicles.  More of a ammo supply point with a bunch of sand bags.  Simple fast thing that might be fun to blow apart with a tank gun.   :P


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Flashburn on October 25, 2015, 08:07:44 AM
Oh and the potential crash bug updated current one will get released most likely in the next 24 hours. 


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: whukid on October 25, 2015, 08:31:08 PM
But TOW's are so cool though!  :-[


Title: Re: Minimod 2.1 for Basra dlc out.
Post by: Flashburn on October 27, 2015, 12:34:24 AM
V3 of minimod2.1 and hopefully no more stupid.

http://www.mediafire.com/download/tyol9mo70oh2nfr/minimod_2.1V3..gt2extension


Corrects a few errors.  Like no more .30 browning machine gun for some troops when they in fact have no weapons at all.  How that one got by me is beyond me.  This affected regular old Iranian troops.   Hopefully no others.  

This over writes the old one.  Will show version 003 if it did it right of mod.