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English-speaking community => Steel Fury: Kharkov 1942 => Topic started by: peashooter1 on September 19, 2010, 01:43:14 PM



Title: SPM 1.5 Beta is out
Post by: peashooter1 on September 19, 2010, 01:43:14 PM
Subject says it all  ;D Thanks to Xambrium at SimHq for reporting this. The SPM 1.5 Beta will change your GUI to Russian, but Xambrium reports activating your Unofficial patch 0.1 (eng) last in JSGME will change the GUI back to english.

from Stone2009,
Steel_Panzer_Mod_v1.5_beta - 485,2МB
http://files.mail.ru/VSM7BV

Have fun

Special thanks to all the SPM team, without you guys SFK42 would be a very different game  ;)


Title: Re: SPM 1.5 Beta is out
Post by: Stig on September 22, 2010, 01:04:11 AM
Thanks for the announcement, especially the info on (re)anglicizing the interface.

There's still a lot of cyrillic in there, though, in briefings for (new) missions.

But, I suppose I'll have to try and get my head back into this sim, it had so much promise....


Title: Re: SPM 1.5 Beta is out
Post by: peashooter1 on September 23, 2010, 02:31:16 AM
Hi Stig,
Yes unfortunately the unofficial patch won't translate the mission briefs, but SFK42 is pretty straight forward and the in game prompts do help you figure out what your suppose to be doing. My role of thumb is kill every enemy you come across  ;D
 I think once this mod moves from beta to finalized version the full english version will be out shortly afterwards.

One thing to try (this was reported by Xambrium) is to start a new career as some of the missions you might have already played under SPM 1.4 have been tweeked in SPM 1.5 Beta. So even though it's basically the same mission you played under SPM 1.4 there are some nice new effects added, I have tried it and it is worth the revisit  :)


Title: Re: SPM 1.5 Beta is out
Post by: Stig on September 23, 2010, 08:15:22 PM
I suppose I'm "lucky" in that regard, as I haven't really gotten into the sim yet, so it would all be new to me.

I'll need to do the training missions again.


Title: Re: SPM 1.5 Beta is out
Post by: tigershuffle on September 25, 2010, 08:40:14 AM
Hi,
got it working properly at last
id accidentally created a mods folder in my mods folder so just had to drag SP1.5 in to the right directory and restart jgsme.


fantastic starting point for a beta  ;D
can only get better once the campaigns and english language etc come out


Title: Re: SPM 1.5 Beta is out
Post by: Stig on September 25, 2010, 03:02:04 PM
Is there a way we can get into the scenario files with an eye towards translating from the Cyrillic?

If you're looking at a briefing in-game, there's no way to drag-n-select it. Are there any text files we can perhaps open to get to it?


Title: Re: SPM 1.5 Beta is out
Post by: Rends on September 25, 2010, 07:29:45 PM
Is there a way we can get into the scenario files with an eye towards translating from the Cyrillic?

If you're looking at a briefing in-game, there's no way to drag-n-select it. Are there any text files we can perhaps open to get to it?

All textfiles can be found here :

Steel Fury - Kharkov 1942/MODS/Steel_Panzer_Mod_v1.5_beta/data/k42/loc_rus/text/


Title: Re: SPM 1.5 Beta is out
Post by: tigershuffle on September 25, 2010, 08:08:34 PM
Hi.......thought id link in this English Translation mod for SP1.5 made by Txema

http://rapidshare.com/files/421088351/SPM_V1.5_beta_English-patch.rar

and heres a link to his thread/reply http://www.subsim.com/radioroom/showthread.php?p=1501940&posted=1#post1501940

all credit goes to Txema

tried it and it worked  ;D


Title: Re: SPM 1.5 Beta is out
Post by: peashooter1 on September 26, 2010, 12:03:53 PM
Humm tried the link but it's dead, anyone else have this happen?


Title: Re: SPM 1.5 Beta is out
Post by: Stig on September 26, 2010, 09:57:27 PM
Is there a way we can get into the scenario files with an eye towards translating from the Cyrillic?

If you're looking at a briefing in-game, there's no way to drag-n-select it. Are there any text files we can perhaps open to get to it?

All textfiles can be found here :

Steel Fury - Kharkov 1942/MODS/Steel_Panzer_Mod_v1.5_beta/data/k42/loc_rus/text/

I found this, but upon opening, I see a lot of "gibberish" characters that I'm not even sure I can get to display in cyrillic, let alone then translate to English. Perhaps I need some sort of Cyrillic font in my system so that WordPad can display the characters, or...?

Anyone have any experience with this?


Title: Re: SPM 1.5 Beta is out
Post by: peashooter1 on September 27, 2010, 01:03:34 AM
Okay found this newer link by Txema at SimHq Graviteams forums, apparently the other file was pulled as this one is updated http://rapidshare.com/files/421490972/SPM_V1.5_beta_English-patch_ver2.rar

Stig, D/L this file and extract into your MODS folder, activate it in JSGME after SPM 1.5 Beta. Your mission briefs will now be in English. While the English is not totally perfect it is very understandable and easy to follow. A special thanks to Txema for his time and effort in doing this for us  :)


Title: Re: SPM 1.5 Beta is out
Post by: Stig on September 29, 2010, 12:00:17 AM
First off, thanks! This sounds like the solution to the problem!!

Unfortunately, when I visited that link:

Quote
Error while freedownload
Unassigned file limit of 10 downloads reached.

Don't even know what the hell they're talking about... wtf is an unassigned file????
But the net is, I can't get to that file. Looks like it's only 127kb, though. Any chance you can send it to me via email? I'll PM you...


Title: Re: SPM 1.5 Beta is out
Post by: Rends on September 29, 2010, 02:34:28 AM
i´ve uploaded txemas english patch to filefront:
http://www.filefront.com/17324205/SPM_V1.5_beta_English-patch_ver2.rar/ (http://www.filefront.com/17324205/SPM_V1.5_beta_English-patch_ver2.rar/)





Title: Re: SPM 1.5 Beta is out
Post by: Stig on September 29, 2010, 10:29:06 PM
That one did the trick!!!  ;D

Many, many thanks... now I feel like I'm back at square one with this sim, but with lots more options to explore the campaigns and missions included!


Title: Re: SPM 1.5 Beta is out
Post by: hairog on February 03, 2011, 05:34:32 AM
Having trouble finding 1.5 mod. All links lead to one place and I get a 502 bad gateway error when I try and download.

Any suggestions


Title: Re: SPM 1.5 Beta is out
Post by: frinik on February 03, 2011, 08:18:02 AM
Kyth has posted his own sharefile link to SP 1.5 beta on this forum, on SimHQ's forum and on the subsim(tanksim sub forum).Have you tried the tanksim.org.ru?This si where I get my own mods and missions


Title: Re: SPM 1.5 Beta is out
Post by: lockie on February 17, 2011, 11:38:27 AM
There is a new tank t-35a by Mishel_new.
(http://img9.imageshack.us/img9/5923/t35spm.th.jpg) (http://img9.imageshack.us/i/t35spm.jpg/)

d/l:
http://www.sukhoi.ru/forum/attachment.php?attachmentid=127086&d=1297847165


Title: Re: SPM 1.5 Beta is out
Post by: Kyth on February 17, 2011, 12:28:51 PM
Looks great,

Definitely going to try it out!


Title: Re: SPM 1.5 Beta is out
Post by: frinik on February 18, 2011, 02:07:28 AM


Was that tank ever fielded? I remember seeing a pic of the real thing which is in a Russian museum.


I thin they should focus on armour thatt saw action in greater numbers and had more impact on the war either the T 70, SU 100, KV85 or Panzer IV G, H or the Jagdpanzer IV, Stug IV  but just my opinion....

I think it s only for the ME.


Title: Re: SPM 1.5 Beta is out
Post by: Kyth on February 18, 2011, 03:35:35 AM
I agree, the T-70 and SU-76 (especially the T-70) seem to be perpetually "almost there",

anxiously awaiting these AFV's of tremendous significance.  :)


Title: Re: SPM 1.5 Beta is out
Post by: Mistwalker on February 18, 2011, 04:36:50 PM
Was that tank ever fielded?

Yes. Those machines have seen combat.

As to T-70 and SU-76 - I have those models, but I'm still dealing with existing models that have flaws and new Panzer 4 variant.
(http://img51.imageshack.us/img51/3497/su85.th.jpg) (http://imageshack.us/photo/my-images/51/su85.jpg/)
(http://img156.imageshack.us/img156/9011/su86.th.jpg) (http://imageshack.us/photo/my-images/156/su86.jpg/)
(http://img571.imageshack.us/img571/345/su87.th.jpg) (http://imageshack.us/photo/my-images/571/su87.jpg/)
(http://img152.imageshack.us/img152/8471/shot201101212333170003.th.jpg) (http://imageshack.us/photo/my-images/152/shot201101212333170003.jpg/)


Title: Re: SPM 1.5 Beta is out
Post by: frinik on February 18, 2011, 06:34:00 PM
Nice zork Mist walker! You brought mist to my eyes....


Title: Re: SPM 1.5 Beta is out
Post by: lockie on February 18, 2011, 08:58:05 PM
As my point KV-85 is more preferable.


Title: Re: SPM 1.5 Beta is out
Post by: frinik on February 19, 2011, 02:07:00 AM


LOckie I totally agree with you! I don' t understand how come the KV85 is not in the game yet since it was essentially the first answers of the Soviets to the Tigers and Panthers...The Russians should have picked it up...Yes it was a dead end and wae quickly replaced by the JS and only 385 or so models were produced but one can say the same about the KV2 and the Ferdinand/Elefant which are already in the game?


Title: Re: SPM 1.5 Beta is out
Post by: norm on February 19, 2011, 03:39:30 AM
Any possibility of working smoke grenades? I see key bindings available, but they don't seem to work...


Title: Re: SPM 1.5 Beta is out
Post by: Kyth on February 19, 2011, 04:11:28 AM
Nice zork Mist walker! You brought mist to my eyes....

By the way, which of those tanks is the zork?  ???

I guess only the Tiger would have that effect!

Meanwhile, I'm mystified,  :)


Title: Re: SPM 1.5 Beta is out
Post by: frinik on February 19, 2011, 07:00:07 AM
Kyth Zork was Hem my mispelling for work.I have a European (azerty) keyboard on my Toshiba and being used to typing on a qwerty one I kind of make spelling mistakes unless I pay attention to what keys I use to type ;D

Hey!Mistyfied that was easy ;D

Kyth I have a problme with your mission 7.I can't make it work! In the user missions menu instead of your standard off-the-wall mission  ;)title t I get the text_mission 07 one and the mission crashes with the 001 screen.I checked and I have the line required in the user_camp folder and nothing is missing I compared it with your other mission lines and it' s complete.The mission folder is unpacked into the MODs folder and the mission is properly enabled into the JSMGE. I tried installing it into another game installation and still the same problem. I downloaded again your file thinking my download was possibly faulty,  re-installed everything and still the same problem? It seems that something is missing but no idea what ??? Has anybody else reported the same problem? I am baffled!

Cheers


Title: Re: SPM 1.5 Beta is out
Post by: norm on February 20, 2011, 02:21:51 AM
any missions for the t-35?


Title: Re: SPM 1.5 Beta is out
Post by: Kyth on February 20, 2011, 03:22:40 AM
Hi Norm,

No new missions, but it'll be in the Mission Editor, I think,


Title: Re: SPM 1.5 Beta is out
Post by: frinik on February 20, 2011, 06:50:47 AM
  Hang on Nporm they ll probably make either a single mission or mini campaign for that tank along with 1.5 Alpha release in a couple of months( my own prediction not based on any facts).


Title: Re: SPM 1.5 Beta is out
Post by: norm on February 20, 2011, 01:51:55 PM
great, hope you do.


Title: Re: SPM 1.5 Beta is out
Post by: lockie on February 20, 2011, 10:10:41 PM
I like it :)
(http://img152.imageshack.us/img152/7892/t35asf.th.jpg) (http://img152.imageshack.us/i/t35asf.jpg/)


Title: Re: SPM 1.5 Beta is out
Post by: Kyth on February 21, 2011, 09:06:07 AM
Looks nice, but I must lobby again for tanks of historical significance (ahem, T-70 and SU-76)  :)


Title: Re: SPM 1.5 Beta is out
Post by: frinik on February 21, 2011, 10:03:20 AM
  And Panzer IV G and H and jagdpanzer IV L48 and L70....Amen


Title: Re: SPM 1.5 Beta is out
Post by: lockie on February 21, 2011, 10:21:40 AM
Did someone try Marder II by Mishel_new with a new system(drum) of aiming?
It's quite interesting :)
(http://img684.imageshack.us/img684/8640/marderii.th.jpg) (http://img684.imageshack.us/i/marderii.jpg/)   (http://img713.imageshack.us/img713/6778/marderiib.th.jpg) (http://img713.imageshack.us/i/marderiib.jpg/)
d/l:
http://www.sukhoi.ru/forum/attachment.php?attachmentid=124020&d=1293538249


Title: Re: SPM 1.5 Beta is out
Post by: norm on February 21, 2011, 10:27:25 PM
Did someone try Marder II by Mishel_new with a new system(drum) of aiming?
It's quite interesting :)
(http://img684.imageshack.us/img684/8640/marderii.th.jpg) (http://img684.imageshack.us/i/marderii.jpg/)   (http://img713.imageshack.us/img713/6778/marderiib.th.jpg) (http://img713.imageshack.us/i/marderiib.jpg/)
d/l:
http://www.sukhoi.ru/forum/attachment.php?attachmentid=124020&d=1293538249
any missions for this?


Title: Re: SPM 1.5 Beta is out
Post by: frinik on February 22, 2011, 02:03:03 AM
  No missions yet.It will come with the Alpha version of SP 1.5.Make your own just play with the mission editor.


Title: Re: SPM 1.5 Beta is out
Post by: norm on February 22, 2011, 03:55:18 AM
Well then, I will need to wade the depths of the mission editor then...


Title: Re: SPM 1.5 Beta is out
Post by: frinik on February 22, 2011, 04:35:44 AM


If you want I ll send you one of the game's stock missions the Nepokrytoe single mission which normally features the Panzerjaeger I.What I have done is edit it and replaced the 3 Pzjgrs with the Marder III as player s tank.I have made a couple of slight modifications.Can' t play it because I don' t have the Marder gunfix.Not interested in those vehicles anyway.I just modified it for you copied it into the user camp folders and I can now export it as datapack file which you can then unpack into your mission editor you ll find the modified mission into your user made mission menu.Let me know

Cheers



Title: Re: SPM 1.5 Beta is out
Post by: norm on February 22, 2011, 10:04:47 PM
That would be great, danke!


Title: Re: SPM 1.5 Beta is out
Post by: lockie on February 24, 2011, 08:18:54 PM
There's a new spg - Sd.Kfz 131 Marder II again by Mishel_new. Looks beautifully.
(http://img836.imageshack.us/img836/6550/131kzm.th.jpg) (http://img836.imageshack.us/i/131kzm.jpg/)   (http://img402.imageshack.us/img402/5238/131sdkfz.th.jpg) (http://img402.imageshack.us/i/131sdkfz.jpg/)
d/l:
http://www.sukhoi.ru/forum/attachment.php?attachmentid=127774&d=1298568024


Title: Re: SPM 1.5 Beta is out
Post by: frinik on February 25, 2011, 02:07:20 PM


Bitte Sehr Norm!  I am back from 4 days off .I ll email you the mission provided I have your email?PM it to me please.


Title: Re: SPM 1.5 Beta is out
Post by: lockie on March 21, 2011, 03:32:28 PM
Woe to you, oh earth and sea
For the Devil sends the beast with wrath
Because he knows the time is short
Let him who hath understanding
Reckon the number of the beast
For it is number of self-propelled one
Its number is one hundred – SU-100!


At this moment spg SU-100 is testing in the battle conditions. The gunsight TSh-19 has already adjusted. According to my impressions it's a real BEAST!

(http://img192.imageshack.us/img192/9895/su100battle2.th.jpg) (http://img192.imageshack.us/i/su100battle2.jpg/)


Title: Re: SPM 1.5 Beta is out
Post by: Kyth on March 21, 2011, 04:33:33 PM
Thank you.

Now, for the (ahem) T-70 and SU-76 to undergo battle-testing...  ???


Title: Re: SPM 1.5 Beta is out
Post by: lockie on March 21, 2011, 05:30:41 PM
T-70 and SU-76 will be a children toy for the PzV, VI ;)
As far as I know the model T-70 was done, but it had too much weight at triangles(what it does I don't know).  That's why model T-70 needs a serious adjusting. The model SU-76 also in work, as I know it's almost ready, but again when it'll be released don't 've any ideas.

ps
Now, I'm working vs gunsight "10t-15" for the SU-85.


Title: Re: SPM 1.5 Beta is out
Post by: Txema on April 15, 2011, 10:06:24 AM
There is a patch developed by Stone some time ago to fix some issues of SPM 1.5 beta.

You can download it here:

http://www.sukhoi.ru/forum/showthread.php?t=64599


Txema


Title: Re: SPM 1.5 Beta is out
Post by: frinik on April 15, 2011, 02:37:55 PM
 HI Txema ! Nice to see you on this forum! Are you still with the ZeeWolf's project for TvsT?

Cheers


Title: SPM 1.5 updates
Post by: Mistwalker on April 26, 2011, 06:46:37 PM
Here's the pictures of what's already in game. Some new models, some heavily updated. Don't ask about 2 final ones though.  :-X

(http://img534.imageshack.us/img534/817/sf1g.th.jpg) (http://img534.imageshack.us/i/sf1g.jpg/)(http://img821.imageshack.us/img821/9449/sf2i.th.jpg) (http://img821.imageshack.us/i/sf2i.jpg/)(http://img706.imageshack.us/img706/4816/shot201104171500000000.th.jpg) (http://img706.imageshack.us/i/shot201104171500000000.jpg/)(http://img10.imageshack.us/img10/1685/shot201104171504540000.th.jpg) (http://img10.imageshack.us/i/shot201104171504540000.jpg/)(http://img8.imageshack.us/img8/8368/shot201104171508430001.th.jpg) (http://img8.imageshack.us/i/shot201104171508430001.jpg/)(http://img857.imageshack.us/img857/4746/shot201104171511100001.th.jpg) (http://img857.imageshack.us/i/shot201104171511100001.jpg/)(http://img402.imageshack.us/img402/2530/shot201104171522130000.th.jpg) (http://img402.imageshack.us/i/shot201104171522130000.jpg/)(http://img707.imageshack.us/img707/1909/shot201104151326360001.th.jpg) (http://img707.imageshack.us/i/shot201104151326360001.jpg/)(http://img845.imageshack.us/img845/9284/shot201104230054450003.th.jpg) (http://img845.imageshack.us/i/shot201104230054450003.jpg/)



Title: SPM 1.5 updates
Post by: lockie on April 26, 2011, 07:55:43 PM
Some new models, some heavily updated. Don't ask about 2 final ones though.  :-X
And?
Means, what was the point to upload those pictures?


Title: SPM 1.5 updates
Post by: Mistwalker on April 26, 2011, 08:00:23 PM
And?
Means what was the point to upload those pictures?
Well, If you'll look at the title of the thread, you can guess that it's some future updates or like that. :)


Title: SPM 1.5 updates
Post by: lockie on April 26, 2011, 08:10:26 PM
you can guess that it's some future updates or like that. :)
OK, I'll take my dumb in this way, but I'd be appreciated - just give me a hint what're the new ones at er pictures?


Title: SPM 1.5 updates
Post by: frinik on April 27, 2011, 02:02:26 AM
 
Mistwalker did you get these on the Sukhoi/Avia forum?  Ahhh the KV85 at last and the SU100!Excellent tidings!


Title: SPM 1.5 updates
Post by: Kyth on April 27, 2011, 03:09:30 AM
They're all welcome additions, especially the T-70  :)


Title: SPM 1.5 updates
Post by: Mistwalker on April 27, 2011, 12:41:53 PM
Mistwalker did you get these on the Sukhoi/Avia forum?  Ahhh the KV85 at last and the SU100!Excellent tidings!
That's from my PC. I didn't upload the vehicles yet. And that's not su-100 or kv-85, just corrected models of JS2 and su-85. Personally I think there's no point in creating KV85 (produced in number about 150 units), when there's still no Pz4H, KV-1S, SU-76 and Panther A.


Title: SPM 1.5 updates
Post by: frinik on April 27, 2011, 12:48:48 PM
 Mistwalker you are right I double checked and what I throught was a KV85 was in fact a T34/85 with something poking out at the back of the turret(throught it was the MG typical of KVs...).Well the KV 85 was only produced at less than 400  units( your figure is wrong I thing it's 383) but only 90 units of the Elefant were produced and only 427 Jagdpanther yet they are in the game so why not the KV85 since it gave birth to the JS series??????


Title: SPM 1.5 updates
Post by: Txema on April 27, 2011, 01:27:13 PM
Here's the pictures of what's already in game. Some new models, some heavily updated. Don't ask about 2 final ones though.  :-X

(http://img534.imageshack.us/img534/817/sf1g.th.jpg) (http://img534.imageshack.us/i/sf1g.jpg/)(http://img821.imageshack.us/img821/9449/sf2i.th.jpg) (http://img821.imageshack.us/i/sf2i.jpg/)(http://img706.imageshack.us/img706/4816/shot201104171500000000.th.jpg) (http://img706.imageshack.us/i/shot201104171500000000.jpg/)(http://img10.imageshack.us/img10/1685/shot201104171504540000.th.jpg) (http://img10.imageshack.us/i/shot201104171504540000.jpg/)(http://img8.imageshack.us/img8/8368/shot201104171508430001.th.jpg) (http://img8.imageshack.us/i/shot201104171508430001.jpg/)(http://img857.imageshack.us/img857/4746/shot201104171511100001.th.jpg) (http://img857.imageshack.us/i/shot201104171511100001.jpg/)(http://img402.imageshack.us/img402/2530/shot201104171522130000.th.jpg) (http://img402.imageshack.us/i/shot201104171522130000.jpg/)(http://img707.imageshack.us/img707/1909/shot201104151326360001.th.jpg) (http://img707.imageshack.us/i/shot201104151326360001.jpg/)(http://img845.imageshack.us/img845/9284/shot201104230054450003.th.jpg) (http://img845.imageshack.us/i/shot201104230054450003.jpg/)



Mistwalker,

Wow !! Very nice work !!

I am really looking forward to the next release of SPM 1.5.

Thanks for all your excellent work.

 :)

Txema


Title: Re: SPM 1.5 Beta is out
Post by: Kyth on May 10, 2011, 02:30:54 AM
(KV-1E discussion is in a separate thread, as requested)


Title: Re: SPM 1.5 Beta is out
Post by: Kyth on May 10, 2011, 03:08:40 PM
 :)

It's my sincere hope that the new tank models will be optimized for the game, with 3 LOD's each...


Title: Re: SPM 1.5 Beta is out
Post by: frinik on May 10, 2011, 03:18:44 PM
  Kyth can you explain i  layman's terms what LODs are exactly , what do they dio and how do you add them to a model?


Title: Re: SPM 1.5 Beta is out
Post by: Kyth on May 10, 2011, 03:33:30 PM
LOD = Level of Detail

It's usually the case that in 3D games, objects further away are represented in less detail, to save GPU processing. This is done with 3D models that have fewer polygons or triangles. The stock models in the game have 3 levels of detail, being progressively less detailed the further away from the player's point of view.

That is a major reason for the drastic reduction of framerates in SPM 1.5 - the newer tank models just have one fully-detailed LOD to represent them, regardless of distance. The GPU is burdened with the extra effort of displaying those new tanks on-screen.

As for adding them to the model, it's done at the import stage, as mentioned here:
http://graviteam.com/forum/index.php?topic=60.0 (http://graviteam.com/forum/index.php?topic=60.0)


Title: Re: SPM 1.5 Beta is out
Post by: Stig on May 10, 2011, 04:34:21 PM
Just as a side note, I find LODs to be a total waste of time, adding a lot of work to the production process. Having to create, skin and "administer" to three files to create (or mod, or update) a vehicle... it just makes no sense. If you've ever seen the extra workload this creates in IL-2, for example... it's enough to make your head spin.

With the current crop of multi-core CPUs and video cards, there is a new "minimum spec" for boxes that can run modern games. All these can cope with a single, larger poly limit. My opinion is, it's really time to burden the player with having the machine to run the game instead of burdening the modding production process with cumbersome LOD hoops to jump through.

Just one opinion, mind you.


Title: Armour values
Post by: frinik on May 10, 2011, 04:43:20 PM
Quote
Quote
Cool.  I'm testing some (based on in-game polygons) missions too, one of which is where panzergrenadiers and 9 attacking King tigers are destroyed by fire of about 6 tanks and 8 AT-guns. 

Wow! What kind of tanks would it be? JS-2s or T34/85s??? What range are the Tiger IIs killed? 

I find the Tiger II to be much too weak in the game.There are numerous mistakes in the armour frail and thickness values and even the striking power of the Kwk43 seems underestimated (it would take me 3 shots to kill a T34/76 at 600 metres!).I have made the required adjustments and I am happy with the results.While by no means invincible the Panzer VI ausf. B can take punishment and inflict even more.Likewise the JS-2 is much too weak and I can kill it with a front shot at 1500 metres with either a Panther or a Tiger I.Not realistic.I once killed 3 with a Panzer IV F2 at ranges between 1250 to 1345 metres.... I adjusted the armour frail values downward and increased the hitting power of the 122mm Dt 53 gun and again good results.



Title: Re: SPM 1.5 Beta is out
Post by: frinik on May 10, 2011, 04:49:05 PM
  Thanks for the explanation Kyth it's clear in my mind now.I guess they reduced the number of LODS in order to save time and efforts????I know they were running way behind plan in their attempt to introduce SP beta 1.5 so I guess they took shortcuts....

Hopefully with the Alpha release they may use the opportunity to correct this problem.I know that a lot of people have complained about tthat problem on the Sukhoi Avia problem.


Title: Armour values
Post by: Mistwalker on May 10, 2011, 05:26:15 PM
Wow! What kind of tanks would it be? JS-2s or T34/85s???What range are the Tiger IIs killed?

I'll try to upload it after I deal with KT model. It's scripting and positions that important. There's no chances to survive against KT's in front-to-front combat but with flank artillery fire it'll be much worse for KT. :)
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I find the Tiger II to be much too weak in the game.There are numerous mistakes in the armour frail and thickness values and even the striking power of the Kwk43 seems underestimated (it would take me 3 shots to kill a T34/76 at 600 metres!).

Although it's better to discuss in SPM thread, but like what mistakes? I'm fixin' that model a little but I wanted to leave tank config and armor as it is now. So it's better to discuss it.
We've already discussed armor quality, which is only a little lower for KT. Beause of that reason armor frail higher for Tiger II than for Tiger I (but still much lower than for soviet tanks). And I can't remember any mistakes in armor map.
As to the KwK 43 - its shells have highest penetration capabilities in SF and adjusted according to real field tests (KwK 36 in 1.5 beta even overpowered). But you can always have a ricochet or miss vital points of the tank. It's not "one shot-one kill", because youre playing a sim. :)   


Title: Armour values
Post by: frinik on May 10, 2011, 06:16:04 PM
 For example the values set for side armour and rear armour thickness(60 mm in Beta 1.5  80 mm according to the various sites I consulted) in SF do not match the values I found ascribed to on various sites including Achtung Panzer, Tiger Information Centre, the Axis forum etc. Also the armour frail for the Tiger II was set at 7???Why so high??? I agree with you the Tiger I had better armour quality because it was not affacted by the decline in the use of hard alloys (tungsten) which struck Germany starting in late Spring 1944. However while the amrour quality of the Tiger Ii was nowhere near as good  I don't believ considering the small number produced ( 492) that it deserves to be set that high.The armour frial for the JS-2 is also set very high at 7.Seems excessive to me even though the JS had some armour quality issues.Likewise beteeen the T34/7 trophy tank and the Soviet one T34/76 there are different values the former being given 47 mm forward thickness the latter 52 while they are essentially the same tanks and the German did not decrease nor modify the armour of the T34 they captured....On and on I have found inconsistencies from mod to mod ever since SP 1.1 started all the way to Beta 1.5.The T34/85 had at one point 75 mm forward armour ascribed and in another mod 90 mm.

The value for the forward armour is set at 90????According to stats the thickness of the turret and glacis varied between 120 to a max of 180 mm, front armour was 100mm only the lower frontal armour was 60 mm thick!!!!Where does the 90 mm come from????As well just between the various Tiger mods in SP 1.4 I found 4 or 5 different values for the Tiger I frontal armour going from 60 to 80.   

The Tiger I is given a shell complement of 82 shells whereas as per historical data it never had less than 92.


If you want I ll send you my tech_cfg files where you cans ee what values i have ascribed to the various tanks based on what i found comparing various sites including a couple of Russian ones.
I


Title: Armour values
Post by: frinik on May 10, 2011, 06:17:57 PM
  If you aer sceptical check the various Tiger mods 0.97, 0.98 and 1.0 and look at the Tiger I and T 34/85 tech_cfg files you ll see what I am talking about.


Title: Armour values
Post by: Mistwalker on May 10, 2011, 07:01:03 PM
For example the values set for side armour and rear armour thickness

If you're talking about numbers for side, front, etc. armor in .cfg file then it doesn't affect real armor thickness in any way. :) It's there just for AI behaviour. Why is it lower than for  real armor, painted in armor map? Because if enemy AI has gun of lower caliber, it won't shoot at the King Tiger, even if it has chance to damage tracks, sights, or gun. AI doesn't take it into account - it just looks at the value of front armor, calculates that it can't penetrate front armor and doesn't open fire. If armor value in .cfg file is lower (even  if real armor map is thick) - that's a different story. Also with lower value AI in KT acts more carefully.
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Also the armour frail for the Tiger II was set at 7???Why so high???

U sure? I think it's about 0.5 or so.
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The armour frial for the JS-2 is also set very high at 7. 

It's 0.8. A little higher than for T-34 (0.7), and it was really that way.

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Likewise beteeen the T34/7 trophy tank and the Soviet one T34/76 there are different values the former being given 47 mm forward thickness the latter 52 while they are essentially the same tanks and the German did not decrease nor modify the armour of the T34 they captured...

Well, it's because i didn't check config of trophy tank. My fault. :)

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The Tiger I is given a shell complement of 82 shells whereas as per historical data it never had less than 92.
That's because 10 or 12 shells were located under rotating floor of the turret and it was very hard to reach those in combat.

P.S. I think that moderator should transfer this discussion to SPM thread.


Title: Re: SPM 1.5 Beta is out
Post by: Kyth on May 11, 2011, 01:44:19 AM
(Okay, back to the SPM thread...)


Title: Re: SPM 1.5 Beta is out
Post by: frinik on May 11, 2011, 02:32:26 AM
  Sorry kyth if we hijacked your thread .I ll start a new thread :-[


Title: Re: SPM 1.5 Beta is out
Post by: Kyth on May 11, 2011, 02:42:29 AM
No need, this is where it's supposed to be, carry on  :)


Title: Re: SPM 1.5 Beta is out
Post by: Kyth on May 11, 2011, 09:45:24 AM
 :)

Anyway, once again, it is my sincere hope that the new tank models will be optimized for the game, with 3 LOD's each...