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English-speaking community => Steel Fury: Kharkov 1942 => Topic started by: Donken on July 25, 2011, 03:56:14 PM



Title: JagdTiger [Released, Page1]
Post by: Donken on July 25, 2011, 03:56:14 PM
Here is an wip render on my latest just for fun noob project!

(http://img808.imageshack.us/img808/6575/jtrender01.th.jpg) (http://imageshack.us/photo/my-images/808/jtrender01.jpg/)


I have one problem. I need to find a texture i can use, I can make a template or something similar if someone wants to help! Because this one i have borrowed from World of Tanks and the skin modmaker is called Stromberg something. Creds to him =)

EDIT:

Finally its here. After lots of swearing, tears and little blood (and many many knocked out russian tanks) let me present to you the Mighty Jagdtiger!

The only thing i didnt include in this release is the updated interior. Im gonna try to finish it later and update the download or make a seperate patch, so just hold on to it!

Jagdtiger V.1.2.zip (http://www.4shared.com/zip/HFqVI10g/Jagdtiger_v12.html)

(http://img196.imageshack.us/img196/20/35438541.jpg) (http://imageshack.us/photo/my-images/196/35438541.jpg/)

Check readme for installnotes and important information

And all kind of buggs and suggestions to improvements are most welcome!


Updated download to v1.1.

Only a few changes but still important. Its now a little tougher opponent and it bites back even a little harder. For those that doesnt want to download the whole zip again i only made these changes wich you can add manually:

In jagdtiger.engcfg i changed armor_thick 100 to 110 and armor_str from 2000 to 2100 and also armor_frail from 0.2 to 0.1.

In common_res i only changed:

SPRGR_44,0x10,%SHELL_HE%,PAK44,750,55,0.35,0.1,0,1,1,0,25.6,3.6,0.1,8,0.5,0.5,0.1,0,1,1,1,expl_gndm*,expl_techm*,expl_buildm*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_sprgr_44, he_expl_pat,rico_pat,piece_pat,0x3,1,2,100,3,0x80000000,0,1,17,SHELL_SPRGR34,SHELLC_HI;
PZGR39_44,0x01,%SHELL_AP%,PAK44,930,55,0.85,0.1,0,1,1,0,28.3,0.055,0.1,8,0.5,0.5,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,2000,1,txt_shell_pzgr39_44,ap_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,3,1,-1,SHELL_HI,SHELLC_HI;

to:

SPRGR_44,0x10,%SHELL_HE%,PAK44,750,55,0.45,0.1,0,1,1,0,25.6,3.6,0.1,8,0.5,0.5,0.1,0,1,1,1,expl_gndm*,expl_techm*,expl_buildm*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_sprgr_44, he_expl_pat,rico_pat,piece_pat,0x3,1,2,100,3,0x80000000,0,1,17,SHELL_SPRGR34,SHELLC_HI;
PZGR39_44,0x01,%SHELL_AP%,PAK44,930,55,0.95,0.1,0,1,1,0,28.3,0.055,0.1,8,0.5,0.5,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,2000,1,txt_shell_pzgr39_44,ap_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xffff4040,3,1,-1,SHELL_HI,SHELLC_HI;

Update 1.2

Biggest change is i added 3 Lods to it and slightly reworked gun mantle. Also i hope i fixed the problem with the radioman/mgunner that didnt shoot sometimes. The big Changelog is in the archive!



Title: Re: JagdTiger
Post by: Kyth on July 26, 2011, 01:35:10 AM
I need to find a texture i can use, I can make a template or something similar if someone wants to help!

A template would be good, thanks, :)


Title: Re: JagdTiger
Post by: bidounegger on July 26, 2011, 12:01:49 PM
So a very beautiful model , I should like to play some missions  in .... ! I 'm sure I not one to want to play with ! ...


Title: Re: JagdTiger
Post by: Donken on July 26, 2011, 07:04:21 PM
I need to find a texture i can use, I can make a template or something similar if someone wants to help!

A template would be good, thanks, :)

Im working as much as i can in my sparetime so it should be ready in 2-3 days i hope. I need to unwrap everything because of the old texture so it takes time, lots of extra time :(

anyway a little more work, in those renders it was around 6,5k polys and now ive added almost all details on enginedeck/superstructure sides and reworked lots of things and its around 4,1k polys now =)
And there is not so much detailed stuff left so i hope this tank is gonna be real easy on the computer.


Title: Re: JagdTiger
Post by: natalia99a on July 26, 2011, 10:29:07 PM
 :o I want one I want one !!!


Title: Re: JagdTiger
Post by: whukid on July 27, 2011, 04:30:59 AM
Wow! Nicely done!


Title: Re: JagdTiger
Post by: Kyth on July 27, 2011, 05:38:11 AM
I need to find a texture i can use, I can make a template or something similar if someone wants to help!

A template would be good, thanks, :)

Im working as much as i can in my sparetime so it should be ready in 2-3 days i hope. I need to unwrap everything because of the old texture so it takes time, lots of extra time :(

anyway a little more work, in those renders it was around 6,5k polys and now ive added almost all details on enginedeck/superstructure sides and reworked lots of things and its around 4,1k polys now =)
And there is not so much detailed stuff left so i hope this tank is gonna be real easy on the computer.

Don't cut it down too much, the game can actually take 10,000 triangles and above as the base LOD.


Title: Re: JagdTiger
Post by: Donken on July 27, 2011, 07:58:05 AM


Don't cut it down too much, the game can actually take 10,000 triangles and above as the base LOD.

No problem, i only adjusted things, didnt take away a single "good for looks" vertice.


And oh'boy, you are gonna have a tough job to fix the texture, so many small things, but im gonna do the best i can so its not gonna be that hard to make it.
And plz if you want Kyth, any special things you want on template? any effects, color, size? Send PM if you want with so much details as you think you want/need :P


Title: Re: JagdTiger
Post by: Kyth on July 27, 2011, 01:12:54 PM


And oh'boy, you are gonna have a tough job to fix the texture, so many small things, but im gonna do the best i can so its not gonna be that hard to make it.
And plz if you want Kyth, any special things you want on template? any effects, color, size? Send PM if you want with so much details as you think you want/need :P

Preferably blank  :)

An example can be found here:

http://i058.radikal.ru/1008/48/f421939b7103.jpg (http://i058.radikal.ru/1008/48/f421939b7103.jpg)

Of course, some guide to where each part goes, would be helpful too,


Title: Re: JagdTiger
Post by: Donken on July 28, 2011, 02:46:35 PM
a small update:

(http://img89.imageshack.us/img89/5422/test1o.th.jpg) (http://imageshack.us/photo/my-images/89/test1o.jpg/)

Is this template acceptable Kyth? Im gonna do a better one that you can work with and in better quality.

I still have a few small things to do like adding wheels and some small stuff on the roof.
I whole "picture" render is coming this evening if i got some more time =)


Title: Re: JagdTiger
Post by: Kyth on July 28, 2011, 03:19:51 PM
That's good,

Have you imported the model to the Object viewer yet?


Title: Re: JagdTiger
Post by: Donken on July 28, 2011, 03:51:30 PM
yeah, i have it in the object editor but i cant figure out how to add the texture to it, its all glowing red :D

But im finished with the model pretty soon, so im gonna export it to .go and then send you the .go file and a few pictures and templates etc =)
im pretty new at this so this is gonna be alot of trial and error :D


Title: Re: JagdTiger
Post by: Donken on July 29, 2011, 08:28:53 AM
almost there now. Not so many things left, only adding wheels and a missing box on the engine deck.
Then the hard work with finishing the template :(

Any ideas or suggestions on the model? Any critique (spelling?) on missplaced items, missing items or wrong size etc?

(http://img146.imageshack.us/img146/1141/jtrender02.th.jpg) (http://imageshack.us/photo/my-images/146/jtrender02.jpg/)


Title: Re: JagdTiger
Post by: Kyth on July 29, 2011, 08:37:16 AM
almost there now. Not so many things left, only adding wheels and a missing box on the engine deck.
Then the hard work with finishing the template :(

Any ideas or suggestions on the model? Any critique (spelling?) on missplaced items, missing items or wrong size etc?

(http://img146.imageshack.us/img146/1141/jtrender02.th.jpg) (http://imageshack.us/photo/my-images/146/jtrender02.jpg/)

Good work!

Now my first moan  ;D the spare-track holders should only be 2 x 4 per side.

The rear exhausts could do with more curvature, and be slightly wider too,



By the way, the side plate appears to have a diagonal crease in it, could be one of the polygons not lying flat with the others,


Title: Re: JagdTiger
Post by: Donken on July 29, 2011, 09:24:13 AM
about the track holders well see a little later, because on all pictures there are 6 holders on eachside (have 80pictures of the aberdeen JagdTiger)

and the exhaust:

(http://img801.imageshack.us/img801/2963/jtrender03.th.jpg) (http://imageshack.us/photo/my-images/801/jtrender03.jpg/)

Dont try to think about the shadowing (wierd shadows are a standard bug in 3dsmax). But now they are longer and wider and i added one extra height section on the pipes so the curvature should be alot better :P


Title: Re: JagdTiger
Post by: Donken on July 29, 2011, 09:35:57 AM
By the way, the side plate appears to have a diagonal crease in it, could be one of the polygons not lying flat with the others,

Well, im pretty shure it can be one of those pesky shadowbugs on max, But im gonna look into it anyway.


Title: Re: JagdTiger
Post by: Kyth on July 29, 2011, 09:38:55 AM
about the track holders well see a little later, because on all pictures there are 6 holders on eachside (have 80pictures of the aberdeen JagdTiger)


About the spare track holders: each 'set' consists of 4 of the Z-shaped pieces and 2 of the little round nubs  :) forgot about those,

There appeared to be 2 sets each side at least, but occasionally a 3rd set per side.



and the exhaust:

(http://img801.imageshack.us/img801/2963/jtrender03.th.jpg) (http://imageshack.us/photo/my-images/801/jtrender03.jpg/)

Dont try to think about the shadowing (wierd shadows are a standard bug in 3dsmax). But now they are longer and wider and i added one extra height section on the pipes so the curvature should be alot better :P

Thanks,


Title: Re: JagdTiger
Post by: Donken on July 29, 2011, 05:20:41 PM
I let the render talk for itself:

(http://img580.imageshack.us/img580/589/jtrender04.th.png) (http://imageshack.us/photo/my-images/580/jtrender04.png/)

The model is now pretty much ready for export so tomorrow im gonna finish the mapping and then i send all the work over to Kyth ;D


Title: Re: JagdTiger
Post by: whukid on July 29, 2011, 05:39:26 PM
I let the render talk for itself:

(http://img580.imageshack.us/img580/589/jtrender04.th.png) (http://imageshack.us/photo/my-images/580/jtrender04.png/)

The model is now pretty much ready for export so tomorrow im gonna finish the mapping and then i send all the work over to Kyth ;D



 :o :o :o WOW!  :o :o :o

Nice job!


Title: Re: JagdTiger
Post by: bidounegger on July 29, 2011, 07:19:06 PM
good evening, everybody !

what a new beautiful model !

we're waiting for ... !
when you want !

THANKS !


Title: Re: JagdTiger
Post by: bidounegger on July 30, 2011, 08:43:56 PM
what a nice model with a 128 mm gun !
the littles things I could read about, told that the Jagtiger opered on western front at the end of wwII !
I did'nt see article which  indicactes it against red armea on eastern front .
it's a very, very nice model !
Hope some missions wiht IT !


Title: Re: JagdTiger
Post by: Donken on July 31, 2011, 03:40:52 AM
what a nice model with a 128 mm gun !
the littles things I could read about, told that the Jagtiger opered on western front at the end of wwII !
I did'nt see article which  indicactes it against red armea on eastern front .
it's a very, very nice model !
Hope some missions wiht IT !

thx alot =)

Yes you are right, there is no evidence at all that there where any Jagdtiger on eastern front, the ones fartest to the east (from what i can found out after a little googling) was on some hill/village near liezen in austria.

EDIT: i have sent my files to Kyth now also btw, so well see how the end results look when he is finished, on my side om gonna work alot more  with it by adding all hatches, seperating all wheels, name all things, adding hitboxes and dummies etc. so i still have lots of work to do :D

EDIT2: a few questions to the community, can two hitboxes be together? or must they be seperate without crossing/touching eachother? and also, is it possible to add extra crewman then the standard 5? like two loaders?


Title: Re: JagdTiger
Post by: whukid on July 31, 2011, 03:59:53 PM
EDIT2: a few questions to the community, can two hitboxes be together? or must they be seperate without crossing/touching eachother? and also, is it possible to add extra crewman then the standard 5? like two loaders?


Yes. I don't know how though :P I recommend looking at the files for the Panzer II and the armoured cars.


Title: Re: JagdTiger
Post by: bidounegger on July 31, 2011, 07:19:35 PM
Hello Donken!

What I wrote about the Jagdtiger was not nasty about you !
You made a very nice model of germans panzer so I like and 'm waiting for !...
Will you make some missions for ?

If you make models of "elefant, nashorn, jagdpanzer IV or over german tanks ..."
I should only can applaud !!!

Thanks for your work !!!


Title: Re: JagdTiger
Post by: Donken on July 31, 2011, 08:21:56 PM
ah, no offense taken at all :P

Yes i do have plans, but im not shure to 100% yet, depends on how the JT turns out first. And also what kind of stuff is moddable etc (probably everything it seems)
and oh btw, elefant (or ferdinand) is already in game but nashorn or jagdpanzer on other hand can maybe be a future project (but i was thinking more of city combat  with lots of houses/buldings and narrow streets etc in the latewar time, and about missions, not something i can do, that is for the good scripting guys in this forum :D


Title: Re: JagdTiger
Post by: whukid on July 31, 2011, 11:15:14 PM

and oh btw, elefant (or ferdinand) is already in game

Unfortunately no :( The Elefant has a Tiger II style commander's cupola, increased frontal armor, and a bow mounted machinegun.


 


Title: Re: JagdTiger
Post by: lockie on August 07, 2011, 07:53:14 PM
GREAT!
All the new models helps the game to become a MORE interesting!
Just wonder how to beat this monster, when it'll be ready for the game :)


Title: Re: JagdTiger
Post by: Donken on August 07, 2011, 09:11:51 PM
yeah it is Lockie =)
and im not tired at all to making new other vehicles and so on, so hopefully there are coming more and some other interesting vehicles in the future =)

(http://img231.imageshack.us/img231/5773/shot201108072311310001.th.jpg) (http://imageshack.us/photo/my-images/231/shot201108072311310001.jpg/)

just to show im still alive and working on it (well, Kyth is working on texture)

that test in the screenshot was just to see how it looked ingame, only changed the .go file from king tiger, im using all kingtiger stuff like tracks, gun etc but jagdtiger is a little different so nothing works im afraid :(


Title: Re: JagdTiger
Post by: whukid on August 07, 2011, 09:15:42 PM
yeah it is Lockie =)
and im not tired at all to making new other vehicles and so on, so hopefully there are coming more and some other interesting vehicles in the future =)

(http://img231.imageshack.us/img231/5773/shot201108072311310001.th.jpg) (http://imageshack.us/photo/my-images/231/shot201108072311310001.jpg/)

just to show im still alive and working on it (well, Kyth is working on texture)

that test in the screenshot was just to see how it looked ingame, only changed the .go file from king tiger, im using all kingtiger stuff like tracks, gun etc but jagdtiger is a little different so nothing works im afraid :(

Try overwriting the Jagdpanther .go file instead. It may work alittle better


Title: Re: JagdTiger
Post by: Donken on August 07, 2011, 09:18:19 PM
ah, im stupid, never thought of that hehe :D probably the tracks get wricked but i test the Jagdpanther instead :D


Title: Re: JagdTiger
Post by: whukid on August 08, 2011, 03:39:38 AM
ah, im stupid, never thought of that hehe :D probably the tracks get wricked but i test the Jagdpanther instead :D

I can try and help you do the coding; its not really that complicated. Just take the JT information (barrel size, shell names, armor) and replace the corresponding Jagdpanther information


Title: Re: JagdTiger
Post by: Donken on August 13, 2011, 04:36:18 PM
small update:

ive come pretty long in the scripting now, i have everything working, including hatches (driver, radio operator, commander) working on the two big doors in the back now (for one of the loaders) all sights are fixed for every crew member and tracks working. whats left to do is making the scripting for the 12.8cm gun with its shells and small adjustments for crew placements. also need to get a second loader and small adjustment on the suspension.
im also thinking of doing a really really simple interior just so somethings is visible when all doors/hatches are open or else it looks like bad modelling ^^ and i have also some problems of getting the free head movement camera view thingy for the driver to work when unbuttoned (radio and commander works like a charm)

its really really hard to now what to change and not when there is no documents or tutorials available for certain things, just fixing the tracks took me lots of hours (for those interested you can change the tracks in 3 different files and all 3 files does different things)


Title: Re: JagdTiger
Post by: Mistwalker on August 13, 2011, 07:12:33 PM
its really really hard to now what to change and not when there is no documents or tutorials available for certain things, just fixing the tracks took me lots of hours (for those interested you can change the tracks in 3 different files and all 3 files does different things)

Well, you can just ask me.  ;D


Title: Re: JagdTiger
Post by: Stig on August 13, 2011, 09:40:35 PM
You missed the point, Mistwalker.

The lack of clear and available information serves to limit the number of people who will even take on a mod project, let alone to successfully finish it and distribute it to the community.

Or, maybe you didn't.... consider this your invitation to author some tutorials on the stuff you know how to do that isn't documented! :)


Title: Re: JagdTiger
Post by: Donken on August 15, 2011, 08:28:41 PM
early render of interior. im not gonna make it a serious work like adding every detail, its just for show when all hatches are open =)

(http://img202.imageshack.us/img202/2798/jtinterior.th.jpg) (http://imageshack.us/photo/my-images/202/jtinterior.jpg/)


Title: Re: JagdTiger
Post by: norm on August 16, 2011, 12:32:40 PM
Oooh, that is nice! I wish more of the mod vehicles had this, prime example being the su-100. Its hollow with no interior.


Title: Re: JagdTiger
Post by: whukid on August 17, 2011, 12:09:42 AM
OHNICE:)


Title: Re: JagdTiger
Post by: whukid on August 20, 2011, 10:56:53 PM
Is this still in the works? or no?


Title: Re: JagdTiger
Post by: Donken on August 21, 2011, 04:27:30 AM
yes of course it is! but im not alone on this project anymore so thats why it takes time im afraid. But not so much new here anyway, the last thing is that i have lots of annoying problems with the sync between interior and exterior. gun traversing left in exterior <--> gun going left in interior to and i have tested changed the pivots and also everything possible in the interior file but no progress :D


Title: Re: JagdTiger
Post by: Kyth on August 21, 2011, 10:14:51 AM
Is this still in the works? or no?

 ??? You might want to help,


Title: Re: JagdTiger
Post by: whukid on August 21, 2011, 02:23:48 PM
Is this still in the works? or no?

 ??? You might want to help,

Any way possible, of course! Just let me know what I'm needed to do :)


Title: Re: JagdTiger
Post by: Kyth on August 29, 2011, 09:24:47 AM

Any way possible, of course! Just let me know what I'm needed to do :)

Contact Donken and offer to be of service,  :)


Title: Re: JagdTiger
Post by: Donken on September 03, 2011, 03:55:26 AM
small update. scripting is done, fully working ingame now thx to Mistwalker. Model is 99% complete, only small pieces to change after i got the texture back.

And a bonus picture of Donkens workshop haha!

(http://img843.imageshack.us/img843/6601/desktopssg.th.jpg) (http://imageshack.us/photo/my-images/843/desktopssg.jpg/)


Title: Re: JagdTiger
Post by: Mistwalker on September 06, 2011, 10:31:42 PM
Does anyone work on armor map already? If not, I'll do that myself.


Title: Re: JagdTiger
Post by: Donken on September 06, 2011, 11:18:55 PM
Does anyone work on armor map already? If not, I'll do that myself.

afaik no one does it, so feel free to do it :D You know all the armor specs on it?


Title: Re: JagdTiger
Post by: whukid on September 22, 2011, 04:27:31 AM
so is this going to be included in a separate mod pack thing or are we going to have to wait for SP 1.6?


Title: Re: JagdTiger
Post by: Kyth on September 22, 2011, 04:39:00 AM
Well I hope you offered your services, I'm making painful progress doing up the external skin at the moment.  :)


Title: Re: JagdTiger
Post by: Donken on September 22, 2011, 02:41:19 PM
so is this going to be included in a separate mod pack thing or are we going to have to wait for SP 1.6?

Im not shure, need to talk with the persons responsible with those packs first. It depends on when the JT is ready, and the timeline for SP 1.6 etc etc.


Title: Re: JagdTiger
Post by: whukid on September 22, 2011, 11:57:32 PM
Well I hope you offered your services, I'm making painful progress doing up the external skin at the moment.  :)

my services were not required :(


Title: Re: JagdTiger
Post by: Donken on October 13, 2011, 11:22:25 PM
It has been awhile since my last update but here are some screens just to show that either me or the project is dead:

(http://img197.imageshack.us/img197/9666/sfjt1.th.jpg) (http://imageshack.us/photo/my-images/197/sfjt1.jpg/)
(http://img190.imageshack.us/img190/9363/jtsf3.th.jpg) (http://imageshack.us/photo/my-images/190/jtsf3.jpg/)
(http://img443.imageshack.us/img443/172/jtsf2.th.jpg) (http://imageshack.us/photo/my-images/443/jtsf2.jpg/)



Title: Re: JagdTiger
Post by: whukid on October 13, 2011, 11:43:29 PM
Wow.  :o Those are really good! Does it have an interior model too or no? Nevermind :P


Title: Re: JagdTiger
Post by: Daskal351 on October 14, 2011, 05:49:02 AM
Wow, outstanding model. I hope that it'll be released soon.


Title: Re: JagdTiger
Post by: yl9961027 on October 14, 2011, 12:51:19 PM
Beautiful model! Good work!
I am in your photo album saw some interesting things - a Jagdpanzer IV L/70. ;D
This is the next project?  ::)


Title: Re: JagdTiger
Post by: Donken on October 14, 2011, 01:21:15 PM
Beautiful model! Good work!
I am in your photo album saw some interesting things - a Jagdpanzer IV L/70. ;D
This is the next project?  ::)

yes, a topic about the Jagdpanzer is coming in the near future. Its on hold atm.


Title: Re: JagdTiger
Post by: Mistwalker on October 14, 2011, 02:25:50 PM
Is the gunbarrel too long in this version or that's just widescreen perspective?  The total length of 128-mm barrel (including part inside cockpit) was 704 centimeters.


Title: Re: JagdTiger
Post by: Donken on October 14, 2011, 02:35:08 PM
Its the perspective, Its actually shorter on the model then irl ::)


Title: Re: JagdTiger
Post by: frinik on October 14, 2011, 03:09:39 PM
 I also had the same impression about the barrel!

Tha jagdpanzer IV/L70!Oh that's dream come true :)


Title: Re: JagdTiger
Post by: Donken on October 14, 2011, 03:21:34 PM
ah yes, the Jagdpanzer is gonna fit nice into the game. So the modders can make real Tankdestroyer platoons/companies with Jagdpanzers and Jagdpanthers  ;D

Here is a profile shot on the same Jagdtiger but this time not rezised when uploaded so it should show it correct 8)

(http://img820.imageshack.us/img820/2250/shell2011101417140084.th.png) (http://imageshack.us/photo/my-images/820/shell2011101417140084.png/)


Title: Re: JagdTiger
Post by: whukid on October 16, 2011, 08:11:15 PM
ah yes, the Jagdpanzer is gonna fit nice into the game. So the modders can make real Tankdestroyer platoons/companies with Jagdpanzers and Jagdpanthers  ;D

Here is a profile shot on the same Jagdtiger but this time not rezised when uploaded so it should show it correct 8)

(http://img820.imageshack.us/img820/2250/shell2011101417140084.th.png) (http://imageshack.us/photo/my-images/820/shell2011101417140084.png/)

Now if you need any help with, say, a promotional video or beta tester..  ::)


Title: Re: JagdTiger
Post by: Kyth on October 22, 2011, 11:04:25 AM

Hi everyone!

I'm not dead, either... just staggered in with the Jagdtiger skin, take a peek:

(https://lh3.googleusercontent.com/-l2HDyzrqHDg/TqKiEyhVIOI/AAAAAAAAAeA/HYb8YKlwtI8/s800/shot_2011_10_22_18_55_50_0002.jpg)

Don't knock it, this is my first ever attempt at a camo pattern...   :P

(https://lh3.googleusercontent.com/-w9JzstoE8xg/TqKiE8eBoKI/AAAAAAAAAd8/jNKtdhvU3q0/s800/shot_2011_10_22_18_54_59_0000.jpg)

We'll do a lot better next time,  ;D

(https://lh3.googleusercontent.com/-BdP2_RdZfnM/TqKiIbAP0PI/AAAAAAAAAeM/1Q36F8ZYoiE/s800/shot_2011_10_22_18_55_30_0001.jpg)


Title: Re: JagdTiger
Post by: lockie on October 22, 2011, 12:18:12 PM
Here is a funny insignia of jagdtiger - a teddy bear :) Austria, May 1945.
(http://xmages.net/storage/10/1/0/6/8/thumb/thumb_49a43651.jpg) (http://xmages.net/view.php/90556)


Title: Re: JagdTiger
Post by: Kyth on October 22, 2011, 01:27:04 PM
Awww... we're all a bunch of teddy bears.... awww  ;D


Title: Re: JagdTiger
Post by: frinik on October 22, 2011, 03:28:26 PM
Won't take this one to bed tonight :)


Title: Re: JagdTiger
Post by: lockie on October 22, 2011, 04:26:44 PM
Here's a model of Jagdtiger only for 35$ :)
http://gunpoint-3d.com/model-Jagdtiger.html
It's interesting: 71000 vertices ~ 24000 triangles?   


Title: Re: JagdTiger
Post by: Donken on October 22, 2011, 06:09:02 PM
Nice job Kyth! Im gonna go over the template you sent tomorrow. Not home atm.

Lockie: faces/polys is triangles. So that model has 71k vertices and 131k "triangles" But if you remove the tracks on it you probably got 100k faces/polys/triangles less :P


Title: Re: JagdTiger
Post by: lockie on October 22, 2011, 07:11:34 PM
Quote
Lockie: faces/polys is triangles. So that model has 71k vertices and 131k "triangles" But if you remove the tracks on it you probably got 100k faces/polys/triangles less :P
OK, I see. Thanks for explanation.


Title: Re: JagdTiger
Post by: Donken on October 23, 2011, 11:56:10 PM
Now im asking you the great members of this forum. Is anyone interested in making an historical camoflauge scheme on the Jagdtiger. If interested Pm me so i can send a template!


Title: Re: JagdTiger
Post by: whukid on October 24, 2011, 01:07:34 AM
Now im asking you the great members of this forum. Is anyone interested in making an historical camoflauge scheme on the Jagdtiger. If interested Pm me so i can send a template!

I think you pretty much got it :P I can try though; skins are my area of expertise.


Title: Re: JagdTiger
Post by: whukid on October 24, 2011, 03:20:56 AM
Well.. I'm not quite sure how I managed it, but I got the Jagdtiger to become one with its crew.. Literally...

(http://i1141.photobucket.com/albums/n585/whukid/shot_2011_10_23_22_24_39_0000.jpg)

if you rotate around the vehicle, an Panzerwaffe tanker uniform appears on the top. I can't tell if I should feel rather accomplished or horrified :D

Just for reference, this is what its supposed to look like:

(http://i1141.photobucket.com/albums/n585/whukid/techn_jagdpanther_c.jpg)

**NOTE. before the criticism, I haven't even gotten to test it out yet, as you can see :P


Title: Re: JagdTiger
Post by: Kyth on October 24, 2011, 03:26:00 AM
Strictly speaking, that is not historically accurate.  :o

There's something to add to the matlib.engcfg file, the 'readme' should have some details,


Title: Re: JagdTiger
Post by: whukid on October 24, 2011, 03:28:52 AM
Strictly speaking, that is not historically accurate.  :o

There's something to add to the matlib.engcfg file, the 'readme' should have some details,

It isn't? I'm trying to do a summer-paint job. The closest thing I could find to summer was

(http://www.megahobby.com/productimages/esy/ESY36110.jpg)


Title: Re: JagdTiger
Post by: Kyth on October 24, 2011, 03:32:48 AM
Strictly speaking, that is not historically accurate.  :o

There's something to add to the matlib.engcfg file, the 'readme' should have some details,

It isn't? I'm trying to do a summer-paint job. The closest thing I could find to summer was


I was referring to the psychedelic screenshot  :)

Carry on, (maybe you should work within the layer in the template),


Title: Re: JagdTiger
Post by: whukid on October 24, 2011, 03:47:25 AM
Strictly speaking, that is not historically accurate.  :o

There's something to add to the matlib.engcfg file, the 'readme' should have some details,

It isn't? I'm trying to do a summer-paint job. The closest thing I could find to summer was


I was referring to the psychedelic screenshot  :)

Carry on, (maybe you should work within the layer in the template),

oh :P I have no clue what I've done. Now its just black, even though I have it overwriting the Jagdpanther skin. I think I'll try that complete new install now :P


Title: Re: JagdTiger
Post by: Rends on October 24, 2011, 10:38:48 AM
If you are dealing with .tga image files make sure to use the uncompressed option when you save your skin.


Title: Re: JagdTiger
Post by: Kyth on October 24, 2011, 12:31:20 PM
Hi all, a few things to note, in case you weren't aware already:

1. Be sure to add the following entry to the matlib.engcfg file, or you'll get some weird effects:

Quote
        JAGDTIGER()
   {
      shader = editor;
      textures = jagdtiger, jagdtiger_bump, mudnburn;
      parent = SPGUN;
      diffuse = 1, 1, 1, 1;
      ambient = 0.0, 0.0, 0.0, 0;
      emissive = 0, 0, 0, 0;
      specular = 1, 1, 1, 1;
      power = 32;
      detail_tscale = 0;
      detail_scale = 0;
      bump_scale = 1;
      fresnel = 0;
      
   }// end of JAGDTIGER

2. The template is in .psd and .xcf formats, which support layers. It's a good idea to merge those layers and convert the image to .dds format, if you want to try it out in the game.

3. The naming convention for skins is "techn_<tankname>_c.dds". In this case, techn_jagdtiger_c.dds. It should be saved to the '<Game>\data\k42\loc_rus\textures\techn\spguns\' folder.


Title: Re: JagdTiger
Post by: whukid on October 24, 2011, 04:25:57 PM
Ahhh, see I was just overwriting the Jagdpanther stuff. How do you use it ingame if you can't access it in the Mission Editor?


Title: Re: JagdTiger
Post by: lockie on October 24, 2011, 05:51:46 PM
I've created a generic gun sound (http://www.4shared.com/audio/F7QAIB7R/shot_flak44.html) for JT, just to recognize it from the other tanks shots.


Title: Re: JagdTiger
Post by: Kyth on October 24, 2011, 11:32:20 PM
Ahhh, see I was just overwriting the Jagdpanther stuff. How do you use it ingame if you can't access it in the Mission Editor?

You could try it first with the Object Editor,


Title: Re: JagdTiger
Post by: Donken on October 24, 2011, 11:51:07 PM
I only sent the .go file for a purpose Whukid, If a wanted you to get it ingame i would have sent all files ;) Its alot easier and faster if you only use the Object editor wich was my purpose.


Title: Re: JagdTiger
Post by: whukid on October 25, 2011, 01:23:35 AM
I only sent the .go file for a purpose Whukid, If a wanted you to get it ingame i would have sent all files ;) Its alot easier and faster if you only use the Object editor wich was my purpose.

hahaha I guess you do have a point :P can I have those, by any chance? I find it easier to do in game, that way I can see if the camo matches up against the terrain and stuff :)


Title: Re: JagdTiger
Post by: Kyth on October 25, 2011, 02:45:18 AM
It might be a good idea to start out doing the camo pattern and checking it in the Object Editor
- to find any gaps, misalignments or imbalances in the coverage.
That's quite a time-consuming thing, I find.
Be sure to save any changes to the camo in its own layer and keep backup copies - I hope I'm making sense?


Title: Re: JagdTiger
Post by: whukid on October 25, 2011, 04:12:40 AM
It might be a good idea to start out doing the camo pattern and checking it in the Object Editor
- to find any gaps, misalignments or imbalances in the coverage.
That's quite a time-consuming thing, I find.
Be sure to save any changes to the camo in its own layer and keep backup copies - I hope I'm making sense?

yep :) My object editor seems to be broken though; I can't get any of the vehicles to come up without a CTD..


Title: Re: JagdTiger
Post by: lockie on October 25, 2011, 09:38:45 AM
First try :D
(http://xmages.net/storage/10/1/0/7/5/thumb/thumb_59461167.jpg) (http://xmages.net/view.php/90662)


Title: Re: JagdTiger
Post by: whukid on October 25, 2011, 01:40:53 PM
First try :D
(http://xmages.net/storage/10/1/0/7/5/thumb/thumb_59461167.jpg) (http://xmages.net/view.php/90662)

Nicely done. Can I send you mine? I can't seem to get it pulled up :(


Title: Re: JagdTiger
Post by: lockie on October 25, 2011, 04:26:50 PM
Nicely done. Can I send you mine?
Thanks!
This is just a first one try, it must be adjusted. When I'll be satisfied vs textures, I'll upload them.
 At this moment I don't like a roller's textures.


Title: Re: JagdTiger
Post by: Donken on October 26, 2011, 06:16:26 AM
Someone knows if there is any specific made commandersight for germans? Im fixing all sights on it know and got the gunners sight cap working, and also the commanders but i want another sight for it. Like it was on the real ones!


Title: Re: JagdTiger
Post by: lockie on October 26, 2011, 07:57:18 AM
Someone knows if there is any specific made commandersight for germans?
I've 8 books(*.pdf) devoted to JT and none of them has ANY reticle description :(


Title: Re: JagdTiger
Post by: Donken on October 26, 2011, 08:09:32 AM
well, i think its more of a standard issue periscope for commanders to aquire targets unbuttoned etc etc. Not a Jagdtiger only thing.


Title: Re: JagdTiger
Post by: frinik on October 26, 2011, 04:04:21 PM
I spent three hours scouring the internet looking for pcis of the Jagdtiger reticle.NO Luck!!!!! >:(

Out of despair I checked the vids on youtube and happen to stumbe on a vid of the Jagdtiger In Red Orchestra's " Darkest Hour".It's exactly like the Elefant's .Actually it seems to me reading an article saying that Elefant, Jagdtiger and may be Jagdpanzer IV( not sure what version) shared the same gunsight.Why not use the Elefant"s?It's already in the game.


Title: Re: JagdTiger
Post by: murkz on October 26, 2011, 05:33:23 PM
(http://farm7.static.flickr.com/6035/6264238662_4fe6e69cf1_o.jpg)

If we are doing this one correctly, can we please do the JagdPanther correctly as well ?

I posted a screenie a few days ago :)


Title: Re: JagdTiger
Post by: frinik on October 26, 2011, 06:49:16 PM
Thanks Mukrz that's exactly the one I am talking about.On the other hand, the JT reticle in Panzer Elite looks vaguely like the Panzer III/IV one.I checked Forgotten Hope but couldn't find A JT.


Title: Re: JagdTiger
Post by: lockie on October 26, 2011, 07:59:41 PM
The reticle for JT will be like this one:
(http://xmages.net/storage/10/1/0/f/4/thumb/thumb_84d3c7f1.jpg) (http://xmages.net/view.php/90738)


Title: Re: JagdTiger
Post by: Donken on October 26, 2011, 10:15:04 PM
Yes, The gunner sight is fixed already by lockie, We decided to choose the same sight as on the stug/elefant/jagdpanther. Only slightly modified to fit the different trajectory for the 12.8cm gun. But ive decided to postpone the commander sight atm. Untill i find another solution for it :P


Title: Re: JagdTiger
Post by: whukid on October 26, 2011, 11:40:46 PM
I have a summer-style skin up :) It's just a start, so let me know your criticisms. On the right is a picture of my primary resource.

(http://i1141.photobucket.com/albums/n585/whukid/Jagdtiger.jpg)

EDIT:

ACHTUNG! JAGDTIGER ANKOMMEN!

(http://i1141.photobucket.com/albums/n585/whukid/shot_2011_10_26_19_50_44_0000.jpg)

(http://i1141.photobucket.com/albums/n585/whukid/shot_2011_10_26_19_52_09_0001.jpg)



Title: Re: JagdTiger
Post by: frinik on October 27, 2011, 04:04:33 AM
Wow! JS-2 fans start soiling your underwear! ;D

But was the JT ever deployed on the East front? By all accounts it was not a very impressive vehicle in terms of combat record. Shortages of fuel, green, untrained crews, too heavy and prone to breakdowns, hunted by Jabos and artillery all gave it poor combat results.

Donken what´s the problem with the commander sights?


Title: Re: JagdTiger
Post by: Kyth on October 27, 2011, 04:13:24 AM
But was the JT ever deployed on the East front? By all accounts it was not a very impressive vehicle in terms of combat record. Shortages of fuel, green, untrained crews, too heavy and prone to breakdowns, hunted by Jabos and artillery all gave it poor combat results.

I think that would depend whether the battles in Hungary, Austria and on the Oder are considered 'East front' anymore  :)


Title: Re: JagdTiger
Post by: Donken on October 27, 2011, 04:37:17 AM
Good work whukid. It gets better =)

Wow! JS-2 fans start soiling your underwear! ;D

But was the JT ever deployed on the East front? By all accounts it was not a very impressive vehicle in terms of combat record. Shortages of fuel, green, untrained crews, too heavy and prone to breakdowns, hunted by Jabos and artillery all gave it poor combat results.

Donken what´s the problem with the commander sights?

Ive just read "Tigers in the Mud" by Otto Carius and he wasnt impressive at all by the tank :-\ Probably one of the biggest wastes in the whole war for germans. But still the sexiest and biggest and meanest tank in the whole war 8) The only impressive thing about it is it took out shermans at 4km range ^^ And also the widely known thing Otto Carius did, He knocked out a tank shooting throu a building. That is also pretty fantastic.

Kyth pretty much sums up where the Jagdtigers where stationed, In my opinion it wasnt on the east front.

And about the sight, I cant get it to work like the gunners sight when the cap is closed. Pz4 is a good example of how all caps should work. And i also looking for a commander specific sight. Range finder type kind of. But if there arent any sight for that i scrap the plans for that commanders sight =)


Title: Re: JagdTiger
Post by: frinik on October 27, 2011, 06:26:39 AM
O n the Oder and hunagry?Are you sure Kyth?Austria I knew.

Yes a complete waste of resources.Would have bene better rather produce 175 or so Elefants and JTs to make an extra 175 Jagdpanthers or Jagdpanzer IV L/70 or even TigerII!

Re the 4000 metre kill I am sceptical.Without on board computers and range finders  even with the best optics of the World(Zeiss) I think killing or even spotting a tank at those ranges would be virtually impossible.2000 to up to 2500 metres yes but that would be the utter practical limit.At 2500 metres the Pxgr39/43 had only 32% chance of hitting the target!


Title: Re: JagdTiger
Post by: Donken on October 27, 2011, 06:33:46 AM
Im gonna show you a source (googling atm) but if my memory is correct it was Albert Ernst in s.Pz.Abteilung 512 1st company (you have probably heard of the Jagdtigers that surrendered at iserlohn, that was he and his company). It was the longest kill in the whole war.

EDIT: Google for Jagdtiger albert ernst and you got lots of hits about "several 4km hits".

And one more thing, i found info about the commander sight. it was a sight called S.F.14.Z (scissor periscope) it is a sight used by the artillery crews. That also explains why they could spot at 4km range. And the wzf 2/7 sight was graded 0-8km range for Spr.Gr and 0-4km for Pz.Gr.43 I couldnt find pictures of it thou :(
And this means im not going to use a special sight for the commander. Its not possible to use it as i want in the game. So commanders sight is only going to be standard sights!


Title: Re: JagdTiger
Post by: frinik on October 27, 2011, 06:46:21 AM
NO need Donken thanks! I have read the account as I have read about a Nashorn killing a Sov tank at 3500 metres and Koerner taking out 39 Js-2s and T34s at more than 3 kils but I am still sceptical about the actual distance involved substract 1000 metres or more to the kills and I can believe it.


Title: Re: JagdTiger
Post by: Kyth on October 27, 2011, 07:12:31 AM
O n the Oder and hunagry?Are you sure Kyth?

No confirmed evidence  :-\ just mentioned in passing, so it's possible they were misidentified.

Also, established units with the Jagdtiger were mainly deployed to the Western Front,


Title: Re: JagdTiger
Post by: frinik on October 27, 2011, 08:29:55 AM
Donken try this link.It's a Carl Zeiss Jena link.They have good and detailed pics of it.Apparently was still used by the Nationale VolksArmee until the 1990shttp://www.google.com/url?sa=t&rct=j&q=scherenfernrohr%20sf14&source=web&cd=1&ved=0CBoQFjAA&url=http%3A%2F%2Fhome.arcor.de%2Fthuernagel%2Fsf14-e.htm&ei=3xOpTqbXKo3jrAeMnOnoCw&usg=AFQjCNEMAFn4WpM3sWwudaMDP6OKvvsTcg

BTW the longest homologated tank-to-to-tank kill ever recorded is by a British Challenger II equipped with a Rheinmetall 120 mm L/55 gun( incidentally the same company that made the Kwk43 L/71 taking out an Iraqi T72 at 3658 metres in 2003.And this is with on board computer and all the electronic gizmos that modern MBTs come with not to mention shells that can punch through 800 mm of armour!



Title: Re: JagdTiger
Post by: Mistwalker on October 27, 2011, 09:36:40 AM
But was the JT ever deployed on the East front?
4 vehicles at the beginning of May (antitank unit 653), but they haven't seen combat and surrendered soon. 2 at the same time in SS Panzer-Abteilung 101 - one lost tracks during march and one was blown up to barricade the road to soviet tanks. 1 vehicle in panzer kompanie "Kummersdorf" at the beginning of April  - that one could've seen battle. Someone said about 9 vehicles from 512 unit in Austria at the beginning of May too but I haven't found any evidence about that.


Title: Re: JagdTiger
Post by: Donken on October 27, 2011, 10:28:36 AM
BTW the longest homologated tank-to-to-tank kill ever recorded is by a British Challenger II equipped with a Rheinmetall 120 mm L/55 gun( incidentally the same company that made the Kwk43 L/71 taking out an Iraqi T72 at 3658 metres in 2003.And this is with on board computer and all the electronic gizmos that modern MBTs come with not to mention shells that can punch through 800 mm of armour!

Now you are talking about stuff i dont know so much, but you are probably right.

But im pretty shure that everyone thinks the longest kill is the 5.1km kill from a Challenger against a static T-62 :P Homologated or not, Still impressive.


Title: Re: JagdTiger
Post by: lockie on October 27, 2011, 12:04:44 PM
Here's another picture JT vs a teddy bear insignia :)
(http://xmages.net/storage/10/1/0/2/a/thumb/thumb_58311d9c.jpg) (http://xmages.net/view.php/90740)
It belongs to schwere Panzerjaeger-Abteilung 512, book "Last of the Panzers, German Tanks 1944-1945" by William Auerbach (1984).
Also I saw a picture where was an additional MG/MP(bent barrel?) installed on the JT turret.
(http://i6.photobucket.com/albums/y235/warpxx/Tanks%20-%20Bovington/WW2%20Axis/JagdTiger-2.jpg)


Title: Re: JagdTiger
Post by: whukid on October 27, 2011, 12:52:53 PM
According to "Armored Battles of the Waffen SS", the Germans employed a platoon of 6 Jagdtigers in Czechoslovakia. 2 were knocked out and 3 ran out of fuel as they fought their way to the the Elbe with a PanzerGrenadier company.


Title: Re: JagdTiger
Post by: frinik on October 27, 2011, 01:08:30 PM
Did they inflict any casualties while losing 2 JTs?


Title: Re: JagdTiger
Post by: murkz on October 27, 2011, 02:30:43 PM
(http://www.panzerbaer.de/units/pics/sPzJgAbt512.jpg)


Title: Re: JagdTiger
Post by: frinik on October 27, 2011, 02:47:06 PM
That explains the pic posted by Lockie on October 22 of a Jagdtiger with a teddy bear on it! It actually was the symbol or mascot of the unit¨" A black, sitting teddy bear with a silvery outline.BUIt the Teddy Bear on Lockie´s pic was red rather than black.


Title: Re: JagdTiger
Post by: lockie on October 27, 2011, 03:39:24 PM
Here we're vs teddy :)
(http://xmages.net/storage/10/1/0/d/2/thumb/thumb_15c751f8.jpg) (http://xmages.net/view.php/90789)

And one more thing, i found info about the commander sight. it was a sight called S.F.14.Z (scissor periscope) it is a sight used by the artillery crews.
I think it should look like this, but I don't have any idea what this reticle does :)
http://germanmilitaryoptics.wordpress.com/chapter-ii-scherenfernrohrs-sf-ii-technical-description-and-uses/

(http://img365.imageshack.us/img365/264/ret1mx9.jpg)


Title: Re: JagdTiger
Post by: whukid on October 27, 2011, 09:16:36 PM
Did they inflict any casualties while losing 2 JTs?

Quite a few, from what I understand, though it was a running battle and therefore lacked the standard "hold at all costs, many Ivan's killed" routine of the Eastern Front. I believe one was knocked out by a Russian aircraft and the other by Czech insurgents. The three who ran out of gas or mechanically broke down were scuttled by their crews, who continued on foot.

The entry is very limited, so I don't have all the gritty details.


Title: Re: JagdTiger
Post by: murkz on October 28, 2011, 06:28:37 AM
(http://dl.dropbox.com/u/8399351/rabbit%20ears.jpg)

(http://dl.dropbox.com/u/8399351/rabbit%20ears%202.jpg)


Title: Re: JagdTiger
Post by: lockie on October 28, 2011, 04:33:32 PM
Thanks murkz for reticle. I think it's possible to draw it and somehow use as a spare device to the main gunsight(in case if it damaged).


Title: Re: JagdTiger
Post by: murkz on October 28, 2011, 04:43:12 PM
(http://www.paulstiger1.co.uk/WWII-Optics-Collection_files/SF14-10x50-12.JPG)

(http://www.paulstiger1.co.uk/WWII-Optics-Collection_files/SF14-10x50-13.jpg)



Title: Re: JagdTiger
Post by: lockie on October 28, 2011, 05:01:25 PM
As I've understood the dimension mils is 10. There's a gap at the middle of reticle, suppose it's 4mils, so it's possible to shoot at the distance 700-800m. There's one problem how to attach it correctly as a commander sight.


Title: Re: JagdTiger
Post by: Donken on October 28, 2011, 11:57:25 PM
As I've understood the dimension mils is 10. There's a gap at the middle of reticle, suppose it's 4mils, so it's possible to shoot at the distance 700-800m. There's one problem how to attach it correctly as a commander sight.

If i got the sight i have an idea of making a "fake" turret that can popup for the sight only. So it should be possible and pretty easy.


Title: Re: JagdTiger
Post by: lockie on October 29, 2011, 09:01:19 AM
If i got the sight i have an idea of making a "fake" turret that can popup for the sight only.
OK, I'll draw the new commander reticle.

PS
First try. I had to decrease a mils dimension to "16", coz I don't see any use of sight in original dimension.
(http://xmages.net/storage/10/1/0/d/0/thumb/thumb_3d7a705c.jpg) (http://xmages.net/view.php/90839)


Title: Re: JagdTiger
Post by: lockie on November 05, 2011, 04:06:32 PM
I'm really shocked - 46 hits at my spg and still alive! I lose only when I was out of ammo :)
(http://xmages.net/storage/10/1/0/c/c/thumb/thumb_414d1f58.jpg) (http://xmages.net/view.php/91005)



Title: Re: JagdTiger
Post by: Donken on November 05, 2011, 04:42:27 PM
I'm really shocked - 46 hits at my spg and still alive! I lose only when I was out of ammo :)
(http://xmages.net/storage/10/1/0/c/c/thumb/thumb_414d1f58.jpg) (http://xmages.net/view.php/91005)


wow hehe. But i think i should nerf the side armor a little bit, those two shots should have penetrated the side i think. Hard to see the angle on the picture thou.

But the new model and armor map i sent you works well lockie? Still problems with the shottrap that shouldnt be there?


Title: Re: JagdTiger
Post by: lockie on November 05, 2011, 06:53:58 PM
wow hehe. But i think i should nerf the side armor a little bit, those two shots should have penetrated the side i think. Hard to see the angle on the picture thou.
No need. It works - PERFECT!

Quote
But the new model and armor map i sent you works well lockie?
It works completely - out of mind! I did a bit adjustment - decreased a bit of "p_rotgun" size and some else and... u can see result! Of course, it's my best achievement ;) U still've a choice to get a shot by the game glitch, but it's VERY seldom.

Quote
Still problems with the shottrap that shouldnt be there?
Don't be bothered, model works PERFECTLY! THANK YOU!


Title: Re: JagdTiger
Post by: Kyth on November 20, 2011, 01:48:50 PM
Hi everyone,

I'm not dead yet, just extremely dotty  ;D

Take a look and you'll see what I mean:

(https://lh3.googleusercontent.com/-ZH4cgwlFyss/TskEPvMnWzI/AAAAAAAAAfA/2WHfXcSlens/s800/shot_2011_11_20_21_42_18_0000.jpg)

(https://lh5.googleusercontent.com/-2mALVZV_k1I/TskHGAtH49I/AAAAAAAAAfM/PDYZHa0QcHU/s800/shot_2011_11_20_21_42_44_0001.jpg)

(https://lh6.googleusercontent.com/-CX_GC4p6rBY/TskHF4TFWvI/AAAAAAAAAfI/2oCChdkyTao/s800/shot_2011_11_20_21_43_21_0002.jpg)

Now, if you want to try your hand at doing a camo pattern for the Jagdtiger, the template is still available (in .psd or .xcf format).

http://www.4shared.com/file/YVYI79cs/jtskinntemplate.html (http://www.4shared.com/file/YVYI79cs/jtskinntemplate.html)

Give it your best shot!


Title: Re: JagdTiger
Post by: frinik on November 20, 2011, 04:55:40 PM
Nice work Kyth! What's wrong with the current camo? Is the JT available for download?I saw on the Avia forum that SHYN already has it installed in his game as a mod???


Title: Re: JagdTiger
Post by: Donken on November 20, 2011, 05:05:34 PM
Its really great Kyth!

The new texture Kyth have done now is the one im gonna use in the release. But if someone else is doing other camos im gonna include them also in the pack. So the end user can choose the camo he wants!

And frinik, SHUN got it only because i needed him for a few special adjustments regarding the sights (wich works like a dream now) etc.

And the release is near, very near :D if lockie gets finished im gonna release it this week


Title: Re: JagdTiger
Post by: frinik on November 20, 2011, 06:09:13 PM
Excellent news Donken and excellent work especially! :)

The Predator is coming....


Title: Re: JagdTiger
Post by: whukid on November 20, 2011, 06:15:38 PM
When you're done, can you explain how you did the Common_units entries? They get me everytime I go to do my finnish mod :(


Title: Re: JagdTiger [Released, Page1]
Post by: Donken on November 23, 2011, 02:58:46 PM
whukid: i dont know how to, lockie fixed all those things for me 8)

and also a bump, Jagdtiger released and download link at first page top post ;D


Title: Re: JagdTiger [Released, Page1]
Post by: Friedrich-Wilhelm on November 23, 2011, 05:25:20 PM
Thank you to everyone involved in creating this new mod!

Great news about the download, too. Can it be installed simply by unzipping it into the MODS folder and activating it through JGSME, or do some of the game files have to be edited as well?

FW


Title: Re: JagdTiger [Released, Page1]
Post by: Donken on November 23, 2011, 05:30:39 PM
Im afraid it cant be. I made it so you need to install it manually because if i make it 100% JSGME ready its going to overwrite lots of other files, namely matlib, common_res and common_units file. (lots of people have made their own changes in those files) So every change you have made on those files is lost if you install it 100% throu JSGME.

But installing it manually isnt that hard. You only need to open 4 files and insert the lines accordedly and mentioned in the readme file.


Title: Re: JagdTiger [Released, Page1]
Post by: frinik on November 23, 2011, 05:51:00 PM
Thanks Donken for doing that! I personally was afraid that I was going tohave to re-write some common res and other files until I saw that you have to manually install the files!Yeah! It's 15 minutes work and once it's done the JT is permanently in your game!Great Job! :D


Title: Re: JagdTiger [Released, Page1]
Post by: whukid on November 23, 2011, 11:56:26 PM
YAY :D


Title: Re: JagdTiger [Released, Page1]
Post by: frinik on November 24, 2011, 02:02:47 AM
Actually great job by all who collaborated in creating this monster!Donken, Kyth, Mistwalker and Lockie!


Title: Re: JagdTiger [Released, Page1]
Post by: Kyth on November 24, 2011, 09:01:35 AM
Actually great job by all who collaborated in creating this monster!Donken, Kyth, Mistwalker and Lockie!

Cigars! For everyone!  ;D


Title: Re: JagdTiger [Released, Page1]
Post by: yl9961027 on November 24, 2011, 01:12:44 PM
What a beautiful model ! Thanks for Donken & Kyth !


Title: Re: JagdTiger [Released, Page1]
Post by: frinik on November 24, 2011, 03:08:03 PM
Guys I have a problem!While I 've got the Jadgtiger all ready to fight I am unable to load shells.The MG shoots normally but the moment I try loading a shell; AP or HE, I get the command in German telling the loader not to load !There's got to be something in a text file that  tells the loader that pressing the key 1 or 2 and then R means to load.Instead it seems that the load key indicates the opposite???Any idea???


Title: Re: JagdTiger [Released, Page1]
Post by: Donken on November 24, 2011, 03:24:14 PM
Are you shure you didnt miss to copy any file or any text somewhere? I have the exact same files and lines and it worked for me before i uploaded :O
Remember everything is new, both gun and shells. So you need to copy it to your common_res file. And dont forget to add all lines in your .text file.

But tell me if you find any and something is wrong so i can reupload :D


Title: Re: JagdTiger [Released, Page1]
Post by: frinik on November 24, 2011, 03:33:41 PM
I have done everything required Donken.I am experienced I have done that dozens of times for various tanks and vehicles without a hitch most recently for the Churchill.

The model is there;beautiful , driving well and moving normally and in every way perfect except for the damned shells not loading. I made a test mission nothing is missing except when I turn the mission on you can see the shell on the bottom left of the screen and below the rounds of MG available.On the right bottom of the screen though I noticed the red shell icon indicating your tank has a supply of ammo available is white in colour.I checked the tech_cfg, the weapons line, the shells line, the SPM 1.5 units text entries and everything is there and there are no // which would preevnt th shells from being available.I have a total of 40 shells vailable in the shells entry .In the tech_cfg file I noticed an unusual entry in the weapons :s_klin.Not sure what it is but it's not in my other tech_cfg files?However I doubt it's the source of my problem????

//îðóæèå
   weapons()
   {
      //íàçâàíèå, ÷àíê âûëåòà, ÷àíê îòêàòà, áàøíÿ èç êîòîðîé ñòðåëÿþò, ðàáî÷åå ìåñòî çàðÿæàþùåãî
      PAK44, s_gun, db_gun,    head1, wp_loader,s_klin, 0.1, 0, 1, 0;                                                         
           MG34,  s_mgun, ,       head2, wp_mgunner;



          }


   //áîåêîìïëåêò
   shells()
   {

      PZGR39_44, 25, 0, 0;         
      SPRGR_44, 15, 0, 1;

        BUL_792, 2925;


}




               


Title: Re: JagdTiger [Released, Page1]
Post by: Donken on November 24, 2011, 03:42:02 PM
s_klin is the dummy for gun breech. Look at Marder for example in exterior view. Also T-34 and Panzer 4 have it (those are the only tanks with interior) So its only eye candy stuff. Well, the reload is also very long, how long have you waited after you pressed reload button? and if my memory is correct, the icon should be red when its reloading. For example if you change ammo type while you already have one shell in barrel and you shoot. it wont reload automatic, then you press R and the icon goes red and it reloads.


Title: Re: JagdTiger [Released, Page1]
Post by: Kyth on November 24, 2011, 04:11:17 PM
Guys I have a problem!While I 've got the Jadgtiger all ready to fight I am unable to load shells.The MG shoots normally but the moment I try loading a shell; AP or HE, I get the command in German telling the loader not to load !There's got to be something in a text file that  tells the loader that pressing the key 1 or 2 and then R means to load.Instead it seems that the load key indicates the opposite???Any idea???

You might want to check your keyboard command settings, possibly some custom setting there?

By the way, the gunner position isn't supposed to have a coaxial MG,

You'll need to check if the 'Jagdtiger_places.engcfg' is in the misc folder,


Title: Re: JagdTiger [Released, Page1]
Post by: frinik on November 24, 2011, 04:34:53 PM
No the gunner position does nto have access to the MG you need to press F5 what i meant is the MG works normally.But what is missing is the shell type in the little rectangle on teh bottom left of the screen where you are supposed to have the quantity of shells and MG bullets available inthe player's tank.Comapred to a normal setting the shell also instead a being semi brass coloured is totally white,The bullet design is , on the other hand, part brass.SO it's like there's a texture missing or a text line may be????


Title: Re: JagdTiger [Released, Page1]
Post by: Kyth on November 24, 2011, 04:50:14 PM
No the gunner position does nto have access to the MG you need to press F5 what i meant is the MG works normally.But what is missing is the shell type in the little rectangle on teh bottom left of the screen where you are supposed to have the quantity of shells and MG bullets available inthe player's tank.Comapred to a normal setting the shell also instead a being semi brass coloured is totally white,The bullet design is , on the other hand, part brass.SO it's like there's a texture missing or a text line may be????

It seems like your shells() entries might be missing something, try copying them over again,

It could be as small as a missing / extra  ';' or ',' which could throw things out,


Title: Re: JagdTiger [Released, Page1]
Post by: frinik on November 24, 2011, 05:01:42 PM
Ok Yes I know the reloading time for the JT is long but in this case I get the German order to stop loading so it's not slow reload.Plus the fact that there's no shell name assigned to the shell type in the small rectangle means there's something missing!

Thanks for the hwlp Guys! I would hate to have to trade my brand new Jagdtiger for a used panzer III at Kyth's Pre-Owned Panzermotor Dealer  ;D
Kyth are you talking about the shells entrybin the commn res shells paragraph or the one in the tech_cfg folder?


Title: Re: JagdTiger [Released, Page1]
Post by: Kyth on November 24, 2011, 05:09:54 PM
Ok Yes I know the reloading time for the JT is long but in this case I get the German order to stop loading so it's not slow reload.Plus the fact that there's no shell name assigned to the shell type in the small rectangle means there's something missing!

Thanks for the hwlp Guys! I would hate to have to trade my brand new Jagdtiger for a used panzer III at Kyth's Pre-Owned Panzermotor Dealer  ;D
Kyth are you talking about the shells entrybin the commn res shells paragraph or the one in the tech_cfg folder?

The shells() entries in the common_res.engcfg file,

I just did a fresh installation. If everythings copied over okay, the gunner's screen should look like this:

(https://lh6.googleusercontent.com/-8OlalksYxPg/Ts59KUoyLHI/AAAAAAAAAfg/36sYGRDvjr8/s800/shot_2011_11_25_01_21_16_0000.jpg)


Title: Re: JagdTiger [Released, Page1]
Post by: hemisent on November 24, 2011, 05:43:50 PM
  I also am having problems with this. The mission runs and plays ok from what I can tell. My reloading takes forever (I assume that's to be expected) but it does reload automatically. I have no machine gun firing at all. I guess my major annoyance is that even tho I may have a shell loaded if there is a close impact the gun jams and won't fire. I tried this three times late last night and never lasted longer than the initial impact of enemy rounds. Almost seems like something is very fragile.

  I'm going to re-copy/paste all the related files to see what happens. I know this is a glitch and this excellent work will eventually be sorted out.

Great Job to all involved!!!!


Title: Re: JagdTiger [Released, Page1]
Post by: frinik on November 24, 2011, 05:49:40 PM
I re-entered all the shells entries in both tech_cfg and common res files and no difference.My gunner screen looks like your except there's no entry for the shell name
12.8 mm PzGr 40/43. and no number of shells indicated nor does the shell load on the small righ-hand side screen once shell has been loaded and is ready to be fired.I am stumped.

To tets something i did a little experiment; I lauched a mission with 3 Ai jagdtigers and 3 Jagpanthers , one being the player's tank.I pitted our zug aginst lots of Soviet tanks and SUs to see fi the AI Jagdtigers would be able to shoot.None of them were able.All 3 were destroyed without firing a shot.Only MG rounds!!!!.I destroyed  9 Sov units and my wingment another 6 and we were finally destroyed by the other 25 or so enemy tanks left  ;D. So obviously the problem is not limited to the player's tank but extends to all the JTs in my game.BTW is this mod meant to be compatible with Nta 1.3 or 1.4 only????I am totally mystified???It never happened to me before.


Title: Re: JagdTiger [Released, Page1]
Post by: Donken on November 24, 2011, 05:55:44 PM
hemisent:

can you explain further about what you mean by gun jam? Is it from direct hits? can you please take screenshots of where it did hit etc? You can send them by Pm or link in this thread

frinik:

do you have skype or something else so we can be in contact realtime. so i can try to reproduce your problem and figure it out. Send by PM plz


Title: Re: JagdTiger [Released, Page1]
Post by: frinik on November 24, 2011, 06:12:19 PM
Sorry Donken I don't have skype.Look what I will do is re-install the mod on another install and see how it goes and report to you by PM.I will try tomorrow and report.I am sure it's not a bug but something i did or didn't do.Anyway your model looks great and while it does not bark for me it sure impresses.The Jagdpanthers look so small next to those ginats .But they got killed so easily.Are they strong enough in terms of arm_strength?I increased the arm_strength of the Tiger II from 100 to 105 in my tech_cfg and it makes a real difference in terms of them nto beign killede except to the side or at short distances and by 85 mm or above calibre.Great work on this model despite my little problems. :)


Title: Re: JagdTiger [Released, Page1]
Post by: Donken on November 24, 2011, 06:26:03 PM
Oki frinik, plz do a totally clean install first and see. Hopefully it solves your problem

And about that it gets killed easy sometimes, i dont know how. but i think it is in limitations in the game engine. the armor map is correct and vs all specs in the engcfg files it haves 120mm lower glacis, 150mm upper glacis and superstructure is 250mm. So for exactly all guns in this game it should be theoretically immune at almost any range, but thats not the case. i dont know how. most probably because a few guns are overpowered. and in game it really only have one weakspot from front (wich irl it wasnt) and that is when it got hit straight under the gun mantle, because the game engine have a little weird behavior against slopes the shells doesnt bounce as they should and therefore the shell bounce into the front hatches (shells bounce backwards).

rest of the armor is exactly the same as kingtiger, 80mm at sides and back, so everything penetrates there very easy and tanks in sf have a tendency to turn around under fire. so nothing i can do about that im afraid :(

EDIT: just did a clean install and tried out both lockies mission+jt pack and my own release and both worked "out of the box" without problems. So try a 100% clean install frinik!


Title: Re: JagdTiger [Released, Page1]
Post by: lockie on November 24, 2011, 08:03:06 PM
is this mod meant to be compatible with Nta 1.3 or 1.4 only????I am totally mystified???It never happened to me before.
It works perfect vs both mods and all JT's quite confidently shoot all the enemy units.


Title: Re: JagdTiger [Released, Page1]
Post by: Kyth on November 25, 2011, 01:34:54 AM

Hi,

I have a theory, which may also apply to other mods that require additional config entries.
Without a shred of evidence to back it up, but hear me out anyway,

I think some non-standard, non-QWERTY keyboards may spew out invisible characters which could confuse the game and any config settings. Something I encountered a long time back.

You might try pasting the config entries with empty lines separating them, for instance create 3 empty lines and paste the new entry in the middle like this:

<---previous config entry
<-------(Empty line)
<-------New config line - paste new entry here
<-------(Empty line)
}

Also avoid adding any tabs or spaces to the lines,

Good luck!


Title: Re: JagdTiger [Released, Page1]
Post by: frinik on November 25, 2011, 02:15:59 AM
Thank you Gentlemen! Should I fail then I will have to blow up my brand new JT so it does not fall into enemy's hands and then buy a used Panzer III from Kyth ::)


Title: Re: JagdTiger [Released, Page1]
Post by: yl9961027 on November 25, 2011, 08:19:09 AM
Why is my sight looked like this? ???
(http://img856.imageshack.us/img856/6462/shot201111250121160000.jpg)


Title: Re: JagdTiger [Released, Page1]
Post by: Donken on November 25, 2011, 08:25:29 AM
For me it looks like that when i forgot to install the widescreen patch. Have you tested that? I see in your screenshot you dont use widescreen thou but it could be worth testing that anyway?


Title: Re: JagdTiger [Released, Page1]
Post by: frinik on November 25, 2011, 10:39:27 AM
Re-installed mod on a different game.Carefully double-checking everything twice and tested.Same problem,.Model is in game I can access the gunsight but no shell name and the moment I try loading I get the same message giving the order in German to stop loading.Will download mod anew in case my first download was corrupted or bugged and will try re-installing one last time.If it does not work then will drop JT.No point is redoing it a zillion times.

Cheers!


Title: Re: JagdTiger [Released, Page1]
Post by: yl9961027 on November 25, 2011, 04:06:16 PM
In fact, in my game, the same problem also occurred in the other tanks, such as Pz4 and Panthers. And this was before the installation of the jagdtiger mod.


Title: Re: JagdTiger [Released, Page1]
Post by: frinik on November 25, 2011, 06:36:32 PM
I hqve some ideas kindly proposed by Donken and a couple of my own to try and see if they work out.But thanks to Lockie's mission I was able to test and play the Beast!Thanks Donken, Lockie and Kyth for the help and opportunity.

Y99661027 have you been able to solve your issues with the panzer Iv and Panther?What were the problems?


Title: Re: JagdTiger [Released, Page1]
Post by: Kyth on December 06, 2011, 10:04:46 AM

Y99661027 have you been able to solve your issues with the panzer Iv and Panther?What were the problems?

Hi everyone,

If you do solve your problems please let us know, don't keep everyone in suspense,


Title: Re: JagdTiger [Released, Page1]
Post by: wiekniera on February 14, 2012, 09:44:44 AM
helo guys,
i just add jagdtiger mod to my arsenal, everything work except ammo name just wont show up and also in mission editor those jagdtiger name become "unknown ?"
btw i use data and level file from spm1.5_fix1.4 to add this mod, is it right? i follow all step from document file in jagdtiger mod and check all of it, did i miss something? because i add Jagdpanzer IV mod having no trouble
maybe someone can send me the correct file would be appreciate or post it here?
thanks


in mission editor :

(http://img.photobucket.com/albums/v662/wiekniera/error3.jpg)

in-game screenshot :

(http://img.photobucket.com/albums/v662/wiekniera/error1.jpg)
(http://img.photobucket.com/albums/v662/wiekniera/error2.jpg)



Title: Re: JagdTiger [Released, Page1]
Post by: lockie on February 14, 2012, 10:10:37 AM
everything work except ammo name just wont show up and also in mission editor those jagdtiger name become "unknown ?"
U can d/l mission jagdtiger and compare where mistakes are or d/l last update for spm1.5
http://graviteam.com/forum/index.php?topic=9792.0


Title: Re: JagdTiger [Released, Page1]
Post by: frinik on February 14, 2012, 01:00:41 PM
I had that same problem with Donken's Jagdtiger's mod as you can see from my posts.I was never able to solve this problem of the shell not loading.What I did was to use Lockie's Jagdtiger missions to manually paste every fiel required to have the Jadgtiger into the Mission Editor and my problem was solved the PaK 44 gun would load shells normally.Likewsie in the Ultimate mod I have no problems with the JT.In fact the only problem I ran into was the Churchill .I wa sunable to load the main gun as when i pressed R I would get the message " do not relaod"!Tried all the keys no solution.I checked the common res folder and foun that the weapons line for the QF6 gun was missing.Pasted it but still the gun would not load.Checked the tech_cfg folder for the Churchill and hit the jackpot; one of the entries for the gunner started with //.Removed it and bingo my R key would give the signal to load a shell.

Your ??? in  the ME indicate that you are missing a text file.Check your SPM NTA 1.3_units text file to make sure the Jagdtiger is listed.

Another possibility is that it's missing in the common_defs.engcfg" folder.Again check the various entries: units, groups, random and editor to make sure it's not missing.


Title: Re: JagdTiger [Released, Page1]
Post by: wiekniera on February 14, 2012, 03:43:22 PM
there's no problem with the shell ammo reloading but only with text ammo name...anyway thanks for the advices guys!  i'll try it

cheers  ;)


Title: Re: JagdTiger [Released, Page1]
Post by: Donken on February 22, 2012, 03:22:08 PM
So someone have any suggestions or buggs to report on this model?


Title: Re: JagdTiger [Released, Page1]
Post by: frinik on February 22, 2012, 04:31:55 PM
The model wworks well for me in the Ultimate release and with Lockie's Jagdtiger"s Miracle Weapon mod.But I had to increase armour strength and the AP shell's penetration value as they were , in my opinion, understated.

Hemisent recently reported to me that he still being unable to fire the MG.


Title: Re: JagdTiger [Released, Page1]
Post by: Donken on February 22, 2012, 04:44:36 PM
Thanks frinik.
Your suggestions you told me a few months back (in a pm) is in the latest upload (version 1.1) and included in that are higher armor strength and better ammo. check first page. So those are fixed i think.

And please tell Hemisent to write here about his problem. Or Hemisent if you see this "waving arms for attention" tell more exactly what the problem is. Is it impossible for you to shoot manually by going to radiomans place and use the sight or is it that the Ai wont use/shoot with mg?


Title: Re: JagdTiger [Released, Page1]
Post by: frinik on February 22, 2012, 06:14:11 PM
Great Donken! I hadn't seen your changes! :) Now the JT can live up to its reputation!


Title: Re: JagdTiger [Released, Page1]
Post by: Donken on March 03, 2012, 09:40:29 PM
So now another update to v1.2

1. Added 3 LoDs.
2. And i tried to fix the mgunner problem. Now it shoots a little more often i think.
3. I also reworked the gun mantlets a little so now there shouldnt be any more weird penetrations when you get shoot at from the front!

But the more complex changelog is in the readme!

EDIT: its up again :D


Title: Re: JagdTiger [Released, Page1]
Post by: lockie on March 04, 2012, 12:57:09 PM
So now another update to v1.2

1. Added 3 LoDs.
Excellent work, tanks!


Title: Re: JagdTiger [Released, Page1]
Post by: frinik on March 05, 2012, 02:08:27 PM
Yeah it must have been LODs of work! ;D


Title: Re: JagdTiger [Released, Page1]
Post by: lockie on October 19, 2013, 06:59:52 PM
Just wonder how many missions has unit `Jagdtiger`?
I remember my two missions:
1. Miracle weapon: Jagdtiger
2. "Tommy-Cooker" into the fire!
Any other?

PS
In SPM2.O I found `jagdtiger B', but textures are absent.


Title: Re: JagdTiger [Released, Page1]
Post by: lockie on February 04, 2014, 07:59:13 AM
Just tried to make a winter camo for the jagdtiger ;)
(http://s5.postimg.org/48z8fhekz/winter_camo.jpg) (http://postimg.org/image/48z8fhekz/)

I've a plan for the future to make a mission with Panther F and Jagdtiger. Common scenario already prepared our famouse writer Mr. Frinik ;)


Title: Re: JagdTiger [Released, Page1]
Post by: frinik on February 04, 2014, 07:15:40 PM
The last Roar of the Beast... ;)  We still have to finish the map. Was looking at it...


Title: Re: JagdTiger [Released, Page1]
Post by: lockie on February 05, 2014, 06:19:13 PM
Wanna get a new unit!
(http://s5.postimg.org/rwefs7503/f_01.jpg) (http://postimg.org/image/rwefs7503/)


Title: Re: JagdTiger [Released, Page1]
Post by: frinik on February 06, 2014, 06:09:00 AM
The Panther Ausf. F?????


Title: Re: JagdTiger [Released, Page1]
Post by: lockie on February 06, 2014, 11:03:47 AM
The Panther Ausf. F?????
YES!  8) 8) 8)


Title: Re: JagdTiger [Released, Page1]
Post by: frinik on February 06, 2014, 08:10:13 PM
Beautiful but it means we will need to have the JS-3 as well!


Title: Re: JagdTiger [Released, Page1]
Post by: lockie on February 07, 2014, 04:33:56 PM
Beautiful but it means we will need to have the JS-3 as well!
;)  ;)  ;)


Title: Re: JagdTiger [Released, Page1]
Post by: Donken on June 04, 2014, 09:18:58 AM
Im updating the Jagdtiger. It was time for that, it was my first complete 3d model and also the first vehicle i put in the game. Lots of bugs etc.

Most differences are just eye candy but the armor is also improved without changing thickness so now it is a real beast :D

(http://i60.tinypic.com/1zmgys7.jpg)
http://oi59.tinypic.com/df7gpv.jpg (http://oi59.tinypic.com/df7gpv.jpg)
(http://i62.tinypic.com/bg66g0.jpg)
http://oi61.tinypic.com/11gqg5j.jpg (http://oi61.tinypic.com/11gqg5j.jpg)

I also have an almost complete interior for it this time. Started scripting it yesterday so should be finished in a few days!


Title: Re: JagdTiger [Released, Page1]
Post by: Skiv on June 04, 2014, 09:09:08 PM
Oh my Donken, yesterday I was finally able to win mission "Miracle Weapon: JgdTiger" and today you are saying that you are updating this beast? <3


Title: Re: JagdTiger [Released, Page1]
Post by: Donken on June 05, 2014, 06:11:59 AM
Oh my Donken, yesterday I was finally able to win mission "Miracle Weapon: JgdTiger" and today you are saying that you are updating this beast? <3

Hehe yes, its a very good mission by lockie!

Yeah, it got a new better look now, better proportions more like the real one. So its a little bit smaller, and lower. It was way to high on the old model. And also it got a reworked gun mantlet! The old was very poly heavy and it was also wrong modelled =)
Added firewalls (which i also did on tiger 1 and panther g) so it should be able to take more punishment. Now it shouldnt knock out all crew members from one shot, just the member for where the vehicle got shot i.e front plate takes out driver or mgunner =) not loaders etc :P

It is also my first ever made texture :D I hope its good enough =)


Title: Re: JagdTiger [Released, Page1]
Post by: frinik on June 05, 2014, 07:48:13 AM
Good news Donken! Because the current model is a bit weak.I even increased the arm_str value to 2100 as I got tired of being killed by T34/76 at 800 metres.Looking forward to the new Beast.I also suggest increasing the penetration value of the AP shells from the current 0.95 to 1.05....


Title: Re: JagdTiger [Released, Page1]
Post by: Donken on June 05, 2014, 08:11:35 AM
Good news Donken! Because the current model is a bit weak.I even increased the arm_str value to 2100 as I got tired of being killed by T34/76 at 800 metres.Looking forward to the new Beast.I also suggest increasing the penetration value of the AP shells from the current 0.95 to 1.05....

During my testing. I placed 12 76mm sherman tanks, i could take about 40-50 hits before knocked out, Only a few times a lucky shot hit the roof/front plate weld and penetrated. Which should be quite realistic.
I also tested because i could, and placed 12 m36 jackson, took about 10 seconds and i was dead, sometimes i survived for quite some time ^^ pentrated upper front plate and superstructure plate easy with hvap :D
So to take it out relatively easy from the front you probably need is2, is3, su152, m36 or pershing!


Title: Re: JagdTiger [Released, Page1]
Post by: Donken on June 30, 2014, 08:04:05 PM
Small update. Almost there now!

(http://i58.tinypic.com/2881pqe.jpg)

(http://i60.tinypic.com/f1w76g.jpg)

(http://i60.tinypic.com/24fch37.jpg)


Title: Re: JagdTiger [Released, Page1]
Post by: murkz on July 01, 2014, 05:50:58 AM
Superb... Thank you Donken


Title: Re: JagdTiger [Released, Page1]
Post by: frinik on July 01, 2014, 05:53:18 AM
Excellent work Donken as usual! :)


Title: Re: JagdTiger [Released, Page1]
Post by: bidounegger on July 01, 2014, 06:07:13 AM
super nice work Donken !  ;)


Title: Re: JagdTiger [Released, Page1]
Post by: lockie on July 01, 2014, 10:54:03 AM
Beauty!
New mission with this miracle will be very in time!


Title: Re: JagdTiger [Released, Page1]
Post by: Edward1 on July 01, 2014, 03:37:31 PM
Excellent Work :)

Edward


Title: Re: JagdTiger [Released, Page1]
Post by: LSM on July 01, 2014, 07:41:47 PM
magnificently!


Title: Re: JagdTiger [Released, Page1]
Post by: Wörghern on July 02, 2014, 02:09:46 AM
waooooow  :o


Title: Re: JagdTiger [Released, Page1]
Post by: Kyth on July 02, 2014, 02:37:15 AM

Good work!


Title: Re: JagdTiger [Released, Page1]
Post by: Donken on July 02, 2014, 06:37:53 AM
Thank you everyone, Still have some details to add, mostly cosmetic things. And im thinking about changing lots of colors on the texture.

Anyone happens to have some color photos of the shells and cases of the 128mm gun? For some wierd reason i dont have any in my archives :S Impossible to find. I think ive read somewhere that spgr was black, and pzgr was green? What text was on it? Shades of the color? And the casings? Brass? Black?


Title: Re: JagdTiger [Released, Page1]
Post by: Kyth on July 02, 2014, 07:58:57 AM
I think ive read somewhere that spgr was black, and pzgr was green? What text was on it? Shades of the color? And the casings? Brass? Black?

?? I always thought the standard colours were the other way around:

PzGr (AP) - Black
SpGr (HE) - Olive green


The following links (intended for armour modellers) give some information about the colour and stecil markings for the 128mm PzGr ammunition:

http://www.am-works.com/store/lw35071-german-wwii-128cm-pzgr-ammunition-pack-5pcs-pi-141.html?type=jpg&pic=3&osCsid=dqdlhighqkfisuvpu2g2u3b1f1 (http://www.am-works.com/store/lw35071-german-wwii-128cm-pzgr-ammunition-pack-5pcs-pi-141.html?type=jpg&pic=3&osCsid=dqdlhighqkfisuvpu2g2u3b1f1)

http://www.am-works.com/store/lw35071-german-wwii-128cm-pzgr-ammunition-pack-5pcs-pi-141.html?type=jpg&pic=2&osCsid=dqdlhighqkfisuvpu2g2u3b1f1 (http://www.am-works.com/store/lw35071-german-wwii-128cm-pzgr-ammunition-pack-5pcs-pi-141.html?type=jpg&pic=2&osCsid=dqdlhighqkfisuvpu2g2u3b1f1)


Title: Re: JagdTiger [Released, Page1]
Post by: Donken on July 03, 2014, 07:27:02 AM
Oh, yeah its the other way around, was a little sleepy when i wrote that post hehe.

Thank you for the links. It helps, but it doesnt say anything about the color on the casings :( Logic says thou it must be a dark color because of the yellow text. So maybe the casings where also black?


Title: Re: JagdTiger [Released, Page1]
Post by: Kyth on July 03, 2014, 01:13:08 PM

Some dark grey, grungy metallic colour wouldn't be wrong,