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English-speaking community => Steel Fury: Kharkov 1942 => Topic started by: Bakimaster91 on November 11, 2011, 09:29:10 PM



Title: Panther A/G mod
Post by: Bakimaster91 on November 11, 2011, 09:29:10 PM
Hi everyone!
This topic is to Frinik as I could not send him PM somehow :P
Sorry for that but Could You send me the Panther G mod that was deleted long ago or put the link to it here?
Greets and again I am sorry but I thought it was the only way with the bad verification system...


Title: Re: Panther G mod
Post by: Daskal351 on November 11, 2011, 10:00:40 PM
I second that.

I remember this model and somehow managed to download it from somewhere very long time ago... Really can't remember where I got it but it was totally worth it. Most probably it was "Panther + hetzer mod"

If It's possible to get Panther G... I'd be grateful.


Title: Re: Panther G mod
Post by: whukid on November 11, 2011, 10:21:07 PM
I believe it was nuked because the makers violated some kind of copyright.


Title: Re: Panther G mod
Post by: yl9961027 on November 12, 2011, 01:33:26 AM
The Panther G MOD has a BUG. Look at this: http://simhq.com/forum/ubbthreads.php/topics/3140472/Help_Modify_the_MOD.html#Post3140472


Title: Re: Panther G mod
Post by: frinik on November 12, 2011, 02:05:07 AM
The Panther ausf. G mod is not available for distribution regretfully. I had it when the mod was briefly released as the Hetzer-Panther mod in 2009.Then a problem came and the mod was withdrawn and released only as the Hetzer mod minus the Panther G.The issue was that it was made for the Red Orchestra mod Darkest Hour.Some of the modders who made the model objected to another group( who were also involved in creating the model) releasing it and making it available for SF. They were only supposed to use it privately in SF.Plus the Panther G mod was not compatible with the Tiger I-JS-2 mod in SP 1.4 which created additional problems.The Panther G model in the H-P mod was atrociously slow not to say sluggish but the model was very ncie with a great camo.It had no bugs that I know of.




Title: Re: Panther G mod
Post by: Daskal351 on November 12, 2011, 10:17:47 AM
Yes exactly. That was the point, copyright issues. That's why Panther G model got deleted.


Title: Re: Panther G mod
Post by: Bakimaster91 on November 12, 2011, 10:18:40 AM
Ahhhhh.... So no chance of getting any late Panther`s?? Ever?? Period?? :\


Title: Re: Panther G mod
Post by: lockie on November 12, 2011, 10:23:12 AM
So no chance of getting any late Panther`s?
Only if u create it by erself ;)


Title: Re: Panther G mod
Post by: Panzerfaust on November 12, 2011, 02:28:11 PM
The Panther ausf. G mod is not available for distribution regretfully. I had it when the mod was briefly released as the Hetzer-Panther mod in 2009.Then a problem came and the mod was withdrawn and released only as the Hetzer mod minus the Panther G.The issue was that it was made for the Red Orchestra mod Darkest Hour.Some of the modders who made the model objected to another group( who were also involved in creating the model) releasing it and making it available for SF. They were only supposed to use it privately in SF.Plus the Panther G mod was not compatible with the Tiger I-JS-2 mod in SP 1.4 which created additional problems.The Panther G model in the H-P mod was atrociously slow not to say sluggish but the model was very ncie with a great camo.It had no bugs that I know of.




Right on the money frinik, but I also do remember the guys at sukhoi.ru saying something about the model being very substandard to the other vehicle models already in SFK42, not in the aesthetics point of view since it sure looked sweet to me too. But in the hit boxes and such. So it wasn't a problem of what was on the surface, but what was under the hood so to speak. I think someone did ask about reworking the existing model but again from what I took away from the conversation that so much would have to be changed that you basically would be better off starting from scratch.
Cheers


Title: Re: Panther G mod
Post by: frinik on November 12, 2011, 02:47:14 PM
When I played it it was a bit on the weak side.Gun-power and engine-power-wise.But the model looked so great!!!! ::)


Title: Re: Panther G mod
Post by: Panzerfaust on November 12, 2011, 03:31:04 PM
+1 to that comrade


Title: Re: Panther G mod
Post by: yl9961027 on November 13, 2011, 03:21:23 AM
The Panther ausf. G mod is not available for distribution regretfully. I had it when the mod was briefly released as the Hetzer-Panther mod in 2009.Then a problem came and the mod was withdrawn and released only as the Hetzer mod minus the Panther G.The issue was that it was made for the Red Orchestra mod Darkest Hour.Some of the modders who made the model objected to another group( who were also involved in creating the model) releasing it and making it available for SF. They were only supposed to use it privately in SF.Plus the Panther G mod was not compatible with the Tiger I-JS-2 mod in SP 1.4 which created additional problems.The Panther G model in the H-P mod was atrociously slow not to say sluggish but the model was very ncie with a great camo.It had no bugs that I know of.




Right on the money frinik, but I also do remember the guys at sukhoi.ru saying something about the model being very substandard to the other vehicle models already in SFK42, not in the aesthetics point of view since it sure looked sweet to me too. But in the hit boxes and such. So it wasn't a problem of what was on the surface, but what was under the hood so to speak. I think someone did ask about reworking the existing model but again from what I took away from the conversation that so much would have to be changed that you basically would be better off starting from scratch.
Cheers
Yes! The hit boxes has a problem. Artillery fire will kill tanks.


Title: Re: Panther G mod
Post by: frinik on November 13, 2011, 03:56:21 AM
I guess the armour map was not well made?

BTW yl9961027 any new mission in the works? :)

Cheers


Title: Re: Panther G mod
Post by: yl9961027 on November 13, 2011, 12:30:54 PM
There is no temporarily. But there are some plans want to use a new mod ( For example Pz4 G/H, jagdtiger ) for production missions.


Title: Re: Panther G mod
Post by: frinik on November 13, 2011, 01:22:00 PM
Not to mention the Jagdpanzer Panzer IV L48 or 70, the Kv-85 and hopefully the Panther ausf. A...


Title: Re: Panther G mod
Post by: Daskal351 on November 13, 2011, 01:35:22 PM
Speaking of Jagdpanzer Panzer IV L48 or 70, the Kv-85, Pz4 G/H, jagdtiger... Is there any possibility to get these from somewhere? Or they're not released yet? At least KV85 and/or Pz. IV G/H.


Title: Re: Panther G mod
Post by: frinik on November 13, 2011, 02:09:04 PM
Daskal thye will be part, at least most, of the upcoming Steel Panzer Mod 1.6 which should come out by Xmas.Patience!


Title: Re: Panther G mod
Post by: Daskal351 on November 13, 2011, 02:13:01 PM
Very well then. I'll be waiting.  ;D

Btw. I was rather more curious than impatient.  ;)


Title: Re: Panther G mod
Post by: Mistwalker on November 13, 2011, 02:45:04 PM
From my side Panther A (early 44 production) will be coming soon enough. Along with KV-85, Panzer 4 H, and fixed 2 tigers - B and early H. Probably with late Tiger H version too but no promises about this one.
I have to say  that A version is not so different from D. Most notable differences are machinegun ball mount, new commander's cupola and zimmerit. Plus a few small parts.


Title: Re: Panther G mod
Post by: frinik on November 13, 2011, 03:10:05 PM
Yes it's true although the A model was more breakdown-prone and was not as reliable as the D and later G models.Are we talking about getting the Tiger I model with the small conning tower version rather than the one with the taller,protruding one which we have in the game?

BTW Mistwalker I compared both versions of the JS-2 that we had in SP 1.4 ( 1943model)and now in Beta 1.5(1944 model) and it looks to me that they are identical, no difference whatsoever???Was it a case of the 1943 model being recycled and simply rechristened 1944 model???

Also the KV-1 e and the Churchill are inordinately strong.It takes upwards of 15 to 25 high calibre shots to kill them!Is it the case that the armour maps need reworking?

Finally one last point or question: The magnification of the SU-100 gunsight issurprisingly high.Is it as per historical data?

Cheers


Title: Re: Panther G mod
Post by: Mistwalker on November 13, 2011, 04:19:57 PM
Are we talking about getting the Tiger I model with the small conning tower version rather than the one with the taller,protruding one which we have in the game?
You mean commander's cupola? Yes, im talking about that. It also has zimmerit coating and different wheels and doesn't have Feifel air filters - look at TvT game. Those tigers were used in 44.
Quote
BTW Mistwalker I compared both versions of the JS-2 that we had in SP 1.4 ( 1943model)and now in Beta 1.5(1944 model) and it looks to me that they are identical, no difference whatsoever???
Well, it was just a mistake. Only a few early JS-2 produced in the end of 1943/beginning 44 called "1943 mod". Just forget about both models  and use the model from NTA 1.4. It has corrected turret,  front hull, etc.
Quote
Also the KV-1 e and the Churchill are inordinately strong.It takes upwards of 15 to 25 high calibre shots to kill them!Is it the case that the armour maps need reworking?
Maybe, but I cant say for sure because I didn't work with those models. I have another KV-1E model though, historically correct, but I won't upload it, don't ask why. So if someone desperately needs it, adress me privately.
Quote
Finally one last point or question: The magnification of the SU-100 gunsight issurprisingly high.Is it as per historical data?
Don't know, SU-100 isn't mine too and I'm not too interested in it. Better ask lockie.


Title: Re: Panther G mod
Post by: frinik on November 13, 2011, 05:30:21 PM
Thanks for the answers! yes the one in NTA 1.4 is better than the other versions and especially more resilient.Hopefully it wll be included in SP mod 1.6????

I was just curious because the 1944 models in Beta 1.5 sounded like a repackaged version of the 1943 version.

Re the SU-100 I know it's not yours but I wondered if you had tried it and noticed how strong the magnification is.May be too strong in fact???

Cheers


Title: Re: Panther G mod
Post by: lockie on November 13, 2011, 05:54:17 PM
Finally one last point or question: The magnification of the SU-100 gunsight issurprisingly high.Is it as per historical data?
Yep, it's true. In fact magnification should be "4", but in the game it is "8". My fault, but I won't to fix it :)
I may send u a source files, if u ready to fix.


Title: Re: Panther G mod
Post by: frinik on November 13, 2011, 06:23:22 PM
Uh I am willing to fix it but how do I go about it?Otherwise I could do it in the common res file by changing the res there in the sights paragraph no?


Title: Re: Panther G mod
Post by: lockie on November 13, 2011, 06:36:47 PM
Uh I am willing to fix it but how do I go about it?Otherwise I could do it in the common res file by changing the res there in the sights paragraph no?
Yes, it's possible.
Change the next line
//SU-100
tsh19,tsh19a,tsh19b,,,cross,2,12,4,4,2,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,4,false,3,-0.3,0,-0.06,0.06,0,1.8,true,false,0,0,0;

on

//SU-100
tsh19,tsh19a,tsh19b,,,cross,2,12,4,4,1,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,4,false,3,-0.3,0,-0.06,0.06,0,1.8,true,false,0,0,0;

or

//SU-100
tsh19,tsh19a,tsh19b,,,cross,2,12,2,2,2,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,4,false,3,-0.3,0,-0.06,0.06,0,1.8,true,false,0,0,0;


Title: Re: Panther G mod
Post by: frinik on November 14, 2011, 02:24:37 AM
Thanks Lockie!That's what I figured since I already did it for the Jagdpanther.I reduced the magnification by half for better aiming.


Title: Re: Panther G mod
Post by: lockie on December 07, 2011, 05:08:57 PM
Does it look like PzV A?
(http://img694.imageshack.us/img694/1105/pzv01.th.jpg) (http://imageshack.us/photo/my-images/694/pzv01.jpg/)   (http://img21.imageshack.us/img21/6429/pzv02.th.jpg) (http://imageshack.us/photo/my-images/21/pzv02.jpg/)


Title: Re: Panther G mod
Post by: frinik on December 07, 2011, 06:25:26 PM
Yes it does!The camo on the model on the left though looks definitely not German more American or Sov????Is this supposed to be the new Panther Ausf G?


Title: Re: Panther G mod
Post by: lockie on December 07, 2011, 06:37:30 PM
Yes it does!
Than OK. Hope to release it before new year.
Quote
The camo on the model on the left though looks definitely not German more American or Sov????
Yes, a soviet trophy and I'm not sure there will be a german unit.
Quote
Is this supposed to be the new Panther Ausf G?
Not now, and as I know u already have one ;)


Title: Re: Panther G mod
Post by: Mistwalker on December 07, 2011, 06:45:08 PM
German version, correct one, mod. early 44:

(http://img46.imageshack.us/img46/6476/shot201112072133390000.th.jpg) (http://imageshack.us/photo/my-images/46/shot201112072133390000.jpg/)(http://img703.imageshack.us/img703/7750/shot201112072153000000.th.jpg) (http://imageshack.us/photo/my-images/703/shot201112072153000000.jpg/)(http://img6.imageshack.us/img6/5461/shot201112072153520000.th.jpg) (http://imageshack.us/photo/my-images/6/shot201112072153520000.jpg/)



Title: Re: Panther G mod
Post by: lockie on December 07, 2011, 06:59:04 PM
German version, correct one, mod. early 44:
Can u please, make a picture vs a frontal driver hatch(in open position) as close as possible?
At this moment a trophy PzV A doesn't has a glass armor at the driver hatch.
And also, is it possible to make infra-red vision in the game?
(http://dietmagic.tripod.com/PanIR2.jpg)


Title: Re: Panther G mod
Post by: frinik on December 08, 2011, 02:29:23 AM
Would the IR be usable in the mod or simply decorative.There are contentions as to whether the IR devices were actually used in battle.Any chance we could have a cool camo like the original and banned Panther G????


Title: Re: Panther G mod
Post by: Kyth on December 08, 2011, 09:24:26 AM
Any chance we could have a cool camo like the original and banned Panther G????

I wouldn't mind attempting a 3-colour camo pattern, I'm steadily climbing the learning curve here,

But it'll take a lot of time to do.


Title: Re: Panther G mod
Post by: frinik on December 08, 2011, 12:27:39 PM
That'd be super we 'll call it Panther K ;)


Title: Re: Panther G mod
Post by: Mistwalker on December 08, 2011, 03:40:08 PM
I wouldn't mind attempting a 3-colour camo pattern, I'm steadily climbing the learning curve here
Like this?
(http://img213.imageshack.us/img213/8016/shot201112081741130000.th.jpg) (http://imageshack.us/photo/my-images/213/shot201112081741130000.jpg/)
(http://img703.imageshack.us/img703/7530/shot201112081803010001.th.jpg) (http://imageshack.us/photo/my-images/703/shot201112081803010001.jpg/)

Fast and crude but we can always try a better one.  ;)

Can u please, make a picture vs a frontal driver hatch(in open position) as close as possible? At this moment a trophy PzV A doesn't has a glass armor at the driver hatch.
That's all I have unfortunatelly. :(

(http://img339.imageshack.us/img339/120/hatch1w.th.jpg) (http://imageshack.us/photo/my-images/339/hatch1w.jpg/)
(http://img546.imageshack.us/img546/2791/hatch2k.th.jpg) (http://imageshack.us/photo/my-images/546/hatch2k.jpg/)

There's driver's hole, protected by glass block, but it can't be seen on the photos.


Title: Re: Panther G mod
Post by: frinik on December 08, 2011, 04:05:49 PM
Well Mistwalker if this is crude and fast I can't wait for the final product!!!!Yes definitely on the right track!Hopefully the armour will be thicker than the D model as I think the G had 100mm front armour?


Title: Re: Panther G mod
Post by: Kyth on December 08, 2011, 04:13:35 PM
[Fast and crude but we can always try a better one.  ;)

I'd be aiming for something a little more captivating  :)

(http://www.missing-lynx.com/gallery/german/panthera_mshimzu5.jpg)

But it'll take quite a long time to do,


Title: Re: Panther G mod
Post by: Mistwalker on December 08, 2011, 04:13:50 PM
Well Mistwalker if this is crude and fast I can't wait for the final product!!!!
No, leave that to Kyth or someone else. :P  ;D  All that's left for me is to do four missions for new the vehicles and then there will be a release of my new and probably the last big update.

Quote
Hopefully the armour will be thicker than the D model as I think the G had 100mm front armour?
Armor for D and A modifications is the same. G modification has 50 mm hull side armor (D and A have 40 mm), but at 30-degree angle (D and A at 40-degree).

I'd be aiming for something a little more captivating
Need updated texture?


Title: Re: Panther G mod
Post by: Kyth on December 08, 2011, 04:20:40 PM
I'd be aiming for something a little more captivating
Need updated texture?


Yes, thanks,


Title: Re: Panther G mod
Post by: frinik on December 08, 2011, 06:04:46 PM
Why the last?Are we running out of new vehicles to introduce?Or do you mean you will only focus on limited releases?

The Panther G did not have thicker front armour as well?


Title: Re: Panther G mod
Post by: Rends on December 08, 2011, 09:39:01 PM
What i´ve found in the internet is that turret side armor increased to 50mm and turret front armor to 110mm.
It also could carry more shells (82) now. Overall weight increased up to 46,5t.

Specs (D and G version) could also be found here:
http://www.achtungpanzer.com/panzerkampfwagen-v-panther-sd-kfz-171.htm (http://www.achtungpanzer.com/panzerkampfwagen-v-panther-sd-kfz-171.htm)
You need to scroll down to see the comparison.


Title: Re: Panther G mod
Post by: frinik on December 09, 2011, 09:33:14 AM
I foudn the same.It's probably taken from Thomas Jentz's book because I remember reading the comparison table in his Panther book!fascinating work!

The Panther A and D carried only 79 shells.


Title: Re: Panther G mod
Post by: Donken on December 09, 2011, 09:46:22 AM
Yes, that is because of the reworked sides on the hull. They made the side armor in one flat pice with less slope as mentioned so it looks like the side armor on Kingtiger. Before it was straight and there where pontoons in the back.

Panther A and D:

(http://www.falconbbs.com/m17-143.jpg)

And Panther G:

(http://www.freewebs.com/jaeamf/Panther/Panther%20II.jpg)


Title: Re: Panther G mod
Post by: lockie on December 09, 2011, 01:08:42 PM
Here is beta version 1.5 "Panther A trophy".
Download (http://www.4shared.com/file/UFz-lG-Z/Panther_A_trophy.html).

(http://xmages.net/storage/10/1/0/2/0/thumb/thumb_bc84a8e8.jpg) (http://xmages.net/view.php/92184)   (http://xmages.net/storage/10/1/0/4/8/thumb/thumb_fa8387d8.jpg) (http://xmages.net/view.php/92185)

There's one issue vs driver frontal hatch. In fact it's not a hatch, it's a sight cap, which could be opened or closed by key "G". Thats why AI almost always keep it open, coz he thinks it's a sight cap and of course, "thanks" to it a frontal armo of tank becomes more vulnerable and user can't close it by pressing key "6"(close all hatches).


Title: Re: Panther G mod
Post by: frinik on December 09, 2011, 02:43:25 PM
This great Lockie but can't we have it for the German player too???It looks a bit odd having a German tank only available for the Soviet side?


Title: Re: Panther G mod
Post by: lockie on December 09, 2011, 03:20:05 PM
can't we have it for the German player too???
Of course - YES! We just need waiting when Mistwalker will finish his model PzV ausfA.

BTW
U can manually add right now to the german side a current panther. Just make a change to texture (add bright, color).


Title: Re: Panther G mod
Post by: frinik on December 09, 2011, 03:53:40 PM
Cool thanks!  Lockie why is the armour_thick set so high at 120????The D model is set at 100????Is it because the armour_map is not quite right or a personal choice???


Title: Re: Panther G mod
Post by: lockie on December 10, 2011, 06:28:19 AM
Lockie why is the armour_thick set so high at 120????The D model is set at 100????
The biggest armor: 120mm=100RGB level
U may check all other armor ;)
i.e.
frontal armor=71RGB, then in mm it'll be 120*71/100=85mm

ps
A personal choice was to make armor of the gun stronger - 60mm.


Title: Re: Panther A/G mod
Post by: frinik on December 10, 2011, 10:05:00 AM
Ok you recommend setting all the Panther models at 120 arm_strength?What about the Tiger I, II, the JS-2???The Jagdtiger???


Title: Re: Panther A/G mod
Post by: lockie on December 10, 2011, 12:26:09 PM
Ok you recommend setting all the Panther models at 120 arm_strength?What about the Tiger I, II, the JS-2???The Jagdtiger???
Nope :)
I just gave to u my explanations, why armor_thick=120;
All other models needs a specific armor_thick adjusting, according to the armor map RGB colors.
But they are already adjusted, so no need to make a changes. Well, may be jagdpanther armor still needs to be adjusted.


Title: Re: Panther A/G mod
Post by: frinik on December 10, 2011, 01:41:52 PM
I understanbd!Re the Jagdpanther it needs to eb adjusted upwards or dow?


Title: Re: Panther A/G mod
Post by: lockie on December 10, 2011, 04:19:57 PM
the Jagdpanther it needs to eb adjusted upwards or dow?
As my point armor of jagdpanther should be decreased.


Title: Re: Panther A/G mod
Post by: lockie on December 15, 2011, 01:36:04 AM
Suppose, soon we'll see a Panther M-10(ersatz)

(http://xmages.net/storage/10/1/0/9/3/thumb/thumb_0922eab0.jpg) (http://xmages.net/view.php/92376)


Title: Re: Panther A/G mod
Post by: frinik on December 15, 2011, 02:33:35 AM
That's the one used by Skorzeny and his team during Operation Gryffin in December 1944?


Title: Re: Panther A/G mod
Post by: lockie on December 15, 2011, 11:23:46 AM
That's the one used by Skorzeny and his team during Operation Gryffin in December 1944?
Yes. I read, that the total quantity of M-10 was 10 pieces and all of them were destroyed at first attack. And mostly all captive german soldiers were executed by shooting, coz they had ally uniform and were counted as a spy.


Title: Re: Panther A/G mod
Post by: frinik on December 15, 2011, 11:41:47 AM
And fater the war a German general was executed for signing the order to execute US commandoes infiltrated behind German lines and wearing civilian uniforms...It shows how equitable the laws of war are when enforced by the winning side!


Title: Re: Panther A/G mod
Post by: lockie on December 15, 2011, 11:52:29 AM
And fater the war a German general was executed for signing the order to execute US commandoes infiltrated behind German lines and wearing civilian uniforms...
What the name of a German general? As I know Scorzeny wasn't executed, he dead at 1975y.


Title: Re: Panther A/G mod
Post by: frinik on December 16, 2011, 08:02:48 AM
No, no Skorzeny was never a general; he was Obersturmbannführer I think and indeed he died in Spain in exile.No the executed general was General der Infanterie Anton Dostler executed in December 1945.He served in Italy and that's where the incident took place in 1944.He was executed despite protests by some American generals who pointed out that he applied the same policies the Allies did with saboteurs and spies.Actually, he was forced to sign the execution order as Hitler himself had given the order that the American commandos were to be executed (Kommandobefehl ).


Title: Re: Panther A/G mod
Post by: lockie on December 16, 2011, 11:13:20 AM
the executed general was General der Infanterie Anton Dostler executed in December 1945. He was executed despite protests by some American generals who pointed out that he applied the same policies the Allies did with saboteurs and spies.
Frinik, thanks for info. Well, I may say: Vae victis.


Title: Re: Panther A/G mod
Post by: lockie on January 09, 2012, 09:33:43 AM
I've managed to find a more closer view of frontal driver hatch.
(http://xmages.net/storage/10/1/0/b/6/thumb/thumb_32f078b4.jpg) (http://xmages.net/view.php/93343)