Title: Operation editor crashes at startup Post by: Steinfisch on November 13, 2011, 09:26:08 AM After creating a new project, converting it and loading the editor crashes with the message:
Critical error 001: An error has occurred while initializing the program the crash occurs while starting the program so I never saw more than the error message. I installed vcredist_x86_sp1.exe. common_engine.log: Start time: 9:29:01.280 INFO: [i_timer:timer] Max time = 0.100, min time = 0.010, discrete = 0xa INFO: 9:29:01.409 [i_input:input] Activate mouse focus [i_loader:loader] Locale loc_eng (1) WARNING: [i_env:env] Auto pick weapons is enabled! WARNING: [i_env:env] Blood is enabled! INFO: [i_sides:sides] Found 12 sides INFO: [i_sides:sides] Found 0 sides found for qbattle INFO: [i_sides:sides] Found 12 x 13 side links INFO: [i_sides:sides] Found 24 unit types INFO: [i_campeditor:campeditor] Camp length 1 days INFO: [i_campeditor:campeditor] Camp length 3 frames INFO: [i_campeditor:campeditor] Campaign's local text 'D:\Dokumente\TEST3_text.loc_eng.textpack' INFO: [i_campeditor:campeditor] Load extended camp desc 'D:\Dokumente\TEST3_frames.cfgpack' INFO: [i_campeditor:campeditor] District dims : 10 x 6 INFO: [i_campeditor:campeditor] 1 Frame dims : 20 x 6 INFO: [i_campeditor:campeditor] Raw frames dims : 20 x 18 INFO: [i_campeditor:campeditor] Real raw frames : 3 INFO: [i_campeditor:campeditor] Real frames : 3 INFO: [i_campeditor:campeditor] Parse frames... INFO: [i_campeditor:campeditor] Try to load divisions description 'D:\Dokumente\TEST3_div_pool.cfgpack' sysinfo.log: ... OS version: 6.0 Physical memory: 8587890688 / 8190 Mb Granularity: 65536 / 64 Kb Page size: 4096 / 4 Kb Video memory: 1342177280 / 1280 Mb CPU cores: 8 CPU frequency: ~2942498460 / 2942 MHz CPU features: SSE SSE2 SSE2 math enabled! FPU exceptions disabled FPU precision set to 24 bit FPU denormals flush to zero mode is set the OS in windows 7 ult. 64 bit. CPU i7 875K GPU GTX 470 Title: Re: Operation editor crashes on startup Post by: Steinfisch on November 13, 2011, 09:41:34 AM found 1 error:
in the file<name>_scripts.engcfg is a missing brace: //GRAVITECH2 operation build system ver.1.0 //enable all additional scripts here //#include "briefs\<briefing name>.engcfg" //main settings settings() { font, handw_big;//briefing font //dimensions (horizontal & vertical) and area shift (m) //size = number of 1õ1 km squares * 1024 //shift = ( number of 1õ1 km squares * 1024 ) / 2 - 1024 line_scale, 10240.0, 6144.0, 0.08, -6144.0, -4096.0; text_scale, 10240.0, 6144.0, 20.0, -6144.0, -4096.0; ret; } call, settings; //call, <briefing name>; break; } this is the initial content of the file before converting/editing. How the right code should be? Title: Re: Operation editor crashes on startup Post by: andrey12345 on November 13, 2011, 05:24:58 PM found 1 error: in the file<name>_scripts.engcfg is a missing brace: //GRAVITECH2 operation build system ver.1.0 //enable all additional scripts here //#include "briefs\<briefing name>.engcfg" //main settings settings() { font, handw_big;//briefing font //dimensions (horizontal & vertical) and area shift (m) //size = number of 1õ1 km squares * 1024 //shift = ( number of 1õ1 km squares * 1024 ) / 2 - 1024 line_scale, 10240.0, 6144.0, 0.08, -6144.0, -4096.0; text_scale, 10240.0, 6144.0, 20.0, -6144.0, -4096.0; ret; } call, settings; //call, <briefing name>; break; } this is the initial content of the file before converting/editing. How the right code should be? Next patch fix this. It's a troubles with localization, sorry |