norm
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« Reply #40 on: April 22, 2012, 02:53:54 AM » |
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Wait, the bridges can collapse?
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Kyth
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« Reply #41 on: April 22, 2012, 04:14:11 AM » |
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Bridges aren't 'small objects' anymore.
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"What am I, chopped liver..?"
"Yes."
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frinik
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« Reply #42 on: April 23, 2012, 02:22:02 AM » |
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Neither are railways tracks Yes Norm, the bridges are destructible.You can take htme out with HE shells or the sheer weight of some tanks will make them crash.
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Kyth
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« Reply #43 on: April 23, 2012, 02:29:11 AM » |
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Neither are railways tracks Well, you see, the railway tracks can be made of many identical pieces, each piece being a small object
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"What am I, chopped liver..?"
"Yes."
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norm
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« Reply #44 on: April 23, 2012, 04:31:56 AM » |
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Neither are railways tracks Yes Norm, the bridges are destructible.You can take htme out with HE shells or the sheer weight of some tanks will make them crash. which tanks are heavy enough? I've never had this happen to me. Was it in the default game, or added in a patch or mod?
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whukid
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« Reply #45 on: April 23, 2012, 10:54:34 AM » |
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I'm going to take a guess here and assume Tiger 1's can't cross anymore..
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Kyth
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« Reply #46 on: April 24, 2012, 02:11:52 AM » |
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I took a Jagtiger across the wooden bridge without a problem. Unless something's really screwed up with the configuration, the bridges should hold up nicely.
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"What am I, chopped liver..?"
"Yes."
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Kyth
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« Reply #47 on: April 24, 2012, 02:17:21 AM » |
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So no one have tested the rails? Few people have the know-how to edit maps. Fewer people know about configuring new objects. Out of this small subset, even fewer have the time to dig through all this,
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"What am I, chopped liver..?"
"Yes."
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whukid
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« Reply #48 on: April 24, 2012, 02:38:29 AM » |
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I took a Jagtiger across the wooden bridge without a problem. Unless something's really screwed up with the configuration, the bridges should hold up nicely.
Kyth?! In a Late-War tank?! It can't be so!
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frinik
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« Reply #49 on: April 24, 2012, 06:19:20 AM » |
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Yes one Jagdtiger at a time is fine but I was talking about a column of tanks and apcs. Usually ends in chaos wit the bridge collpasing and all vehciles tipping over into the water etc....
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Donken
Generalmajor
Posts: 460
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« Reply #50 on: June 06, 2012, 12:39:47 AM » |
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How do you remove trees and bushes in the editor? I need to clean some areas to test out new things
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The real heroes are those that never came back.
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Kyth
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« Reply #51 on: June 06, 2012, 01:43:54 AM » |
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If you have the source files to the map, the 'flora_p' and 'flora_quant' parameters in the *.poly file need to be set to zero. Then you have to regenerate the map.
For the stock maps, you're out of luck, I guess.
Why don't you use the 'desert mod' maps? No trees to speak of,
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"What am I, chopped liver..?"
"Yes."
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Donken
Generalmajor
Posts: 460
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« Reply #52 on: June 06, 2012, 01:49:32 AM » |
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oh dear, so its not possible to just clean a little area by for example 200x200m with countours or something? I think i do have the source files thou.
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The real heroes are those that never came back.
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Kyth
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« Reply #53 on: June 06, 2012, 01:51:08 AM » |
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The desert mod maps have no trees and shrubs, just occasional patches of dried grass.
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"What am I, chopped liver..?"
"Yes."
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Kyth
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« Reply #54 on: June 06, 2012, 09:19:09 AM » |
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I seem to recall now, there's a way of clearing vegetation in maps,
You'll have to define a contour and select some type of terrain like 'plowed fields'. Of course, you still need the source files to accomplish this. Remember to regenerate!
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"What am I, chopped liver..?"
"Yes."
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Donken
Generalmajor
Posts: 460
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« Reply #55 on: June 06, 2012, 09:39:44 AM » |
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Yeah, that was kind of what i did Thanks anyway, and oh, wrong thread this but i also tested out to place all building modules i have (the big big ones) like in a big city and tanks ai pathfinding works perfect but infantry is stupid as hell (need to set out waypoints in every corner for them to be able to move
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The real heroes are those that never came back.
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murkz
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« Reply #56 on: August 26, 2012, 11:34:46 AM » |
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« Last Edit: August 26, 2012, 03:32:59 PM by murkz »
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murkz
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« Reply #57 on: August 26, 2012, 11:51:11 AM » |
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This model is made by NSU and he has kindly donated it for use in Steel Fury. This model was made for MMP7 a T34 vs Tiger mod that we all worked on. Donken has kindly be patient enough to show me the basics of how to get objects in the OE. Full credit to NSU for this model and a big thank you.
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murkz
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« Reply #58 on: August 26, 2012, 12:09:16 PM » |
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A milk churn. Snorri is the creator of the skin and we have full permission to use it in Steel Fury, thank you snorri.
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« Last Edit: August 27, 2012, 06:26:21 AM by murkz »
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murkz
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« Reply #59 on: August 26, 2012, 03:10:39 PM » |
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This was made for us for Panzer Crysis by Todd.
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« Last Edit: August 26, 2012, 03:12:22 PM by murkz »
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