Now haystack has 3LOD's and became destroyable
It's only first try, at this moment haystack consist of the one part only - `cover`. Fanny, but `cover` didn't want to fall down after strike. As it appeared, trigger `true` is responsible exactly for the "fall down". If it has `false` then part will stay at the same place.
stack_d,obj_cfg\objs.engcfg,01_des_cover,dust_br,1,0.012,3.1,0,0,0,0,
true;