Graviteam
April 27, 2024, 05:28:28 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 2 3 [4]
  Print  
Author Topic: Steel Armor Mod questions  (Read 74895 times)
0 Members and 2 Guests are viewing this topic.
Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #60 on: April 12, 2012, 03:21:03 AM »

Use unflat........set to all files when looking about.  It works vary well on the missions files.
Logged

Yabba dabba do
whukid
Generalfeldmarschall
*****
Posts: 1016



« Reply #61 on: April 12, 2012, 03:37:02 AM »

very cool. What do I set as the sprite for my "centurion" units? Right now I have them set as "pl_tank_chief". Would that work? I can't find the sprite designations anywhere
Logged

Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #62 on: April 12, 2012, 03:55:46 AM »

Wow, good question.  I will see if I can spot something. 


Code:
pl_olifant;

Well geee, that was obvious lol.   Roll Eyes
« Last Edit: April 12, 2012, 04:08:34 AM by Flashburn » Logged

Yabba dabba do
whukid
Generalfeldmarschall
*****
Posts: 1016



« Reply #63 on: April 12, 2012, 04:09:27 AM »

Thanks Smiley One more question though; as I'm creating platoons in "div_pool", does each one have to have a specific platoon code?

like, this is the code for the battalion;
Code:
	//unique code for battalion
code[u] = 0x11;

and this is the code for the platoon or battalion? Can I give other units this designation?

Code:

//platoon unique code
code[u] = 0x11;

and, lastly, does the "numbers" spot in the platoon section mean the number of vehicles of that type? or is it like an individual unit designation?

EDIT: what will this give me?

Code:
 
//name, number, surname, commander's name, historical unit (0x1), support
iq_t62_com, 1, 0, 0, 0, ;
iq_t62, 1, 0, 0, 0, ;
iq_t55, 4, 0, 0, 0, ;

« Last Edit: April 12, 2012, 04:12:56 AM by whukid » Logged

Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #64 on: April 12, 2012, 05:10:33 AM »

2nd part of question..........yes number of vehicles......or squads/teams if infantry.  Up to a max of 8.
1st part of question.......Im rusty on this.  Each unit has to have a unique number.  Honestly its best just to cut N paste them.  I have had really wierd things happen when I attempt to write my own.  Sometimes its fine, others it goes nuts.  Just easier to modify that crap as honestly I don't quite understand how it works.  You notice how the numbers seem to jump about by LARGE amounts?  Well its important for some reason.  Hex code?  Not sure.
Logged

Yabba dabba do
andrey12345
Graviteam
Generalfeldmarschall
******
Posts: 6642


Jerk developer


« Reply #65 on: April 12, 2012, 09:25:50 PM »

"and this is the code for the platoon or battalion? Can I give other units this designation?"
0xABC

A - battalion number in hex (optional)
B - company number in hex
C - platoon number in hex

0x11 - 1st platoon of the 1st company
Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
whukid
Generalfeldmarschall
*****
Posts: 1016



« Reply #66 on: April 12, 2012, 11:21:08 PM »

"and this is the code for the platoon or battalion? Can I give other units this designation?"
0xABC

A - battalion number in hex (optional)
B - company number in hex
C - platoon number in hex

0x11 - 1st platoon of the 1st company

thanks! I have another problem though; my units only show up as "? ? ?" in the roster, same with the divisions.
Logged

Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #67 on: April 12, 2012, 11:48:32 PM »

Youre unit text file is wrong. 

squad name .........drop letters/characters on the end.  Can help a little more latter on.
Logged

Yabba dabba do
Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #68 on: April 13, 2012, 12:23:08 AM »

UGH didnt read that all the way thru.  OOPS. 

What I said is for named flags.  DUH!

Squads name not appearing is something wrong with either text file (you DO want the extra letters and characters in THAT file)

OR they have something wrong div pool under text file spot. 
Logged

Yabba dabba do
whukid
Generalfeldmarschall
*****
Posts: 1016



« Reply #69 on: April 13, 2012, 12:58:34 AM »

UGH didnt read that all the way thru.  OOPS. 

What I said is for named flags.  DUH!

Squads name not appearing is something wrong with either text file (you DO want the extra letters and characters in THAT file)

OR they have something wrong div pool under text file spot. 


Code:

loc_eng()
{
//name of the operation
txt_op_name[s]() { Fight for Nafah, October 7th 1973$n$7th Brigade of the 36th Armored Division; }
//name of the campaign (chapter)
txt_op_chap[s]() { Yom Kippur$n$October 6th-10th 1973$n$4Israeli Defense Force; }
txt_op_canvas[s]()
{
T-55's and T-62's of the Syrian army are flooding into our ad-hoc defenses to the North, and are being stopped by steadfast resistance of the 7th Battalion. In the south, an armored contingent overran our defenses and is pushing hard on Nafah.;
Halt the Syrian advance by any means possible!;
Make sure Nafah stays in Israeli possession!;
The Syrian assault has been halted in the Northern Golan and in the Southern sector. Assault the retreating forces and push into Syria!;
On October 9th, 1973, Israeli Armored Contingents pushed past Syrian resistance and deep into Syrian soil. By October 10th, Damascus was well within Israeli Artillery Range, and Syria capitulated.;
}

//text of the briefing
txt_opb_82_btn_7_bgd[s]() { 82nd Btn, 7th Bgd; }
txt_opb_3_ad[s]() { 3 AD; }
txt_opb_75_id[s]() { 75 Inf. DIV.; }

//names of divisions
txt_op_irp_82_btn[s]() {82nd Arm. Btn.; }
txt_op_iqp_3_ad[s]() { 3 Armored Div.; }
txt_op_iqp_75_id[s]() { 75 Inf. DIV.; }

//names of platoons
txt_op_irpl_82_btn_1c_1p[s]() { 1 tnk coy, 1 plat; }
txt_op_irpl_82_btn_1c_2p[s]() { 1 tnk coy, 2 plat; }
txt_op_irpl_82_btn_2c_1p[s]() { 2 tnk coy, 1 plat; }
txt_op_irpl_82_btn_2c_2p[s]() { 2 tnk coy, 2 plat; }
txt_op_irpl_82_btn_3c_1p[s]() { 3 tnk coy, 1 plat; }
txt_op_irpl_82_btn_3c_2p[s]() { 3 tnk coy, 2 plat; }
txt_op_irpl_82_btn_depot[s]() { depot; }
txt_op_irpl_82_btn_spam[s]() { recovery platoon; }

txt_op_iqpl_3_ad_1c_1p[s]() { 1 tnk coy, 1 plat; }
txt_op_iqpl_3_ad_1c_2p[s]() { 1 tnk coy, 2 plat; }
txt_op_iqpl_3_ad_2c_1p[s]() { 2 tnk coy, 1 plat; }
txt_op_iqpl_3_ad_2c_2p[s]() { 2 tnk coy, 2 plat; }
txt_op_iqpl_3_ad_3c_1p[s]() { 3 tnk coy, 1 plat; }
txt_op_iqpl_3_ad_3c_2p[s]() { 3 tnk coy, 2 plat; }

txt_op_iqpl_75_id_1c_1p[s]() { 1 coy, 1 plat; }
txt_op_iqpl_75_id_1c_2p[s]() { 1 coy, 2 plat; }
txt_op_iqpl_75_id_1c_3p[s]() { 1 coy, 3 plat; }
txt_op_iqpl_75_id_1c_4p[s]() { 1 coy, 4 plat; }



//names of key points
txt_op_tm_key_point[s]() { Nafah Crossroads; }
txt_op_tm_key_point[s]() { To Jerusalem; }
txt_op_tm_key_point[s]() { To Syria; }

}// end of loc_eng


I'm fairly sure it's in the text_loc file because all the units are showing up on the map, just without their names.
Logged

Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #70 on: April 13, 2012, 02:48:20 AM »

Hmmm dont see anything wrong with that.  Div pool?
Logged

Yabba dabba do
whukid
Generalfeldmarschall
*****
Posts: 1016



« Reply #71 on: April 13, 2012, 03:10:30 AM »

Hmmm dont see anything wrong with that.  Div pool?

meh :/ I'll check that in a bit. Right now I have a bigger problem; I keep getting a "Critical Error : 011 Cannot Find unit description"

EDIT: I found the issue. It's in my ir_hum_dift thing. I guess we can't have Helmets Sad

Although, I must say that the IDF uniforms with Hats DO look pretty badass Wink
« Last Edit: April 13, 2012, 04:09:17 AM by whukid » Logged

Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #72 on: April 13, 2012, 05:52:50 AM »

Somebody needs to make a genaric US style steel pot helmet.  Covers just about every western/western supplied nation with a few big exceptions.
Logged

Yabba dabba do
whukid
Generalfeldmarschall
*****
Posts: 1016



« Reply #73 on: April 13, 2012, 06:20:52 AM »

Somebody needs to make a genaric US style steel pot helmet.  Covers just about every western/western supplied nation with a few big exceptions.

Yea, that and sideskirts for the Olifant Tongue

Edit: here are my div_units file:

http://www.mediafire.com/?u5w4fbimq59j37v
« Last Edit: April 13, 2012, 06:35:25 AM by whukid » Logged

Pages: 1 2 3 [4]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!