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Author Topic: Israeli Defense Force Mod Version 1.75 (1.76 patch released)  (Read 128439 times)
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yl9961027
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« Reply #20 on: May 07, 2012, 06:09:10 PM »

Go on  Grin




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歯車には歯車の意地がある
whukid
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« Reply #21 on: May 07, 2012, 07:53:56 PM »

Go on  Grin







My heart just skipped a beat. Look at those beautiful sideskirts  Grin
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« Reply #22 on: May 08, 2012, 01:30:10 AM »

Dumb question here...........  Where are the vehicle textures located in config files?  That is the entries for paths to textures.  For the life of me I can not remember where the heck I have seen them.  So far my attempts at bringing in my F5E have resulted in CTD 001 error.  POOP!  In the off chance it is due to me not setting up the texture path.......  But I have been able to get my 3 LOD's and P level into model veiwer.  Oddly enough despite no paths to textures my really crappy bumb and defuse maps show up.  Not sure how that is possible but eh, whatever. 
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whukid
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« Reply #23 on: May 08, 2012, 01:33:50 AM »

Dumb question here...........  Where are the vehicle textures located in config files?  That is the entries for paths to textures.  For the life of me I can not remember where the heck I have seen them.  So far my attempts at bringing in my F5E have resulted in CTD 001 error.  POOP!  In the off chance it is due to me not setting up the texture path.......  But I have been able to get my 3 LOD's and P level into model veiwer.  Oddly enough despite no paths to textures my really crappy bumb and defuse maps show up.  Not sure how that is possible but eh, whatever. 

eh.., like where do you put the textures? or what links them to the model? I believe that's in the techn_mtc80 thing
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« Reply #24 on: May 08, 2012, 01:44:08 AM »

No entry in techn for texture path.........  First time I have attempted to bring in a vehicle model.  It is a little different from everything else. 
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« Reply #25 on: May 08, 2012, 02:00:20 AM »

Speaking personally.... untill I see how model is rigged in modeling program and its config files i do beleave I am operating in the dark.  One of those understand the theory, cant seem to get it right in practice things.  However, a different ball game on simple stuff.  That I have down vary well. 
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whukid
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« Reply #26 on: May 08, 2012, 02:41:49 AM »

As much as I appreciate the efforts of the Graviteam dev team, there's kind've a lack of vehicle import stuff. Have you tried "ostovs.config"? I believe it deals with meshes, but its worth a shot
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BaalCY117
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« Reply #27 on: May 08, 2012, 10:18:24 PM »

If you guys are still interesting about the T72 i think this video has some good info about the tank if you can understand in russian. I don't either i just watch the movie Tongue

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yl9961027
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« Reply #28 on: May 16, 2012, 06:09:44 PM »

Some new pictuers.  Grin







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歯車には歯車の意地がある
whukid
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« Reply #29 on: May 16, 2012, 07:25:29 PM »

These are amazing!
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whukid
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« Reply #30 on: May 19, 2012, 04:49:07 AM »

SYRIAN/EGYPTIAN UPDATE PREVIEW


Egyptian T-62



Egyptian T-55, Egyptian BRDM-2, Egyptian BMP-1 (desert configuration), and Egyptian BTR-60p


Syrian T-62 (1973 colors)


Coming within the next week or so:
Syrian BMP-1
Syrian BTR-60
Syrian BDRM-2
Syrian T-55

Egyptian Tanker Uniforms
Egyptian Infantry Uniforms
Syrian Tanker Uniforms
Syrian Infantry Uniforms

Israeli M-48 (only if I figure out these stupid UV maps -____- )

Jordan
Jordanian tanker uniform
Jordanian Chieftain
Jordanian T-55
Jordanian T-62
Jordanian BMP-1
Jordanian BTR-60
Jordanian BRDM-2
Jordanian Infantry uniform
« Last Edit: May 19, 2012, 04:57:01 AM by whukid » Logged

yl9961027
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« Reply #31 on: May 19, 2012, 01:00:29 PM »

Beautiful skin!
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歯車には歯車の意地がある
whukid
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« Reply #32 on: May 20, 2012, 05:39:11 AM »

Thanks! I worked on the UV map alittle more today; still no luck Sad

anyways, I re-worked the T-62 skin for Syria and finished the BMP, BTR, and T-55

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yl9961027
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« Reply #33 on: May 20, 2012, 04:26:58 PM »

Nice work!
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歯車には歯車の意地がある
Kyth
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« Reply #34 on: May 21, 2012, 02:37:50 AM »

Hmmm

What seems to be your problem with UV mapping? It appears to be a rather straight-forward task,
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whukid
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« Reply #35 on: May 21, 2012, 03:26:49 AM »

Well, for starters, I have no idea what the hell's going on Sad I can unwrap the UV map and get it to a point where I wish to save it,but then my 3ds max starts going haywire and refuses to save it. Normally, when you hit the "save UV" command, a dialogue box appears and you save the UV map wherever you wish to save it. My problem is, once I find the proper spot and hit "save", the dialogue box re-appears as if nothing happened. It refuses to leave, even if you hit cancel. The weird thing is, it's only for THIS model too. I've tried it with a few demo models I got on the internet to do a UV map tutorial, and they manage to save fine.

It's getting to be too much of a headache Sad

On the other side, I've managed to successfully find pictures of Egyptian and Syrian Infantry soldiers during the 1973 and 1982 campaigns. No word yet on the tanker uniforms though, or the Jordanian ones, though the latter tanker uniforms look just like the Israeli's.
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Kyth
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« Reply #36 on: May 21, 2012, 05:22:23 AM »

It might be a compatibility problem, I think they update the version of 3Ds Max every year?
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« Reply #37 on: May 21, 2012, 07:42:37 AM »

Hmmm are you colapsing the modifier stack?  It may be saving the uv's...........I rarely use that.  Have you checked the material editor to make sure it updated applied texture?  AND screen shots!  No idea wtf is going on?  Is this one of graviteams models? 

They add new features every year but alot of them are questionable or even a step backwards in usefulness.  Mainly seems to be a scheme to extort money from big corparate enities.  Most game studios are 4 to 5 generations of max behind.  But that does not stop anyone from making neato stuff.  Then of course small fry regular people generaly are not willing or able to pay the 4 grand for a ligit copy.  Stupid scheme in my opinion.  I remember having to spend 1200 bucks on a student version once upon a time......freaking retarded.  I mean geezzzz to get really good at modeling/texturing it takes a year or 2 of constant work.  Then.......maybe you might be employable to some studio assuming your portfolio is good AND you can model/texture at a production level.  there I go on a vomit train.  Post pics of problem, maybe I can help. 
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whukid
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« Reply #38 on: May 21, 2012, 08:02:12 PM »

Step 1: Open 3ds max



Step 2: Open the model



Step 3: Apply texture to the model



Step 4: pass go and collect $200





Step 5: Unwrap UV map



Step 6: Edit UV map



Step 7: Hit flatten to save time



Step 8: Hit save and die Sad

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whukid
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Posts: 1016



« Reply #39 on: May 22, 2012, 01:12:13 AM »

Updated IDF Paratrooper uniforms and Egyptian Commandos in combat

















Enjoy Smiley
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