Kyth
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« Reply #40 on: May 22, 2012, 01:34:23 AM » |
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Step 7: Hit flatten to save time That UV map doesn't resemble anything I've ever seen before, Have you tried skipping the 'Flatten' option? Try resizing the 'islands' manually?
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"What am I, chopped liver..?"
"Yes."
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whukid
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« Reply #41 on: May 22, 2012, 02:20:54 AM » |
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yea, but it makes no difference I just flattened it so I could get the screenshots up fairly quickly
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Kyth
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« Reply #42 on: May 22, 2012, 02:46:46 AM » |
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I suspect the UV-mapping is already done for yl's models. You just need to resize / rearrange the various 'islands' to combine them into one UV-map. And assigning materials to the model has no effect on the UV-mapping, but you could choose one with a checker-board pattern, to see if there's any distortion.
Another thing about the 'flatten' option - you need to do 'reset x-form' before using it,
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"What am I, chopped liver..?"
"Yes."
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Flashburn
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« Reply #43 on: May 22, 2012, 04:25:42 AM » |
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Flatten totally sucks for complex things. Like Kyth said.........it appears that it was unwrapped allready. You *should* just need to create a texture sheet. If not, your going to have to have to do it your self. Complex model take awhile to properly do. IE, I did a rush job on my F5E and g3a3. I could get away with it there....but if you are to add mega details in.........
But if the sections of model are named.........and it looks like they are, and unwrapped. Then bring each bit in by itself with unwrap....move off somewhere out side the "square".....then colapse the stack. Then hide the bit you did that too. Do that untill all the model bits are done..... Then unhide everything, select everything, and uvw unwrap....edit. Then you just need to arrange everything on one sheet. You will have to decide what needs to be scaled....rotated etc.
If you have to do all the unwrapping.........well thats alot harder. Person who makes the model should really do that IMO. They know more about their model then someone else.
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Yabba dabba do
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Kyth
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« Reply #44 on: May 22, 2012, 05:55:07 AM » |
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A bit more about the funny picture It looks like the UV map is repeating itself over and over in different sizes. The number of UV coordinates might exceed the available memory, and that could be the reason for the hanging,
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"What am I, chopped liver..?"
"Yes."
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Donken
Generalmajor
Posts: 460
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« Reply #45 on: May 22, 2012, 01:33:41 PM » |
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You should definetely not play around with uv mapping for the whole model like that directly, Do as Kyth and Flashburn says, just move all finished parts instead of redoing everything. And with flatten you do exactly that, you flatten things (making round stuff like a pipe flat) and with that many polys in a model its not that unusual 3dsmax crash for you. If you want to flatten things you need to do it piece by piece. You should only work with the uv mapping as you have showed on the picture in step 6. EDIT: and why are you trying to save the uvw map as a seperate file? If it wont work just make a copy of the model and save with another name. Its probably alot easier and alot less complicated
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« Last Edit: May 22, 2012, 01:48:50 PM by Donken »
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The real heroes are those that never came back.
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yl9961027
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« Reply #46 on: May 22, 2012, 05:40:26 PM » |
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M51 SUPER SHERMAN
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歯車には歯車の意地がある
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whukid
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« Reply #47 on: May 23, 2012, 02:52:25 AM » |
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Well, thanks for the help guys, but I've given up on the m48 uv map for now. Some things are best left to the experts, I guess That model looks absolutely amazing, Yl9961027
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yl9961027
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« Reply #48 on: May 23, 2012, 03:41:11 AM » |
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Thanks whukid. Don't worry about UV map, I will finish it. Prior to this, I will first complete model of the centurion.
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歯車には歯車の意地がある
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Kyth
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« Reply #49 on: May 23, 2012, 07:41:00 AM » |
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Well, thanks for the help guys, but I've given up on the m48 uv map for now. Some things are best left to the experts, I guess That model looks absolutely amazing, Yl9961027 It's not really a complicated process, just a case of "Less haste, more speed"
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"What am I, chopped liver..?"
"Yes."
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whukid
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« Reply #50 on: May 23, 2012, 06:54:23 PM » |
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Well, thanks for the help guys, but I've given up on the m48 uv map for now. Some things are best left to the experts, I guess That model looks absolutely amazing, Yl9961027 It's not really a complicated process, just a case of "Less haste, more speed" Well, the problem is that I've never really worked with a 3d editing program before. My skins are all a product of GIMP.
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whukid
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« Reply #51 on: May 28, 2012, 01:31:57 PM » |
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Okay SABOW community, I need a few brave souls to beta test the camo schemes that you see throughout this thread. PM me if you're interested
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whukid
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« Reply #52 on: May 28, 2012, 11:56:05 PM » |
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whukid
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« Reply #53 on: May 31, 2012, 11:42:10 PM » |
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Okay guys, I've begun to start coding the new tanks in game. Hopefully all we'll need to do is attach the model and LOD's to the entry after I get done and be good to go
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whukid
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« Reply #54 on: June 04, 2012, 01:11:40 AM » |
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Edited PLO uniforms Yes, they are wearing Nike'sIDF helmets are in the works just alittle re-coloring and they'll be in (huge thanks to flashburn)
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Flashburn
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« Reply #55 on: June 04, 2012, 01:24:04 AM » |
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You should try taking there hat things off.......lol. I did, they have mutant heads.
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Yabba dabba do
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whukid
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« Reply #56 on: June 04, 2012, 01:37:31 AM » |
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I'd like to figure out a way to re-create their little "headscarf" thingies.
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whukid
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« Reply #57 on: June 04, 2012, 03:39:06 AM » |
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Flashburn
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« Reply #58 on: June 04, 2012, 04:16:15 AM » |
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Probably a missing ; or something silly. I did the same thing today with iraqi brdm 2 DOH!
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Yabba dabba do
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Donken
Generalmajor
Posts: 460
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« Reply #59 on: June 04, 2012, 08:48:46 AM » |
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I have no idea what have happened but the updater doesnt want to save your IDF mod, I can install it. but as soon as close the window (save & play) it removes your mod from the list? :S edit: well, something else is going on here, now nothing works for me in sabow so im gonna test a clean install. so forget that i wrote anything But i did told you guys my computer dont like sabow
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« Last Edit: June 04, 2012, 09:26:21 AM by Donken »
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The real heroes are those that never came back.
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