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Graviteam Tactics: Operation Star
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August 2012 update (news)
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Topic: August 2012 update (news) (Read 38701 times)
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
Re: August 2012 update (news)
«
Reply #60 on:
October 03, 2012, 08:55:21 PM »
Update August 2012 coming soon...
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Donken
Generalmajor
Posts: 460
Re: August 2012 update (news)
«
Reply #61 on:
October 03, 2012, 09:22:12 PM »
Great vid Andrey, and why, whyy, WHYYYY cant it be a simulator
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The real heroes are those that never came back.
murkz
Oberstleutnant
Posts: 196
Re: August 2012 update (news)
«
Reply #62 on:
October 04, 2012, 12:25:34 PM »
Really great video and will be an instant purchase for me.
I also second Donken's comment.
Take the player tank control from Steel Armour and put it in Achtung Panzer, you can charge me £25 for that feature alone and I would be very happy
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Shadrach
Major
Posts: 94
Re: August 2012 update (news)
«
Reply #63 on:
October 05, 2012, 10:44:37 PM »
Quote from: murkz on October 04, 2012, 12:25:34 PM
Take the player tank control from Steel Armour and put it in Achtung Panzer, you can charge me £25 for that feature alone and I would be very happy
For me it's the opposite
- I would
love
to see Steel Armour as a tactical command game. Not much of a tank sim guy, being cramped up without any outside pretty visuals doesn't do it for me 8)
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Capt Sam
Major
Posts: 99
Re: August 2012 update (news)
«
Reply #64 on:
October 05, 2012, 10:50:23 PM »
Quote from: Shadrach on October 05, 2012, 10:44:37 PM
Quote from: murkz on October 04, 2012, 12:25:34 PM
Take the player tank control from Steel Armour and put it in Achtung Panzer, you can charge me £25 for that feature alone and I would be very happy
For me it's the opposite
- I would
love
to see Steel Armour as a tactical command game. Not much of a tank sim guy, being cramped up without any outside pretty visuals doesn't do it for me 8)
I also agree. There's just a bit too much claustrophobia being stuck in one point of view, however realistic it may be--I am playing a game, after all.
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
Re: August 2012 update (news)
«
Reply #65 on:
October 19, 2012, 08:59:40 PM »
....
30) Fixed bug with "silent" repairing tracks.
31) Reduced the volume for pistol shot.
32) Fixed a bug with wrong mini-map size when set the large size in the settings.
33) Fixed a bug with empty message panel after savegame loading.
34) Fixed a bug with the "braking" a column formation by weary soldiers.
35) The algorithm of the calculation of fatigue and rest soldiers is changed.
36) Added surface rounding for the fumes and dust.
37) Change the density for the some special effects.
38) Fixed a bug with the "quick turn" of the head after the head mechanisms is damaged.
39) Added a faster shaders for dust and smoke in the simple shaders mode.
40) Adjusted algorithm for throwing grenades at a short distance.
41) Adjusted form for fumes from the fires.
42) Fixed a bug with the size of craters for some types of ammunition.
43) Added a smoke shell that gives a black smoke.
44) Added indication of the direction and strength for the wind in combat mode.
45) Adjusted algorithm of target detection and recognition.
...
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Tom
Oberleutnant
Posts: 8
Re: August 2012 update (news)
«
Reply #66 on:
October 19, 2012, 11:18:40 PM »
That's great!
This game is alive. Please give us DLC that we can support your work Graviteam.
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