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Author Topic: August 2012 update (news)  (Read 38701 times)
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andrey12345
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Generalfeldmarschall
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« Reply #60 on: October 03, 2012, 08:55:21 PM »

Update August 2012 coming soon...
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Donken
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« Reply #61 on: October 03, 2012, 09:22:12 PM »

Great vid Andrey, and why, whyy, WHYYYY cant it be a simulator Cry
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The real heroes are those that never came back.
murkz
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« Reply #62 on: October 04, 2012, 12:25:34 PM »

Really great video and will be an instant purchase for me.

I also second Donken's comment.

Take the player tank control from Steel Armour and put it in Achtung Panzer, you can charge me £25 for that feature alone and I would be very happy Smiley
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Shadrach
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« Reply #63 on: October 05, 2012, 10:44:37 PM »

Take the player tank control from Steel Armour and put it in Achtung Panzer, you can charge me £25 for that feature alone and I would be very happy Smiley

For me it's the opposite  Grin - I would love to see Steel Armour as a tactical command game. Not much of a tank sim guy, being cramped up without any outside pretty visuals doesn't do it for me  8)
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Capt Sam
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« Reply #64 on: October 05, 2012, 10:50:23 PM »

Take the player tank control from Steel Armour and put it in Achtung Panzer, you can charge me £25 for that feature alone and I would be very happy Smiley

For me it's the opposite  Grin - I would love to see Steel Armour as a tactical command game. Not much of a tank sim guy, being cramped up without any outside pretty visuals doesn't do it for me  8)

I also agree.  There's just a bit too much claustrophobia being stuck in one point of view, however realistic it may be--I am playing a game, after all.
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andrey12345
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Posts: 6642


Jerk developer


« Reply #65 on: October 19, 2012, 08:59:40 PM »

....
30) Fixed bug with "silent" repairing tracks.
31) Reduced the volume for pistol shot.
32) Fixed a bug with wrong mini-map size when set the large size in the settings.
33) Fixed a bug with empty message panel after savegame loading.
34) Fixed a bug with the "braking" a column formation by weary soldiers.
35) The algorithm of the calculation of fatigue and rest soldiers is changed.
36) Added surface rounding for the fumes and dust.
37) Change the density for the some special effects.
38) Fixed a bug with the "quick turn" of the head after the head mechanisms is damaged.
39) Added a faster shaders for dust and smoke in the simple shaders mode.
40) Adjusted algorithm for throwing grenades at a short distance.
41) Adjusted form for fumes from the fires.
42) Fixed a bug with the size of craters for some types of ammunition.
43) Added a smoke shell that gives a black smoke.
44) Added indication of the direction and strength for the wind in combat mode.
45) Adjusted algorithm of target detection and recognition.
...
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Tom
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« Reply #66 on: October 19, 2012, 11:18:40 PM »

That's great!

This game is alive. Please give us DLC that we can support your work Graviteam.
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