As I said, if AI initiated battles were resolved automatically, it wouldn't be a problem. But it's frustrating to fight uneven tactical battles that you, as a player, wouldn't have even started. You'd avoid them by regrouping troops or whatever. Still, there's always the FLEE button available.
Yeah that's exactly why I turned off Allied AI control, and even in defensive scenarios the AI seems to prefer seeking out the enemy on his own, and then engaging on the enemys terms instead of setting up a good defense and waiting.
These operations are done with the expectation that AI manages its own troops and AI troops engaged what he did in reality (and this is not attack and eliminate user enemys
).
So basically what you're saying is, the (bad) AI is part of the scenario and if turned off makes it too easy? I would think balancing the scenario with all forces being used to the fullest would be the best solution, not making artificial difficulty by having uncontrollable and suicidal AI in the picture. You know us wargamers like to have complete control, and not leave anything up to chance
Anyway, back on track - I still think the inability to enter a map zone controlled by the enemy should be changed so it is possible to enter the map and also attack enemy units entrenched on the entry-edge of the map.
I had almost the same problem playing as Germans, the AI had blocked off most of the S part of the map and I had to send my units around the edge to be able to enter, which seemed illogical as the Soviets were just sitting there at the southern objective waiting to be attacked.