Graviteam
April 29, 2024, 06:31:21 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: [SFK42] Multi-skin/Multi-model Proof Of Concept WIP Screenshot  (Read 7540 times)
0 Members and 1 Guest are viewing this topic.
Aces
Generalleutnant
**
Posts: 583



WWW
« on: August 11, 2012, 08:58:52 PM »

Hi chaps,

Please see below:



4 vehicles from the same platoon. At the moment I haven't altered the model eg. differnet arrangements of stowage between vehicles but each has a slightly different skin, namely different number plates and an air-recon flag on one of the vehicles. I will change the stowage and markings slightly between vehicles in the near future. It is early days but hopefuly it'll serve as a proof of concept demonstrator.

Cheers

Aces
Logged


"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
Txema
Generalmajor
*
Posts: 371


« Reply #1 on: August 11, 2012, 10:07:54 PM »

Very promissing idea !!

Txema
Logged
norm
Oberst
******
Posts: 214


« Reply #2 on: August 12, 2012, 01:08:57 AM »

Awesome! Is this purely random, or is it controllable. I've often wished that you could have late and early war skins both installed and active, and have the vehicle spawn in a late war skin in a late war mission, and vicea versa.
Logged
whukid
Generalfeldmarschall
*****
Posts: 1016



« Reply #3 on: August 12, 2012, 01:20:40 AM »

Awesome! Is this purely random, or is it controllable. I've often wished that you could have late and early war skins both installed and active, and have the vehicle spawn in a late war skin in a late war mission, and vicea versa.


That involves editing not only the "random" files, but you'd need to go back and edit every single mission for it to work. In short, that's a ton of work
Logged

Aces
Generalleutnant
**
Posts: 583



WWW
« Reply #4 on: August 12, 2012, 10:00:48 AM »

Hi chaps,

You don't have to re-write every mission if you apply this to existing units. Yes, the common.units file does have to be edited and there's varying amounts of work to be undertaken depending on how far you want to go. Taken to it's extreme and applied to ALL units then there is a good bit of work to be done. For example, you can use this method to various degrees eg. at its simplest then it could be applied to producing four slightly different skins to vehicles in the same unit to give a bit of variety. Taken further then the same unit could contain slightly different vehicles as well as skins in which case then the models themselves would need some editing or it could be done via add-ons (eg. stowage items) for exisiting models without editing the model.

I simply put the idea forward that's all!, I might produce a new version of my sdkfz 251/1 mod with four different skin details and external stowage arrangements if there's any enthusiam for the idea else I'll leave it to anyone that's interested in developing the idea in which case I'll post my methodology then anyone interested in and capable of doing it for themselves can do so.

Regards

Aces
« Last Edit: August 12, 2012, 10:03:01 AM by Aces » Logged


"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
Littlebro
Oberstleutnant
*****
Posts: 123


« Reply #5 on: August 12, 2012, 03:26:25 PM »

I think its a brilliant idear which would add a bit more realism to the game  Smiley
Logged
Aces
Generalleutnant
**
Posts: 583



WWW
« Reply #6 on: August 13, 2012, 08:40:16 AM »

Hi mate,

I think the idea has lots of potential. I made good progress over the weekend and now have a platoon of four sdkfz251s each with different stowage items/arrangement and skins.

Cheers

Aces
Logged


"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
Kyth
Generalfeldmarschall
*****
Posts: 2044


« Reply #7 on: August 13, 2012, 09:01:50 AM »

Hi,

About the markings and vehicle number plates. It's not necessary to create new skins for those, just create new markings in the 'marks' dds files.

Especially for vehicle number plates - they could be set up like the Soviet tank slogans in the 'Spec' file, each one to appear just once, in each mission.
Logged

"What am I, chopped liver..?"

"Yes."
Aces
Generalleutnant
**
Posts: 583



WWW
« Reply #8 on: August 13, 2012, 10:10:40 AM »

Hi mate,

Yes, absolutely Smiley

Cheers

Aces
Logged


"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
bidounegger
Major
****
Posts: 61


« Reply #9 on: August 13, 2012, 10:34:02 AM »

I think its a brilliant idear which would add a bit more realism to the game  Smiley

Hello !

you're right Littlebro!

it's a realistic concept !
whith that, we 'll be MORE IN ....!

ACES ! you're a genious !
Logged
Aces
Generalleutnant
**
Posts: 583



WWW
« Reply #10 on: August 13, 2012, 10:46:49 AM »

Okay, thanks for the encouragement chaps, I'll proceed with this.

I really enjoy experimental stuff and exploring new possibilities so this is "right up my street" as they say here Cheesy.

Will report back with some screenshots and news ASAP.

Cheers

Aces
Logged


"IL-2 MAT Manager" co-dev.,Silent Hunter III "Super Turms","Super Pens","Crew on Deck" ,Multi-Skin Bombers dev. Wings of Victory v2.10.
Gamefront: http://tinyurl.com/bpbaeyl
Mediafire: http://tinyurl.com/bn2aoqt
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!