whukid
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« Reply #40 on: December 11, 2012, 11:01:34 PM » |
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When advancing fast with tanks they tend to miss a lot of targets just because - as mentioned - their LOS is limited. If they can see and shoot the enemy within effective range, then there is no reason to advance with tanks untill you really need to storm the position fast preferably with infantry support.
Ehh I have to disagree there. In the words of Heinz Guderian "The Engine is the tanks' greatest weapon". The more you let your tanks sit in the open, the more chance of them getting nailed by fire (in real life) Oh, the skins are looking nice, but... maybe too clean? Actually, I've added more dirt and grime/weathering than the default skins had
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Dane49
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« Reply #41 on: December 11, 2012, 11:41:59 PM » |
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Oh, the skins are looking nice, but... maybe too clean?
Actually, I've added more dirt and grime/weathering than the default skins had Cool 8) That's what all these vehicles need for the Summer map when playing QBs. I never liked how clean and factory fresh they look at the beginning of each battle. Its like they were taken straight from the show room and plopped right on the battlefield. The tanks should look like they at least had to travel to the assembly area and got dusted and dirtied up a bit.
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wodin
Generalleutnant
Posts: 500
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« Reply #42 on: December 12, 2012, 01:06:01 AM » |
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Hunt is one of my most used commands when moving across the map looking for the enemy..
Whoops sorry to derail the thread!!
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whukid
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« Reply #43 on: December 12, 2012, 08:31:48 PM » |
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Dane49
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« Reply #44 on: December 12, 2012, 08:35:56 PM » |
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8) Looking forward to making some videos of this mod in action when it's done.
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« Last Edit: December 13, 2012, 03:04:20 AM by Dane49 »
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whukid
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« Reply #45 on: December 13, 2012, 06:26:48 PM » |
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Dane49
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« Reply #46 on: December 13, 2012, 07:17:27 PM » |
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Now for Wehrmacht and Waffen SS uniforms Night Postman already has a uniform mod with the SS,Panzer Grenadiers and other special units all sporting a camo look.
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« Last Edit: December 13, 2012, 07:22:40 PM by Dane49 »
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whukid
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« Reply #47 on: December 13, 2012, 07:19:37 PM » |
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Really? Awesome! No more work for me I'll have the release up in a few minutes
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Dane49
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« Reply #48 on: December 13, 2012, 07:29:06 PM » |
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whukid
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« Reply #49 on: December 13, 2012, 07:31:38 PM » |
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Dane49
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« Reply #50 on: December 13, 2012, 07:50:20 PM » |
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Just did a quick test of Your tank Mod Whukid.
The camo scheme for the tanks needs to be set to Patchy #2 during QB option settings and if using this mod in conjunction with Night Postmans Uniform Mod you will have to move Night Postmans Uniform mod to the top of the Updater list otherwise they don't work together.
I'll do a video later on tonight to show the tanks and infantry in their camo modes.
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« Last Edit: December 13, 2012, 07:57:18 PM by Dane49 »
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Dane49
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« Reply #51 on: December 13, 2012, 08:29:29 PM » |
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Whukid it seems the German armored cars( Plus a few other vehicles) didn't get the camo scheme everything else so far looks fine from my quick glances.
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« Last Edit: December 14, 2012, 06:35:24 AM by Dane49 »
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whukid
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« Reply #52 on: December 13, 2012, 11:09:55 PM » |
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Yep. That was intentional
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Dane49
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« Reply #53 on: December 14, 2012, 05:34:17 AM » |
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Hi Whukid,
Been testing your new mod,I like the camo theme but I'm finding the yellow base coat to be way to "neon" and bright,it looks a little awkward.The lighting in this game hits the vehicles all wrong which tends to send off a major blinding shine at certain angles.I think the colors need to be toned down some.
Take a look at this video-the camo scheme is basically the same pattern but I think your mod would look much better with a different base color,something like what this video portrays(Not as much brightness in the yellow more of a brownish orange and not as bright of a green either).Please don't take this as a thumbs down for your mod,I like it.But, I thought you might be interested in a comparison.
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« Last Edit: December 14, 2012, 06:37:00 AM by Dane49 »
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wodin
Generalleutnant
Posts: 500
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« Reply #54 on: December 14, 2012, 07:42:32 AM » |
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I'm not using them because they look abit to acidic yellow..if it was muted down and weathered\faded more I probably try them out..
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Dane49
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« Reply #56 on: December 14, 2012, 08:50:20 AM » |
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Those colors look much better.Weathered and not bright and glossy.
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Dane49
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« Reply #57 on: December 14, 2012, 09:55:18 AM » |
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If you don't want to use the mod, that's your choice. However, the historical accuracy I set out to create has been achieved and I do not plan to change or add to this mod.
Thanks OK, I wasn't doubting the historical authenticity of the mod,my concern mainly was how the color scheme interacted with the game lighting and more importantly how it looks on the Volokonovka map. The mod tends to make the vehicles stand out in this terrain instead of blend in or help conceal from a visual perspective.The gloss and shine also tends to blur the vehicles at certain camera angles. Maybe this mod will react more favorably on some of the next Summer maps that Graviteam is creating in the future for this game.
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« Last Edit: December 14, 2012, 10:10:47 AM by Dane49 »
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wodin
Generalleutnant
Posts: 500
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« Reply #58 on: December 14, 2012, 12:19:04 PM » |
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Whukid.. I know your going for accuracy..I just think the base yellow is off compared to even the pics you've posted here..the game makes it too gold\acidic..not muted enough. The pics below have abit more of a beige\tan colour compared to your skins..I think it is also a lighting issue. I'd just try and make the base yellow abit more muted and less greeny\yellow that looks gold in certain light...try adding abit of brown to the yellow to tone it down a touch. However if your happy thats what matters.. Still good work..just trying to point out possible improvements..
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« Last Edit: December 14, 2012, 12:23:03 PM by wodin »
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Dane49
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« Reply #59 on: December 14, 2012, 09:59:15 PM » |
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I did some more testing with this mod and tried it on the Rakitnoe map.All the issues I mentioned earlier were non issues on the Rakitnoe map.Your mod looks very good here though out of place considering the snow on the ground.
So it seems the major culprit here for the acidity,brightness and sheen stem from the lighting effects on the Volokonovka map itself and has nothing to do with your mod.
Lighting,shading and shadows have always been issues with the Volokonovka map,so I guess I'm not surprised with the negitive effect it has on your mod too.
I hope the lighting issues are not inherent in all the new Summer maps being designed for this game in the future.Otherwise I predict Andrey may be getting a butt load of negitive feed back on this forum.
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« Last Edit: December 14, 2012, 10:18:30 PM by Dane49 »
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