Some feed back on alpha 4......
Odd issues with spotting in trees/shadows. Not a clue how its done but when tanks meet under certain trees they go largly blind. Even looking at each other. Unless one fires.....
PZ4 G is blind.
Stukas always miss as bombs hit 50 to 100 meters over shooting targets.
KV1 seems to have ultra fast turret turning.
German sdfk 250 uses wrong trench when dug in.....uses infantry trench.
I think having infantry fire more rounds would be a good thing. Even maxed out they fire lazy. Ditto with half tracks. They should fire ALOT of rounds. More like SABOW infantry would be nice on rate of fire.
Well no more than 1 shot every 2 second for bolt action rifles. Right now the only small arm that gets used ALOT is the pistols.
Which is great! But the guy with the SMG should be going crazy in a close in fight. Infantry may run out of ammo fast, but they do that in life as well.
The new command stuff........ Overall. I like it. BUT playing on command delay on high er set to low is totally unfun. Also low experience forces are a mess to order around with it. But average and above skill level........ya I like it.
Field phones....... and commanders actually doing something important. I like it. Got use to it fast and adds another layer to game.
Oh the tiger tank...... even when it has low skill and moral it still is way more effective at spotting and shooting stuff than even high skill/moral pz3, pz4, or stugs. Seems wierd to me.