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Author Topic: Soviet soldier's education in Anti-tank fighting!  (Read 11053 times)
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RedC
Hauptmann
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Posts: 44


« on: June 05, 2013, 04:26:32 PM »

Getting valuable information and educating the common soldier for his own and collective safety was always a priority for the Soviet army.
Here were the easily printable simple educational diagrams that were widely accessible and often were one of the reason for units effectiveness in lowest levels!


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Hopelessly obsolete PZ I (diagram mostly useful for partisans without anti-tank weapons, From "Partisan's handbook"):
Throw incendiary bottles at the engine compartment!
Throw granades at the roof and tracks!
Shoot at the gun and many observation ports!



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PZ II:
(Similar treatment as PZI)
Damage the gun, observation ports, tracks and the gas tanks!  Smiley



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PZ III:
Arrow going down -> Throw KS Bottle!
Plain crosshair -> Fire with your personal weapon!
Crosshair with a thick bullet -> Use your AT capabilities (Granades, rifles, cannons)

There is a list of (100% sure) distances that if you use them together with the weak-points, you will defeat it:
1) 45mm - 200 meters
2) 57 mm, 76 mm - ANY distance
3) AT rifle - 150-200 meters
4) Large caliber MG - ANY distance from the side or rear
5) AT granades and KS Bottles - 15-20 meters



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PZ IV:
Same class of diagrams as PZ II




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Weakpoints of German tank with 75mm gun (clearly StuG):
Same class of diagrams as PZ III, BUT
Interesting fact on the picture, shows: "Destroy enemy crew with large caliber machinegun" pointed at the rear of the crew department One DShK ending its misery, or T-60 flanking action Cheesy


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Panther:
Legend goes as this:
-AT rifles
-HE and AP rounds of any cannon caliber
-AP-HE shells
-AP shells
-APCR from 45mm caliber

Many shells have a number on them (caliber) and trailing them (distance), for instance:
Fire with 85mm frontally 1km away!
57mm can take out Panther from the side hull (1000m) and side turret (1500m)
Any caliber should be fired at the gun's base, cupola, front turret, wheels, tracks...
Throw AT granades on any flat surface and hatches!



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Pz VI (Tiger):
Very basic but informative.
Direct arrow - Fire with all weapons
Curved arrow - KS bottle
Shell - guns of all caliber
Granade - AT Granade

dotted area - gas tank

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Ferdinand:
Diagram almost same as for Panther.
Legend goes as this:
-APCR from 45mm caliber
-APCR from 76mm caliber
-Shell of mentioned caliber (on the shell)
-AP or HE shell of any caliber
-HE shell of any caliber




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Rheinmetall Neubaufahrzeug (if you ever come across to it, 3 were manufactured in total  Grin):

From 0-10 meters, the tank crew cannot see you.
From 10-35 meters, throw various kinds of grenades.
From 35-40 meters, use portable flamethrowers.
At 40-60 meters, use rifle grenades.
Use armour piercing bullets from 60-80 meters (rifle) or 80-100 meters (machine gun).
From 100-150 meters, use an AT rifle.
From 150-200 meters, use a large caliber machine gun.


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Source:
Original site: http://tankarchives.blogspot.com/2013/06/weak-spots-and-hit-zones.html
« Last Edit: June 05, 2013, 06:19:44 PM by RedC » Logged
Tanker
Generalfeldmarschall
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« Reply #1 on: June 05, 2013, 04:54:48 PM »

Nice presentation.  Thanks for that.
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lavish
Oberst
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Posts: 208


« Reply #2 on: June 06, 2013, 10:53:48 AM »

But the most important question is: does it help me in WOT?  Grin
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Lemonade
Oberstleutnant
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Posts: 191


« Reply #3 on: June 06, 2013, 08:36:47 PM »

But the most important question is: does it help me in WOT?  Grin
Wink

Good stuff, Red. Thanks. Smiley
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BigDuke66
Major
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Posts: 73



« Reply #4 on: June 06, 2013, 08:56:36 PM »

If you're in WOT nothing can help you, not even the gods!
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Tanker
Generalfeldmarschall
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Posts: 1134

BRING BACK MARKERS


« Reply #5 on: June 12, 2013, 04:12:53 PM »

If you're in WOT nothing can help you, not even the gods!
And especially your team mates.
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Bring back 3D markers!
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