Aces
Generalleutnant
Posts: 583
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« Reply #60 on: September 25, 2013, 12:55:01 PM » |
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I'm running the blood mod okay, I have it above the game update near the top of the list
Cheers
Aces
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SSPEIPER
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« Reply #61 on: September 25, 2013, 01:27:52 PM » |
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Thanks for the info. I will give it a try.
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wodin
Generalleutnant
Posts: 500
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« Reply #62 on: September 25, 2013, 01:53:12 PM » |
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How does the blood mod improve the blood?
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Flashburn
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« Reply #63 on: September 25, 2013, 02:15:08 PM » |
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How does the blood mod improve the blood?
No idea... Maybe MORE blood than their already?
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Yabba dabba do
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Flanker15
Generalmajor
Posts: 490
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« Reply #64 on: September 27, 2013, 01:46:42 AM » |
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Changes the blood smudges on people into blood pictures with detail, also makes the blood pools more detail.
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SSPEIPER
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« Reply #65 on: September 28, 2013, 10:04:24 AM » |
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Any chance of getting up-to-date links to the following MODS that work with the Shilovo DLC.
- Blood Mod V2 - Sound Mod - Uniform Mod
My knowledge of cyrillic other than ''Москва'' is pretty much non-existent so some helpful links to these updated mods from our Russian/Ukrainian brothers would be very much appreciated.
Keep up the great work!
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
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« Reply #66 on: September 28, 2013, 10:11:55 AM » |
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Any chance of getting up-to-date links to the following MODS that work with the Shilovo DLC.
- Blood Mod V2 - Sound Mod - Uniform Mod
My knowledge of cyrillic other than ''Москва'' is pretty much non-existent so some helpful links to these updated mods from our Russian/Ukrainian brothers would be very much appreciated.
Keep up the great work!
Blood mod and sound mods work with any dlc future or old.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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SSPEIPER
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« Reply #67 on: September 28, 2013, 11:17:57 AM » |
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Ahhh ok, thats good to know. Any chance of links to the latest versions of these MODS...? I downloaded what I thought was the latest blood mod but it has ver.1 in the README file... whereas I have seen version 2.0 on peoples pics of their GAME UPDATER... Ill give it a go anyhow.
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
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« Reply #69 on: September 28, 2013, 02:26:23 PM » |
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It doesn't work with the new DLC Shilovo so you need to disable this DLC when using it.
It doest't work (support) with last patches (Aug13/Aug13a), not with any DLC.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Dane49
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« Reply #70 on: September 28, 2013, 03:05:22 PM » |
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I have the latest aug patch and I am able to get the Mod to work on the new Volokonovka map during QBs. I also have the new orders system disabled. I never use the uniform mod during campaigns though.
But the mod seems to work fine with the new Aug Patch,just not with Shilovo.
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« Last Edit: September 28, 2013, 03:17:40 PM by Dane49 »
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Aces
Generalleutnant
Posts: 583
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« Reply #71 on: September 28, 2013, 07:01:38 PM » |
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I've had it working with the latest patch and the new Volokonovka map and also Shilovo in QB's but not the campaign which is the bit I'm looking forward too as I always play every battle QB and campaign with this mod enabled.
Cheers
Aces
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Dane49
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« Reply #72 on: September 28, 2013, 08:48:32 PM » |
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The uniform mod works if you place it at the top of the updater,but it cancels out all the new things added by the Aug13 patch.
If you place the uniform mod below the new patch the uniform mod doesn't work.
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Aces
Generalleutnant
Posts: 583
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« Reply #73 on: September 29, 2013, 02:17:36 PM » |
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Yes, that's right, it only works in QB's at the top of the list. I'm not worried about cancelling out the new patch stuff in favour of the uniforms until nightpostman has released a new version.
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Aces
Generalleutnant
Posts: 583
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« Reply #74 on: December 01, 2013, 09:45:01 PM » |
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When did these guys make an appearance, manpack Flamenwerfer crew? Great stuff, Cheers Aces
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Dane49
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« Reply #75 on: December 01, 2013, 10:26:56 PM » |
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I didn't notice them! If I recall correctly there used to be German flamethrower crews in some of the earlier APOS DLCs but they disappeared later on after the new patches.
I don't use the flamethrowing stuff much in my QBs because they are too effective and have a tendency to dominate the battlefield. So I never look for them in any new DLCs anymore.
If we ever get some decent urban combat maps in this game I'll probably use them in my QBs though.
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Tanker
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« Reply #76 on: December 01, 2013, 11:55:31 PM » |
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I would think that might persuade a nosy, lone tank to depart the area post haste.
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Bring back 3D markers!
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Dane49
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« Reply #77 on: December 02, 2013, 12:24:08 AM » |
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Where are the German flamethrower crews located at? I just set up a QB earlier and looked at all the German Pioneer units and the reserve units but didn't find any FT crews. Not that I wanted to use them in the battle,but I did want to see what they looked like in my game and see how they were organized in their respective units.
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Aces
Generalleutnant
Posts: 583
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« Reply #78 on: December 02, 2013, 08:24:59 AM » |
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Hi, I spotted them in the DLC that has the 11th Panzer and Das Reich. AFAIK They were engineers belonging to the Das Reich division. Haven't noticed them in the troops available for quick battles though.
Cheers
Aces
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Dane49
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« Reply #79 on: December 02, 2013, 03:00:30 PM » |
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OK, Found the FT crews in the German reserve pool for the DR Div. in the Rakitnoe campaign. I guess they are just for campaign use only.
I wonder why they aren't part of the QB reserve pool for regular Pioneer units? The Russians have a FT platoon in the other units QB force pick.
Not that I have much use for flamethrower teams in my QBs,but I would still like the option to use them in QBs if the mood ever strikes me.
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