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Author Topic: Wishlist and Sugesstions for 2014 Releases  (Read 21157 times)
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Xambrium
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« on: December 31, 2013, 07:24:10 PM »

1. Just playing and saw a Cabelhalftrack(hat does the halftrack anyway?) driving around the battlefield passing by wounded soldiers...
Can we have Sanitäter/medicals like the cabelguys carying for the wounded?

2. And in OPS we still have russian typos/numbers on the Vehicles..do we get an fix?

3. Full Realism mode (only orculus Rift and a Headset for voice commands allowed Wink (but needs command car and First person view too)
4. Better recovery, if i lost a vehicle because of panic or mechanicle breakdown and it stands on my ground i want it back into my forcepool..

Happy new Year to andrey and all the other guys from and arround graviteam from germany to ukrainia

« Last Edit: December 31, 2013, 08:43:33 PM by Xambrium » Logged
Santini
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« Reply #1 on: December 31, 2013, 09:02:47 PM »

Lol, aka the Andrey ignore list!



Dear Andrey, i have been a good boy this year. Please say no to all of the following:

Better battle radius settings, more control over oob
Campack2 operation editor
Answers in modding question thread
Suppressive fire command

Chechnya operation
Ossetia operation
Budapest operation

Happy New Years, all!
« Last Edit: December 31, 2013, 09:14:31 PM by Santini » Logged
Schuck
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Posts: 167


« Reply #2 on: December 31, 2013, 09:30:43 PM »

Ha ha ha,
A wish list, to be honest i havnt really much to put on it,
Other than maybe a few more user enable/disable options.
Icons disabled when always see enemy is enabled,
The famous blue boxes,
No enemy information on tactical map, except name, ie no troop numbers, or fuel/ammo status.
That sort of stuff.

Happy New Year guys, hope you all have a good one.
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Lerch
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Posts: 12


« Reply #3 on: January 02, 2014, 04:54:48 AM »

Option turn off tank engines.

Whenever I move armor units into an ambush position, they idle the engines too long!  Turn that shit off!
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lavish
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Posts: 208


« Reply #4 on: January 02, 2014, 10:20:29 AM »

Integrated support and funding for Failteam  Grin Grin Grin
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wodin
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Posts: 500


« Reply #5 on: January 02, 2014, 12:20:55 PM »

Why on earth people think Occulus Rift is a good idea for this game baffles me. It's like it's got to be in every game no matter what. Really isn't the type of game for it.

As for 2014..I just want to see Graviteam tactics Muis front..and then maybe that Leningrad DLC. Oh and better Tac AI when ti comes to Tanks vs Inf..and having Inf hanging around a tank until shot.
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Santini
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Posts: 157


« Reply #6 on: January 02, 2014, 12:40:43 PM »

Good point, it sometimes seems like tanks can see infantry too well when up close
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Santini
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Posts: 157


« Reply #7 on: January 02, 2014, 02:28:52 PM »

Additional wishes:
A "dig in" command.

Infantry pick the best cover and start digging foxholes
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Missouri_Rebel
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Posts: 198


« Reply #8 on: January 08, 2014, 05:33:59 AM »

1) Trenches show in deployment phase

2) Units retain positions from prior battles

3) Close combat animations

4) save game slots for quick battles

5) Better in command markings without dashing lines

6) ability to use any and each unit in QB's

7) Closer proximity for units in op phase. Too many little bitty battles with not enough troops

8 ) an end to the blue boxes

9) more options for info display

10) more maneuver spaces on op map

11) save game slots for quick battles

12) more intuitive reinforcements

13) less flaming troops

14) map hotspots

15) more building types

16) moddable unit icons in tac battle

17) save game slots for quick battles

18) unit info panels

19) More unit commands i.e. suppressing fire, Fighting withdraw, Dash, Flight, charge

20) unit stances i.e. Stand and fight, take many casualties, take light casualties, wide front, tight front

21) undo individual move on op map

22) save game slots for quick battles

Edit: Forgot an important one for me; 23)  Ability to tilt camera at any height!
« Last Edit: January 08, 2014, 01:55:24 PM by Missouri_Rebel » Logged
andrey12345
Graviteam
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Jerk developer


« Reply #9 on: January 08, 2014, 06:45:01 PM »


1) Trenches show in deployment phase
Now present

2) Units retain positions from prior battles
Now present if you lock units

3) Close combat animations
May be

4) save game slots for quick battles
No

5) Better in command markings without dashing lines
Huh?

6) ability to use any and each unit in QB's
Huh?

7) Closer proximity for units in op phase. Too many little bitty battles with not enough troops
Huh?

8 ) an end to the blue boxes
 Grin
Yes

9) more options for info display
Less

10) more maneuver spaces on op map
Same, but little bit different movement length

11) save game slots for quick battles
As 4 or somthing else?  Cheesy


12) more intuitive reinforcements
Huh?

13) less flaming troops
if they should burn it will burn

14) map hotspots
Huh?

15) more building types
No

16) moddable unit icons in tac battle
Can be as simple mo as now. Mod tools->unpack->redraw->pack->install mod

17) save game slots for quick battles
 Grin

18) unit info panels
No more panels. Existing will be removed too.

19) More unit commands i.e. suppressing fire, Fighting withdraw, Dash, Flight, charge
No, command will be less than it is now. The more and/or strange new will not add.

20) unit stances i.e. Stand and fight, take many casualties, take light casualties, wide front, tight front
Huh?

21) undo individual move on op map
May be

22) save game slots for quick battles
 Cheesy Grin

Edit: Forgot an important one for me; 23)  Ability to tilt camera at any height!
No
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Missouri_Rebel
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« Reply #10 on: January 08, 2014, 10:06:49 PM »

1) Trenches show in deployment phase
Now present
* I'm talking about trenches that were made from earlier battles

* Я кажу про траншей, які були зроблені з більш ранніх битв


2) Units retain positions from prior battles

* What I mean is units start deployment in square next battle where they ended  last battle

* Те, що я маю на увазі одиниць початок розгортання в квадратних наступному бою, де вони, що закінчився остання битва


3) Close combat animations
May be

* Not too important to lose limited resources over

* Не занадто важлива, щоб втратити обмежені ресурси з

4) save game slots for quick battles
No

*That is a travesty. It would open up that part of the game immensely with unlimited replay value. Plus it would make balancing so much easier and less time consuming

* Це є пародією. Це відкрило б ту частину гри дуже з необмеженим значенням відтворення. Крім того, він зробить балансування так набагато легше і менше часу

5) Better in command markings without dashing lines
Huh?

* Solid lines that show up like in Command Ops and others. Turn off/on using hotkey. Same for targeting.



* Суцільні лінії, які з'являються як у командних Ops та інші. Включення / вимикання за допомогою клавіатури. Те ж саме для націлювання

6) ability to use any and each unit in QB's
Huh?

* Ability to pick and choose exactly what you want to see in a Quick Battle weather it is historical or not. Pick from a list much like the Encyclopedia.

*  Можливість вибирати саме те, що ви хочете побачити в швидкої битви історичної чи ні. Виберіть зі списку так само, як в енциклопедії в грі.

7) Closer proximity for units in op phase. Too many little bitty battles with not enough troops
Huh?

* More units and/or smaller maps. Too much ground to cover for so few troops.

*  Додаткові блоки та / або менші карти. Занадто багато землі для покриття так мало військ.

8 ) an end to the blue boxes
 Grin
Yes

* Smiley

9) more options for info display
Less


10) more maneuver spaces on op map
Same, but little bit different movement length

11) save game slots for quick battles
As 4 or somthing else?  Cheesy


12) more intuitive reinforcements
Huh?

13) less flaming troops
if they should burn it will burn

14) map hotspots
Huh?

* Ability to set a camera view that goes to that area when hotkey is pressed.

*  Можливість встановлення вигляд камери, який йде в цій області при натисканні клавіш. Не важливо.

15) more building types
No

* Maybe in the future

*  Можливо, в майбутньому



16) moddable unit icons in tac battle
Can be as simple mo as now. Mod tools->unpack->redraw->pack->install mod

17) save game slots for quick battles
 Grin

18) unit info panels
No more panels. Existing will be removed too.

* Can you explain? It would be nice to be able to click our units in battle and see load outs, casulties etc.

*  Чи можете ви пояснити? Було б добре, щоб бути в змозі, натисніть наших загонів в бою і побачити навантаження аутів, casulties т.д.

19) More unit commands i.e. suppressing fire, Fighting withdraw, Dash, Flight, charge
No, command will be less than it is now. The more and/or strange new will not add.

20) unit stances i.e. Stand and fight, take many casualties, take light casualties, wide front, tight front
Huh?

* Not important

*  Не важливо

21) undo individual move on op map
May be

 * Grin

22) save game slots for quick battles
 Cheesy Grin

* Are you sure you won't reconsider?

* Ви впевнені, що не буде переглядати?

Edit: Forgot an important one for me; 23)  Ability to tilt camera at any height!
No

Undecided

« Last Edit: January 08, 2014, 10:12:53 PM by Missouri_Rebel » Logged
andrey12345
Graviteam
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Posts: 6642


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« Reply #11 on: January 08, 2014, 10:41:52 PM »

1) Trenches show in deployment phase
Now present
* I'm talking about trenches that were made from earlier battles

Now they showed by dirty contours and map symbols.
It has no solution, since you can redig trench to another (place over squad with trench ability), and if you have already dug old it is unclear what to do - will be mush.


2) Units retain positions from prior battles

* What I mean is units start deployment in square next battle where they ended  last battle

May be, but this is counter for lock feature



5) Better in command markings without dashing lines
Huh?

* Solid lines that show up like in Command Ops and others. Turn off/on using hotkey. Same for targeting.



This good for map or 2D view, for 3D many lines really bad things
But somthing changes will be in this aspect too Smiley


6) ability to use any and each unit in QB's
Huh?

* Ability to pick and choose exactly what you want to see in a Quick Battle weather it is historical or not. Pick from a list much like the Encyclopedia.

This is not realistic at all.
We do not make game about units - only squads+. In Mius platoons+, no more separate units. No any squad selections in QB at all.
Only platoons from date rosters.



7) Closer proximity for units in op phase. Too many little bitty battles with not enough troops
Huh?

* More units and/or smaller maps. Too much ground to cover for so few troops.

Still same as GTOS but I think little bit faster.



* Ability to set a camera view that goes to that area when hotkey is pressed.

may be - not in release


* Maybe in the future
Hoho


16) moddable unit icons in tac battle
Can be as simple mo as now. Mod tools->unpack->redraw->pack->install mod
+No more squad icons in battle Smiley


No more panels. Existing will be removed too.

* Can you explain? It would be nice to be able to click our units in battle and see load outs, casulties etc.

Yes, this will be like in GTOS but some will be expanded to any selection (not for 1 squad)


* Are you sure you won't reconsider?
Not before release.
Mius is a different game than GTOS, may be after release you will take a completely different problems Smiley

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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Santini
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Posts: 157


« Reply #12 on: January 09, 2014, 06:55:30 AM »

Wishlist:
When using limited battle radius, it should try to keep companies together.

Example:
Attacking with:
1 Company, 1st Platoon
1 Company, 2nd Platoon
1 Company, 3rd Platoon
2 Company, 2nd Platoon

It should give you 1 coy, 1, 2, 3

Not: 1 Coy 1, 2 and 2 Coy 2

Or some way to pick what units you get
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andrey12345
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« Reply #13 on: January 09, 2014, 10:31:12 AM »

Wishlist:
When using limited battle radius, it should try to keep companies together.

Example:
Attacking with:
1 Company, 1st Platoon
1 Company, 2nd Platoon
1 Company, 3rd Platoon
2 Company, 2nd Platoon

It should give you 1 coy, 1, 2, 3

Not: 1 Coy 1, 2 and 2 Coy 2

Or some way to pick what units you get


This makes no sense as generally unsolvable problem. Think about this:

Example:
Attacking with:
1 Company, 1st Platoon
1 Company, 2nd Platoon
2 Company, 3rd Platoon
2 Company, 2nd Platoon

It should give ....?  Grin
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
andrey12345
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Posts: 6642


Jerk developer


« Reply #14 on: January 09, 2014, 11:16:01 AM »

2) Units retain positions from prior battles

* What I mean is units start deployment in square next battle where they ended  last battle

May be yes to.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Dane49
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« Reply #15 on: January 09, 2014, 05:15:55 PM »

Quote
5) Better in command markings without dashing lines
 8 ) an end to the blue boxes

The dashing or pulsating lines are voice and radio command indicators.
The solid lines are wire communications.

You can turn this off by selecting the UI button to the left of the flag button.
Same with blue boxes to turn off-click left mouse button.

I like these features when needed even if I don't reference them much except for large battles.
Also,all these features are optional if you know what buttons to select to disable them.

The blue boxes help me reorganize my squads before and after a major firefight by letting me consolidate the squads that are mixed with other squads.
Long movements to contact sometime result in mixed squads same as capturing a defensive position after a lengthy firefight involving 2 or more squads.
Your blue boxes let you know where each soldier is in relation to their leader.
A simple left click of your mouse button turns them off.
« Last Edit: January 09, 2014, 05:36:47 PM by Dane49 » Logged
Missouri_Rebel
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Posts: 198


« Reply #16 on: January 09, 2014, 06:58:59 PM »

It's not that I dont play with them, I prefer they were hard lines ala CM1. Actually what I would like to see is an option to turn these on in a hotkey along with firing lines. What I dont like is that I have to see the communication lines if I want to see the targeting lines.

I agree that there needs to be something that highlights the troops when pressed. I actually preferred the blue outlines from prior releases I think but in hindsight, the boxes do convey positions better when the squad is some distance away from each other.

Hopefully Andrey will make it optional also.

For all the wonderful things this game does, it is sure hamstrung by the UI. Heck, you see the posts on Matrix forums. I want more options with the game and the news from Andrey is a little disturbing to me. Instead of greatly expanding the possibilities in quick battles, there will be fewer options. Why must we have rigid historical oobs for a quick battles? It seems like Andrey does so for integrity, which I love for the campaigns, but I would assume Im not alone in my desire to mix things up in qb's with à la carte choices. To me it is limiting the appeal to a wider group. The natural progression would be MP point buy system. That would take considerable time to code, but the former seems to be something that shouldn't. Why not have the choice to use platoons and also to not be historical too? Is it some kind of elitism? More options. Not fewer.
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andrey12345
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Jerk developer


« Reply #17 on: January 09, 2014, 07:25:52 PM »

Most interface things will be different than in GTOS.
I think many will remember the old good times with GTOS...

squad icons, trench selections, force pools with manual management, platoon micromanage, filters, mini-map, flags, green squares and even blue lines  Cheesy ... all this RIP things Grin

Only for this old school players
http://imgur.com/3awAzEw

« Last Edit: January 09, 2014, 07:36:16 PM by andrey12345 » Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
andrey12345
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Posts: 6642


Jerk developer


« Reply #18 on: January 09, 2014, 07:50:08 PM »

For all the wonderful things this game does, it is sure hamstrung by the UI.
This reason we completely change UI in all aspects

possibilities in quick battles, there will be fewer options. Why must we have rigid historical oobs for a quick battles?
As I say before - QB in Mius little bit different than in GTOS. It have twice more options than in GTOS, and diffirent niche in the game
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Schuck
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Posts: 167


« Reply #19 on: January 09, 2014, 08:00:58 PM »

Hey Dane,
Ive never said to get rid of the blue boxes, command lines or anything else.
Just an option to turn them off if you dont like them.
It will be a sad day if we lose these options altogether.

The beauty of this game is that it is so many different things to so many people.
Reducing peoples options to play the game the way they like it, must surely in the end reduce the number of people who play it!
« Last Edit: January 09, 2014, 08:27:13 PM by Schuck » Logged
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