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Author Topic: Mission: Sieg oder Tod/Defend the Fatherland (part II)  (Read 32496 times)
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lockie
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Posts: 2348



« on: January 02, 2014, 05:08:28 PM »

         

Mission tasks.
(german side):
- hold on railroad station


(soviet side):
- attack the town
- occupy a fortified railroad station, which is a stronghold to supply the german front

Suppose, it would be good to have all new info in the one topic. So, the main project has a lot of details and let's see what the new stuff will be implemented in the next mission 'battle in town'.

You've to re-download the MP3.3c
Installation order:
1. Unofficial patch_SF_v0.1_(ENG) link #1, link #2
2. Sound Mod (NTA) 1.0 compilation of the sounds, which adjusted to the same format: 44kHz, 16bit, mono.
3. Missions pack v1.1(optional)
4. Missions pack v2.1(optional)
5. SPM (NTA) 1.8 full(beta) partI, partII
6. Mission_Pack_3.3c (optional)
7. Febr_Upd_2014
8. Any weather mod (optional)


Credits:
- Donken (3d models of the buildings and a housemodule)
- Frinik (great scenario)
- Maleshkin (3d models platform, new BIG pillbox)
- Woofiedog (excellent quotations)
- and the master of disaster, the king of the Universe and the great coder of all over the time - will1973!
- and to all SF Community!
My special thanks to Stone2009!
07.02.2014

PS
This topic is continue on the `Buildings in town`.
http://graviteam.com/forum/index.php?topic=10129.0

And here's a new picture of the new pillbox! As we can see a pillbox has a gun, MG's and a steel door.


07.01.2014.
Now we've a briefing for both sides, thanks to our famous scenario-writer Comrade Frinik!
German:
Maenner, today the battle is not about National Socialism, it's not about Freedom, it's not about Germany's Final Victory. No it's about something deeper and stronger. It's about the fate of your families and your loved ones.
The Bolshevists are relentlessly driving towards the sacred soil of Germany nearing East Prussia, Pomerania, Silesia, looting and raping... There's no fall-back position for us, we must fight with our backs to the wall and defeat the Asiatic hordes before they consume not only Germany and your families but the entire European civilization.
The railroad junction is vital to us. We must hold it at all costs otherwise our troops will lose mobility, supplies and the means to counter-attack. We must defend it to the last cartridge. Our Panthers will support infantry and AT guns in repelling the Bolshevist onslaught. Our gunners must use our superior guns to engage and destroy the enemy from far away. Do not give ground unless you are out of ammunition!

Soviet:
Comrades! Today we are entering the lair of the Nazi beast. The beast is wounded and bleeding, but not yet dead. There are still battles left ahead of us before our ravaged Motherland and our scores of dead comrades are avenged. We must make the Fascists pay and pay dearly! We must cease this railway junction to deprive the Hitlerites of any possibility of getting supplies and attacking us. Let's not spare our blood comrades as victory is in sight! For Stalin and for our Socialist Motherland! Atttaaaack!
« Last Edit: July 22, 2014, 08:55:50 PM by Krabb » Logged

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lockie
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Posts: 2348



« Reply #1 on: January 02, 2014, 06:34:06 PM »

I'm still hesitate, which troops will attack the german town? Originally, it was planned for the soviet troops (IS-2late, T-34/85, ISU-122), but now according to the new usa armour - tank M26 `Pershing`, spg M36 `Jackson` and light tank M5A1 I've a choice, which side would be better?
What du u think, friends?
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whukid
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« Reply #2 on: January 02, 2014, 06:43:59 PM »

Soviets, definitely! Not enough Allied Airplanes to make a realistic Western attack Tongue
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lockie
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Posts: 2348



« Reply #3 on: January 02, 2014, 06:58:44 PM »

Soviets, definitely!
OK, du we've another opinions?
« Last Edit: January 03, 2014, 12:10:42 AM by lockie » Logged

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frinik
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« Reply #4 on: January 02, 2014, 09:37:12 PM »

Well you could make 2 mission; one involving the Germans repelling an American attack the second the Soviets defending the town...
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lockie
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Posts: 2348



« Reply #5 on: January 02, 2014, 09:58:28 PM »

Well you could make 2 mission...
It's  possible, but we need etalon mission with a closer to real historic briefing! We suppose to force user to make an alternative history Wink
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lockie
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Posts: 2348



« Reply #6 on: January 04, 2014, 12:38:49 AM »

First try to put in the game a new pillbox. There are some mistakes, but it will be iron out to the end of the month.
      
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frinik
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« Reply #7 on: January 04, 2014, 06:07:37 AM »

It's  possible, but we need etalon mission with a closer to real historic briefing!


What realistic briefing to do you need? Wink
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lockie
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Posts: 2348



« Reply #8 on: January 04, 2014, 03:35:48 PM »

What realistic briefing to do you need? Wink
That will be similar as we did for the mission `save general Finikenko`, where under user's control was apc M3 halftrack. All units more or less suits to the historic briefing. It means, no M-26 at all Smiley
Same with a new mission. As u remember, originally I had a plan to make a trilolgy as a short campaign:
1. deliver the reconnaissance data to the HQ (bike BMW, mission `Go bike go`)
2. repel the soviet attack near town approach (Panther G, mission `defend the Fatherland`)
3. defend the town/railroad station (Panther G, `defend the Fatherland`partII)
So, the third mission as etalon will be - german vs soviet. First sub-mission we play for the german side(Panther G), second sub-mission we play for the soviet side, i.e. for the ISU-122.
Thus a briefing will be smth. like this:
March 45, german troops must hold on the very important stronghold with a railroad station.
Soldiers, we've to repel the bolshevik hordes and hold the station in the name of our lovely Furher and Fatherland and so on Cheesy
For the soviet on the contrary:
Soldiers, we've to destroy this bastion of the german capitalistishe and bring the freedom to all german ppl and spanish and swiss and australian etc  Grin
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lockie
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Posts: 2348



« Reply #9 on: January 04, 2014, 06:13:50 PM »

Platform for the railroad station is abt to be implemented to the game. Unfortunately, I'm still have problems with making a destroyable object. So, platform for this mission will be un-destroyable and then we shall see Wink
      
« Last Edit: January 07, 2014, 05:19:24 AM by lockie » Logged

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woofiedog
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« Reply #10 on: January 06, 2014, 06:24:06 AM »

Being roughly a 44 or 45 yr mission/s... a set of missions with the option of attacking Berlin/Frankfurt or the Hürtgen Forest would cover both sides of the war.
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lockie
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Posts: 2348



« Reply #11 on: January 06, 2014, 11:45:31 AM »

a set of missions with the option of attacking Berlin/Frankfurt
I'm pretty sure that any town will suit for the mission, but at this moment we've to put buildings in the game. So, the main purpose of the mission - it's ability to use buildings in the `battle in town`. Unfortunately, during adjusting we bumped into the next issue - there are only 8 meters available in width/height of the building to be covered by armor Sad

BTW
Would be cool to place on the walls some logos, i.e.:
- Sieg oder Tod
- Berlin bleibt deutch
- Um Freiheit und Leben
- Für Führer und Vaterland
- Wir kapitulieren nie

PS

Smoke on the water! Smiley


PPS
Perhaps, it would be interesting Smiley
« Last Edit: January 06, 2014, 10:40:07 PM by lockie » Logged

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lockie
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Posts: 2348



« Reply #12 on: January 07, 2014, 10:09:36 AM »

I think we've scenario for the next mission:
http://en.academic.ru/dic.nsf/enwiki/587741#sel=32:100,32:118

The Battle of Halbe lasted from April 24 to May 1, 1945. It was a battle in which the German Ninth Army, under the command of Colonel General Theodor Busse was destroyed by the Red Army during the Battle for Berlin.

The Ninth Army, trapped in a large pocket in the Spree Forest region south-east of Berlin, attempted to breakout of the pocket westwards through the village of Halbe and the pine forests south of Berlin to link up with the German Twelfth Army commanded by General Walther Wenck with the intention of heading west and surrendering to the Western Allies. To do this the Ninth Army had to fight their way through three lines of Soviet troops of the 1st Ukrainian Front, while at the same time units of the 1st Belorussian Front attacked the German rearguard from the north east.

After very heavy fighting about 25,000 German soldiers—one third of those trapped in the pocket—managed to reach the comparative safety of the Twelfth Army's front lines. The rest were either killed or captured by the Soviets.
The number of tanks reported included in the Ninth Army were: 36 tanks in XI SS Panzer Corps, including up to 14 King Tigers of the 502nd SS Heavy Panzer Battalion.

PS
Would be interesting to use instead Tiger II the new Panther G with schmalturm turret.

« Last Edit: January 07, 2014, 10:18:10 AM by lockie » Logged

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lockie
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Posts: 2348



« Reply #13 on: January 07, 2014, 08:06:44 PM »

First section of the `fortified house` now has operational status. Attacking infantry shoots through the windows, tanks shoots to the ammo_boxes and defenders makes a fire wall before attakers! House boom, tank kaboom! Looks cool!
It has 4 variants of the crew:
- no crew
- 2xMG, 1xRPG, 1xMP38, 1 sniper
- 1xMG, 1xRPG, 2xMP38, 1 sniper
- 2xRPG, 3xMP38

Thanks to 19will73 for the picture.

« Last Edit: January 07, 2014, 08:18:24 PM by lockie » Logged

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woofiedog
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Posts: 89


« Reply #14 on: January 07, 2014, 09:17:17 PM »

The work that is going into this mission looks excellent. Will there be dug in IS-1 tanks units included with this mission/s?

Quote... tank-hunting teams blew up some of the dug-in Soviet tanks.

I was wondering why the the Red Army was almost in a defensive mood instead of using these heavy armor units for offensive attack... especially when the Red Army had more than a 6 to 1 tank ratio in the battle?
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lockie
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Posts: 2348



« Reply #15 on: January 08, 2014, 12:20:09 AM »

Will there be dug in IS-1 tanks units included with this mission/s?
No. According to scenario - soviet troops attacks german town. Can u enclose appropriate picture `dug in IS-1 tank`?

tank-hunting teams blew up some of the dug-in Soviet tanks.
In this case, there should be mission where german attacks a soviet side.

Quote
I was wondering why the the Red Army was almost in a defensive mood instead of using these heavy armor units for offensive attack... especially when the Red Army had more than a 6 to 1 tank ratio in the battle?
Partly, u may find answer on er question in this topic:
http://graviteam.com/forum/index.php?topic=11435.0
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lockie
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Posts: 2348



« Reply #16 on: January 08, 2014, 12:45:22 PM »

Found some pictures with the next logos:
- Sieg oder Sibirien
- Berlin bleibt deutch
- Wir kapitulieren nie
         

First try to put the posters on the wall Smiley
 

and here's a long-waited gas barrels!
   
« Last Edit: January 09, 2014, 03:30:51 PM by lockie » Logged

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woofiedog
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« Reply #17 on: January 08, 2014, 06:30:54 PM »

Can u enclose appropriate picture `dug in IS-1 tank`?

Will look into this and see what I can find.
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will1973
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« Reply #18 on: January 09, 2014, 03:05:05 PM »

The trial version of the multisection building is ready.
1st section of the “Fortified building”.
1. Added 3 types of weapons + 2 variants of the defenders location in each home.
a.      an empty house
b.      3xMGs, 1xRPG, 1xMP38, 1xsniper
c.      1xMG, 1xRPG, 2xMP38 , 1xsniper
d.      2xRPG, 3xMP38.
2. Added Germany posters 16 pcs in period 1944-45.
3. Added Germany logos on buildings during 1945. There are 19 pcs (currently only white available).
4. Added new 9 pcs banners on the building, which had place during 1945.
5. Added new sniper cartridge with improved accuracy BUL_792S rifle MAUSER98KS
6. Textures of the “Fortified building” adjusted to be more darker (to see white logos)
« Last Edit: January 09, 2014, 03:18:36 PM by will1973 » Logged
Donken
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« Reply #19 on: January 09, 2014, 03:38:17 PM »

Its nice to finally see my buildings coming to use Cheesy
Good job will and lockie =)
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