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Author Topic: Do stukas do anything anymore?  (Read 8236 times)
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Flanker15
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« on: April 08, 2014, 08:30:59 AM »

So these planes used to drop bombs on stuff way back, but with the  NTA mod they just seem to fly around for a while and look pretty.

What's the deal?
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lockie
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« Reply #1 on: April 08, 2014, 12:39:28 PM »

So these planes used to drop bombs on stuff way back, but with the  NTA mod they just seem to fly around for a while and look pretty.
What's the deal?
I think there should be two types of Stukas
1. with MG 151/20 (20mm)
2. with Bordkanone BK 3,7(37mm) gun
« Last Edit: April 10, 2014, 09:49:34 PM by lockie » Logged

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Flanker15
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« Reply #2 on: April 08, 2014, 12:43:44 PM »

I don't know what weapons they have but whatever it is they aren't using them in any missions.
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Flanker15
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« Reply #3 on: April 10, 2014, 10:03:13 AM »

Anyone?  Lockie?
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lockie
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« Reply #4 on: April 10, 2014, 11:34:04 AM »

As I mentioned above, I'd prefer two types of Stukas.
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Flanker15
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« Reply #5 on: April 11, 2014, 01:48:44 PM »

Lol sorry lockie my brain wasn't working I thought it said someone else.

Anyway, a 37 stuka would be a welcome addition but I want to get to the bottom of this problem.  Is anyone else seeing the stukas attack anymore?  Mine are presented with obvious targets but they just loiter for the whole mission.   Il2 is attacking fine.
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lockie
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« Reply #6 on: April 11, 2014, 03:38:27 PM »

Anyway, a 37 stuka would be a welcome addition
I think, I didn't explain properly Smiley To implement 37mm gun, we need a NEW model Ju-87G2, like this:

It means, someone should model it! This aircraft would be perfect for the missions of the late period WW2.
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frinik
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« Reply #7 on: April 11, 2014, 09:28:59 PM »


Anyway, a 37 stuka would be a welcome addition but I want to get to the bottom of this problem.  Is anyone else seeing the stukas attack anymore?  Mine are presented with obvious targets but they just loiter for the whole mission.   Il2 is attacking fine.
 

 
Check the mission script!  The AI in game does not change by itself unless you change the coding or the script!
 
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Flanker15
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« Reply #8 on: April 12, 2014, 11:01:15 AM »

Ok to start trying to fix it I'll start with the Mission in the Pz38t campaign "Persistent little Devils" mission: "fleas vs gnats" (cm_werm_6 / cm6_KY2_02).
This has several stuka strikes that don't do anything, where should I start?
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frinik
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« Reply #9 on: April 12, 2014, 11:10:07 AM »

A good idea would be to check with Kyth since he made that mission. Have you tried playing that same mission with a different mod either NTA 1.7 or Steel Panzer Mod 2.0? Just to see if there's something in NTA 1.8 that made the behaviour of the AI change....
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Flanker15
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« Reply #10 on: April 12, 2014, 12:11:46 PM »

Ok easier one then:
s04_barvenkovo in the single missions is one of the original missions.  Has stukas that don't do anything after first objective is captured, remove all mods back to vanilla: stukas drop their bombs.
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frinik
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« Reply #11 on: April 12, 2014, 01:13:45 PM »

Something happened along the way as one of the mods seems to have modified the mission scripts for the aircrafts?Huh? Huh?
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Kyth
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« Reply #12 on: April 12, 2014, 01:43:40 PM »

Ok to start trying to fix it I'll start with the Mission in the Pz38t campaign "Persistent little Devils" mission: "fleas vs gnats" (cm_werm_6 / cm6_KY2_02).

Aha did someone mention my Pz 38t campaign??  Grin

Quote
This has several stuka strikes that don't do anything, where should I start?

Here's an old link to the airplane tech_cfg file that works for me:
http://graviteam.com/forum/index.php?topic=11111.msg31096#msg31096

You could use it to overwrite the current file.
Obviously someone has been screwing about with the cfg recently.  Roll Eyes
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Flanker15
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« Reply #13 on: April 12, 2014, 02:10:58 PM »

This is the difference between them, NTA on the right.
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Kyth
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« Reply #14 on: April 12, 2014, 02:24:03 PM »


Well just change the 'head1' settings and you'll be good to go,
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Flanker15
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« Reply #15 on: April 12, 2014, 11:40:42 PM »

This fixed it .  Thanks!
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Txema
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« Reply #16 on: April 13, 2014, 12:12:07 PM »

Lockie,

Are you going to include this fix in the March_update?

It seems important.

Kyth, Flanker, thank you very much for discovering and fixing the bug  Smiley


Txema
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lockie
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« Reply #17 on: April 13, 2014, 12:23:53 PM »

Lockie,
Are you going to include this fix in the March_update?
Yes, now this bug under will1973 inspection.
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