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Author Topic: ME question  (Read 187453 times)
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hemisent
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« Reply #320 on: February 09, 2012, 10:41:36 PM »

Is there any way to get dismounted infantry to hop aboard a tank and ride to a given destination similar to Achtung Panzer.

H
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Kyth
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« Reply #321 on: February 10, 2012, 01:51:47 AM »

Yes, using the T-34/85.

On top of a tank (outside it) is actually not a very good place to be, in a battle,
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Estnische
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« Reply #322 on: February 10, 2012, 02:03:51 AM »

Meeehh, it beats walking... Cheesy
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frinik
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« Reply #323 on: February 10, 2012, 02:23:42 AM »

I think I saw pics on the Avia/Sukhoi forum of infantry riding on the T34/85.Not sure if the mod ever came out?
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Kyth
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« Reply #324 on: February 10, 2012, 04:02:54 AM »

I think I saw pics on the Avia/Sukhoi forum of infantry riding on the T34/85.Not sure if the mod ever came out?

It became available with SPM 1.5 Beta.

By the way, it seems that SPM 1.5 has been a Beta since forever?  Shocked
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frinik
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« Reply #325 on: February 10, 2012, 06:31:08 AM »

I think the Alpha release was conditioned on the making of new missions to go along with the new vehicles and which never came to fruition.
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Kyth
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« Reply #326 on: February 10, 2012, 06:43:32 AM »


I think the Alpha release was conditioned on the making of new missions to go along with the new vehicles and which never came to fruition.


Well I'd like to think my Pz 38(t) missions help a little.  Grin

But overall it's not very likely to happen, it's quite a strict precondition,
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hemisent
Oberst
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« Reply #327 on: March 18, 2012, 05:31:58 PM »

Hey Folks!
 I was trying to get a new mission to play at night with flares going off so I was messing around in the "weather" section of the ME. As usual the instructions are less than vague but I managed to get the night scenario I was looking for (except for the darkness level). Anyway the mission plays out, flares go off as expected.

  Is there any kind of tutorial on using the weather section? The darkness level in the ME is set at black but in game it's very much like a darker twilight, everything is still visible. I recall other night missions where it's very dark and the flares are actually useful.

Cheers!
H
« Last Edit: March 18, 2012, 08:20:28 PM by hemisent » Logged
Kyth
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« Reply #328 on: March 19, 2012, 03:27:07 AM »

  Is there any kind of tutorial on using the weather section? The darkness level in the ME is set at black but in game it's very much like a darker twilight, everything is still visible. I recall other night missions where it's very dark and the flares are actually useful.

There isn't any real tutorial dedicated to the weather settings, I guess the trail has to be blazed  Smiley

Which night missions do you have in mind, with the darkness level? 
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"Yes."
frinik
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« Reply #329 on: March 19, 2012, 01:25:14 PM »

Hey cool stuff1I am going to try it! I really miss not having the option of nights with a full moon in the ME weather options...Or starry skies
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frinik
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« Reply #330 on: March 19, 2012, 01:33:18 PM »

Hemi re the night missions in the weather options you'll see light source options just click on the off for Main and underneath you have the Main Source Parameters those are the sliders for the source of light in the game.You can adjust the intensity and exposure of light to 0 and see the results. It's not difficult to get pitch dark nights if you try playing with the different weather parameters.
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frinik
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« Reply #331 on: March 19, 2012, 05:55:07 PM »

MMMMM thanks Kyth but not terribly impressed by what they are offering.The one I have in mind is the one made by Zeewolf in his remake of the third Soviet mission in TvsT.A wonderful , huge full moon, beautifully rendered...
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hemisent
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« Reply #332 on: March 19, 2012, 10:25:33 PM »

Thanks guys
 I will just have to muddle through. I will play with the sliders and see what happens. Is there a way to set the time of mission at a specific time? Say 0500 hrs and as the mission plays out it gets lighter as day breaks?

Anyway, thanks again.

H
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lockie
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« Reply #333 on: November 07, 2012, 07:52:48 AM »

Accidentally, I found a new AI commands, which doesn't has description in manual:
ai_stop, ai_leave, ai_commander, ai_snd
What these commands does?  Huh?  Roll Eyes
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frinik
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« Reply #334 on: November 07, 2012, 11:51:53 AM »

Uh Lockie in the Mission Editor manual you 'll find:

ai_stop = Stop

ai_leave = Leave vehicles

ai_snd = Search and destroy but it says this is not implemented in the ME.

ai_commander = Assign leader of division Leader code but it says not to use it
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lockie
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« Reply #335 on: November 07, 2012, 11:54:14 AM »

Uh Lockie in the Mission Editor manual you 'll find:

ai_stop = Stop
ai_leave = Leave vehicles
ai_snd = Search and destroy but it says this is not implemented in the ME.
ai_commander = Assign leader of division Leader code but it says not to use it
Thank u! Can u send the manual to me by e-mail? I'd be pleased!
« Last Edit: November 07, 2012, 11:56:18 AM by lockie » Logged

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frinik
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« Reply #336 on: November 07, 2012, 01:11:06 PM »

Sure thing ! Still have the same email?
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lockie
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« Reply #337 on: November 07, 2012, 03:21:40 PM »

Sure thing ! Still have the same email?
Yes! Smiley
I think I should install eng version.
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frinik
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« Reply #338 on: November 08, 2012, 01:42:55 AM »

Why????Is it more complete than the Russian one?Huh?
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lockie
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« Reply #339 on: November 08, 2012, 11:46:36 AM »

Is it more complete than the Russian one?Huh?
I don't know, maybe Smiley
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