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Author Topic: bb_round parameter and reloading speed discussion  (Read 16830 times)
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lockie
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« Reply #20 on: May 30, 2011, 08:26:39 AM »

I looked through various files to see whther the grenade throwing can be somewhat reduced....
Play without infantry Wink
The main idea of SF is quite good: tanks without infantry supply could be destroyed by enemy infantry. It does that no need go to the trenches, if enemy still there.
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frinik
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« Reply #21 on: May 30, 2011, 10:27:51 AM »

  True enough but in SF the infantry is on steroids.... Grin
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Kyth
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« Reply #22 on: May 30, 2011, 10:35:23 AM »

I now prefer to think they're bolstered by invisible attack dogs  Grin

...Far too much levity in here...

 Smiley
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Mistwalker
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« Reply #23 on: May 30, 2011, 11:22:25 AM »

So, bb_round should be  8. Or not?

In fact I have another suggestion. It's to make separate bb_round mod. How about it?

By the way, Kyth, what tanks did you change mark positions for? Here i have edited models for t-34-42, t-34-85, is-2 and models with "invisible" changes for Tiger 2 and Panther. But they all have old mark placement.

slower for the T34/76 (as the commander acted as the loader as well).
In theory before war - yes, but in fact commander in t-34-76 acted as gunner. That's why periscope sight for t-34-72 with new turret is on gunner's side of the roof.
Quote
The reload rate for the JS2 is too fast in the game
I think is't a little slow. Smiley 1 shot in 25 seconds - it's only 2.2 shots/min
Quote
My own values: 7 secs for the Panther,8 for the Tiger I and 9 for the Tiger II/Jagdpanther and Elefant
Feridnand (Elefant is the name for modified Ferdinand with MG and commander's cupola) has 2 loaders and spacious cabin, so it's fire rate should be higher than for Tiger 2. I'd say 1 shot in 7-8 seconds.
« Last Edit: May 30, 2011, 11:32:55 AM by Mistwalker » Logged
lockie
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« Reply #24 on: May 30, 2011, 11:34:48 AM »

So, bb_round should be  8.
I think:
"8"
For the T-35, T-28, IS-2, KV-1, KV-1e, TigerI/II, Panther, Jagdpanter.
"7"
For the spg stugIIG/F, PzIV, SU-85, SU-100

Quote
In fact I have another suggestion. It's to make separate bb_round mod. How about it?
Why not? If some1 like it, he'll install.
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Kyth
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« Reply #25 on: May 30, 2011, 12:48:44 PM »


By the way, Kyth, what tanks did you change mark positions for? Here i have edited models for t-34-42, t-34-85, is-2 and models with "invisible" changes for Tiger 2 and Panther. But they all have old mark placement.


Hi,

Here's the list of models where the marking positions were changed, (it's quite a long list Smiley )

German:
Panzer 38(t) - all variants
Panzer II
Panzer III
Panzer IV
Panther
Tiger (and TigerSS)
Tiger II
StuG III C/D
Marder II (Sk131)
Marder II (Sk132)
Marder III
Ferdinand
Jagdpanther
Brummbar
Sk250
Sk251
Sk232

Russian:
T38
T26
BT5
T60
T70
T28
T-34/76
T-34/76 (Model 1943)
T-34/85 (both variants)
KV-1
KV-2
IS-2
Mk2 Matilda
Mk3 Valentine
SU122
SU152
SU85

I haven't changed these models yet: StuG IIIF, StuG IIIG, Hetzer, SU100, T-35, BA10, BA64, Skfz7



There's a simple way to copy over the updated marking positions;
Open model version 1 -> Select all the marking chunks -> 'Copy' -> Open model version 2 -> Select and Delete all the old marking chunks -> 'Insert' the new ones.

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frinik
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« Reply #26 on: May 30, 2011, 03:08:35 PM »

   think is't a little slow.  1 shot in 25 seconds - it's only 2.2 shots/min

Quote
Mistwalker the relaod rate for the JS-1(1943 model was according to Soviet source I read on Battlefield.ru was 1 to 1.5 shots a minute.This was too low so they improved it with the 1944 JS-2 model to 1.5 to 2 shots a minute .So it means an average reload rate of 30 seconds using the fastest rate....
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Txema
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« Reply #27 on: May 30, 2011, 04:49:38 PM »

So, bb_round should be  8. Or not?

In fact I have another suggestion. It's to make separate bb_round mod. How about it?


I also think that it would be good to have a separate bb_round mod, with bb_round = 10.

It seems that having bb_round set to 10 is better for almost all the maps (except Petrovka w07 and w04_kr_dolina, as far as we know). Therefore it would be good to have this mod and to state that it should be disabled to play missions in those maps...

Just my opinion  Smiley


Txema
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frinik
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« Reply #28 on: May 30, 2011, 05:08:11 PM »

  Iceman, one of the developers of SF, seems to suggest avoiding setting the bb_round to 10 as the tanks become more prone to drownning.Most mapos have rivers and lakes.As well i ssupect it may increase their propensity to fall into holes, ravines and anti tank ditches even if there's no water.

Re: bb_round parameter and reloading speed discussion
« Reply #11 on: May 29, 2011, 05:49:03 PM » Quote 

--------------------------------------------------------------------------------

bb_round - this value defines the size of technics in meters for check of crossing (tracing).
If you put value = 10, the tanks are thinking that they are much larger in size and can be drown.
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whukid
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« Reply #29 on: May 31, 2011, 01:57:05 AM »

Quote
The reload rate for the JS2 is too fast in the game
I think is't a little slow. Smiley 1 shot in 25 seconds - it's only 2.2 shots/min

you also have to realize; the JS-2 had to load the charge and shell separately. This took extra time and effort and resulted in less ammo space Tongue
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Mistwalker
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« Reply #30 on: May 31, 2011, 12:34:13 PM »

Mistwalker the relaod rate for the JS-1(1943 model was according to Soviet source I read on Battlefield.ru was 1 to 1.5 shots a minute.This was too low so they improved it with the 1944 JS-2 model to 1.5 to 2 shots a minute .So it means an average reload rate of 30 seconds using the fastest rate....

you also have to realize; the JS-2 had to load the charge and shell separately. This took extra time and effort and resulted in less ammo space

Hey, guys, did you read the first post carefully? Smiley
Another piece of info from armor book about IS-2 development:
Combat rate of fire for IS-2 - 1,5-2 shots/min - gun with piston breechblock, 2-3 shots/min - gun with wedge-type breechblock and unexperienced crew, 3-3,5 shots/min with experienced crew. 4-6 shots/min in place, and experienced crew.
Note: gun with wedge-type breechblock was developed in March 1943. There were only about 200 early IS-2 without it.

And here's the document from the same Battlefield.ru, that confirms the last numbers (in russian of course). http://www.battlefield.ru/ru/documents/80-armor-and-equipment/287-100mm-gun-mount-js2-letter2.html

By the way, IS-1 was armed with 85-mm gun, same as for T-34-85. So it couldn't have low fire rate. All tanks, armed with 122-mm gun were called IS-122 or even KV-122 in 1944 and their name changed to IS-2 only in 1945 or so.

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frinik
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Posts: 3145


« Reply #31 on: May 31, 2011, 03:20:32 PM »

  Yes the IS or JS122 1943 model was the one with the abysmally slow rate later improved a tad with the 1944 JS-2 model.The problem is the Germans, a little confused - as I am -by all the changes referred to the IS122 as the JS1 which I also used by mistake but you are right the KV85 and JS1 are one and the same. The KV85 had a similar rate of fire to the T34/85 but carried more shells( was it 76 or 83?Huh?).It seems to me that it was in the spring 1944 that the name JS/IS2 was adopted.  The article I read did not mention the latest , faster loading guns.Does it say what proportion of the roughly 3300 JS2 produced carried the faster loading versions?Huh?
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