Kyth
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« Reply #40 on: August 01, 2013, 08:55:59 AM » |
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Still digging a mission and found out that german helmet has ~15000 triangles and ~44000 vertexes! And of course, model has only one LOD. It looks good, but ~15000 triangles are too much for one soldier. I replaced it with original one, which has 3 LOD's, 480 triangles and 332 vertexes. I'm pretty much sure that my choice is obvious. Suppose, I need to make a detailed investigation of all `Dinky Toys`, which german soldiers were awarded That is rather mysterious,
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"What am I, chopped liver..?"
"Yes."
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lockie
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« Reply #41 on: August 01, 2013, 02:20:55 PM » |
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That is rather mysterious, NO. This picture is mysterious! Finally, I've managed to get such picture And now nor original game neither back up copy doesn't work at all It's time to feed up a fishes PS ... and buy a new videocard.
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« Last Edit: August 01, 2013, 04:39:21 PM by lockie »
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frinik
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« Reply #42 on: August 02, 2013, 10:52:00 AM » |
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You videocard is dead? You had an Nvidia GT 460? Before you conclude that your card is gone I have a question for you; what drivers version are you using?
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« Last Edit: August 02, 2013, 10:54:15 AM by frinik »
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lockie
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« Reply #43 on: August 02, 2013, 11:32:32 AM » |
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You videocard is dead? Yes I may work only in 2d mode. If I start any movies or games then in momentum PC pending. You had an Nvidia GT 460? Yeap and now I'm going to buy gtx 560 (160$) Before you conclude that your card is gone I have a question for you; what drivers version are you using? 275
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lockie
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« Reply #44 on: August 02, 2013, 06:39:58 PM » |
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I bought gtx 560 and still got error on 98% mission loading. Interesting, now I've a warranty 36 months, let's search it again
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frinik
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« Reply #45 on: August 03, 2013, 03:06:19 AM » |
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Lockie my friend have you considered upgrading your drivers??? The 275 are at least 18 months old. I use the 320 on my Nvidia GT560M on my laptop they are from April 2013 and they work very well. If you are keen on Nvidia then try the GTX 650 boost 2 GBs which is way better and at about the same price. Otherwise AMD-wise the HD 7850 2 gb is roughly the same price and hard to beat according to Tom Hardware`s website.
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lockie
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« Reply #46 on: August 03, 2013, 04:51:39 AM » |
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Lockie my friend have you considered upgrading your drivers??? The 275 are at least 18 months old. I don't need a newest driver. Even now I've 310. I use the 320 on my Nvidia GT560M on my laptop they are from April 2013 and they work very well. If you are keen on Nvidia then try the GTX 650 boost 2 GBs which is way better and at about the same price. Otherwise AMD-wise the HD 7850 2 gb is roughly the same price and hard to beat according to Tom Hardware`s website. Its too late, I've already bought gtx 560
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lockie
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« Reply #47 on: August 06, 2013, 09:16:03 PM » |
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Just checked out a stock mission with Matilda and there was no CTD! It does that smth wrong with a new us units I'm still under a question.
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« Last Edit: August 06, 2013, 09:19:10 PM by lockie »
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fabianfred
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« Reply #48 on: August 13, 2013, 08:28:04 PM » |
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Did you create the bridge? It needs stronger walls in a funnel leading onto the bridge. Too many vehicles break through the sandbag wall and plunge into the river beside the entrance to the bridge. I just cannot get vehicles to simply drive straight and go across the bridge....the ai is stupid! stupid! stupid! ...it just goes around in circles instead of going straight from one contour to the next.
and trying to get vehicles across the ford East of the bridge is also difficult...they all want to drive into the river East of the ford???
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« Last Edit: August 13, 2013, 08:29:52 PM by fabianfred »
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lockie
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« Reply #49 on: August 13, 2013, 10:03:17 PM » |
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Did you create the bridge? Nope, but I made a polygon with mentioned bridge. Let's say, if u managed to implement a bridge on the polygon then u become a real `master of disaster` It needs stronger walls in a funnel leading onto the bridge. No, perhaps it needs more accurate contour limits, which leads to the bridge. U can play with it. Switch to the mode `editor` and have a look. Too many vehicles break through the sandbag wall and plunge into the river beside the entrance to the bridge. Well, it's possible to increase a weight of sandbag, i.e. 100 tons I just cannot get vehicles to simply drive straight and go across the bridge.... U should use a separate units, I mean - don`t use a platoon of M3 apc, instead use four separate apc with the same script of moving. and trying to get vehicles across the ford East of the bridge is also difficult... In my mission a units come across East ford and West.
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fabianfred
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« Reply #50 on: August 14, 2013, 03:23:51 AM » |
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How to change the sandbag weight?... is it the density slider? I tried to be clever and changed the sandbags for block no. 3 (dragons teeth) but they all shy away and will not cross...
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lockie
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« Reply #51 on: August 14, 2013, 08:15:05 AM » |
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How to change the sandbag weight?... is it the density slider? There is a file ...\data\k42\loc_rus\levels\LEVELS\obj_cfg\objects\fences.engcfg Find variable sandbag_straight(), change(increase) the next parameter mass=1000;Let it be 1000000 I think no any units won't move it with such weight
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frinik
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« Reply #52 on: August 14, 2013, 09:30:42 AM » |
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One possible solution to the problem of the AI diving straight into rivers or lakes is to create forbidden zones on the maps on river banks etc but I have no clue how to do it. Also in each of the tech_cfg file there`s a bb round value like for the Ferdinand below: //ðàçìåð òåõíèêè ïðè ïðîâåðêå ïåðåñå÷åíèÿ, ì bb_round = 6.0; The higher the value the less likely the tank or apc will meander and drive straight however according to Zlad by increasing the value it increases the likelihood that the AI will misjudge the depth of a water crossing and drive straight into deep water instead of going for shallow water. The default value in game is 5 but has been increased to 6 or more in recent mod to keep the AI from zigzagging when driving vehicles. I wonder if lowering the value to 3 or 4 would reduce the losses of vehicles and make them ford instead of drowning like lemmings? ? I will experiment see what the results are.
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frinik
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« Reply #53 on: August 15, 2013, 07:57:09 AM » |
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I tinkered with the bb round values of several tank ultimately adjusting the value from 0.6 to 0.3 and I can report that at 0.3 the tanks are less prone to "drowning" or misjudging the depth of water when fording or being close to any type of water surface. Not sure about crossing bridges yet.
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Kyth
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« Reply #54 on: August 15, 2013, 08:46:15 AM » |
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Regarding the AI units, their normal path-finding routine goes out the window when they're under fire, so they don't appear very bright in that aspect.
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"What am I, chopped liver..?"
"Yes."
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wiekniera
Oberleutnant
Posts: 11
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« Reply #55 on: August 19, 2013, 08:22:35 AM » |
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Hi guys, I just want to try this mission river of doom mission but i've a problem when just get into the mission, what i saw those M36 texture just black without texture at all but no problem at all with the other tank, im using old nvidia 9600GT 512MB right now but i already upgrade to the latest nvidia driver, i use both 310.90 and 320.49 and still nothing change My configuration steel fury : -unofficial patch SF 0.1 Eng -SPM v1.5 beta -SPM 1.5 ultimate update -SPM 1.5 ultimate update patch june -mission pack 1.0d -mission pack 2.1 -upd nov 2012 NTA -SPM 1.6 NTA -mission pack 3.0 -fix SPM (NTA 1.6) 0.1 Please tell it's my configuration correct? or any suggestion how to fix that? Thanks Woki
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lockie
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« Reply #56 on: August 19, 2013, 11:15:52 AM » |
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Woki, it's my fault Unfortunately, SPM (NTA) 1.6 is still unstable But finally, I've managed to find at least one error, which caused CTD. This is a wrong format of sound. It must be: 44kHz, 16bit, mono. But there are some files with: 22500 Hz, 4bit, mono - which are incorrect. As a temporally solution - remove fix SPM (NTA 1.6) 0.1 and try again. If u got mistake at ~98% of the mission downloading, then try to start once again. Sometimes it works, sometimes not. I'm still digging. Hope after a couple weeks I'll release a stable mod.
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frinik
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« Reply #57 on: August 19, 2013, 11:16:49 AM » |
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Based on my experience it means there's something missing in the matlib or texture files.
Compare your matlib entries for the M30 in your matlib folder( here's the path in my intallation E:\Steel Fury - Kharkov 1942 NTA1.6 v2\data\k42\loc_rus\config\matlib )and see if they compare to mine below:
M30() { shader = editor; textures = m30, m30_bump, mudnburn; parent = GUN;
diffuse = 1, 1, 1, 1; ambient = 0.301961, 0.301961, 0.301961, 1; emissive = 0, 0, 0, 0; specular = 0.698039, 0.698039, 0.698039, 1;
power = 32; detail_tscale = 0; detail_scale = 0; bump_scale = 0.5; fresnel = 0;
}// end of M30
M304_90() { shader = editor; textures = aps_m304_90, aps_m82_90_bump; parent = SH_M36_90;
diffuse = 1, 1, 1, 1; ambient = 0.121569, 0.121569, 0.121569, 1; emissive = 0, 0, 0, 0; specular = 0, 0, 0, 1;
power = 12; detail_tscale = 8; detail_scale = 1; bump_scale = 2; fresnel = 0;
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lockie
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« Reply #58 on: August 21, 2013, 12:51:30 AM » |
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It's a good achievement, but still no luck I shot 5(!) times in `ugly JP` and thought it was dead, but it didn't Pay attention on my fps ~9fps.
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wiekniera
Oberleutnant
Posts: 11
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« Reply #59 on: August 23, 2013, 03:26:00 AM » |
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Thanks guys, it work now!
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