Lunar
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« Reply #60 on: October 22, 2012, 12:05:26 AM » |
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Is it possible to turn off the commander's voice commands (left, right, reload etc...)? Yes, but u need to edit some files. Look here for details: http://graviteam.com/forum/index.php?topic=9691.msg18959#msg18959I see "left, right, forward" type commands in german voices file, but nothing in Russian voices file. Only shouting soldiers on the field...
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lockie
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« Reply #61 on: October 22, 2012, 12:10:58 AM » |
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I see "left, right, forward" type commands in german voices file, but nothing in Russian voices file. Only shouting soldiers on the field... I included some phrases-files(silence) of the german crew into my mission PzVG. U may check it out. For the russian: ...\data\k42\loc_rus\sounds\speech\tank
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Lunar
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« Reply #62 on: October 22, 2012, 12:53:33 AM » |
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I see "left, right, forward" type commands in german voices file, but nothing in Russian voices file. Only shouting soldiers on the field... I included some phrases-files(silence) of the german crew into my mission PzVG. U may check it out. For the russian: ...\data\k42\loc_rus\sounds\speech\tank I did check that file and all commands in it in German. Is Russian commands are hidden file?
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frinik
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« Reply #63 on: October 22, 2012, 02:09:31 AM » |
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There are no hidden files.Normally your Russian voices are in the tank folder.
AS I said you can disable the voices from in the game menu or from your Config file: Set the speech volume to 0 and save
i_soundman:soundman() { //óñòðîéñòâî äëÿ âîñïðîèçâåäåíèÿ çâóêà (0 - ïî óìîë÷àíèþ) device = 0; //êîëè÷åñòâî êàíàëîâ channels = 2; //÷àñòîòà äèñêðåòèçàöèè freq = 44100; //áèò íà îòñ÷åò bits = 16; //ãðîìêîñòü ýôôåêòîâ sfx_vol = 1.000000; //ãðîìêîñòü ðå÷è speech_vol = 0.330000; //îáùàÿ ãðîìêîñòü global_vol = 1.000000; //ãðîìêîñòü ìóçûêè music_vol = 0.270000; //íåò çâóêà no_sound = 0; //èñïîëüçîâàòü àïïàðàòíîå óñêîðåíèå use_hw_sound = 1; //ìàêñèìàëüíîå êîëè÷åñòâî êàíàëîâ (0 - ìàêñèìàëüíîå ïîääåðæèâàåìîå àïïàðàòóðîé) max_channels = 0; //îòêëþ÷èòü ìóçûêó no_music = 0; //êà÷åñòâî çâóêà snd_qual = 1;
}// end of i_soundman:soundman
//òåêñòóðû
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Lunar
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« Reply #64 on: October 22, 2012, 02:51:21 AM » |
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There are no hidden files.Normally your Russian voices are in the tank folder.
AS I said you can disable the voices from in the game menu or from your Config file: Set the speech volume to 0 and save
i_soundman:soundman() { //óñòðîéñòâî äëÿ âîñïðîèçâåäåíèÿ çâóêà (0 - ïî óìîë÷àíèþ) device = 0; //êîëè÷åñòâî êàíàëîâ channels = 2; //÷àñòîòà äèñêðåòèçàöèè freq = 44100; //áèò íà îòñ÷åò bits = 16; //ãðîìêîñòü ýôôåêòîâ sfx_vol = 1.000000; //ãðîìêîñòü ðå÷è speech_vol = 0.330000; //îáùàÿ ãðîìêîñòü global_vol = 1.000000; //ãðîìêîñòü ìóçûêè music_vol = 0.270000; //íåò çâóêà no_sound = 0; //èñïîëüçîâàòü àïïàðàòíîå óñêîðåíèå use_hw_sound = 1; //ìàêñèìàëüíîå êîëè÷åñòâî êàíàëîâ (0 - ìàêñèìàëüíîå ïîääåðæèâàåìîå àïïàðàòóðîé) max_channels = 0; //îòêëþ÷èòü ìóçûêó no_music = 0; //êà÷åñòâî çâóêà snd_qual = 1;
}// end of i_soundman:soundman
//òåêñòóðû
I did all of these (game menu speech to 0 and even in config file). Would you believe that nothing stops commander shouting in the tank?... I really do not have Russian commands in Tank file. All in German (225 items). The "rus" file contains only Russian infantry on the field voices. Did 1.5 Ultimate update and patches made it work this way?...
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Kyth
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« Reply #65 on: October 22, 2012, 03:02:00 AM » |
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Would you believe that nothing stops commander shouting in the tank?...
Hey, all that shouting adds to the atmosphere. You know, some local 'colour'.
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"What am I, chopped liver..?"
"Yes."
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Lunar
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« Reply #66 on: October 22, 2012, 04:10:12 AM » |
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Would you believe that nothing stops commander shouting in the tank?...
Hey, all that shouting adds to the atmosphere. You know, some local 'colour'. !!!
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frinik
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« Reply #67 on: October 22, 2012, 07:00:48 AM » |
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No. I have 3 variants of the ultimate mod and all have all the Russian and German voices, infantry, tanks etc... I personally like having the commander's voice announcing the targets and giving orders, it gives colour and immersion to the game. I have disabled the subtitles...But the infantry screaming not really fun at times.
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« Last Edit: October 22, 2012, 07:03:58 AM by frinik »
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lockie
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« Reply #68 on: October 22, 2012, 07:24:20 AM » |
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I did check that file and all commands in it in German. Is Russian commands are hidden file? OK, here's a small compilation of the silence phrases for the russian crew: http://www.4shared.com/rar/8lwX8r44/sov_silence.html
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frinik
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« Reply #69 on: October 22, 2012, 12:09:50 PM » |
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Did you check your hum_cfg folder?You can find the send_list_ger and the send_list_rus file which contains the list of all the speech lines used by the infantry in the game.
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Lunar
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« Reply #70 on: October 23, 2012, 03:53:13 AM » |
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I am not sure if I did it right. I copied all files into the corresponding game's folder. It did silenced some of the Russian commands, but not all. Again, I see only German files in this folder (now with copied Russian files). Thank you for the help! Now it's getting quieter.
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Lunar
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« Reply #71 on: November 24, 2012, 10:00:59 PM » |
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Asoted above by Kyth!
To pack your mission( which essentiallly means export it), you highlight it with your cursor then click on pack.You'll get a prompt asking you for the destination fodler asking you where you want to sa ve the file. Just indidcate the one you want and your mission will be saved in datapack format.You will still have th emission in your ME but now you have a second copy as back-up.If that mission disappears form your game then to re-introduce it click on the unpack tab f direwtc the query to the folder where you saved it and it will be copied into your game.
I was trying to "pack" my mission and the saved datapack file is only 4 kb It's not how it should be?
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lockie
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« Reply #72 on: November 25, 2012, 12:19:41 AM » |
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I was trying to "pack" my mission and the saved datapack file is only 4 kb It's not how it should be? It's quite normal size for the packed mission. But at this moment, such format is not good, coz some users can't unpack mission and there's lack of information (background picture, citation, history description). So, unpack mission type is more preferable.
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frinik
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« Reply #73 on: November 25, 2012, 02:32:37 AM » |
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For simple basic missions 3 to 4 kbs is very normal .
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Lunar
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« Reply #74 on: November 25, 2012, 05:33:57 AM » |
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It's quite normal size for the packed mission. But at this moment, such format is not good, coz some users can't unpack mission and there's lack of information (background picture, citation, history description). So, unpack mission type is more preferable. [/quote]
So "unpack" is also type of saving? I just need to save all what I am creating and be able to reopen it on other rcomputer or post it for other people to check it out.
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« Last Edit: November 25, 2012, 06:22:21 AM by Lunar »
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lockie
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« Reply #75 on: November 25, 2012, 07:43:17 AM » |
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So "unpack" is also type of saving? No. All mission files will be in open type. I just need to save all what I am creating and be able to reopen it on other rcomputer For such purpose, it's a good decision to keep mission in pack form. or post it for other people to check it out. I'd recommend to compile a missions for users in open/ unpack form.
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frinik
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« Reply #76 on: November 25, 2012, 08:04:39 AM » |
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Lunar once you pack one of your missions in an outside folder( create one in your documents called Lunar user made for SF or something like that) you can put them( unpack) in another instal of SF if you have one.Then once it's been unpacked in your other instal you just run the mission editor in that instal and you can edit the mission if you want.I have Hem 14 different instals of \SF many with different mods some older ones I need to keep in order not to lose stuff that I made and which is not compatible wiht some of the newer mods. Thuaif I like a mission and want to edit it in anothe rinstal I do it all the time without problem.The only restriction is that if you have some models on one instal which are not in another instal then your mission might crash.To avoid this you can open it into the ME and make changes( for example repalce existing models in one instal but not available in the other by the appropriate model) then your mission will play normally.
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