lockie
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« Reply #260 on: September 02, 2013, 09:41:41 PM » |
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Lockie did the lion share of the work and he is the inspiration behind NTA 1.7 .Long live NTA.7!!! Long live Steel Fury! Hold on Lockie I just emailed you your modified expl sounds. That would be great!
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frinik
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« Reply #261 on: September 03, 2013, 06:12:27 AM » |
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Long live Steel Fury! I think that game is on track to make it into the classics like Panzer Elite, IL2 or Arma.
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Kyth
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« Reply #262 on: September 03, 2013, 09:01:52 AM » |
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All for one and one for all.
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"What am I, chopped liver..?"
"Yes."
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Lord_Haw-Haw
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« Reply #263 on: September 03, 2013, 12:43:08 PM » |
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Long live Steel Fury! I think that game is on track to make it into the classics like Panzer Elite, IL2 or Arma. DONE-DID-BROUGHT-IT, IMHO!!! New install, page 1 of this thread activated only, 1.7 is working fine my friends. Only complaint is, 1.7 wasn't release on Friday of this long weekend
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Steiner
Oberleutnant
Posts: 25
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« Reply #264 on: September 05, 2013, 12:02:04 PM » |
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One more thing........, I had erased the previous sound folder before enable Sound Mod (NTA) 1.0 ,...is this correct?. There is no music in the main menu screen when this mod is enabled
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lockie
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« Reply #265 on: September 05, 2013, 01:11:58 PM » |
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One more thing........, I had erased the previous sound folder before enable Sound Mod (NTA) 1.0 ,...is this correct?. Yeap! There is no music in the main menu screen when this mod is enabled This music for the five years really got me
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frinik
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« Reply #266 on: September 06, 2013, 05:22:37 AM » |
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One game music that's pretty good is that of the game T-34 versus Tiger. Always found it very dramatic and atmospheric. Many of the games created by Eat European companies have good classical music. Blitzkrieg is one of them....
BTW Lockie I have noticed many new sfx entries in both the texture and sound folders. They are pretty good. Who made them?
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« Last Edit: September 06, 2013, 05:25:03 AM by frinik »
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lockie
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« Reply #267 on: September 06, 2013, 05:43:23 AM » |
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BTW Lockie I have noticed many new sfx entries in both the texture and sound folders. They are pretty good. Who made them? I think all of them were made by Maleshkin, except sound.
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frinik
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« Reply #268 on: September 06, 2013, 07:56:44 AM » |
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Oh yes Maleshkin another great contributor to SF!
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Kyth
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« Reply #269 on: September 09, 2013, 01:29:00 AM » |
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There is no music in the main menu screen when this mod is enabled This music for the five years really got me Could we reconsider this? The menu music is actually quite good and builds suspense, it's one of the best things in the game.
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lockie
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« Reply #270 on: September 09, 2013, 01:47:19 AM » |
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Could we reconsider this? The menu music is actually quite good and builds suspense, it's one of the best things in the game. Of course, there's no problem for the good goalkeeper We've to remove from the `Sound mod NTA1.0` the next files (I've made them only with silence): - brief_ger.ogg - brief_rus.ogg - menu_ger.ogg - menu_rus.ogg
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Kyth
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« Reply #271 on: September 09, 2013, 04:14:58 AM » |
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Okay, that would be appreciated,
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frinik
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« Reply #272 on: September 09, 2013, 05:10:39 AM » |
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I second that! The music is good! Imagine Kyth's Panzer 38(t)s charging in a misty landscape in total silence! Sacrilege! OK so Luckie you'll want me to remove the .oggs files and replace them with the original ones?
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« Last Edit: September 09, 2013, 05:12:28 AM by frinik »
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lockie
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« Reply #273 on: September 09, 2013, 05:37:30 AM » |
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I second that! The music is good! Imagine Kyth's Panzer 38(t)s charging in a misty landscape in total silence! Sacrilege! OK, take me as a third OK so Luckie you'll want me to remove the .oggs files and replace them with the original ones? Yeap! But I think there's no need to replace the original one, coz the game already has it in archive. It'd be quite enough to remove the mentioned ones.
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MaximAristov
Leutnant
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« Reply #274 on: September 10, 2013, 12:32:13 AM » |
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I have a question, and I do hope you all can help me. Where do I paste the Mission Mod folders? Do I put them into the Mods folder, or open the subsequent file into the Main Directory to be placed into the according folders? I am sorry if this is already answered, and I am too oblivious to pick up upon it.
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lockie
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« Reply #275 on: September 10, 2013, 01:00:28 AM » |
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Where do I paste the Mission Mod folders? The folder, i.e. `Mission pack 1.1` must be placed into folder MODS and enable through JSGME. If u open folder `Mission pack 1.1` then u'll see the next content: Read Beginners Datapack Extraction Tutorialhttp://graviteam.com/forum/index.php?topic=1137.0 topic for more details.
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lockie
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« Reply #276 on: September 24, 2013, 05:54:04 PM » |
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I'd like to suggest a new idea. What du u think, friends, if we change a background picture for the next NTA mod? According to the tradition, there must be only three units. Which ones should be picked up and does it really need to change them? If answer positive, then place a picture with units u wanna see it and why? If answer negative, then give er opinion and why? Let's see any and try it! Here's original backimage from 2007 year.
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« Last Edit: September 24, 2013, 05:55:37 PM by lockie »
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frinik
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« Reply #277 on: September 24, 2013, 08:42:34 PM » |
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I think we should change the image as the game has expanded considerably since 2007. The three basic models(there were a few more tanks) from 2007 have grown to well over 100 counting the variants .I could see a T34/85 , a Tiger I and a KV-1S or a JS2 or perhaps an SPG( SU-152?) to reflect the expansion of the game well over tanks.
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Txema
Generalmajor
Posts: 371
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« Reply #278 on: September 24, 2013, 09:40:27 PM » |
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Just a little initial comment by me: I would choose new tanks or SPG with the interior fully modeled. I think that the vehicles that appear at the background picture should be fully modeled Txema
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Kyth
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« Reply #279 on: September 25, 2013, 01:07:42 AM » |
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The original image is good enough as it is.
Unless we surpass the quality of the originals, it's better to let it remain.
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"What am I, chopped liver..?"
"Yes."
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