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Author Topic: Way to spread out formation?  (Read 7997 times)
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Rends
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« on: October 09, 2011, 09:50:58 AM »

Is there a way to spread out a AI platoon while driving in a column?
I could need that for a mission where a column is driving on a road and when the first tank stop the other 2 doesn´t and try to overtake or leave the column formation.
 
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Mistwalker
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« Reply #1 on: October 09, 2011, 04:37:18 PM »

Is there a way to spread out a AI platoon while driving in a column?I could need that for a mission where a column is driving on a road and when the first tank stop the other 2 doesn´t and try to overtake or leave the column formation.
Can't you set the event that triggers spread-out formation?
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Rends
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« Reply #2 on: October 09, 2011, 06:14:36 PM »

Is there a way to spread out a AI platoon while driving in a column?I could need that for a mission where a column is driving on a road and when the first tank stop the other 2 doesn´t and try to overtake or leave the column formation.
Can't you set the event that triggers spread-out formation?
Well i don´t mean the 2 AI platoon wingman but AI driven platoons
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Rends
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« Reply #3 on: October 10, 2011, 07:09:55 PM »

No other ideas?
I have the problem that at least 1 out of 3 AI Pz.II will fall into water from a bridge because they drive so close together that one will do an "evasive" manouvere while on the bridge.
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Iceman
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« Reply #4 on: October 10, 2011, 11:27:19 PM »

No other ideas?
I have the problem that at least 1 out of 3 AI Pz.II will fall into water from a bridge because they drive so close together that one will do an "evasive" manouvere while on the bridge.
This bridge from one of the original maps?
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Rends
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« Reply #5 on: October 11, 2011, 12:39:20 PM »

Bridge is original while the map is my own work.
Will release the first Barbarossa mission later the day so everyone can check it. Hope it can be fixed.
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Iceman
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« Reply #6 on: October 12, 2011, 09:01:42 AM »

Bridge is original while the map is my own work.
Will release the first Barbarossa mission later the day so everyone can check it. Hope it can be fixed.
On your map special "bad zones" around the bridge have been added?


Example of the bridge
http://www.4shared.com/file/KuGnhyV3/most_02.html

in folder data - generated map
most_02.datapack - packed source map
most_02_mission.datapack - empty mission for this map

It's quite difficult object.
It's true Smiley

P.S. If you want, you can send me in PM the source file of map for check of correctness of installation of the bridge.
« Last Edit: October 12, 2011, 09:15:39 AM by Iceman » Logged

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Rends
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« Reply #7 on: October 12, 2011, 07:36:59 PM »

Ok, the dl link can be found in this thread:
http://graviteam.com/forum/index.php?topic=9702.0
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Kyth
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« Reply #8 on: October 14, 2011, 12:40:34 PM »


I've gotten good results by making a few small changes:

- Set the absolute height of the ramps to 4.5m

- Set the height of the riverbed where the bridge is sited, to 1.5m.

- Extended the 'no-go' zone a little further inland.

You could try it out the new datapack (map needs regeneration):

http://www.4shared.com/file/CawXtWz4/Rends2.html
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Rends
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« Reply #9 on: October 14, 2011, 08:26:10 PM »

Thx Kyth, i will try your file out.
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Rends
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« Reply #10 on: October 14, 2011, 11:40:38 PM »

Kyth, can you explain exactly what you have done because i can´t generate the datafile you uploaded. The ME doesn´t recognise it .
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Kyth
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« Reply #11 on: October 15, 2011, 12:48:45 AM »


3 things:

1. Height of 'Rampe1' and 'Rampe2' set to 4.5m (absolute)



2. Height of riverbed ('Ramp3') set to 1.5m (absolute)



3. 'No_water' and 'No_water2' extended inland by 1 or 2 m:

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Rends
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« Reply #12 on: October 15, 2011, 05:16:29 PM »

Thx Kyth!
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Iceman
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« Reply #13 on: October 15, 2011, 11:35:28 PM »

Ok, the dl link can be found in this thread:
http://graviteam.com/forum/index.php?topic=9702.0
polygon with some fix
http://www.4shared.com/file/0eypURoV/Rends2_poly.html
Rends2_poly.datapack - packed map
\data\ - unpacked source and generated polygon

Small error.
Tactical property "bridge" is an impassable (forbidden) zone for all (it sounds illogically, but it's true Smiley)
Has corrected in properties of a point of the bridge-> tactical property "bridge"-> to "road"
Has added some tactical zones around the bridge

And Kyth rights - try to use for the bridge absolute values of heights

P.S . And sorry again for my English Smiley
« Last Edit: October 15, 2011, 11:56:15 PM by Iceman » Logged

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