Is that before or after FB shoots the political commissar? Vary strange that system.
See that way there is a reason for a short drive. Right?
Well I think the German tanks are starting to run out of ammo shooting my guys..
Well the back of my mind is fleshing out MY version of this... As stated before with...
Telephone troops... they will have to be Red Army I believe as I am not modding the game LOL. However After brief research I noticed a small number of Red Army guys WHERE apart of this unit. For all we know, and they probably where....radio and telephone operators. Having a guy speaking Czech to Russians probably would not work...
All troops go under player command... No ai controlled at guns on the flanks. That one totally screwed me. Still would have been bad, but NOT this bad.
CZ troops are getting more experience to start. set to 20 is awful. I am thinking 40 with good moral and average leadership. Germans I am thinking 50 - 60 to reflect that a lot of these guys had been fighting awhile, while not making them over the top. With a bit of NOT rested.
Follow same plan as the DLC overall but some different stuff. Like no damned 3 platoons of medium tanks popping up turn 2.
Keep in mind I can not EDIT the current campaign. Little things yes but not BIG stuff really. So it will be a remake. But going to throw a few toys that where highly unlikely this unit had. Like a few heavy MG. That I will stick under non historical.
More engineers! Well probably add into non historical again.
Less fooking tanks. Yes they CLAIMED they where getting hit with the entire front worth of tanks on them... With 2 45mm at guns I do not think they would have done much
The flame tanks ya.... they seem to have used something along those lines.